/* * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ %define STAGE_EVENTHANDLER_TYPEMAP_EVENTARG(NameSpace, ClassName) %typemap(csimports) NameSpace::ClassName %{ using System; using System.Runtime.InteropServices; %} %enddef %define STAGE_EVENTHANDLER_TYPEMAP_HELPER(NameSpace, ClassName) %typemap(cscode) NameSpace::ClassName %{ /** * @brief Event arguments that passed via Touch signal * */ public class TouchEventArgs : EventArgs { private TouchData _touchData; /** * @brief TouchData - contains the information of touch points * */ public TouchData TouchData { get { return _touchData; } set { _touchData = value; } } } /** * @brief Event arguments that passed via Wheel signal * */ public class WheelEventArgs : EventArgs { private WheelEvent _wheelEvent; /** * @brief WheelEvent - store a wheel rolling type MOUSE_WHEEL or CUSTOM_WHEEL * */ public WheelEvent WheelEvent { get { return _wheelEvent; } set { _wheelEvent = value; } } } /** * @brief Event arguments that passed via KeyEvent signal * */ public class KeyEventArgs : EventArgs { private KeyEvent _keyEvent; /** * @brief KeyEvent - is the keyevent sent to Stage. * */ public KeyEvent KeyEvent { get { return _keyEvent; } set { _keyEvent = value; } } } /** * @brief Event arguments that passed via EventProcessingFinished signal * */ public class EventProcessingFinishedEventArgs : EventArgs { } /** * @brief Event arguments that passed via ContextLost signal * */ public class ContextLostEventArgs : EventArgs { } /** * @brief Event arguments that passed via ContextRegained signal * */ public class ContextRegainedEventArgs : EventArgs { } /** * @brief Event arguments that passed via SceneCreated signal * */ public class SceneCreatedEventArgs : EventArgs { } [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void StageTouchCallbackDelegate(IntPtr data); private DaliEventHandler _stageTouchEventHandler; private StageTouchCallbackDelegate _stageTouchCallbackDelegate; [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void WheelCallbackDelegate(IntPtr data); private DaliEventHandler _stageWheelEventHandler; private WheelCallbackDelegate _stageWheelCallbackDelegate; [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void KeyCallbackDelegate(IntPtr data); private DaliEventHandler _stageKeyEventHandler; private KeyCallbackDelegate _stageKeyCallbackDelegate; [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void EventProcessingFinishedEventCallbackDelegate(); private DaliEventHandler _stageEventProcessingFinishedEventHandler; private EventProcessingFinishedEventCallbackDelegate _stageEventProcessingFinishedEventCallbackDelegate; [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void ContextLostEventCallbackDelegate(); private DaliEventHandler _stageContextLostEventHandler; private ContextLostEventCallbackDelegate _stageContextLostEventCallbackDelegate; [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void ContextRegainedEventCallbackDelegate(); private DaliEventHandler _stageContextRegainedEventHandler; private ContextRegainedEventCallbackDelegate _stageContextRegainedEventCallbackDelegate; [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void SceneCreatedEventCallbackDelegate(); private DaliEventHandler _stageSceneCreatedEventHandler; private SceneCreatedEventCallbackDelegate _stageSceneCreatedEventCallbackDelegate; /** * @brief Event for Touched signal which can be used to subscribe/unsubscribe the event handler * (in the type of TouchEventHandler-DaliEventHandler) provided by the user. * Touched signal is emitted when the screen is touched and when the touch ends * (i.e. the down & up touch events only). * */ public event DaliEventHandler Touched { add { lock(this) { // Restricted to only one listener if (_stageTouchEventHandler == null) { _stageTouchEventHandler += value; _stageTouchCallbackDelegate = new StageTouchCallbackDelegate(OnStageTouch); this.TouchSignal().Connect(_stageTouchCallbackDelegate); } } } remove { lock(this) { if (_stageTouchEventHandler != null) { this.TouchSignal().Disconnect(_stageTouchCallbackDelegate); } _stageTouchEventHandler -= value; } } } // Callback for Stage Touch signal private void OnStageTouch(IntPtr data) { TouchEventArgs e = new TouchEventArgs(); // Populate all members of "e" (TouchEventArgs) with real data e.TouchData = TouchData.GetTouchDataFromPtr( data ); if (_stageTouchEventHandler != null) { //here we send all data to user event handlers _stageTouchEventHandler(this, e); } } /** * @brief Event for WheelMoved signal which can be used to subscribe/unsubscribe the event handler * (in the type of WheelEventHandler-DaliEventHandler) provided by the user. * WheelMoved signal is emitted is emitted when wheel event is received. * */ public event DaliEventHandler WheelMoved { add { lock(this) { // Restricted to only one listener if (_stageWheelEventHandler == null) { _stageWheelEventHandler += value; _stageWheelCallbackDelegate = new WheelCallbackDelegate(OnStageWheel); this.WheelEventSignal().Connect(_stageWheelCallbackDelegate); } } } remove { lock(this) { if (_stageWheelEventHandler != null) { this.WheelEventSignal().Disconnect(_stageWheelCallbackDelegate); } _stageWheelEventHandler -= value; } } } // Callback for Stage WheelEventsignal private void OnStageWheel(IntPtr data) { WheelEventArgs e = new WheelEventArgs(); // Populate all members of "e" (WheelEventArgs) with real data e.WheelEvent = Dali.WheelEvent.GetWheelEventFromPtr( data ); if (_stageWheelEventHandler != null) { //here we send all data to user event handlers _stageWheelEventHandler(this, e); } } /** * @brief Event for KeyPressed signal which can be used to subscribe/unsubscribe the event handler * (in the type of KeyEventHandler-DaliEventHandler) provided by the user. * KeyPressed signal is emitted is emitted when key event is received. * */ public event DaliEventHandler KeyPressed { add { lock(this) { // Restricted to only one listener if (_stageKeyEventHandler == null) { _stageKeyEventHandler += value; _stageKeyCallbackDelegate = new KeyCallbackDelegate(OnStageKey); this.KeyEventSignal().Connect(_stageKeyCallbackDelegate); } } } remove { lock(this) { if (_stageKeyEventHandler != null) { this.KeyEventSignal().Disconnect(_stageKeyCallbackDelegate); } _stageKeyEventHandler -= value; } } } // Callback for Stage KeyEventsignal private void OnStageKey(IntPtr keyEvent) { KeyEventArgs e = new KeyEventArgs(); // Populate all members of "e" (KeyEventArgs) with real data e.KeyEvent = Dali.KeyEvent.GetKeyEventFromPtr( keyEvent ); if (_stageKeyEventHandler != null) { //here we send all data to user event handlers _stageKeyEventHandler(this, e); } } /** * @brief Event for EventProcessingFinished signal which can be used to subscribe/unsubscribe the event handler * (in the type of EventProcessingFinishedEventHandler-DaliEventHandler) * provided by the user. EventProcessingFinished signal is emitted just after the event processing is finished. * */ public event DaliEventHandler EventProcessingFinished { add { lock(this) { // Restricted to only one listener if (_stageEventProcessingFinishedEventHandler == null) { _stageEventProcessingFinishedEventHandler += value; _stageEventProcessingFinishedEventCallbackDelegate = new EventProcessingFinishedEventCallbackDelegate(OnEventProcessingFinished); this.EventProcessingFinishedSignal().Connect(_stageEventProcessingFinishedEventCallbackDelegate); } } } remove { lock(this) { if (_stageEventProcessingFinishedEventHandler != null) { this.EventProcessingFinishedSignal().Disconnect(_stageEventProcessingFinishedEventCallbackDelegate); } _stageEventProcessingFinishedEventHandler -= value; } } } // Callback for Stage EventProcessingFinishedSignal private void OnEventProcessingFinished() { EventProcessingFinishedEventArgs e = new EventProcessingFinishedEventArgs(); if (_stageEventProcessingFinishedEventHandler != null) { //here we send all data to user event handlers _stageEventProcessingFinishedEventHandler(this, e); } } /** * @brief Event for ContextLost signal