TEST_FUNCTION( UtcDaliPushButtonToggled, POSITIVE_TC_IDX );
TEST_FUNCTION( UtcDaliPushButtonInterruptEventWhenInsensitive, POSITIVE_TC_IDX );
TEST_FUNCTION( UtcDaliPushButtonInterruptEventWhenNonVisible, POSITIVE_TC_IDX );
+TEST_FUNCTION( UtcDaliPushButtonProperties, POSITIVE_TC_IDX );
// Called only once before first test is run.
static void Startup()
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( eventDown );
+ application.ProcessEvent( eventDown );
DALI_TEST_CHECK( gPushButtonPressed );
}
gPushButtonReleased = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gPushButtonReleased );
gPushButtonReleased = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonReleased );
gPushButtonReleased = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointLeave );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gPushButtonReleased );
gPushButtonReleased = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointEnter );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonReleased );
}
gPushButtonToggleState = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonToggleState );
gPushButtonToggleState = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gPushButtonToggleState );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonToggleState );
gPushButtonToggleState = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonToggleState );
gPushButtonToggleState = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointLeave );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonToggleState );
gPushButtonToggleState = false;
event = Dali::Integration::TouchEvent();
event.AddPoint( pointDownOutside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointEnter );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
event = Dali::Integration::TouchEvent();
event.AddPoint( pointUpInside );
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gPushButtonToggleState );
}
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
// An up event is sent outside the button's boundary but inside the actor's one.
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gOnTouchPointInterrupted );
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
// A motion event is sent outside the button's boundary but inside the actor's one.
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gOnTouchPointInterrupted );
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
actor.SetSensitive( true );
// An up event is sent inside the button's boundary.
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gOnTouchPointInterrupted );
}
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
// More renders are needed in order to allow the node of the actor to become invisible.
application.SendNotification();
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gOnTouchPointInterrupted );
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
// More renders are needed in order to allow the node of the actor to become invisible.
application.SendNotification();
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( gOnTouchPointInterrupted );
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
tetButton.SetVisible( true );
// flush the queue and render once
application.SendNotification();
application.Render();
- application.GetCore().SendEvent( event );
+ application.ProcessEvent( event );
DALI_TEST_CHECK( !gOnTouchPointInterrupted );
}
+
+void UtcDaliPushButtonProperties()
+{
+ ToolkitTestApplication application;
+
+ PushButton button = PushButton::New();
+ Stage::GetCurrent().Add( button );
+
+ // PushButton::PROPERTY_AUTO_REPEATING
+ button.SetAutoRepeating( false );
+ DALI_TEST_CHECK( ! button.GetProperty< bool >( PushButton::PROPERTY_AUTO_REPEATING ) );
+ button.SetProperty( PushButton::PROPERTY_AUTO_REPEATING, true );
+ DALI_TEST_CHECK( button.IsAutoRepeating() ) ;
+ DALI_TEST_CHECK( button.GetProperty< bool >( PushButton::PROPERTY_AUTO_REPEATING ) );
