/* * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ using System; using System.Runtime.InteropServices; using Dali; namespace MyCSharpExample { class Example { [UnmanagedFunctionPointer(CallingConvention.StdCall)] delegate void CallbackDelegate(IntPtr data); [UnmanagedFunctionPointer(CallingConvention.StdCall)] delegate void TouchCallbackDelegate(IntPtr data); [UnmanagedFunctionPointer(CallingConvention.StdCall)] delegate void AnimationCallbackDelegate(IntPtr data); private Dali.Application _application; private Animation _animation; private TextLabel _text; public Example(Dali.Application application) { _application = application; CallbackDelegate initializeCallback = new CallbackDelegate( Initialize ); _application.InitSignal().Connect( initializeCallback ); } private void Initialize(IntPtr appPtr) { Stage stage = Stage.GetCurrent(); stage.SetBackgroundColor( NDalic.WHITE ); // Connect the signal callback for stage touched signal TouchCallbackDelegate stageTouchedCallback = new TouchCallbackDelegate( OnStageTouched ); stage.TouchSignal().Connect( stageTouchedCallback ); // Add a _text label to the stage _text = new TextLabel("Hello Mono World"); _text.ParentOrigin = NDalic.ParentOriginCenter; _text.AnchorPoint = NDalic.AnchorPointCenter; _text.HorizontalAlignment = "CENTER"; _text.PointSize = 32.0f; stage.Add(_text); } // Callback for _animation finished signal handling private void AnimationFinished(IntPtr data) { Animation _animation = Animation.GetAnimationFromPtr( data ); Console.WriteLine("Animation finished: duration = " + _animation.GetDuration()); } // Callback for stage touched signal handling private void OnStageTouched(IntPtr data) { TouchData touchData = TouchData.GetTouchDataFromPtr( data ); // Only animate the _text label when touch down happens if( touchData.GetState(0) == PointStateType.DOWN ) { // Create a new _animation if( _animation ) { _animation.Reset(); } _animation = new Animation(1.0f); // 1 second of duration _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 180.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f)); _animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion( new Radian( new Degree( 0.0f ) ), Vector3.XAXIS )), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f)); // Connect the signal callback for animaiton finished signal AnimationCallbackDelegate animFinishedDelegate = new AnimationCallbackDelegate( AnimationFinished ); _animation.FinishedSignal().Connect( animFinishedDelegate ); // Play the _animation _animation.Play(); } } public void MainLoop() { _application.MainLoop (); } /// /// The main entry point for the application. /// [STAThread] static void Main(string[] args) { Console.WriteLine ("Hello Mono World"); Example example = new Example(Application.NewApplication()); example.MainLoop (); } } }