//------------------------------------------------------------------------------ // // // This file was automatically generated by SWIG (http://www.swig.org). // Version 3.0.10 // // Do not make changes to this file unless you know what you are doing--modify // the SWIG interface file instead. //------------------------------------------------------------------------------ namespace Dali { using System; using System.Runtime.InteropServices; public class Stage : BaseHandle { private global::System.Runtime.InteropServices.HandleRef swigCPtr; internal Stage(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Stage_SWIGUpcast(cPtr), cMemoryOwn) { swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); } internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Stage obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; } ~Stage() { DisposeQueue.Instance.Add(this); } public override void Dispose() { if (!Stage.IsInstalled()) { DisposeQueue.Instance.Add(this); return; } lock(this) { if (swigCPtr.Handle != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; NDalicPINVOKE.delete_Stage(swigCPtr); } swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero); } global::System.GC.SuppressFinalize(this); base.Dispose(); } } /** * @brief Event arguments that passed via Touch signal * */ public class TouchEventArgs : EventArgs { private Touch _touch; /** * @brief Touch - contains the information of touch points * */ public Touch Touch { get { return _touch; } set { _touch = value; } } } private event EventHandler _stageTouchHandler; private EventCallbackDelegateType1 _stageTouchCallbackDelegate; /** * @brief Event for TouchEvent signal which can be used to subscribe/unsubscribe the event handler * TouchEvent signal is emitted when the screen is touched and when the touch ends * (i.e. the down & up touch events only). * */ public event EventHandler Touch { add { lock(this) { _stageTouchHandler += value; _stageTouchCallbackDelegate = OnStageTouch; this.TouchSignal().Connect(_stageTouchCallbackDelegate); } } remove { lock(this) { if (_stageTouchHandler != null) { this.TouchSignal().Disconnect(_stageTouchCallbackDelegate); } _stageTouchHandler -= value; } } } private void OnStageTouch(IntPtr data) { TouchEventArgs e = new TouchEventArgs(); if( data != null ) { e.Touch = Dali.Touch.GetTouchFromPtr( data ); } if (_stageTouchHandler != null) { _stageTouchHandler(this, e); } } /** * @brief Wheel arguments that passed via Wheel signal * */ public class WheelEventArgs : EventArgs { private Wheel _wheel; /** * @brief Wheel - store a wheel rolling type MOUSE_WHEEL or CUSTOM_WHEEL * */ public Wheel Wheel { get { return _wheel; } set { _wheel = value; } } } private event EventHandler _stageWheelHandler; private EventCallbackDelegateType1 _stageWheelCallbackDelegate; /** * @brief Event for Wheel signal which can be used to subscribe/unsubscribe the event handler * Wheel signal is emitted is emitted when wheel event is received. * */ public event EventHandler Wheel { add { lock(this) { _stageWheelHandler += value; _stageWheelCallbackDelegate = OnStageWheel; this.WheelEventSignal().Connect(_stageWheelCallbackDelegate); } } remove { lock(this) { if (_stageWheelHandler != null) { this.WheelEventSignal().Disconnect(_stageWheelCallbackDelegate); } _stageWheelHandler -= value; } } } private void OnStageWheel(IntPtr data) { WheelEventArgs e = new WheelEventArgs(); if( data != null ) { e.Wheel = Dali.Wheel.GetWheelFromPtr( data ); } if (_stageWheelHandler != null) { _stageWheelHandler(this, e); } } /** * @brief Event arguments that passed via Key signal * */ public class KeyEventArgs : EventArgs { private Key _key; /** * @brief Key - is the keyevent sent to Stage. * */ public Key Key { get { return _key; } set { _key = value; } } } private event EventHandler _stageKeyHandler; private EventCallbackDelegateType1 _stageKeyCallbackDelegate; /** * @brief Event for Key signal which can be used to subscribe/unsubscribe the event handler * Key signal is emitted is emitted when key event is received. * */ public event EventHandler Key { add { lock(this) { _stageKeyHandler += value; _stageKeyCallbackDelegate = OnStageKey; this.KeyEventSignal().Connect(_stageKeyCallbackDelegate); } } remove { lock(this) { if (_stageKeyHandler != null) { this.KeyEventSignal().Disconnect(_stageKeyCallbackDelegate); } _stageKeyHandler -= value; } } } // Callback for Stage KeyEventsignal private void OnStageKey(IntPtr data) { KeyEventArgs e = new KeyEventArgs(); if( data != null ) { e.Key = Dali.Key.GetKeyFromPtr( data ); } if (_stageKeyHandler != null) { //here we send all data to user event handlers _stageKeyHandler(this, e); } } private event EventHandler _stageEventProcessingFinishedEventHandler; private EventCallbackDelegateType0 _stageEventProcessingFinishedEventCallbackDelegate; /** * @brief Event for EventProcessingFinished signal which can be used to subscribe/unsubscribe the event handler * provided by the user. EventProcessingFinished signal is emitted just after the event processing is finished. * */ public event EventHandler EventProcessingFinished { add { lock(this) { _stageEventProcessingFinishedEventHandler += value; _stageEventProcessingFinishedEventCallbackDelegate = OnEventProcessingFinished; this.EventProcessingFinishedSignal().Connect(_stageEventProcessingFinishedEventCallbackDelegate); } } remove { lock(this) { if (_stageEventProcessingFinishedEventHandler != null) { this.EventProcessingFinishedSignal().Disconnect(_stageEventProcessingFinishedEventCallbackDelegate); } _stageEventProcessingFinishedEventHandler -= value; } } } // Callback for Stage EventProcessingFinishedSignal private void OnEventProcessingFinished() { if (_stageEventProcessingFinishedEventHandler != null) { _stageEventProcessingFinishedEventHandler(this, null); } } private EventHandler _stageContextLostEventHandler; private EventCallbackDelegateType0 _stageContextLostEventCallbackDelegate; /** * @brief Event for ContextLost signal which can be used to subscribe/unsubscribe the event handler * ContextLost signal is emitted when the GL context is lost (Platform specific behaviour). * */ public event EventHandler ContextLost { add { lock(this) { _stageContextLostEventHandler += value; _stageContextLostEventCallbackDelegate = OnContextLost; this.ContextLostSignal().Connect(_stageContextLostEventCallbackDelegate); } } remove { lock(this) { if (_stageContextLostEventHandler != null) { this.ContextLostSignal().Disconnect(_stageContextLostEventCallbackDelegate); } _stageContextLostEventHandler -= value; } } } // Callback for Stage ContextLostSignal private void OnContextLost() { if (_stageContextLostEventHandler != null) { _stageContextLostEventHandler(this, null); } } private EventHandler _stageContextRegainedEventHandler; private EventCallbackDelegateType0 _stageContextRegainedEventCallbackDelegate; /** * @brief Event for ContextRegained signal which can be used to subscribe/unsubscribe the event handler * provided by the user. ContextRegained signal is emitted when the GL context is regained (Platform specific * behaviour). * */ public event EventHandler ContextRegained { add { lock(this) { _stageContextRegainedEventHandler += value; _stageContextRegainedEventCallbackDelegate = OnContextRegained; this.ContextRegainedSignal().Connect(_stageContextRegainedEventCallbackDelegate); } } remove { lock(this) { if (_stageContextRegainedEventHandler != null) { this.ContextRegainedSignal().Disconnect(_stageContextRegainedEventCallbackDelegate); } _stageContextRegainedEventHandler -= value; } } } // Callback for Stage ContextRegainedSignal private void OnContextRegained() { if (_stageContextRegainedEventHandler != null) { _stageContextRegainedEventHandler(this, null); } } private EventHandler _stageSceneCreatedEventHandler; private EventCallbackDelegateType0 _stageSceneCreatedEventCallbackDelegate; /** * @brief Event for SceneCreated signal which can be used to subscribe/unsubscribe the event handler * SceneCreated signal is emitted after the initial scene is created. * */ public event EventHandler SceneCreated { add { lock(this) { _stageSceneCreatedEventHandler += value; _stageSceneCreatedEventCallbackDelegate = OnSceneCreated; this.SceneCreatedSignal().Connect(_stageSceneCreatedEventCallbackDelegate); } } remove { lock(this) { if (_stageSceneCreatedEventHandler != null) { this.SceneCreatedSignal().Disconnect(_stageSceneCreatedEventCallbackDelegate); } _stageSceneCreatedEventHandler -= value; } } } // Callback for Stage SceneCreatedSignal private void OnSceneCreated() { if (_stageSceneCreatedEventHandler != null) { _stageSceneCreatedEventHandler(this, null); } } public Vector2 Size { get { Vector2 ret = GetSize(); return ret; } } public Vector4 BackgroundColor { set { SetBackgroundColor(value); } get { Vector4 ret = GetBackgroundColor(); return ret; } } private static readonly Stage instance = Stage.GetCurrent(); public static Stage Instance { get { return instance; } } public Layer GetDefaultLayer() { return