1 /** Copyright (c) 2017 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
16 // This File has been auto-generated by SWIG and then modified using DALi Ruby Scripts
17 //------------------------------------------------------------------------------
20 // This file was automatically generated by SWIG (http://www.swig.org).
23 // Do not make changes to this file unless you know what you are doing--modify
24 // the SWIG interface file instead.
25 //------------------------------------------------------------------------------
29 internal class FrameBuffer : BaseHandle {
30 private global::System.Runtime.InteropServices.HandleRef swigCPtr;
32 internal FrameBuffer(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.FrameBuffer_SWIGUpcast(cPtr), cMemoryOwn) {
33 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
36 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FrameBuffer obj) {
37 return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
41 DisposeQueue.Instance.Add(this);
44 public override void Dispose() {
45 if (!Window.IsInstalled()) {
46 DisposeQueue.Instance.Add(this);
51 if (swigCPtr.Handle != global::System.IntPtr.Zero) {
54 NDalicPINVOKE.delete_FrameBuffer(swigCPtr);
56 swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
58 global::System.GC.SuppressFinalize(this);
64 public class Attachment
71 DEPTH_STENCIL = DEPTH|STENCIL
75 public FrameBuffer (uint width, uint height, uint attachments) : this (NDalicPINVOKE.FrameBuffer_New(width, height, attachments), true) {
76 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
80 public void AttachColorTexture(Texture texture) {
81 NDalicPINVOKE.FrameBuffer_AttachColorTexture__SWIG_0(swigCPtr, Texture.getCPtr(texture));
82 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
85 public void AttachColorTexture(Texture texture, uint mipmapLevel, uint layer) {
86 NDalicPINVOKE.FrameBuffer_AttachColorTexture__SWIG_1(swigCPtr, Texture.getCPtr(texture), mipmapLevel, layer);
87 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
90 public Texture GetColorTexture() {
91 Texture ret = new Texture(NDalicPINVOKE.FrameBuffer_GetColorTexture(swigCPtr), true);
92 if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();