DALi C# binding - Adding Animation constructor to accept duration in milli seconds
[platform/core/uifw/dali-toolkit.git] / plugins / dali-swig / SWIG / events / animation-event.i
1 /*
2  * Copyright (c) 2016 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 %define Animation_EVENTHANDLER_TYPEMAP_EVENTARG(NameSpace, ClassName)
19 %typemap(csimports) NameSpace::ClassName %{
20 using System;
21 using System.Runtime.InteropServices;
22 %}
23
24 %enddef
25
26 %define Animation_EVENTHANDLER_TYPEMAP_HELPER(NameSpace, ClassName)
27   %typemap(cscode) NameSpace::ClassName %{
28
29     public static readonly int PARENT_ORIGIN = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_get();
30     public static readonly int PARENT_ORIGIN_X = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_X_get();
31     public static readonly int PARENT_ORIGIN_Y = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Y_get();
32     public static readonly int PARENT_ORIGIN_Z = NDalicPINVOKE.Actor_Property_PARENT_ORIGIN_Z_get();
33     public static readonly int ANCHOR_POINT = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_get();
34     public static readonly int ANCHOR_POINT_X = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_X_get();
35     public static readonly int ANCHOR_POINT_Y = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Y_get();
36     public static readonly int ANCHOR_POINT_Z = NDalicPINVOKE.Actor_Property_ANCHOR_POINT_Z_get();
37     public static readonly int SIZE = NDalicPINVOKE.Actor_Property_SIZE_get();
38     public static readonly int SIZE_WIDTH = NDalicPINVOKE.Actor_Property_SIZE_WIDTH_get();
39     public static readonly int SIZE_HEIGHT = NDalicPINVOKE.Actor_Property_SIZE_HEIGHT_get();
40     public static readonly int SIZE_DEPTH = NDalicPINVOKE.Actor_Property_SIZE_DEPTH_get();
41     public static readonly int POSITION = NDalicPINVOKE.Actor_Property_POSITION_get();
42     public static readonly int POSITION_X = NDalicPINVOKE.Actor_Property_POSITION_X_get();
43     public static readonly int POSITION_Y = NDalicPINVOKE.Actor_Property_POSITION_Y_get();
44     public static readonly int POSITION_Z = NDalicPINVOKE.Actor_Property_POSITION_Z_get();
45     public static readonly int WORLD_POSITION = NDalicPINVOKE.Actor_Property_WORLD_POSITION_get();
46     public static readonly int WORLD_POSITION_X = NDalicPINVOKE.Actor_Property_WORLD_POSITION_X_get();
47     public static readonly int WORLD_POSITION_Y = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Y_get();
48     public static readonly int WORLD_POSITION_Z = NDalicPINVOKE.Actor_Property_WORLD_POSITION_Z_get();
49     public static readonly int ORIENTATION = NDalicPINVOKE.Actor_Property_ORIENTATION_get();
50     public static readonly int WORLD_ORIENTATION = NDalicPINVOKE.Actor_Property_WORLD_ORIENTATION_get();
51     public static readonly int SCALE = NDalicPINVOKE.Actor_Property_SCALE_get();
52     public static readonly int SCALE_X = NDalicPINVOKE.Actor_Property_SCALE_X_get();
53     public static readonly int SCALE_Y = NDalicPINVOKE.Actor_Property_SCALE_Y_get();
54     public static readonly int SCALE_Z = NDalicPINVOKE.Actor_Property_SCALE_Z_get();
55     public static readonly int WORLD_SCALE = NDalicPINVOKE.Actor_Property_WORLD_SCALE_get();
56     public static readonly int VISIBLE = NDalicPINVOKE.Actor_Property_VISIBLE_get();
57     public static readonly int COLOR = NDalicPINVOKE.Actor_Property_COLOR_get();
58     public static readonly int COLOR_RED = NDalicPINVOKE.Actor_Property_COLOR_RED_get();
59     public static readonly int COLOR_GREEN = NDalicPINVOKE.Actor_Property_COLOR_GREEN_get();
60     public static readonly int COLOR_BLUE = NDalicPINVOKE.Actor_Property_COLOR_BLUE_get();
61     public static readonly int COLOR_ALPHA = NDalicPINVOKE.Actor_Property_COLOR_ALPHA_get();
62     public static readonly int WORLD_COLOR = NDalicPINVOKE.Actor_Property_WORLD_COLOR_get();
63     public static readonly int WORLD_MATRIX = NDalicPINVOKE.Actor_Property_WORLD_MATRIX_get();
64     public static readonly int NAME = NDalicPINVOKE.Actor_Property_NAME_get();
65     public static readonly int SENSITIVE = NDalicPINVOKE.Actor_Property_SENSITIVE_get();
66     public static readonly int LEAVE_REQUIRED = NDalicPINVOKE.Actor_Property_LEAVE_REQUIRED_get();
67     public static readonly int INHERIT_ORIENTATION = NDalicPINVOKE.Actor_Property_INHERIT_ORIENTATION_get();
68     public static readonly int INHERIT_SCALE = NDalicPINVOKE.Actor_Property_INHERIT_SCALE_get();
69     public static readonly int COLOR_MODE = NDalicPINVOKE.Actor_Property_COLOR_MODE_get();
70     public static readonly int POSITION_INHERITANCE = NDalicPINVOKE.Actor_Property_POSITION_INHERITANCE_get();
71     public static readonly int DRAW_MODE = NDalicPINVOKE.Actor_Property_DRAW_MODE_get();
72     public static readonly int SIZE_MODE_FACTOR = NDalicPINVOKE.Actor_Property_SIZE_MODE_FACTOR_get();
