Merge "Fixed the ItemView already scrolled to end logic" into devel/master
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / manual / csharp / DaliEnumConstants.cs
1 /** Copyright (c) 2016 Samsung Electronics Co., Ltd.
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  *
15  */
16 using System;
17
18 namespace Dali
19 {
20   namespace Constants
21   {
22     public enum TextureType
23     {
24       Texture2D     = Dali.TextureType.TEXTURE_2D,   ///< One 2D image                            @SINCE_1_1.43
25       TextureCube   = Dali.TextureType.TEXTURE_CUBE  ///< Six 2D images arranged in a cube-shape  @SINCE_1_1.43
26     }
27
28     public enum ViewMode
29     {
30       Mono              = Dali.ViewMode.MONO,                          ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
31       StereoHorizontal  = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
32       StereoVertical    = Dali.ViewMode.STEREO_VERTICAL,     ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0
33       StereoInterlaced  = Dali.ViewMode.STEREO_INTERLACED  ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0
34     }
35
36     public enum MeshVisualShadingModeValue
37     {
38       TexturelessWithDiffuseLighting = Dali.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING,       ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
39       TexturedWithSpecularLigting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING,         ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45
40       TexturedWithDetailedSpecularLighting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45
41     }
42
43     public enum ProjectionMode
44     {
45       PerspectiveProjection  = Dali.ProjectionMode.PERSPECTIVE_PROJECTION,      ///< Distance causes foreshortening; objects further from the camera appear smaller @SINCE_1_0.0
46       OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION      ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
47     }
48
49     public struct ParentOrigin
50     {
51       public static readonly float Top = NDalic.ParentOriginTop;
52       public static readonly float Bottom = NDalic.ParentOriginBottom;
53       public static readonly float Left = NDalic.ParentOriginLeft;
54       public static readonly float Right = NDalic.ParentOriginRight;
55       public static readonly float Middle = NDalic.ParentOriginMiddle;
56       public static readonly Dali.Vector3 TopLeft = NDalic.ParentOriginTopLeft;
57       public static readonly Dali.Vector3 TopCenter = NDalic.ParentOriginTopCenter;
58       public static readonly Dali.Vector3 TopRight = NDalic.ParentOriginTopRight;
59       public static readonly Dali.Vector3 CenterLeft = NDalic.ParentOriginCenterLeft;
60       public static readonly Dali.Vector3 Center = NDalic.ParentOriginCenter;
61       public static readonly Dali.Vector3 CenterRight = NDalic.ParentOriginCenterRight;
62       public static readonly Dali.Vector3 BottomLeft = NDalic.ParentOriginBottomLeft;
63       public static readonly Dali.Vector3 BottomCenter = NDalic.ParentOriginBottomCenter;
64       public static readonly Dali.Vector3 BottomRight = NDalic.ParentOriginBottomRight;
65     }
66
67     public struct AnchorPoint
68     {
69       public static readonly float Top = NDalic.AnchorPointTop;
70       public static readonly float Bottom = NDalic.AnchorPointBottom;
71       public static readonly float Left = NDalic.AnchorPointLeft;
72       public static readonly float Right = NDalic.AnchorPointRight;
73       public static readonly float Middle = NDalic.AnchorPointMiddle;
74       public static readonly Dali.Vector3 TopLeft = NDalic.AnchorPointTopLeft;
75       public static readonly Dali.Vector3 TopCenter = NDalic.AnchorPointTopCenter;
76       public static readonly Dali.Vector3 TopRight = NDalic.AnchorPointTopRight;
77       public static readonly Dali.Vector3 CenterLeft = NDalic.AnchorPointCenterLeft;
78       public static readonly Dali.Vector3 Center = NDalic.AnchorPointCenter;
79       public static readonly Dali.Vector3 CenterRight = NDalic.AnchorPointCenterRight;
80       public static readonly Dali.Vector3 BottomLeft = NDalic.AnchorPointBottomLeft;
81       public static readonly Dali.Vector3 BottomCenter = NDalic.AnchorPointBottomCenter;
82       public static readonly Dali.Vector3 BottomRight = NDalic.AnchorPointBottomRight;
83     }
84
85     public struct Vect3
86     {
87       public static readonly Dali.Vector3 One = Dali.Vector3.ONE;
88       public static readonly Dali.Vector3 Xaxis = Dali.Vector3.XAXIS;
89       public static readonly Dali.Vector3 Yaxis = Dali.Vector3.YAXIS;
90       public static readonly Dali.Vector3 Zaxis = Dali.Vector3.ZAXIS;
91       public static readonly Dali.Vector3 NegativeXaxis = Dali.Vector3.NEGATIVE_XAXIS;
92       public static readonly Dali.Vector3 NegativeYaxis = Dali.Vector3.NEGATIVE_YAXIS;
93       public static readonly Dali.Vector3 NegativeZaxis = Dali.Vector3.NEGATIVE_ZAXIS;
94       public static readonly Dali.Vector3 Zero = Dali.Vector3.ZERO;
95     }
96
97     public struct Direction
98     {
99       public enum Type
100       {
101         LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
102         RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
103       }
104     }
105
106     public struct Align
107     {
108       public enum Type
109       {
110         TopBegin = Dali.AlignType.TOP_BEGIN,
111         TopCenter = Dali.AlignType.TOP_CENTER,
112         TopEnd = Dali.AlignType.TOP_END,
113         CenterBegin = Dali.AlignType.CENTER_BEGIN,
114         Center = Dali.AlignType.CENTER,
115         CenterEnd = Dali.AlignType.CENTER_END,
116         BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
117         BottomCenter = Dali.AlignType.BOTTOM_CENTER,
118         BottomEnd = Dali.AlignType.BOTTOM_END
119       }
120     }
121
122     public struct Visual
123     {
124       public enum Type
125       {
126         Border = Dali.VisualType.BORDER,
127         Color = Dali.VisualType.COLOR,
128         Gradient = Dali.VisualType.GRADIENT,
129         Image = Dali.VisualType.IMAGE,
130         Mesh = Dali.VisualType.MESH,
131         Primitive = Dali.VisualType.PRIMITIVE,
132         WireFrame = Dali.VisualType.WIREFRAME,
133         Text = Dali.VisualType.TEXT
134       }
135
136       public struct Property
137       {
138         public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
139         public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
140         public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
141         public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
142         public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
143       }
144
145       public struct ShaderProperty
146       {
147         public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
148         public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
149         public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
150         public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
151         public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
152       }
153     }
154
155     public struct BorderVisualProperty
156     {
157       public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
158       public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
159       public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
160     }
161
162     public struct ColorVisualProperty
163     {
164       public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
165     }
166
167     public struct GradientVisualProperty
168     {
169       public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
170       public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
171       public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
172       public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
173       public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
174       public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
175       public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
176       public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
177     }
178
179     public struct ImageVisualProperty
180     {
181       public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
182       public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
183       public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
184       public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
185       public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
186       public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
187       public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
188       public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
189       public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
190       public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
191     }
192
193     public struct MeshVisualProperty
194     {
195       public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
196       public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
197       public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
198       public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
199       public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
200       public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
201       public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
202     }
203
204     public struct PrimitiveVisualProperty
205     {
206       public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
207       public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
208       public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
209       public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
210       public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
211       public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
212       public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
213       public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
214       public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
215       public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
216       public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
217       public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
218     }
219
220     public struct TextVisualProperty
221     {
222       public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
223       public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
224       public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
225       public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
226       public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
227       public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
228       public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
229       public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
230       public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
231     }
232
233     public struct Tooltip
234     {
235       public struct Property
236       {
237         public static readonly int Content = NDalic.TOOLTIP_CONTENT;
238         public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
239         public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
240         public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
241         public static readonly int Tail = NDalic.TOOLTIP_TAIL;
242         public static readonly int Position = NDalic.TOOLTIP_POSITION;
243         public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
244         public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
245         public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
246       }
247
248       public struct BackgroundProperty
249       {
250         public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
251         public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
252       }
253
254       public struct TailProperty
255       {
256         public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
257         public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
258         public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
259       }
260     }
261   } // namespace Constants
262 } // namesapce Dali