2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 %define Animation_EVENTHANDLER_TYPEMAP_EVENTARG(NameSpace, ClassName)
19 %typemap(csimports) NameSpace::ClassName %{
21 using System.Runtime.InteropServices;
26 %define Animation_EVENTHANDLER_TYPEMAP_HELPER(NameSpace, ClassName)
27 %typemap(cscode) NameSpace::ClassName %{
29 public static readonly int ParentOrigin = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_get();
30 public static readonly int ParentOriginX = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_X_get();
31 public static readonly int ParentOriginY = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Y_get();
32 public static readonly int ParentOriginZ = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Z_get();
33 public static readonly int AnchorPoint = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_get();
34 public static readonly int AnchorPointX = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_X_get();
35 public static readonly int AnchorPointY = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Y_get();
36 public static readonly int AnchorPointZ = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Z_get();
37 public static readonly int Size = NDalicPINVOKE.Actor_Property_SIZE_get();
38 public static readonly int SizeWidth = NDalicPINVOKE.Actor_Property_SIZE_WIDTH_get();
39 public static readonly int SizeHeight = NDalicPINVOKE.Actor_Property_SIZE_HEIGHT_get();
40 public static readonly int SizeDepth = NDalicPINVOKE.Actor_Property_SIZE_DEPTH_get();
41 public static readonly int Position = NDalicPINVOKE.Actor_Property_POSITION_get();
42 public static readonly int PositionX = NDalicPINVOKE.Actor_Property_POSITION_X_get();
43 public static readonly int PositionY = NDalicPINVOKE.Actor_Property_POSITION_Y_get();
44 public static readonly int PositionZ = NDalicPINVOKE.Actor_Property_POSITION_Z_get();
45 public static readonly int WorldPosition = NDalicPINVOKE.Actor_Property_WORLD_POSITION_get();
46 public static readonly int WorldPositionX = NDalicPINVOKE.Actor_Property_WORLD_POSITION_X_get();
47 public static readonly int WorldPositionY = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Y_get();
48 public static readonly int WorldPositionZ = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Z_get();
49 public static readonly int Orientation = NDalicPINVOKE.Actor_Property_ORIENTATION_get();
50 public static readonly int WorldOrientation = NDalicPINVOKE.Actor_Property_WORLD_ORIENTATION_get();
51 public static readonly int Scale = NDalicPINVOKE.Actor_Property_SCALE_get();
52 public static readonly int ScaleX = NDalicPINVOKE.Actor_Property_SCALE_X_get();
53 public static readonly int ScaleY = NDalicPINVOKE.Actor_Property_SCALE_Y_get();
54 public static readonly int ScaleZ = NDalicPINVOKE.Actor_Property_SCALE_Z_get();
55 public static readonly int WorldScale = NDalicPINVOKE.Actor_Property_WORLD_SCALE_get();
56 public static readonly int Visibile = NDalicPINVOKE.Actor_Property_VISIBLE_get();
57 public static readonly int Color = NDalicPINVOKE.Actor_Property_COLOR_get();
58 public static readonly int ColorRed = NDalicPINVOKE.Actor_Property_COLOR_RED_get();
59 public static readonly int ColorGreeb = NDalicPINVOKE.Actor_Property_COLOR_GREEN_get();
60 public static readonly int ColorBlue = NDalicPINVOKE.Actor_Property_COLOR_BLUE_get();
61 public static readonly int ColorAlpha = NDalicPINVOKE.Actor_Property_COLOR_ALPHA_get();
62 public static readonly int WorldColor = NDalicPINVOKE.Actor_Property_WORLD_COLOR_get();
63 public static readonly int WorldMatrix = NDalicPINVOKE.Actor_Property_WORLD_MATRIX_get();
64 public static readonly int Name = NDalicPINVOKE.Actor_Property_NAME_get();
65 public static readonly int Sensitive = NDalicPINVOKE.Actor_Property_SENSITIVE_get();
66 public static readonly int LeaveRequired = NDalicPINVOKE.Actor_Property_LEAVE_REQUIRED_get();
67 public static readonly int InheritOrientation = NDalicPINVOKE.Actor_Property_INHERIT_ORIENTATION_get();
68 public static readonly int InheritScale = NDalicPINVOKE.Actor_Property_INHERIT_SCALE_get();
69 public static readonly int ColorMode = NDalicPINVOKE.Actor_Property_COLOR_MODE_get();
