/* * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ using System; using System.Runtime.InteropServices; using Dali; using Dali.Constants; namespace MyCSharpExample { class Example { private Dali.Application _application; private Animation _animation; private TextLabel _text; public Example(Dali.Application application) { _application = application; _application.Initialized += Initialize; } public void Initialize(object source, NUIApplicationInitEventArgs e) { Console.WriteLine("Customized Application Initialize event handler"); Stage stage = Stage.Instance; stage.BackgroundColor = Color.White; stage.Touch += OnStageTouched; // Add a _text label to the stage _text = new TextLabel("Hello Mono World"); _text.ParentOrigin = ParentOrigin.Center; _text.AnchorPoint = AnchorPoint.Center; _text.HorizontalAlignment = "CENTER"; _text.PointSize = 32.0f; _text.TextColor = Color.Magenta; stage.Add(_text); } // Callback for _animation finished signal handling public void AnimationFinished(object sender, EventArgs e) { Console.WriteLine("AnimationFinished()!"); if(_animation) { Console.WriteLine("Duration= " + _animation.Duration); Console.WriteLine("EndAction= " + _animation.EndAction); } } // Callback for stage touched signal handling public void OnStageTouched(object sender, Stage.TouchEventArgs e) { // Only animate the _text label when touch down happens if( e.Touch.GetState(0) == PointStateType.DOWN ) { Console.WriteLine("Customized Stage Touch event handler"); // Create a new _animation if( _animation ) { //_animation.Stop(Dali.Constants.Animation.EndAction.Stop); _animation.Reset(); } _animation = new Animation { Duration = 2000, StartTime = 0, EndTime = 500, TargetProperty = "Orientation", Destination = new Quaternion( new Radian( new Degree( 180.0f ) ), Vect3.Xaxis) }; _animation.AnimateTo(_text); _animation.StartTime = 500; _animation.EndTime = 1000; _animation.TargetProperty = "Orientation"; _animation.Destination = new Quaternion( new Radian( new Degree( 0.0f ) ), Vect3.Xaxis ); _animation.AnimateTo(_text); _animation.StartTime = 1000; _animation.EndTime = 1500; _animation.TargetProperty = "ScaleX"; _animation.Destination = 3.0f; _animation.AnimateBy(_text); _animation.StartTime = 1500; _animation.EndTime = 2000; _animation.TargetProperty = "ScaleY"; _animation.Destination = 4.0f; _animation.AnimateBy(_text); _animation.EndAction = Animation.EndActions.Discard; // Connect the signal callback for animaiton finished signal _animation.Finished += AnimationFinished; // Play the _animation _animation.Play(); } } public void MainLoop() { _application.MainLoop (); } /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { Console.WriteLine ("Main() called!"); Example example = new Example(Application.NewApplication()); example.MainLoop (); } } }