Use Renderer::BlendMode::USE_ACTOR_OPACITY instead to use depth write mode
[platform/core/uifw/dali-toolkit.git] / automated-tests / resources / MRendererTest.gltf
index ae3d113..bfd45b4 100644 (file)
         0,\r
         0\r
       ],\r
-      "alphaMode": "OPAQUE",\r
+      "alphaMode": "BLEND",\r
       "doubleSided": false\r
     }\r
   ],\r