Merge "Add C# binding for ItemView." into devel/master
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / manual / csharp / DaliEnumConstants.cs
1 /** Copyright (c) 2016 Samsung Electronics Co., Ltd.
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  *
15  */
16 using System;
17
18 namespace Dali 
19 {
20   namespace Constants
21   {
22
23     public enum TextureType 
24     {
25       Texture2D     = Dali.TextureType.TEXTURE_2D,   ///< One 2D image                            @SINCE_1_1.43
26       TextureCube   = Dali.TextureType.TEXTURE_CUBE  ///< Six 2D images arranged in a cube-shape  @SINCE_1_1.43
27     }
28
29     public enum ViewMode 
30     {
31       Mono              = Dali.ViewMode.MONO,                          ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
32       StereoHorizontal  = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
33       StereoVertical    = Dali.ViewMode.STEREO_VERTICAL,     ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0
34       StereoInterlaced  = Dali.ViewMode.STEREO_INTERLACED  ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0
35     }
36
37     public enum MeshVisualShadingModeValue
38     {
39       TexturelessWithDiffuseLighting = Dali.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING,       ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
40       TexturedWithSpecularLigting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING,         ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45
41       TexturedWithDetailedSpecularLighting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45
42     }
43
44     public enum ProjectionMode
45     {
46       PerspectiveProjection  = Dali.ProjectionMode.PERSPECTIVE_PROJECTION,      ///< Distance causes foreshortening; objects further from the camera appear smaller @SINCE_1_0.0
47       OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION      ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
48     }
49
50     public struct ParentOrigin
51     {
52       public static readonly float Top = NDalic.ParentOriginTop;
53       public static readonly float Bottom = NDalic.ParentOriginBottom;
54       public static readonly float Left = NDalic.ParentOriginLeft;
55       public static readonly float Right = NDalic.ParentOriginRight;
56       public static readonly float Middle = NDalic.ParentOriginMiddle;
57       public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft;
58       public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter;
59       public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight;
60       public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft;
61       public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter;
62       public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight;
63       public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft;
64       public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter;
65       public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight;
66     }
67
68     public struct AnchorPoint
69     {
70       public static readonly float Top = NDalic.AnchorPointTop;
71       public static readonly float Bottom = NDalic.AnchorPointBottom;
72       public static readonly float Left = NDalic.AnchorPointLeft;
73       public static readonly float Right = NDalic.AnchorPointRight;
74       public static readonly float Middle = NDalic.AnchorPointMiddle;
75       public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft;
76       public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter;
77       public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight;
78       public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft;
79       public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter;
80       public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight;
81       public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft;
82       public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter;
83       public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight;
84     }
85
86     public struct Vect3
87     {
88       public static readonly Dali.Vector3 One = Dali.Vector3.ONE;
89       public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS;
90       public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS;
91       public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS;
92       public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS;
93       public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS;
94       public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS;
95       public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
96     }
97
98     public struct Visual
99     {
100       public enum Type
101       {
102         Border = Dali.VisualType.BORDER,
103         Color = Dali.VisualType.COLOR,
104         Gradient = Dali.VisualType.GRADIENT,
105         Image = Dali.VisualType.IMAGE,
106         Mesh = Dali.VisualType.MESH,
107         Primitive = Dali.VisualType.PRIMITIVE,
108         WireFrame = Dali.VisualType.WIREFRAME,
109         Text = Dali.VisualType.TEXT
110       }
111
112       public struct Property
113       {
114         public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
115         public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
116         public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
117         public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
118         public static readonly int MixCOlor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
119       }
120
121       public struct ShaderProperty
122       {
123         public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
124         public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
125         public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
126         public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
127         public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
128       }
129     }
130
131     public struct BorderVisualProperty
132     {
133       public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
134       public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
135       public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
136     }
137
138     public struct ColorVisualProperty
139     {
140       public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
141     }
142
143     public struct GradientVisualProperty
144     {
145       public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
146       public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
147       public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
148       public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
149       public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
150       public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
151       public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
152       public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
153     }
154
155     public struct ImageVisualProperty
156     {
157       public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
158       public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
159       public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
160       public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
161       public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
162       public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
163       public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
164       public static readonly int BatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED;
165       public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
166       public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
167       public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
168     }
169
170     public struct MeshVisualProperty
171     {
172       public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
173       public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
174       public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
175       public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
176       public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
177       public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
178       public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
179     }
180
181     public struct PrimitiveVisualProperty
182     {
183       public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
184       public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
185       public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
186       public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
187       public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
188       public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
189       public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
190       public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
191       public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
192       public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
193       public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
194       public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
195     }
196
197     public struct TextVisualProperty
198     {
199       public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
200       public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
201       public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
202       public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
203       public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
204       public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
205       public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
206       public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
207       public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
208     }
209
210     public struct Tooltip
211     {
212       public struct Property
213       {
214         public static readonly int Content = NDalic.TOOLTIP_CONTENT;
215         public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
216         public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
217         public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
218         public static readonly int Tail = NDalic.TOOLTIP_TAIL;
219         public static readonly int Position = NDalic.TOOLTIP_POSITION;
220         public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
221         public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
222         public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
223       }
224
225       public struct BackgroundProperty
226       {
227         public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
228         public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
229       }
230
231       public struct TailProperty
232       {
233         public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
234         public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
235         public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
236       }
237     }
238
239   } // namespace Constants
240 } // namesapce Dali