1 /** Copyright (c) 2017 Samsung Electronics Co., Ltd.
3 * Licensed under the Apache License, Version 2.0 (the "License");
4 * you may not use this file except in compliance with the License.
5 * You may obtain a copy of the License at
7 * http://www.apache.org/licenses/LICENSE-2.0
9 * Unless required by applicable law or agreed to in writing, software
10 * distributed under the License is distributed on an "AS IS" BASIS,
11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 * See the License for the specific language governing permissions and
13 * limitations under the License.
22 public enum ScrollModeType
32 public enum TextureType
34 Texture2D = Dali.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43
35 TextureCube = Dali.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43
40 Mono = Dali.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0
41 StereoHorizontal = Dali.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0
42 StereoVertical = Dali.ViewMode.STEREO_VERTICAL, ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0
43 StereoInterlaced = Dali.ViewMode.STEREO_INTERLACED ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0
46 public enum MeshVisualShadingModeValue
48 TexturelessWithDiffuseLighting = Dali.MeshVisualShadingModeValue.TEXTURELESS_WITH_DIFFUSE_LIGHTING, ///< *Simplest*. One color that is lit by ambient and diffuse lighting. @SINCE_1_1.45
49 TexturedWithSpecularLigting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_SPECULAR_LIGHTING, ///< Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting. @SINCE_1_1.45
50 TexturedWithDetailedSpecularLighting = Dali.MeshVisualShadingModeValue.TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING ///< Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. @SINCE_1_1.45
53 public enum ProjectionMode
55 PerspectiveProjection = Dali.ProjectionMode.PERSPECTIVE_PROJECTION, ///< Distance causes foreshortening; objects further from the camera appear smaller @SINCE_1_0.0
56 OrthographicProjection = Dali.ProjectionMode.ORTHOGRAPHIC_PROJECTION ///< Relative distance from the camera does not affect the size of objects @SINCE_1_0.0
59 public struct Direction
63 LeftToRight = Dali.DirectionType.LEFT_TO_RIGHT,
64 RightToLeft = Dali.DirectionType.RIGHT_TO_LEFT
72 TopBegin = Dali.AlignType.TOP_BEGIN,
73 TopCenter = Dali.AlignType.TOP_CENTER,
74 TopEnd = Dali.AlignType.TOP_END,
75 CenterBegin = Dali.AlignType.CENTER_BEGIN,
76 Center = Dali.AlignType.CENTER,
77 CenterEnd = Dali.AlignType.CENTER_END,
78 BottomBegin = Dali.AlignType.BOTTOM_BEGIN,
79 BottomCenter = Dali.AlignType.BOTTOM_CENTER,
80 BottomEnd = Dali.AlignType.BOTTOM_END
88 Border = Dali.VisualType.BORDER,
89 Color = Dali.VisualType.COLOR,
90 Gradient = Dali.VisualType.GRADIENT,
91 Image = Dali.VisualType.IMAGE,
92 Mesh = Dali.VisualType.MESH,
93 Primitive = Dali.VisualType.PRIMITIVE,
94 WireFrame = Dali.VisualType.WIREFRAME,
95 Text = Dali.VisualType.TEXT,
96 NPatch = Dali.VisualType.N_PATCH,
97 Svg = Dali.VisualType.SVG,
98 AnimatedImage = Dali.VisualType.ANIMATED_IMAGE
101 public struct Property
103 public static readonly int Type = NDalic.VISUAL_PROPERTY_TYPE;
104 public static readonly int Shader = NDalic.VISUAL_PROPERTY_SHADER;
105 public static readonly int Transform = NDalic.VISUAL_PROPERTY_TRANSFORM;
106 public static readonly int PremultipliedAlpha = NDalic.VISUAL_PROPERTY_PREMULTIPLIED_ALPHA;
107 public static readonly int MixColor = NDalic.VISUAL_PROPERTY_MIX_COLOR;
110 public struct ShaderProperty
112 public static readonly int VertexShader = NDalic.VISUAL_SHADER_VERTEX;
113 public static readonly int FragmentShader = NDalic.VISUAL_SHADER_FRAGMENT;
114 public static readonly int ShaderSubdivideGridX = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_X;
115 public static readonly int ShaderSubdivideGridY = NDalic.VISUAL_SHADER_SUBDIVIDE_GRID_Y;
116 public static readonly int ShaderHints = NDalic.VISUAL_SHADER_HINTS;
120 public struct BorderVisualProperty
122 public static readonly int Color = NDalic.BORDER_VISUAL_COLOR;
123 public static readonly int Size = NDalic.BORDER_VISUAL_SIZE;
124 public static readonly int AntiAliasing = NDalic.BORDER_VISUAL_ANTI_ALIASING;
127 public struct ColorVisualProperty
129 public static readonly int MixColor = NDalic.COLOR_VISUAL_MIX_COLOR;
132 public struct GradientVisualProperty
134 public static readonly int StartPosition = NDalic.GRADIENT_VISUAL_START_POSITION;
135 public static readonly int EndPosition = NDalic.GRADIENT_VISUAL_END_POSITION;
136 public static readonly int Center = NDalic.GRADIENT_VISUAL_CENTER;
137 public static readonly int Radius = NDalic.GRADIENT_VISUAL_RADIUS;