73     public static readonly int WIDTH_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_WIDTH_RESIZE_POLICY_get();
74     public static readonly int HEIGHT_RESIZE_POLICY = NDalicPINVOKE.Actor_Property_HEIGHT_RESIZE_POLICY_get();
75     public static readonly int SIZE_SCALE_POLICY = NDalicPINVOKE.Actor_Property_SIZE_SCALE_POLICY_get();
76     public static readonly int WIDTH_FOR_HEIGHT = NDalicPINVOKE.Actor_Property_WIDTH_FOR_HEIGHT_get();
77     public static readonly int HEIGHT_FOR_WIDTH = NDalicPINVOKE.Actor_Property_HEIGHT_FOR_WIDTH_get();
78     public static readonly int PADDING = NDalicPINVOKE.Actor_Property_PADDING_get();
79     public static readonly int MINIMUM_SIZE = NDalicPINVOKE.Actor_Property_MINIMUM_SIZE_get();
80     public static readonly int MAXIMUM_SIZE = NDalicPINVOKE.Actor_Property_MAXIMUM_SIZE_get();
81     public static readonly int INHERIT_POSITION = NDalicPINVOKE.Actor_Property_INHERIT_POSITION_get();
82     public static readonly int CLIPPING_MODE = NDalicPINVOKE.Actor_Property_CLIPPING_MODE_get();
83     public static readonly int BATCH_PARENT = NDalicPINVOKE.Actor_Property_BATCH_PARENT_get();
84
85
86     /**
87       * @brief Event arguments that passed via Finished signal
88       *
89       */
90     public class FinishedEventArgs : EventArgs
91     {
92       private Animation _animation;
93
94       /**
95         * @brief Animation - is the Animation which has finished with the animation.
96         *
97         */
98       public Animation Animation
99       {
100         get
101         {
102           return _animation;
103         }
104         set
105         {
106           _animation = value;
107         }
108       }
109     }
110
111     [UnmanagedFunctionPointer(CallingConvention.StdCall)]
112     private delegate void FinishedEventCallbackDelegate(IntPtr Animation);
113     private DaliEventHandler<object,FinishedEventArgs> _animationFinishedEventHandler;
114     private FinishedEventCallbackDelegate _animationFinishedEventCallbackDelegate;
115
116     /**
117       * @brief Event for Finished signal which can be used to subscribe/unsubscribe the event handler
118       * (in the type of FinishedEventHandler - DaliEventHandler<object,FinishedEventArgs>) provided by the user.
119       * Finished signal is emitted when an Animation's animations have finished.
120       */
121     public event DaliEventHandler<object,FinishedEventArgs> Finished
122     {
123       add
124       {
125         lock(this)
126         {
127           // Restricted to only one listener
128           if (_animationFinishedEventHandler == null)
129           {
130             _animationFinishedEventHandler += value;
131
132             _animationFinishedEventCallbackDelegate = new FinishedEventCallbackDelegate(OnFinished);
133             this.FinishedSignal().Connect(_animationFinishedEventCallbackDelegate);
134           }
135         }
136       }
137
138       remove
139       {
140         lock(this)
141         {
142           if (_animationFinishedEventHandler != null)
143           {
144             this.FinishedSignal().Disconnect(_animationFinishedEventCallbackDelegate);
145           }
146
147           _animationFinishedEventHandler -= value;
148         }
149       }
150     }
151
152     // Callback for Animation FinishedSignal
153     private void OnFinished(IntPtr data)
154     {
155       FinishedEventArgs e = new FinishedEventArgs();
156
157       // Populate all members of "e" (FinishedEventArgs) with real data
158       e.Animation = Animation.GetAnimationFromPtr(data);
159
160       if (_animationFinishedEventHandler != null)
161       {
162         //here we send all data to user event handlers
163         _animationFinishedEventHandler(this, e);
164       }
165     }
166
167
168   public static ClassName Get ## ClassName ## FromPtr(global::System.IntPtr cPtr) {
169     ClassName ret = new ClassName(cPtr, false);
170     if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
171     return ret;
172   }
173
174
175   public float Duration
176   {
177     set
178     {
179        SetDuration(value);
180     }
181     get
182     {
183        float ret = GetDuration();
184        return ret;
185     }
186   }
187
188   public int DurationMilliSecs
189   {
190     set
191     {
192       SetDuration(value/1000);
193     }
194     get
195     {
196       int ret = (int) GetDuration() * 1000;
197       return ret;
198     }
199   }
200
201   public AlphaFunction DefaultAlphaFunction
202   {
203     set
204     {
205        SetDefaultAlphaFunction(value);
206     }
207     get
208     {
209        AlphaFunction ret = GetDefaultAlphaFunction();
210        return ret;
211     }
212   }
213
214   public Animation.State Status
215   {
216     get
217     {
218        Animation.State ret = GetState();
219        return ret;
220     }
221   }
222
223   public int LoopCount
224   {
225     set
226     {
