// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( eventDown );
+ application.ProcessEvent( eventDown );
DALI_TEST_CHECK( gPushButtonPressed );
}
gPushButtonReleased = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gPushButtonReleased );
gPushButtonReleased = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonReleased );
gPushButtonReleased = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointLeave );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gPushButtonReleased );
gPushButtonReleased = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointEnter );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonReleased );
}
gPushButtonToggleState = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonToggleState );
gPushButtonToggleState = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gPushButtonToggleState );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonToggleState );
gPushButtonToggleState = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonToggleState );
gPushButtonToggleState = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointLeave );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonToggleState );
gPushButtonToggleState = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointEnter );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonToggleState );
}
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
// An up event is sent outside the button's boundary but inside the actor's one.
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gOnTouchPointInterrupted );
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
// A motion event is sent outside the button's boundary but inside the actor's one.
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gOnTouchPointInterrupted );
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
actor.SetSensitive( true );
// An up event is sent inside the button's boundary.
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gOnTouchPointInterrupted );
}
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
// More renders are needed in order to allow the node of the actor to become invisible.
application.SendNotification();
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gOnTouchPointInterrupted );
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
// More renders are needed in order to allow the node of the actor to become invisible.
application.SendNotification();
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gOnTouchPointInterrupted );
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
tetButton.SetVisible( true );
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gOnTouchPointInterrupted );
}