138 public static readonly int StopOffset = NDalic.GRADIENT_VISUAL_STOP_OFFSET;
139 public static readonly int StopColor = NDalic.GRADIENT_VISUAL_STOP_COLOR;
140 public static readonly int Units = NDalic.GRADIENT_VISUAL_UNITS;
141 public static readonly int SpreadMethod = NDalic.GRADIENT_VISUAL_SPREAD_METHOD;
144 public struct ImageVisualProperty
146 public static readonly int URL = NDalic.IMAGE_VISUAL_URL;
147 public static readonly int FittingMode = NDalic.IMAGE_VISUAL_FITTING_MODE;
148 public static readonly int SamplingMode = NDalic.IMAGE_VISUAL_SAMPLING_MODE;
149 public static readonly int DesiredWidth = NDalic.IMAGE_VISUAL_DESIRED_WIDTH;
150 public static readonly int DesiredHeight = NDalic.IMAGE_VISUAL_DESIRED_HEIGHT;
151 public static readonly int SynchronousLoading = NDalic.IMAGE_VISUAL_SYNCHRONOUS_LOADING;
152 public static readonly int BorderOnly = NDalic.IMAGE_VISUAL_BORDER_ONLY;
153 public static readonly int PixelArea = NDalic.IMAGE_VISUAL_PIXEL_AREA;
154 public static readonly int WrapModeU = NDalic.IMAGE_VISUAL_WRAP_MODE_U;
155 public static readonly int WrapModeV = NDalic.IMAGE_VISUAL_WRAP_MODE_V;
156 public static readonly int Border = NDalic.IMAGE_VISUAL_BORDER;
159 public struct MeshVisualProperty
161 public static readonly int ObjectURL = NDalic.MESH_VISUAL_OBJECT_URL;
162 public static readonly int MaterialtURL = NDalic.MESH_VISUAL_MATERIAL_URL;
163 public static readonly int TexturesPath = NDalic.MESH_VISUAL_TEXTURES_PATH;
164 public static readonly int ShadingMode = NDalic.MESH_VISUAL_SHADING_MODE;
165 public static readonly int UseMipmapping = NDalic.MESH_VISUAL_USE_MIPMAPPING;
166 public static readonly int UseSoftNormals = NDalic.MESH_VISUAL_USE_SOFT_NORMALS;
167 public static readonly int LightPosition = NDalic.MESH_VISUAL_LIGHT_POSITION;
170 public struct PrimitiveVisualProperty
172 public static readonly int Shape = NDalic.PRIMITIVE_VISUAL_SHAPE;
173 public static readonly int MixColor = NDalic.PRIMITIVE_VISUAL_MIX_COLOR;
174 public static readonly int Slices = NDalic.PRIMITIVE_VISUAL_SLICES;
175 public static readonly int Stacks = NDalic.PRIMITIVE_VISUAL_STACKS;
176 public static readonly int ScaleTopRadius = NDalic.PRIMITIVE_VISUAL_SCALE_TOP_RADIUS;
177 public static readonly int ScaleBottomRadius = NDalic.PRIMITIVE_VISUAL_SCALE_BOTTOM_RADIUS;
178 public static readonly int ScaleHeight = NDalic.PRIMITIVE_VISUAL_SCALE_HEIGHT;
179 public static readonly int ScaleRadius = NDalic.PRIMITIVE_VISUAL_SCALE_RADIUS;
180 public static readonly int ScaleDimensions = NDalic.PRIMITIVE_VISUAL_SCALE_DIMENSIONS;
181 public static readonly int BevelPercentage = NDalic.PRIMITIVE_VISUAL_BEVEL_PERCENTAGE;
182 public static readonly int BevelSmoothness = NDalic.PRIMITIVE_VISUAL_BEVEL_SMOOTHNESS;
183 public static readonly int LightPosition = NDalic.PRIMITIVE_VISUAL_LIGHT_POSITION;
186 public struct TextVisualProperty
188 public static readonly int Text = NDalic.TEXT_VISUAL_TEXT;
189 public static readonly int FontFamily = NDalic.TEXT_VISUAL_FONT_FAMILY;
190 public static readonly int FontStyle = NDalic.TEXT_VISUAL_FONT_STYLE;
191 public static readonly int PointSize = NDalic.TEXT_VISUAL_POINT_SIZE;
192 public static readonly int MultiLine = NDalic.TEXT_VISUAL_MULTI_LINE;
193 public static readonly int HorizontalAlignment = NDalic.TEXT_VISUAL_HORIZONTAL_ALIGNMENT;
194 public static readonly int VerticalAlignment = NDalic.TEXT_VISUAL_VERTICAL_ALIGNMENT;
195 public static readonly int TextColor = NDalic.TEXT_VISUAL_TEXT_COLOR;
196 public static readonly int EnableMarkup = NDalic.TEXT_VISUAL_ENABLE_MARKUP;
199 public struct Tooltip
201 public struct Property
203 public static readonly int Content = NDalic.TOOLTIP_CONTENT;
204 public static readonly int Layout = NDalic.TOOLTIP_LAYOUT;
205 public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME;
206 public static readonly int Background = NDalic.TOOLTIP_BACKGROUND;
207 public static readonly int Tail = NDalic.TOOLTIP_TAIL;
208 public static readonly int Position = NDalic.TOOLTIP_POSITION;
209 public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET;
210 public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD;
211 public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT;
214 public struct BackgroundProperty
216 public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL;
217 public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER;
220 public struct TailProperty
222 public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY;
223 public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL;
224 public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL;
227 } // namespace Constants