227       SetLoopCount(value);
228     }
229     get
230     {
231       int ret = GetLoopCount();
232       return ret;
233     }
234   }
235
236   public void AnimateBy<T,U>(Actor target, T propertyIndex, U relativeValue)
237   {
238         dynamic var = (object)(propertyIndex);
239         dynamic obj = (object)(relativeValue);
240         AnimateBy(new Property(target, var), new Property.Value(obj));
241   }
242
243   public void AnimateBy<T,U>(Actor target, T propertyIndex, U relativeValue, AlphaFunction alpha)
244   {
245         dynamic var = (object)(propertyIndex);
246         dynamic obj = (object)(relativeValue);
247         AnimateBy(new Property(target, var), new Property.Value(obj),  alpha);
248   }
249
250   public void AnimateBy<T,U>(Actor target, T propertyIndex, U relativeValue, TimePeriod period)
251   {
252         dynamic var = (object)(propertyIndex);
253         dynamic obj = (object)(relativeValue);
254         AnimateBy(new Property(target, var), new Property.Value(obj), period);
255   }
256
257   public void AnimateBy<T,U>(Actor target, T propertyIndex, U relativeValue, AlphaFunction alpha, TimePeriod period)
258   {
259         dynamic var = (object)(propertyIndex);
260         dynamic obj = (object)(relativeValue);
261         AnimateBy(new Property(target, var), new Property.Value(obj), alpha, period);
262   }
263
264   public void AnimateTo<T,U>(Actor target, T propertyIndex, U destinationValue)
265   {
266         dynamic var = (object)(propertyIndex);
267         dynamic obj = (object)(destinationValue);
268         AnimateTo(new Property(target, var), new Property.Value(obj));
269   }
270
271   public void AnimateTo<T,U>(Actor target, T propertyIndex, U destinationValue, AlphaFunction alpha)
272   {
273         dynamic var = (object)(propertyIndex);
274         dynamic obj = (object)(destinationValue);
275         AnimateTo(new Property(target, var), new Property.Value(obj), alpha);
276   }
277
278   public void AnimateTo<T,U>(Actor target, T propertyIndex, U destinationValue, TimePeriod period)
279   {
280         dynamic var = (object)(propertyIndex);
281         dynamic obj = (object)(destinationValue);
282         AnimateTo(new Property(target, var), new Property.Value(obj), period);
283   }
284
285   public void AnimateTo<T,U>(Actor target, T propertyIndex, U destinationValue, AlphaFunction alpha, TimePeriod period)
286   {
287         dynamic var = (object)(propertyIndex);
288         dynamic obj = (object)(destinationValue);
289         AnimateTo(new Property(target, var), new Property.Value(obj), alpha, period);
290   }
291
292   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames)
293   {
294         dynamic var = (object)(propertyIndex);
295         AnimateBetween(new Property(target, var), keyFrames);
296   }
297
298   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, Animation.Interpolation interpolation)
299   {
300         dynamic var = (object)(propertyIndex);
301         AnimateBetween(new Property(target, var), keyFrames, interpolation);
302   }
303
304   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha)
305   {
306         dynamic var = (object)(propertyIndex);
307         AnimateBetween(new Property(target, var), keyFrames, alpha);
308   }
309
310   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, Animation.Interpolation interpolation)
311   {
312         dynamic var = (object)(propertyIndex);
313         AnimateBetween(new Property(target, var), keyFrames, alpha, interpolation);
314   }
315
316   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period)
317   {
318         dynamic var = (object)(propertyIndex);
319         AnimateBetween(new Property(target, var), keyFrames, period);
320   }
321
322   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, TimePeriod period, Animation.Interpolation interpolation)
323   {
324         dynamic var = (object)(propertyIndex);
325         AnimateBetween(new Property(target, var), keyFrames,  period, interpolation);
326   }
327
328   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period)
329   {
330         dynamic var = (object)(propertyIndex);
331         AnimateBetween(new Property(target, var), keyFrames, alpha, period);
332   }
333
334   public void AnimateBetween<U>(Actor target, U propertyIndex, KeyFrames keyFrames, AlphaFunction alpha, TimePeriod period, Animation.Interpolation interpolation)
335   {
336         dynamic var = (object)(propertyIndex);
337         AnimateBetween(new Property(target, var), keyFrames, alpha, period, interpolation);
338   }
339
340 %}
341
342 %enddef
343
344
345 %define DALI_animation_EVENTHANDLER_PARAM( NameSpace, ClassName)
346   Animation_EVENTHANDLER_TYPEMAP_EVENTARG( NameSpace, ClassName);
347   Animation_EVENTHANDLER_TYPEMAP_HELPER( NameSpace, ClassName);
348   %enddef
349
350   namespace Dali
351 {
352   DALI_animation_EVENTHANDLER_PARAM( Dali, Animation);
353 }