70 public static readonly int PositionInheritance = NDalicPINVOKE.Actor_Property_POSITION_INHERITANCE_get();
71 public static readonly int DrawMode = NDalicPINVOKE.Actor_Property_DRAW_MODE_get();
72 public static readonly int SizeModeFactor = NDalicPINVOKE.Actor_Property_SIZE_MODE_FACTOR_get();
73 public static readonly int WidthResizePolicy = NDalicPINVOKE.Actor_Property_WIDTH_RESIZE_POLICY_get();
74 public static readonly int HeightResizePolicy = NDalicPINVOKE.Actor_Property_HEIGHT_RESIZE_POLICY_get();
75 public static readonly int SizeScalePolicy = NDalicPINVOKE.Actor_Property_SIZE_SCALE_POLICY_get();
76 public static readonly int WidthForHeight = NDalicPINVOKE.Actor_Property_WIDTH_FOR_HEIGHT_get();
77 public static readonly int HeightForWidth = NDalicPINVOKE.Actor_Property_HEIGHT_FOR_WIDTH_get();
78 public static readonly int Padding = NDalicPINVOKE.Actor_Property_PADDING_get();
79 public static readonly int MinimumSize = NDalicPINVOKE.Actor_Property_MINIMUM_SIZE_get();
80 public static readonly int MaximumSize = NDalicPINVOKE.Actor_Property_MAXIMUM_SIZE_get();
81 public static readonly int InheritPosition = NDalicPINVOKE.Actor_Property_INHERIT_POSITION_get();
82 public static readonly int ClippingMode = NDalicPINVOKE.Actor_Property_CLIPPING_MODE_get();
83 public static readonly int BatchParent = NDalicPINVOKE.Actor_Property_BATCH_PARENT_get();
87 * @brief Event arguments that passed via Finished signal
90 public class FinishedEventArgs : EventArgs
92 private Animation _animation;
95 * @brief Animation - is the Animation which has finished with the animation.
98 public Animation Animation
111 [UnmanagedFunctionPointer(CallingConvention.StdCall)]
112 private delegate void FinishedEventCallbackDelegate(IntPtr Animation);
113 private DaliEventHandler<object,FinishedEventArgs> _animationFinishedEventHandler;
114 private FinishedEventCallbackDelegate _animationFinishedEventCallbackDelegate;
117 * @brief Event for Finished signal which can be used to subscribe/unsubscribe the event handler
118 * (in the type of FinishedEventHandler - DaliEventHandler<object,FinishedEventArgs>) provided by the user.
119 * Finished signal is emitted when an Animation's animations have finished.
121 public event DaliEventHandler<object,FinishedEventArgs> Finished
127 // Restricted to only one listener
128 if (_animationFinishedEventHandler == null)
130 _animationFinishedEventHandler += value;
132 _animationFinishedEventCallbackDelegate = new FinishedEventCallbackDelegate(OnFinished);
133 this.FinishedSignal().Connect(_animationFinishedEventCallbackDelegate);
142 if (_animationFinishedEventHandler != null)
144 this.FinishedSignal().Disconnect(_animationFinishedEventCallbackDelegate);
147 _animationFinishedEventHandler -= value;
152 // Callback for Animation FinishedSignal
153 private void OnFinished(IntPtr data)
155 FinishedEventArgs e = new FinishedEventArgs();
157 // Populate all members of "e" (FinishedEventArgs) with real data
158 e.Animation = Animation.GetAnimationFromPtr(data);
160 if (_animationFinishedEventHandler != null)
162 //here we send all data to user event handlers
163 _animationFinishedEventHandler(this, e);
168 public static ClassName Get ## ClassName ## FromPtr(global::System.IntPtr cPtr) {
169 ClassName ret = new ClassName(cPtr, false);
170 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
175 public float Duration
183 float ret = GetDuration();
188 public int DurationMilliSecs
192 SetDuration(value/1000);
196 int ret = (int) GetDuration() * 1000;
201 public AlphaFunction DefaultAlphaFunction
205 SetDefaultAlphaFunction(value);
209 AlphaFunction ret = GetDefaultAlphaFunction();
214 public Animation.State Status
218 Animation.State ret = GetState();
231 int ret = GetLoopCount();
244 bool ret = IsLooping();
249 public void AnimateBy<T,U>(Actor target, T propertyIndex, U relativeValue)
251 dynamic var = (object)(propertyIndex);
252 dynamic obj = (object)(relativeValue);
253 AnimateBy(new Property(target, var), new Property.Value(obj));
256 public void AnimateBy<T,U>(Actor target, T propertyIndex, U relativeValue, AlphaFunction alpha)
258 dynamic var = (object)(propertyIndex);
259 dynamic obj = (object)(relativeValue);
260 AnimateBy(new Property(target, var), new Property.Value(obj), alpha);
