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Modify default shader according to the gltf pbr spec
[platform/core/uifw/dali-toolkit.git]
/
automated-tests
/
resources
/
AnimatedCube.gltf
diff --git
a/automated-tests/resources/AnimatedCube.gltf
b/automated-tests/resources/AnimatedCube.gltf
index
2f78e20
..
995d3b1
100644
(file)
--- a/
automated-tests/resources/AnimatedCube.gltf
+++ b/
automated-tests/resources/AnimatedCube.gltf
@@
-202,9
+202,6
@@
"baseColorTexture" : {
"index" : 0
},
- "metallicRoughnessTexture" : {
- "index" : 1
- },
"baseColorFactor": [ 1.000, 0.766, 0.336, 1.0 ],
"metallicFactor": 1.0,
"roughnessFactor": 0.0