application.Render();
// Make the third actor not focusable
- Property::Index propertyActorFocusable = third.GetPropertyIndex(Toolkit::FocusManager::ACTOR_FOCUSABLE);
+ Property::Index propertyActorFocusable = third.GetPropertyIndex("focusable");
third.SetProperty(propertyActorFocusable, false);
// flush the queue and render once
application.SendNotification();
DALI_TEST_CHECK(manager.GetAccessibilityAttribute(manager.GetCurrentFocusActor(), FocusManager::ACCESSIBILITY_LABEL) == "first");
// Make the second actor not focusable
- Property::Index propertyActorFocusable = second.GetPropertyIndex(Toolkit::FocusManager::ACTOR_FOCUSABLE);
+ Property::Index propertyActorFocusable = second.GetPropertyIndex("focusable");
second.SetProperty(propertyActorFocusable, false);
// flush the queue and render once
application.SendNotification();
DALI_TEST_CHECK(manager.GetAccessibilityAttribute(manager.GetCurrentFocusActor(), FocusManager::ACCESSIBILITY_LABEL) == "third");
// Make the second actor not focusable
- Property::Index propertyActorFocusable = second.GetPropertyIndex(Toolkit::FocusManager::ACTOR_FOCUSABLE);
+ Property::Index propertyActorFocusable = second.GetPropertyIndex("focusable");
second.SetProperty(propertyActorFocusable, false);
// flush the queue and render once
application.SendNotification();