263 public void AnimateBy<T,U>(Actor target, T propertyIndex, U relativeValue, TimePeriod period)
265 dynamic var = (object)(propertyIndex);
266 dynamic obj = (object)(relativeValue);
267 AnimateBy(new Property(target, var), new Property.Value(obj), period);
270 public void AnimateBy<T,U>(Actor target, T propertyIndex, U relativeValue, AlphaFunction alpha, TimePeriod period)
272 dynamic var = (object)(propertyIndex);
273 dynamic obj = (object)(relativeValue);
274 AnimateBy(new Property(target, var), new Property.Value(obj), alpha, period);
277 public void AnimateTo<T,U>(Actor target, T propertyIndex, U destinationValue)
279 dynamic var = (object)(propertyIndex);
280 dynamic obj = (object)(destinationValue);
281 AnimateTo(new Property(target, var), new Property.Value(obj));
284 public void AnimateTo<T,U>(Actor target, T propertyIndex, U destinationValue, AlphaFunction alpha)
286 dynamic var = (object)(propertyIndex);
287 dynamic obj = (object)(destinationValue);
288 AnimateTo(new Property(target, var), new Property.Value(obj), alpha);
291 public void AnimateTo<T,U>(Actor target, T propertyIndex, U destinationValue, TimePeriod period)
293 dynamic var = (object)(propertyIndex);
294 dynamic obj = (object)(destinationValue);
295 AnimateTo(new Property(target, var), new Property.Value(obj), period);
298 public void AnimateTo<T,U>(Actor target, T propertyIndex, U destinationValue, AlphaFunction alpha, TimePeriod period)
300 dynamic var = (object)(propertyIndex);
301 dynamic obj = (object)(destinationValue);
302 AnimateTo(new Property(target, var), new Property.Value(obj), alpha, period);
305 public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames)
307 dynamic var = (object)(propertyIndex);
308 AnimateBetween(new Property(target, var), keyFrames);
311 public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, Animation.Interpolation interpolation)
313 dynamic var = (object)(propertyIndex);
314 AnimateBetween(new Property(target, var), keyFrames, interpolation);
317 public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha)
319 dynamic var = (object)(propertyIndex);
320 AnimateBetween(new Property(target, var), keyFrames, alpha);
323 public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, Animation.Interpolation interpolation)
325 dynamic var = (object)(propertyIndex);
326 AnimateBetween(new Property(target, var), keyFrames, alpha, interpolation);
329 public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period)
331 dynamic var = (object)(propertyIndex);
332 AnimateBetween(new Property(target, var), keyFrames, period);
335 public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period, Animation.Interpolation interpolation)
337 dynamic var = (object)(propertyIndex);
338 AnimateBetween(new Property(target, var), keyFrames, period, interpolation);
341 public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period)
343 dynamic var = (object)(propertyIndex);
344 AnimateBetween(new Property(target, var), keyFrames, alpha, period);
347 public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period, Animation.Interpolation interpolation)
349 dynamic var = (object)(propertyIndex);
350 AnimateBetween(new Property(target, var), keyFrames, alpha, period, interpolation);
353 public void Stop(Animation.EndAction action) {
354 SetEndAction(action);
355 NDalicPINVOKE.Animation_Stop(swigCPtr);
356 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
360 * @brief Create an initialized Animation.
362 * The animation will not loop.
363 * The default end action is "Bake".
364 * The default Alpha function is linear.
366 * @param [in] durationmSeconds The duration in milli seconds (int).
367 * @return A handle to a newly allocated Dali resource.
368 * @pre DurationmSeconds must be greater than zero.
370 public Animation (int durationmSeconds) : this (NDalicPINVOKE.Animation_New((float)durationmSeconds/1000.0f), true) {
371 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
378 %define DALI_animation_EVENTHANDLER_PARAM( NameSpace, ClassName)
379 Animation_EVENTHANDLER_TYPEMAP_EVENTARG( NameSpace, ClassName);
380 Animation_EVENTHANDLER_TYPEMAP_HELPER( NameSpace, ClassName);
385 DALI_animation_EVENTHANDLER_PARAM( Dali, Animation);