Dali C#: Common Interface Define related changes
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / manual / csharp / DaliEnumConstants.cs
1 /** Copyright (c) 2016 Samsung Electronics Co., Ltd.
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  *
15  */
16 using System;
17
18 namespace Dali 
19 {
20   namespace Constants
21   {
22
23     public enum TextureType 
24     {
25       Texture2D     = Dali.TextureType.TEXTURE_2D,   ///< One 2D image                            @SINCE_1_1.43
26       TextureCube   = Dali.TextureType.TEXTURE_CUBE  ///< Six 2D images arranged in a cube-shape  @SINCE_1_1.43
27     }
28
29     public enum ViewMode 
30     {
31       Mono              = Dali.ViewMode.MONO,                          ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
32       StereoHorizontal  = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
33       StereoVertical    = Dali.ViewMode.STEREO_VERTICAL,     ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0
34       StereoInterlaced  = Dali.ViewMode.STEREO_INTERLACED  ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0
35     }
36
37     public enum MeshVisualShadingModeValue
38     {
39       TexturelessWithDiffuseLighting = Dali.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING,       ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
40       TexturedWithSpecularLigting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING,         ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45
41       TexturedWithDetailedSpecularLighting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45
42     }
43
44     public enum ProjectionMode
45     {
46       PerspectiveProjection  = Dali.ProjectionMode.PERSPECTIVE_PROJECTION,      ///< Distance causes foreshortening; objects further from the camera appear smaller @SINCE_1_0.0
47       OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION      ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
48     }
49
50     public struct ParentOrigin
51     {
52       public static readonly float Top = NDalic.ParentOriginTop;
53       public static readonly float Bottom = NDalic.ParentOriginBottom;
54       public static readonly float Left = NDalic.ParentOriginLeft;
55       public static readonly float Right = NDalic.ParentOriginRight;
56       public static readonly float Middle = NDalic.ParentOriginMiddle;
57       public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft;
58       public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter;
59       public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight;
60       public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft;
61       public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter;
62       public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight;
63       public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft;
64       public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter;
65       public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight;
66     }
67
68     public struct AnchorPoint
69     {
70       public static readonly float Top = NDalic.AnchorPointTop;
71       public static readonly float Bottom = NDalic.AnchorPointBottom;
72       public static readonly float Left = NDalic.AnchorPointLeft;
73       public static readonly float Right = NDalic.AnchorPointRight;
74       public static readonly float Middle = NDalic.AnchorPointMiddle;
75       public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft;
76       public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter;
77       public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight;
78       public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft;
79       public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter;
80       public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight;
81       public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft;
82       public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter;
83       public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight;
84     }
85
86     public struct Vect3
87     {
88       public static readonly Dali.Vector3 One = Dali.Vector3.ONE;
89       public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS;
90       public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS;
91       public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS;
92       public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS;
93       public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS;
94       public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS;
95       public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
96     }
97
98     public struct Visual
99     {
100       public static readonly int PropertyType = NDalic.VISUAL_PROPERTY_TYPE;
101       public static readonly int PropertyShader = NDalic.VISUAL_PROPERTY_SHADER;
102
103       public static readonly int VertexShader = NDalic.VERTEX_SHADER;
104       public static readonly int FragmentShader = NDalic.FRAGMENT_SHADER;
105       public static readonly int SubdivideGridX = NDalic.SUBDIVIDE_GRID_X;
106       public static readonly int SubdivideGridY = NDalic.SUBDIVIDE_GRID_Y;
107       public static readonly int Hints = NDalic.HINTS;
108
109       public static readonly int Color = NDalic.COLOR;
110       public static readonly int Size = NDalic.SIZE;
111       public static readonly int AntiAliasing = NDalic.ANTI_ALIASING;
112
113       public static readonly int MixColor = NDalic.MIX_COLOR;
114
115       public static readonly int StartPosition = NDalic.START_POSITION;
116       public static readonly int EndPosition = NDalic.END_POSITION;
117       public static readonly int Center = NDalic.CENTER;
118       public static readonly int Radius = NDalic.RADIUS;
119       public static readonly int StopOffset = NDalic.STOP_OFFSET;
120       public static readonly int StopColor = NDalic.STOP_COLOR;
121       public static readonly int Units = NDalic.UNITS;
122       public static readonly int SpreadMethod = NDalic.SPREAD_METHOD;
123
124       public static readonly int ImageVisualURL = NDalic.IMAGE_VISUAL_URL;
125       public static readonly int ImageVisualFittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
126       public static readonly int ImageVisualSamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
127       public static readonly int ImageVisualDesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
128       public static readonly int ImageVisualDesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
129       public static readonly int ImageVisualSynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
130       public static readonly int ImageVisualBorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
131       public static readonly int ImageVisualBatchingEnabled = NDalic.IMAGE_VISUAL_BATCHING_ENABLED;
132       public static readonly int ImageVisualPixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
133       public static readonly int ImageVisualWrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
134       public static readonly int ImageVisualWrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
135
136       public enum Type
137       {
138         Border = Dali.VisualType.BORDER,
139         Color = Dali.VisualType.COLOR,
140         Gradient = Dali.VisualType.GRADIENT,
141         Image = Dali.VisualType.IMAGE,
142         Mesh = Dali.VisualType.MESH,
143         Primitive = Dali.VisualType.PRIMITIVE,
144         WireFrame = Dali.VisualType.WIREFRAME
145       }
146     }
147
148   } // namespace Constants
149 } // namesapce Dali