Fixed resource package install error
[platform/core/uifw/dali-toolkit.git] / plugins / dali-sharp / sharp / public / NUIConstants.cs
1 /** Copyright (c) 2017 Samsung Electronics Co., Ltd.
2  *
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  *
15  */
16 using System;
17
18 namespace Dali
19 {
20   namespace Constants
21   {
22     public enum ScrollModeType
23     {
24       XAxisScrollEnabled,
25       XAxisSnapToInterval,
26       XAxisScrollBoundary,
27       YAxisScrollEnabled,
28       YAxisSnapToInterval,
29       YAxisScrollBoundary
30     }
31
32     public enum MeshVisualShadingModeValue
33     {
34       TexturelessWithDiffuseLighting = Dali.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING,       ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
35       TexturedWithSpecularLigting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING,         ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45
36       TexturedWithDetailedSpecularLighting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45
37     }
38
39     public enum ProjectionMode
40     {
41       PerspectiveProjection  = Dali.ProjectionMode.PERSPECTIVE_PROJECTION,      ///< Distance causes foreshortening; objects further from the camera appear smaller @SINCE_1_0.0
42       OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION      ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
43     }
44
45     public struct Direction
46     {
47       public enum Type
48       {
49         LeftToRight = Dali.DirectionType.LeftToRight,
50         RightToLeft = Dali.DirectionType.RightToLeft
51       }
52     }
53
54     public struct Align
55     {
56       public enum Type
57       {
58         TopBegin = Dali.AlignType.TOP_BEGIN,
59         TopCenter = Dali.AlignType.TOP_CENTER,
60         TopEnd = Dali.AlignType.TOP_END,
61         CenterBegin = Dali.AlignType.CENTER_BEGIN,
62         Center = Dali.AlignType.CENTER,
63         CenterEnd = Dali.AlignType.CENTER_END,
64         BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
65         BottomCenter = Dali.AlignType.BOTTOM_CENTER,
66         BottomEnd = Dali.AlignType.BOTTOM_END
67       }
68     }
69
70     public struct Visual
71     {
72       public enum Type
73       {
74         Border = Dali.VisualType.BORDER,
75         Color = Dali.VisualType.COLOR,
76         Gradient = Dali.VisualType.GRADIENT,
77         Image = Dali.VisualType.IMAGE,
78         Mesh = Dali.VisualType.MESH,
79         Primitive = Dali.VisualType.PRIMITIVE,
80         WireFrame = Dali.VisualType.WIREFRAME,
81         Text = Dali.VisualType.TEXT,
82         NPatch = Dali.VisualType.N_PATCH,
83         Svg = Dali.VisualType.SVG,
84         AnimatedImage = Dali.VisualType.ANIMATED_IMAGE
85       }
86
87       public struct Property
88       {
89         public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
90         public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
91         public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
92         public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
93         public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
94       }
95
96       public struct ShaderProperty
97       {
98         public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
99         public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
100         public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
101         public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
102         public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
103       }
104     }
105
106     public struct BorderVisualProperty
107     {
108       public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
109       public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
110       public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
111     }
112
113     public struct ColorVisualProperty
114     {
115       public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
116     }
117
118     public struct GradientVisualProperty
119     {
120       public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
121       public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
122       public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
123       public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
124       public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
125       public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
126       public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
127       public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
128     }
129
130     public struct ImageVisualProperty
131     {
132       public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
133       public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
134       public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
135       public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
136       public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
137       public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
138       public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
139       public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
140       public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
141       public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
142       public static readonly int Border = NDalic.IMAGE_VISUAL_BORDER;
143     }
144
145     public struct MeshVisualProperty
146     {
147       public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
148       public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
149       public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
150       public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
151       public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
152       public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
153       public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
154     }
155
156     public struct PrimitiveVisualProperty
157     {
158       public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
159       public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
160       public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
161       public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
162       public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
163       public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
164       public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
165       public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
166       public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
167       public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
168       public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
169       public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
170     }
171
172     public struct TextVisualProperty
173     {
174       public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
175       public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
176       public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
177       public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
178       public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
179       public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
180       public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
181       public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
182       public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
183     }
184
185     public enum PrimitiveVisualShapeType
186     {
187       SPHERE,
188       CONICAL_FRUSTRUM,
189       CONE,
190       CYLINDER,
191       CUBE,
192       OCTAHEDRON,
193       BEVELLED_CUBE
194     }
195
196     public struct Tooltip
197     {
198       public struct Property
199       {
200         public static readonly int Content = NDalic.TOOLTIP_CONTENT;
201         public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
202         public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
203         public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
204         public static readonly int Tail = NDalic.TOOLTIP_TAIL;
205         public static readonly int Position = NDalic.TOOLTIP_POSITION;
206         public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
207         public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
208         public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
209       }
210
211       public struct BackgroundProperty
212       {
213         public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
214         public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
215       }
216
217       public struct TailProperty
218       {
219         public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
220         public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
221         public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
222       }
223     }
224     
225     public enum TooltipPositionType
226     {
227       ABOVE,
228       BELOW,
229       HOVER_POINT
230     }
231   } // namespace Constants
232 } // namesapce Dali