this.GetRootLayer(); } public void AddLayer(Layer layer) { this.Add( (Actor)layer ); } public void RemoveLayer(Layer layer) { this.Remove( (Actor)layer ); } public static Vector4 DEFAULT_BACKGROUND_COLOR { get { global::System.IntPtr cPtr = NDalicPINVOKE.Stage_DEFAULT_BACKGROUND_COLOR_get(); Vector4 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector4(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public static Vector4 DEBUG_BACKGROUND_COLOR { get { global::System.IntPtr cPtr = NDalicPINVOKE.Stage_DEBUG_BACKGROUND_COLOR_get(); Vector4 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector4(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } public Stage() : this(NDalicPINVOKE.new_Stage__SWIG_0(), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } public static Stage GetCurrent() { Stage ret = new Stage(NDalicPINVOKE.Stage_GetCurrent(), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public static bool IsInstalled() { bool ret = NDalicPINVOKE.Stage_IsInstalled(); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public Stage(Stage handle) : this(NDalicPINVOKE.new_Stage__SWIG_1(Stage.getCPtr(handle)), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } public Stage Assign(Stage rhs) { Stage ret = new Stage(NDalicPINVOKE.Stage_Assign(swigCPtr, Stage.getCPtr(rhs)), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public void Add(Actor actor) { NDalicPINVOKE.Stage_Add(swigCPtr, Actor.getCPtr(actor)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } public void Remove(Actor actor) { NDalicPINVOKE.Stage_Remove(swigCPtr, Actor.getCPtr(actor)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } public Vector2 GetSize() { Vector2 ret = new Vector2(NDalicPINVOKE.Stage_GetSize(swigCPtr), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public RenderTaskList GetRenderTaskList() { RenderTaskList ret = new RenderTaskList(NDalicPINVOKE.Stage_GetRenderTaskList(swigCPtr), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public uint GetLayerCount() { uint ret = NDalicPINVOKE.Stage_GetLayerCount(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public Layer GetLayer(uint depth) { Layer ret = new Layer(NDalicPINVOKE.Stage_GetLayer(swigCPtr, depth), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public Layer GetRootLayer() { Layer ret = new Layer(NDalicPINVOKE.Stage_GetRootLayer(swigCPtr), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public void SetBackgroundColor(Vector4 color) { NDalicPINVOKE.Stage_SetBackgroundColor(swigCPtr, Vector4.getCPtr(color)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } public Vector4 GetBackgroundColor() { Vector4 ret = new Vector4(NDalicPINVOKE.Stage_GetBackgroundColor(swigCPtr), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public Vector2 GetDpi() { Vector2 ret = new Vector2(NDalicPINVOKE.Stage_GetDpi(swigCPtr), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public ObjectRegistry GetObjectRegistry() { ObjectRegistry ret = new ObjectRegistry(NDalicPINVOKE.Stage_GetObjectRegistry(swigCPtr), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public void KeepRendering(float durationSeconds) { NDalicPINVOKE.Stage_KeepRendering(swigCPtr, durationSeconds); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } public KeyEventSignal KeyEventSignal() { KeyEventSignal ret = new KeyEventSignal(NDalicPINVOKE.Stage_KeyEventSignal(swigCPtr), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public VoidSignal EventProcessingFinishedSignal() { VoidSignal ret = new VoidSignal(NDalicPINVOKE.Stage_EventProcessingFinishedSignal(swigCPtr), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public TouchSignal TouchSignal() { TouchSignal ret = new TouchSignal(NDalicPINVOKE.Stage_TouchSignal(swigCPtr), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public StageWheelSignal WheelEventSignal() { StageWheelSignal ret = new StageWheelSignal(NDalicPINVOKE.Stage_WheelEventSignal(swigCPtr), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public VoidSignal ContextLostSignal() { VoidSignal ret = new VoidSignal(NDalicPINVOKE.Stage_ContextLostSignal(swigCPtr), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public VoidSignal ContextRegainedSignal() { VoidSignal ret = new VoidSignal(NDalicPINVOKE.Stage_ContextRegainedSignal(swigCPtr), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } public VoidSignal SceneCreatedSignal() { VoidSignal ret = new VoidSignal(NDalicPINVOKE.Stage_SceneCreatedSignal(swigCPtr), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } }