Merge "DALi C# binding - Follow Pascal case convention for enum members" into devel...
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / SWIG / events / animation-event.i
1 /*
2  * Copyright (c) 2016 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 %define Animation_EVENTHANDLER_TYPEMAP_EVENTARG(NameSpace, ClassName)
19 %typemap(csimports) NameSpace::ClassName %{
20 using System;
21 using System.Runtime.InteropServices;
22 %}
23
24 %enddef
25
26 %define Animation_EVENTHANDLER_TYPEMAP_HELPER(NameSpace, ClassName)
27   %typemap(cscode) NameSpace::ClassName %{
28
29     public static readonly int PARENT_ORIGIN = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_get();
30     public static readonly int PARENT_ORIGIN_X = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_X_get();
31     public static readonly int PARENT_ORIGIN_Y = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Y_get();
32     public static readonly int PARENT_ORIGIN_Z = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Z_get();
33     public static readonly int ANCHOR_POINT = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_get();
34     public static readonly int ANCHOR_POINT_X = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_X_get();
35     public static readonly int ANCHOR_POINT_Y = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Y_get();
36     public static readonly int ANCHOR_POINT_Z = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Z_get();
37     public static readonly int SIZE = NDalicPINVOKE.Actor_Property_SIZE_get();
38     public static readonly int SIZE_WIDTH = NDalicPINVOKE.Actor_Property_SIZE_WIDTH_get();
39     public static readonly int SIZE_HEIGHT = NDalicPINVOKE.Actor_Property_SIZE_HEIGHT_get();
40     public static readonly int SIZE_DEPTH = NDalicPINVOKE.Actor_Property_SIZE_DEPTH_get();
41     public static readonly int POSITION = NDalicPINVOKE.Actor_Property_POSITION_get();
42     public static readonly int POSITION_X = NDalicPINVOKE.Actor_Property_POSITION_X_get();
43     public static readonly int POSITION_Y = NDalicPINVOKE.Actor_Property_POSITION_Y_get();
44     public static readonly int POSITION_Z = NDalicPINVOKE.Actor_Property_POSITION_Z_get();
45     public static readonly int WORLD_POSITION = NDalicPINVOKE.Actor_Property_WORLD_POSITION_get();
46     public static readonly int WORLD_POSITION_X = NDalicPINVOKE.Actor_Property_WORLD_POSITION_X_get();
47     public static readonly int WORLD_POSITION_Y = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Y_get();
48     public static readonly int WORLD_POSITION_Z = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Z_get();
49     public static readonly int ORIENTATION = NDalicPINVOKE.Actor_Property_ORIENTATION_get();
50     public static readonly int WORLD_ORIENTATION = NDalicPINVOKE.Actor_Property_WORLD_ORIENTATION_get();
51     public static readonly int SCALE = NDalicPINVOKE.Actor_Property_SCALE_get();
52     public static readonly int SCALE_X = NDalicPINVOKE.Actor_Property_SCALE_X_get();
53     public static readonly int SCALE_Y = NDalicPINVOKE.Actor_Property_SCALE_Y_get();
54     public static readonly int SCALE_Z = NDalicPINVOKE.Actor_Property_SCALE_Z_get();
55     public static readonly int WORLD_SCALE = NDalicPINVOKE.Actor_Property_WORLD_SCALE_get();
56     public static readonly int VISIBLE = NDalicPINVOKE.Actor_Property_VISIBLE_get();
57     public static readonly int COLOR = NDalicPINVOKE.Actor_Property_COLOR_get();
58     public static readonly int COLOR_RED = NDalicPINVOKE.Actor_Property_COLOR_RED_get();
59     public static readonly int COLOR_GREEN = NDalicPINVOKE.Actor_Property_COLOR_GREEN_get();
60     public static readonly int COLOR_BLUE = NDalicPINVOKE.Actor_Property_COLOR_BLUE_get();
61     public static readonly int COLOR_ALPHA = NDalicPINVOKE.Actor_Property_COLOR_ALPHA_get();
62     public static readonly int WORLD_COLOR = NDalicPINVOKE.Actor_Property_WORLD_COLOR_get();
63     public static readonly int WORLD_MATRIX = NDalicPINVOKE.Actor_Property_WORLD_MATRIX_get();
64     public static readonly int NAME = NDalicPINVOKE.Actor_Property_NAME_get();
65     public static readonly int SENSITIVE = NDalicPINVOKE.Actor_Property_SENSITIVE_get();
66     public static readonly int LEAVE_REQUIRED = NDalicPINVOKE.Actor_Property_LEAVE_REQUIRED_get();
67     public static readonly int INHERIT_ORIENTATION = NDalicPINVOKE.Actor_Property_INHERIT_ORIENTATION_get();
68     public static readonly int INHERIT_SCALE = NDalicPINVOKE.Actor_Property_INHERIT_SCALE_get();
69     public static readonly int COLOR_MODE = NDalicPINVOKE.Actor_Property_COLOR_MODE_get();
70     public static readonly int POSITION_INHERITANCE = NDalicPINVOKE.Actor_Property_POSITION_INHERITANCE_get();
71     public static readonly int DRAW_MODE = NDalicPINVOKE.Actor_Property_DRAW_MODE_get();
72     public static readonly int SIZE_MODE_FACTOR = NDalicPINVOKE.Actor_Property_SIZE_MODE_FACTOR_get();
73     public static readonly int WIDTH_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_WIDTH_RESIZE_POLICY_get();
74     public static readonly int HEIGHT_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_HEIGHT_RESIZE_POLICY_get();
75     public static readonly int SIZE_SCALE_POLICY = NDalicPINVOKE.Actor_Property_SIZE_SCALE_POLICY_get();
76     public static readonly int WIDTH_FOR_HEIGHT = NDalicPINVOKE.Actor_Property_WIDTH_FOR_HEIGHT_get();
77     public static readonly int HEIGHT_FOR_WIDTH = NDalicPINVOKE.Actor_Property_HEIGHT_FOR_WIDTH_get();
78     public static readonly int PADDING = NDalicPINVOKE.Actor_Property_PADDING_get();
79     public static readonly int MINIMUM_SIZE = NDalicPINVOKE.Actor_Property_MINIMUM_SIZE_get();
80     public static readonly int MAXIMUM_SIZE = NDalicPINVOKE.Actor_Property_MAXIMUM_SIZE_get();
81     public static readonly int INHERIT_POSITION = NDalicPINVOKE.Actor_Property_INHERIT_POSITION_get();
82     public static readonly int CLIPPING_MODE = NDalicPINVOKE.Actor_Property_CLIPPING_MODE_get();
83     public static readonly int BATCH_PARENT = NDalicPINVOKE.Actor_Property_BATCH_PARENT_get();
84
85
86     /**
87       * @brief Event arguments that passed via Finished signal
88       *
89       */
90     public class FinishedEventArgs : EventArgs
91     {
92       private Animation _animation;
93
94       /**
95         * @brief Animation - is the Animation which has finished with the animation.
96         *
97         */
98       public Animation Animation
99       {
100         get
101         {
102           return _animation;
103         }
104         set
105         {
106           _animation = value;
107         }
108       }
109     }
110
111     [UnmanagedFunctionPointer(CallingConvention.StdCall)]
112     private delegate void FinishedEventCallbackDelegate(IntPtr Animation);
113     private DaliEventHandler<object,FinishedEventArgs> _animationFinishedEventHandler;
114     private FinishedEventCallbackDelegate _animationFinishedEventCallbackDelegate;
115
116     /**
117       * @brief Event for Finished signal which can be used to subscribe/unsubscribe the event handler
118       * (in the type of FinishedEventHandler - DaliEventHandler<object,FinishedEventArgs>) provided by the user.
119       * Finished signal is emitted when an Animation's animations have finished.
120       */
121     public event DaliEventHandler<object,FinishedEventArgs> Finished
122     {
123       add
124       {
125         lock(this)
126         {
127           // Restricted to only one listener
128           if (_animationFinishedEventHandler == null)
129           {
130             _animationFinishedEventHandler += value;
131
132             _animationFinishedEventCallbackDelegate = new FinishedEventCallbackDelegate(OnFinished);
133             this.FinishedSignal().Connect(_animationFinishedEventCallbackDelegate);
134           }
135         }
136       }
137
138       remove
139       {
140         lock(this)
141         {
142           if (_animationFinishedEventHandler != null)
143           {
144             this.FinishedSignal().Disconnect(_animationFinishedEventCallbackDelegate);
145           }
146
147           _animationFinishedEventHandler -= value;
148         }
149       }
150     }
151
152     // Callback for Animation FinishedSignal
153     private void OnFinished(IntPtr data)
154     {
155       FinishedEventArgs e = new FinishedEventArgs();
156
157       // Populate all members of "e" (FinishedEventArgs) with real data
158       e.Animation = Animation.GetAnimationFromPtr(data);
159
160       if (_animationFinishedEventHandler != null)
161       {
162         //here we send all data to user event handlers
163         _animationFinishedEventHandler(this, e);
164       }
165     }
166
167
168   public static ClassName Get ## ClassName ## FromPtr(global::System.IntPtr cPtr) {
169     ClassName ret = new ClassName(cPtr, false);
170     if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
171     return ret;
172   }
173
174
175   public float Duration
176   {
177     set
178     {
179        SetDuration(value);
180     }
181     get
182     {
183        float ret = GetDuration();
184        return ret;
185     }
186   }
187
188   public AlphaFunction DefaultAlphaFunction
189   {
190     set
191     {
192        SetDefaultAlphaFunction(value);
193     }
194     get
195     {
196        AlphaFunction ret = GetDefaultAlphaFunction();
197        return ret;
198     }
199   }
200
201   public Animation.State Status
202   {
203     get
204     {
205        Animation.State ret = GetState();
206        return ret;
207     }
208   }
209
210   public int LoopCount
211   {
212     set
213     {
214       SetLoopCount(value);
215     }
216     get
217     {
218       int ret = GetLoopCount();
219       return ret;
220     }
221   }
222
223   public void AnimateBy<T,U>(Actor target, T propertyIndex, U relativeValue)
224   {
225         dynamic var = (object)(propertyIndex);
226         dynamic obj = (object)(relativeValue);
227         AnimateBy(new Property(target, var), new Property.Value(obj));
228   }
229
230   public void AnimateBy<T,U>(Actor target, T propertyIndex, U relativeValue, AlphaFunction alpha)
231   {
232         dynamic var = (object)(propertyIndex);
233         dynamic obj = (object)(relativeValue);
234         AnimateBy(new Property(target, var), new Property.Value(obj),  alpha);
235   }
236
237   public void AnimateBy<T,U>(Actor target, T propertyIndex, U relativeValue, TimePeriod period)
238   {
239         dynamic var = (object)(propertyIndex);
240         dynamic obj = (object)(relativeValue);
241         AnimateBy(new Property(target, var), new Property.Value(obj), period);
242   }
243
244   public void AnimateBy<T,U>(Actor target, T propertyIndex, U relativeValue, AlphaFunction alpha, TimePeriod period)
245   {
246         dynamic var = (object)(propertyIndex);
247         dynamic obj = (object)(relativeValue);
248         AnimateBy(new Property(target, var), new Property.Value(obj), alpha, period);
249   }
250
251   public void AnimateTo<T,U>(Actor target, T propertyIndex, U destinationValue)
252   {
253         dynamic var = (object)(propertyIndex);
254         dynamic obj = (object)(destinationValue);
255         AnimateTo(new Property(target, var), new Property.Value(obj));
256   }
257
258   public void AnimateTo<T,U>(Actor target, T propertyIndex, U destinationValue, AlphaFunction alpha)
259   {
260         dynamic var = (object)(propertyIndex);
261         dynamic obj = (object)(destinationValue);
262         AnimateTo(new Property(target, var), new Property.Value(obj), alpha);
263   }
264
265   public void AnimateTo<T,U>(Actor target, T propertyIndex, U destinationValue, TimePeriod period)
266   {
267         dynamic var = (object)(propertyIndex);
268         dynamic obj = (object)(destinationValue);
269         AnimateTo(new Property(target, var), new Property.Value(obj), period);
270   }
271
272   public void AnimateTo<T,U>(Actor target, T propertyIndex, U destinationValue, AlphaFunction alpha, TimePeriod period)
273   {
274         dynamic var = (object)(propertyIndex);
275         dynamic obj = (object)(destinationValue);
276         AnimateTo(new Property(target, var), new Property.Value(obj), alpha, period);
277   }
278
279   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames)
280   {
281         dynamic var = (object)(propertyIndex);
282         AnimateBetween(new Property(target, var), keyFrames);
283   }
284
285   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, Animation.Interpolation interpolation)
286   {
287         dynamic var = (object)(propertyIndex);
288         AnimateBetween(new Property(target, var), keyFrames, interpolation);
289   }
290
291   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha)
292   {
293         dynamic var = (object)(propertyIndex);
294         AnimateBetween(new Property(target, var), keyFrames, alpha);
295   }
296
297   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, Animation.Interpolation interpolation)
298   {
299         dynamic var = (object)(propertyIndex);
300         AnimateBetween(new Property(target, var), keyFrames, alpha, interpolation);
301   }
302
303   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period)
304   {
305         dynamic var = (object)(propertyIndex);
306         AnimateBetween(new Property(target, var), keyFrames, period);
307   }
308
309   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period, Animation.Interpolation interpolation)
310   {
311         dynamic var = (object)(propertyIndex);
312         AnimateBetween(new Property(target, var), keyFrames,  period, interpolation);
313   }
314
315   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period)
316   {
317         dynamic var = (object)(propertyIndex);
318         AnimateBetween(new Property(target, var), keyFrames, alpha, period);
319   }
320
321   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period, Animation.Interpolation interpolation)
322   {
323         dynamic var = (object)(propertyIndex);
324         AnimateBetween(new Property(target, var), keyFrames, alpha, period, interpolation);
325   }
326
327 %}
328
329 %enddef
330
331
332 %define DALI_animation_EVENTHANDLER_PARAM( NameSpace, ClassName)
333   Animation_EVENTHANDLER_TYPEMAP_EVENTARG( NameSpace, ClassName);
334   Animation_EVENTHANDLER_TYPEMAP_HELPER( NameSpace, ClassName);
335   %enddef
336
337   namespace Dali
338 {
339   DALI_animation_EVENTHANDLER_PARAM( Dali, Animation);
340 }