/* * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ %define Animation_EVENTHANDLER_TYPEMAP_EVENTARG(NameSpace, ClassName) %typemap(csimports) NameSpace::ClassName %{ using System; using System.Runtime.InteropServices; %} %enddef %define Animation_EVENTHANDLER_TYPEMAP_HELPER(NameSpace, ClassName) %typemap(cscode) NameSpace::ClassName %{ public static readonly int PARENT_ORIGIN = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_get(); public static readonly int PARENT_ORIGIN_X = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_X_get(); public static readonly int PARENT_ORIGIN_Y = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Y_get(); public static readonly int PARENT_ORIGIN_Z = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Z_get(); public static readonly int ANCHOR_POINT = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_get(); public static readonly int ANCHOR_POINT_X = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_X_get(); public static readonly int ANCHOR_POINT_Y = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Y_get(); public static readonly int ANCHOR_POINT_Z = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Z_get(); public static readonly int SIZE = NDalicPINVOKE.Actor_Property_SIZE_get(); public static readonly int SIZE_WIDTH = NDalicPINVOKE.Actor_Property_SIZE_WIDTH_get(); public static readonly int SIZE_HEIGHT = NDalicPINVOKE.Actor_Property_SIZE_HEIGHT_get(); public static readonly int SIZE_DEPTH = NDalicPINVOKE.Actor_Property_SIZE_DEPTH_get(); public static readonly int POSITION = NDalicPINVOKE.Actor_Property_POSITION_get(); public static readonly int POSITION_X = NDalicPINVOKE.Actor_Property_POSITION_X_get(); public static readonly int POSITION_Y = NDalicPINVOKE.Actor_Property_POSITION_Y_get(); public static readonly int POSITION_Z = NDalicPINVOKE.Actor_Property_POSITION_Z_get(); public static readonly int WORLD_POSITION = NDalicPINVOKE.Actor_Property_WORLD_POSITION_get(); public static readonly int WORLD_POSITION_X = NDalicPINVOKE.Actor_Property_WORLD_POSITION_X_get(); public static readonly int WORLD_POSITION_Y = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Y_get(); public static readonly int WORLD_POSITION_Z = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Z_get(); public static readonly int ORIENTATION = NDalicPINVOKE.Actor_Property_ORIENTATION_get(); public static readonly int WORLD_ORIENTATION = NDalicPINVOKE.Actor_Property_WORLD_ORIENTATION_get(); public static readonly int SCALE = NDalicPINVOKE.Actor_Property_SCALE_get(); public static readonly int SCALE_X = NDalicPINVOKE.Actor_Property_SCALE_X_get(); public static readonly int SCALE_Y = NDalicPINVOKE.Actor_Property_SCALE_Y_get(); public static readonly int SCALE_Z = NDalicPINVOKE.Actor_Property_SCALE_Z_get(); public static readonly int WORLD_SCALE = NDalicPINVOKE.Actor_Property_WORLD_SCALE_get(); public static readonly int VISIBLE = NDalicPINVOKE.Actor_Property_VISIBLE_get(); public static readonly int COLOR = NDalicPINVOKE.Actor_Property_COLOR_get(); public static readonly int COLOR_RED = NDalicPINVOKE.Actor_Property_COLOR_RED_get(); public static readonly int COLOR_GREEN = NDalicPINVOKE.Actor_Property_COLOR_GREEN_get(); public static readonly int COLOR_BLUE = NDalicPINVOKE.Actor_Property_COLOR_BLUE_get(); public static readonly int COLOR_ALPHA = NDalicPINVOKE.Actor_Property_COLOR_ALPHA_get(); public static readonly int WORLD_COLOR = NDalicPINVOKE.Actor_Property_WORLD_COLOR_get(); public static readonly int WORLD_MATRIX = NDalicPINVOKE.Actor_Property_WORLD_MATRIX_get(); public static readonly int NAME = NDalicPINVOKE.Actor_Property_NAME_get(); public static readonly int SENSITIVE = NDalicPINVOKE.Actor_Property_SENSITIVE_get(); public static readonly int LEAVE_REQUIRED = NDalicPINVOKE.Actor_Property_LEAVE_REQUIRED_get(); public static readonly int INHERIT_ORIENTATION = NDalicPINVOKE.Actor_Property_INHERIT_ORIENTATION_get(); public static readonly int INHERIT_SCALE = NDalicPINVOKE.Actor_Property_INHERIT_SCALE_get(); public static readonly int COLOR_MODE = NDalicPINVOKE.Actor_Property_COLOR_MODE_get(); public static readonly int POSITION_INHERITANCE = NDalicPINVOKE.Actor_Property_POSITION_INHERITANCE_get(); public static readonly int DRAW_MODE = NDalicPINVOKE.Actor_Property_DRAW_MODE_get(); public static readonly int SIZE_MODE_FACTOR = NDalicPINVOKE.Actor_Property_SIZE_MODE_FACTOR_get(); public static readonly int WIDTH_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_WIDTH_RESIZE_POLICY_get(); public static readonly int HEIGHT_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_HEIGHT_RESIZE_POLICY_get(); public static readonly int SIZE_SCALE_POLICY = NDalicPINVOKE.Actor_Property_SIZE_SCALE_POLICY_get(); public static readonly int WIDTH_FOR_HEIGHT = NDalicPINVOKE.Actor_Property_WIDTH_FOR_HEIGHT_get(); public static readonly int HEIGHT_FOR_WIDTH = NDalicPINVOKE.Actor_Property_HEIGHT_FOR_WIDTH_get(); public static readonly int PADDING = NDalicPINVOKE.Actor_Property_PADDING_get(); public static readonly int MINIMUM_SIZE = NDalicPINVOKE.Actor_Property_MINIMUM_SIZE_get(); public static readonly int MAXIMUM_SIZE = NDalicPINVOKE.Actor_Property_MAXIMUM_SIZE_get(); public static readonly int INHERIT_POSITION = NDalicPINVOKE.Actor_Property_INHERIT_POSITION_get(); public static readonly int CLIPPING_MODE = NDalicPINVOKE.Actor_Property_CLIPPING_MODE_get(); public static readonly int BATCH_PARENT = NDalicPINVOKE.Actor_Property_BATCH_PARENT_get(); /** * @brief Event arguments that passed via Finished signal * */ public class FinishedEventArgs : EventArgs { private Animation _animation; /** * @brief Animation - is the Animation which has finished with the animation. * */ public Animation Animation { get { return _animation; } set { _animation = value; } } } [UnmanagedFunctionPointer(CallingConvention.StdCall)] private delegate void FinishedEventCallbackDelegate(IntPtr Animation); private DaliEventHandler _animationFinishedEventHandler; private FinishedEventCallbackDelegate _animationFinishedEventCallbackDelegate; /** * @brief Event for Finished signal which can be used to subscribe/unsubscribe the event handler * (in the type of FinishedEventHandler - DaliEventHandler) provided by the user. * Finished signal is emitted when an Animation's animations have finished. */ public event DaliEventHandler Finished { add { lock(this) { // Restricted to only one listener if (_animationFinishedEventHandler == null) { _animationFinishedEventHandler += value; _animationFinishedEventCallbackDelegate = new FinishedEventCallbackDelegate(OnFinished); this.FinishedSignal().Connect(_animationFinishedEventCallbackDelegate); } } } remove { lock(this) { if (_animationFinishedEventHandler != null) { this.FinishedSignal().Disconnect(_animationFinishedEventCallbackDelegate); } _animationFinishedEventHandler -= value; } } } // Callback for Animation FinishedSignal private void OnFinished(IntPtr data) { FinishedEventArgs e = new FinishedEventArgs(); // Populate all members of "e" (FinishedEventArgs) with real data e.Animation = Animation.GetAnimationFromPtr(data); if (_animationFinishedEventHandler != null) { //here we send all data to user event handlers _animationFinishedEventHandler(this, e); } } public static ClassName Get ## ClassName ## FromPtr(global::System.IntPtr cPtr) { ClassName ret = new ClassName(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public float Duration { set { SetDuration(value); } get { float ret = GetDuration(); return ret; } } public AlphaFunction DefaultAlphaFunction { set { SetDefaultAlphaFunction(value); } get { AlphaFunction ret = GetDefaultAlphaFunction(); return ret; } } public Animation.State Status { get { Animation.State ret = GetState(); return ret; } } public int LoopCount { set { SetLoopCount(value); } get { int ret = GetLoopCount(); return ret; } } public void AnimateBy(Actor target, T propertyIndex, U relativeValue) { dynamic var = (object)(propertyIndex); dynamic obj = (object)(relativeValue); AnimateBy(new Property(target, var), new Property.Value(obj)); } public void AnimateBy(Actor target, T propertyIndex, U relativeValue, AlphaFunction alpha) { dynamic var = (object)(propertyIndex); dynamic obj = (object)(relativeValue); AnimateBy(new Property(target, var), new Property.Value(obj), alpha); } public void AnimateBy(Actor target, T propertyIndex, U relativeValue, TimePeriod period) { dynamic var = (object)(propertyIndex); dynamic obj = (object)(relativeValue); AnimateBy(new Property(target, var), new Property.Value(obj), period); } public void AnimateBy(Actor target, T propertyIndex, U relativeValue, AlphaFunction alpha, TimePeriod period) { dynamic var = (object)(propertyIndex); dynamic obj = (object)(relativeValue); AnimateBy(new Property(target, var), new Property.Value(obj), alpha, period); } public void AnimateTo(Actor target, T propertyIndex, U destinationValue) { dynamic var = (object)(propertyIndex); dynamic obj = (object)(destinationValue); AnimateTo(new Property(target, var), new Property.Value(obj)); } public void AnimateTo(Actor target, T propertyIndex, U destinationValue, AlphaFunction alpha) { dynamic var = (object)(propertyIndex); dynamic obj = (object)(destinationValue); AnimateTo(new Property(target, var), new Property.Value(obj), alpha); } public void AnimateTo(Actor target, T propertyIndex, U destinationValue, TimePeriod period) { dynamic var = (object)(propertyIndex); dynamic obj = (object)(destinationValue); AnimateTo(new Property(target, var), new Property.Value(obj), period); } public void AnimateTo(Actor target, T propertyIndex, U destinationValue, AlphaFunction alpha, TimePeriod period) { dynamic var = (object)(propertyIndex); dynamic obj = (object)(destinationValue); AnimateTo(new Property(target, var), new Property.Value(obj), alpha, period); } public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames) { dynamic var = (object)(propertyIndex); AnimateBetween(new Property(target, var), keyFrames); } public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, Animation.Interpolation interpolation) { dynamic var = (object)(propertyIndex); AnimateBetween(new Property(target, var), keyFrames, interpolation); } public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha) { dynamic var = (object)(propertyIndex); AnimateBetween(new Property(target, var), keyFrames, alpha); } public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, Animation.Interpolation interpolation) { dynamic var = (object)(propertyIndex); AnimateBetween(new Property(target, var), keyFrames, alpha, interpolation); } public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period) { dynamic var = (object)(propertyIndex); AnimateBetween(new Property(target, var), keyFrames, period); } public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period, Animation.Interpolation interpolation) { dynamic var = (object)(propertyIndex); AnimateBetween(new Property(target, var), keyFrames, period, interpolation); } public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period) { dynamic var = (object)(propertyIndex); AnimateBetween(new Property(target, var), keyFrames, alpha, period); } public void AnimateBetween(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period, Animation.Interpolation interpolation) { dynamic var = (object)(propertyIndex); AnimateBetween(new Property(target, var), keyFrames, alpha, period, interpolation); } %} %enddef %define DALI_animation_EVENTHANDLER_PARAM( NameSpace, ClassName) Animation_EVENTHANDLER_TYPEMAP_EVENTARG( NameSpace, ClassName); Animation_EVENTHANDLER_TYPEMAP_HELPER( NameSpace, ClassName); %enddef namespace Dali { DALI_animation_EVENTHANDLER_PARAM( Dali, Animation); }