+
+ // PushButton::PROPERTY_INITIAL_AUTO_REPEATING_DELAY
+ button.SetInitialAutoRepeatingDelay( 10.0f );
+ DALI_TEST_EQUALS( 10.0f, button.GetProperty< float >( PushButton::PROPERTY_INITIAL_AUTO_REPEATING_DELAY ), TEST_LOCATION );
+ button.SetProperty( PushButton::PROPERTY_INITIAL_AUTO_REPEATING_DELAY, 25.0f );
+ DALI_TEST_EQUALS( 25.0f, button.GetInitialAutoRepeatingDelay(), TEST_LOCATION );
+ DALI_TEST_EQUALS( 25.0f, button.GetProperty< float >( PushButton::PROPERTY_INITIAL_AUTO_REPEATING_DELAY ), TEST_LOCATION );
+
+ // PushButton::PROPERTY_NEXT_AUTO_REPEATING_DELAY
+ button.SetNextAutoRepeatingDelay( 3.0f );
+ DALI_TEST_EQUALS( 3.0f, button.GetProperty< float >( PushButton::PROPERTY_NEXT_AUTO_REPEATING_DELAY ), TEST_LOCATION );
+ button.SetProperty( PushButton::PROPERTY_NEXT_AUTO_REPEATING_DELAY, 4.0f );
+ DALI_TEST_EQUALS( 4.0f, button.GetNextAutoRepeatingDelay(), TEST_LOCATION );
+ DALI_TEST_EQUALS( 4.0f, button.GetProperty< float >( PushButton::PROPERTY_NEXT_AUTO_REPEATING_DELAY ), TEST_LOCATION );
+
+ // PushButton::PROPERTY_TOGGLABLE
+ button.SetToggleButton( false );
+ DALI_TEST_CHECK( ! button.GetProperty< bool >( PushButton::PROPERTY_TOGGLABLE ) );
+ button.SetProperty( PushButton::PROPERTY_TOGGLABLE, true );
+ DALI_TEST_CHECK( button.IsToggleButton() ) ;
+ DALI_TEST_CHECK( button.GetProperty< bool >( PushButton::PROPERTY_TOGGLABLE ) );
+
+ // PushButton::PROPERTY_TOGGLE
+ button.SetToggled( false );
+ DALI_TEST_CHECK( ! button.GetProperty< bool >( PushButton::PROPERTY_TOGGLE ) );
+ button.SetProperty( PushButton::PROPERTY_TOGGLE, true );
+ DALI_TEST_CHECK( button.IsToggled() ) ;
+ DALI_TEST_CHECK( button.GetProperty< bool >( PushButton::PROPERTY_TOGGLE ) );
+
+ // PushButton::PROPERTY_BUTTON_IMAGE
+ DALI_TEST_CHECK( button.GetProperty< std::string >( PushButton::PROPERTY_BUTTON_IMAGE ).empty() );
+ button.SetButtonImage( Image::New( "FunctionButtonImage") );
+ DALI_TEST_EQUALS( "FunctionButtonImage", button.GetProperty< std::string >( PushButton::PROPERTY_BUTTON_IMAGE ), TEST_LOCATION );
+ button.SetProperty( PushButton::PROPERTY_BUTTON_IMAGE, "PropertyButtonImage" );
+ DALI_TEST_EQUALS( "PropertyButtonImage", button.GetProperty< std::string >( PushButton::PROPERTY_BUTTON_IMAGE ), TEST_LOCATION );
+
+ // PushButton::PROPERTY_PRESSED_IMAGE
+ DALI_TEST_CHECK( button.GetProperty< std::string >( PushButton::PROPERTY_PRESSED_IMAGE ).empty() );
+ button.SetPressedImage( Image::New( "FunctionPressedImage") );
+ DALI_TEST_EQUALS( "FunctionPressedImage", button.GetProperty< std::string >( PushButton::PROPERTY_PRESSED_IMAGE ), TEST_LOCATION );
+ button.SetProperty( PushButton::PROPERTY_PRESSED_IMAGE, "PropertyPressedImage" );
+ DALI_TEST_EQUALS( "PropertyPressedImage", button.GetProperty< std::string >( PushButton::PROPERTY_PRESSED_IMAGE ), TEST_LOCATION );
+
+ // PushButton::PROPERTY_DIMMED_IMAGE
+ DALI_TEST_CHECK( button.GetProperty< std::string >( PushButton::PROPERTY_DIMMED_IMAGE ).empty() );
+ button.SetDimmedImage( Image::New( "FunctionDimmedImage") );
+ DALI_TEST_EQUALS( "FunctionDimmedImage", button.GetProperty< std::string >( PushButton::PROPERTY_DIMMED_IMAGE ), TEST_LOCATION );
+ button.SetProperty( PushButton::PROPERTY_DIMMED_IMAGE, "PropertyDimmedImage" );
+ DALI_TEST_EQUALS( "PropertyDimmedImage", button.GetProperty< std::string >( PushButton::PROPERTY_DIMMED_IMAGE ), TEST_LOCATION );
+
+ // PushButton::PROPERTY_LABEL_TEXT
+ DALI_TEST_CHECK( button.GetProperty< std::string >( PushButton::PROPERTY_LABEL_TEXT ).empty() );
+ button.SetLabelText( "FunctionLabel" );
+ DALI_TEST_EQUALS( "FunctionLabel", button.GetProperty< std::string >( PushButton::PROPERTY_LABEL_TEXT ), TEST_LOCATION );
+ button.SetProperty( PushButton::PROPERTY_LABEL_TEXT, "PropertyLabel" );
+ DALI_TEST_EQUALS( "PropertyLabel", button.GetProperty< std::string >( PushButton::PROPERTY_LABEL_TEXT ), TEST_LOCATION );
+}