which can be used to subscribe/unsubscribe the event handler * (in the type of ContextLostEventHandler-DaliEventHandler) provided by the user. * ContextLost signal is emitted when the GL context is lost (Platform specific behaviour). * */ public event DaliEventHandler ContextLost { add { lock(this) { // Restricted to only one listener if (_stageContextLostEventHandler == null) { _stageContextLostEventHandler += value; _stageContextLostEventCallbackDelegate = new ContextLostEventCallbackDelegate(OnContextLost); this.ContextLostSignal().Connect(_stageContextLostEventCallbackDelegate); } } } remove { lock(this) { if (_stageContextLostEventHandler != null) { this.ContextLostSignal().Disconnect(_stageContextLostEventCallbackDelegate); } _stageContextLostEventHandler -= value; } } } // Callback for Stage ContextLostSignal private void OnContextLost() { ContextLostEventArgs e = new ContextLostEventArgs(); if (_stageContextLostEventHandler != null) { //here we send all data to user event handlers _stageContextLostEventHandler(this, e); } } /** * @brief Event for ContextRegained signal which can be used to subscribe/unsubscribe the event handler * (in the type of ContextRegainedEventHandler-DaliEventHandler) * provided by the user. ContextRegained signal is emitted when the GL context is regained (Platform specific * behaviour). * */ public event DaliEventHandler ContextRegained { add { lock(this) { // Restricted to only one listener if (_stageContextRegainedEventHandler == null) { _stageContextRegainedEventHandler += value; _stageContextRegainedEventCallbackDelegate = new ContextRegainedEventCallbackDelegate(OnContextRegained); this.ContextRegainedSignal().Connect(_stageContextRegainedEventCallbackDelegate); } } } remove { lock(this) { if (_stageContextRegainedEventHandler != null) { this.ContextRegainedSignal().Disconnect(_stageContextRegainedEventCallbackDelegate); } _stageContextRegainedEventHandler -= value; } } } // Callback for Stage ContextRegainedSignal private void OnContextRegained() { ContextRegainedEventArgs e = new ContextRegainedEventArgs(); if (_stageContextRegainedEventHandler != null) { //here we send all data to user event handlers _stageContextRegainedEventHandler(this, e); } } /** * @brief Event for SceneCreated signal which can be used to subscribe/unsubscribe the event handler * (in the type of SceneCreatedEventHandler-DaliEventHandler) provided by the user. * SceneCreated signal is emitted after the initial scene is created. * */ public event DaliEventHandler SceneCreated { add { lock(this) { // Restricted to only one listener if (_stageSceneCreatedEventHandler == null) { _stageSceneCreatedEventHandler += value; _stageSceneCreatedEventCallbackDelegate = new SceneCreatedEventCallbackDelegate(OnSceneCreated); this.SceneCreatedSignal().Connect(_stageSceneCreatedEventCallbackDelegate); } } } remove { lock(this) { if (_stageSceneCreatedEventHandler != null) { this.SceneCreatedSignal().Disconnect(_stageSceneCreatedEventCallbackDelegate); } _stageSceneCreatedEventHandler -= value; } } } // Callback for Stage SceneCreatedSignal private void OnSceneCreated() { SceneCreatedEventArgs e = new SceneCreatedEventArgs(); if (_stageSceneCreatedEventHandler != null) { //here we send all data to user event handlers _stageSceneCreatedEventHandler(this, e); } } ///< name "Size", type Dali.Size (Stage Size value) //@since 1.0.0 public Dali.Size Size { get { Vector2 ret1 = GetSize(); Dali.Size ret= new Size(ret1); return ret; } } ///< name "BackgroundColor", type Dali.Color (Stage background color value) //@since 1.0.0 public Dali.Color BackgroundColor { set { SetBackgroundColor(value); } get { Vector4 ret1 = GetBackgroundColor(); Dali.Color ret = new Color(ret1); return ret; } } %} %enddef %define DALI_STAGE_EVENTHANDLER_PARAM( NameSpace, ClassName) STAGE_EVENTHANDLER_TYPEMAP_EVENTARG( NameSpace, ClassName); STAGE_EVENTHANDLER_TYPEMAP_HELPER( NameSpace, ClassName); %enddef namespace Dali { DALI_STAGE_EVENTHANDLER_PARAM( Dali, Stage); }