// Warning - physics properties are never reflected in the event size cache.
// Have to use GetCurrentProperty to see the updated values.
Quaternion q = actor.GetCurrentProperty<Quaternion>(Actor::Property::ORIENTATION);
- Quaternion expected(Degree(30), Vector3::ZAXIS);
+ Quaternion expected(Degree(-30), Vector3::ZAXIS);
DALI_TEST_EQUALS(q, expected, 0.0001f, TEST_LOCATION);
}
ToolkitTestApplication application;
Matrix transform(false);
- transform.SetIdentityAndScale(Vector3(2.0f, -2.0f, 1.0f));
+ transform.SetIdentityAndScale(Vector3(2.0f, 2.0f, 1.0f));
Uint16Pair size(640, 480);
PhysicsAdaptor adaptor = PhysicsAdaptor::New(transform, size);
Actor rootActor = adaptor.GetRootActor();