2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/builder/builder-impl.h>
25 #include <dali/dali.h>
26 #include <dali/integration-api/debug.h>
28 #include <dali-toolkit/public-api/controls/control.h>
29 #include <dali-toolkit/public-api/builder/json-parser.h>
31 #include <dali-toolkit/internal/builder/builder-get-is.inl.h>
32 #include <dali-toolkit/internal/builder/builder-filesystem.h>
33 #include <dali-toolkit/internal/builder/builder-declarations.h>
34 #include <dali-toolkit/internal/builder/replacement.h>
46 extern Animation CreateAnimation(const TreeNode& child, const Replacement& replacements, const Dali::Actor searchRoot );
47 extern bool SetPropertyFromNode( const TreeNode& node, Property::Value& value );
48 extern bool SetPropertyFromNode( const TreeNode& node, Property::Value& value, const Replacement& replacements );
49 extern bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value );
50 extern bool SetPropertyFromNode( const TreeNode& node, Property::Type type, Property::Value& value, const Replacement& replacements );
51 extern Actor SetupSignalAction(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor);
52 extern Actor SetupPropertyNotification(ConnectionTracker* tracker, const TreeNode &root, const TreeNode &child, Actor actor);
53 extern Actor SetupActor( const TreeNode& node, Actor& actor );
54 extern Control SetupControl( const TreeNode& node, Control& actor );
56 #if defined(DEBUG_ENABLED)
57 Integration::Log::Filter* gFilterScript = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_SCRIPT");
63 const std::string KEYNAME_STYLES = "styles";
64 const std::string KEYNAME_TYPE = "type";
65 const std::string KEYNAME_ACTORS = "actors";
66 const std::string KEYNAME_SIGNALS = "signals";
67 const std::string KEYNAME_NAME = "name";
68 const std::string KEYNAME_TEMPLATES = "templates";
69 const std::string KEYNAME_INCLUDES = "includes";
71 typedef std::vector<const TreeNode*> TreeNodeList;
74 std::string ToString(const T& value)
82 std::string ToString(const Rect<int>& value)
85 ss << value.x << "," << value.y << "," << value.width << "," << value.height;
90 std::string PropertyValueToString( const Property::Value& value )
94 switch( value.GetType() )
101 case Property::BOOLEAN:
103 ret = value.Get<bool>() ? "True" : "False";
106 case Property::FLOAT:
109 ret = ToString( value.Get<float>() );
112 case Property::INTEGER:
114 ret = ToString( value.Get<int>() );
117 case Property::UNSIGNED_INTEGER:
119 ret = ToString( value.Get<unsigned int>() );
122 case Property::VECTOR2:
124 ret = ToString( value.Get<Vector2>() );
127 case Property::VECTOR3:
129 ret = ToString( value.Get<Vector3>() );
132 case Property::VECTOR4:
134 ret = ToString( value.Get<Vector4>() );
137 case Property::MATRIX3:
139 ret = ToString( value.Get<Matrix3>() );
142 case Property::MATRIX:
144 ret = ToString( value.Get<Matrix>() );
147 case Property::RECTANGLE:
149 ret = ToString( value.Get< Rect<int> >() );
152 case Property::ROTATION:
156 case Property::STRING:
158 ret = value.Get<std::string>();
161 case Property::ARRAY:
163 ret = std::string("Array Size=") + ToString( value.Get<Property::Array>().size() );
168 ret = std::string("Map Size=") + ToString( value.Get<Property::Map>().size() );
171 case Property::TYPE_COUNT:
182 * Recursively collects all stylesin a node (An array of style names).
184 * stylesCollection The set of styles from the json file (a json object of named styles)
185 * style The style array to begin the collection from
186 * styleList The style list to add nodes to apply
188 void CollectAllStyles( const TreeNode& stylesCollection, const TreeNode& style, TreeNodeList& styleList )
190 // style is an array of style names
191 if( TreeNode::ARRAY == style.GetType() )
193 for(TreeNode::ConstIterator iter = style.CBegin(); iter != style.CEnd(); ++iter)
195 if( OptionalString styleName = IsString( (*iter).second ) )
197 if( OptionalChild node = IsChild( stylesCollection, *styleName) )
199 styleList.push_back( &(*node) );
201 if( OptionalChild subStyle = IsChild( *node, KEYNAME_STYLES ) )
203 CollectAllStyles( stylesCollection, *subStyle, styleList );
214 * Sets the handle properties found in the tree node
216 void Builder::SetProperties( const TreeNode& node, Handle& handle, const Replacement& constant )
220 for( TreeNode::ConstIterator iter = node.CBegin(); iter != node.CEnd(); ++iter )
222 const TreeNode::KeyNodePair& keyChild = *iter;
224 std::string key( keyChild.first );
226 // ignore special fields; type,actors,signals
227 if(key == KEYNAME_TYPE || key == KEYNAME_ACTORS || key == KEYNAME_SIGNALS || key == KEYNAME_STYLES)
232 // special field 'image' usually contains an json object description
233 // although sometimes refers to a framebuffer
234 if( 0 == keyChild.second.Size() )
238 ImageActor imageActor = ImageActor::DownCast(handle);
241 if( OptionalString s = constant.IsString( keyChild.second ) )
243 FrameBufferImage fb = GetFrameBufferImage(*s, constant);
246 imageActor.SetImage( fb );
253 // special field 'effect' references the shader effect instances
256 Actor actor = Actor::DownCast(handle);
257 OptionalString s = constant.IsString( keyChild.second );
260 ShaderEffect e = GetShaderEffect(*s, constant);
261 actor.SetShaderEffect(e);
265 DALI_SCRIPT_WARNING("Could not find or set shader effect\n");
271 Handle propertyObject( handle );
273 Property::Index index = propertyObject.GetPropertyIndex( key );
275 if( Property::INVALID_INDEX == index )
277 Actor actor = Actor::DownCast(propertyObject);
280 if( ShaderEffect effect = actor.GetShaderEffect() )
282 index = effect.GetPropertyIndex( key );
283 if(index != Property::INVALID_INDEX)
285 propertyObject = effect;
291 if( Property::INVALID_INDEX != index )
293 Property::Type type = propertyObject.GetPropertyType(index);
295 Property::Value value;
296 if( !SetPropertyFromNode( keyChild.second, type, value, constant ) )
298 // verbose as this might not be a problem
299 // eg parent-origin can be a string which is picked up later
300 DALI_SCRIPT_VERBOSE("Could not convert property:%s\n", key.c_str());
304 DALI_SCRIPT_VERBOSE("SetProperty '%s' Index=:%d Value Type=%d Value '%s'\n", key.c_str(), index, value.GetType(), PropertyValueToString(value).c_str() );
306 propertyObject.SetProperty( index, value );
311 DALI_SCRIPT_VERBOSE("SetProperty INVALID '%s' Index=:%d\n", key.c_str(), index);
314 } // for property nodes
318 DALI_SCRIPT_WARNING("Style applied to empty handle\n");
322 // Set properties from node on handle.
323 void Builder::ApplyProperties( const TreeNode& root, const TreeNode& node,
324 Dali::Handle& handle, const Replacement& constant )
326 if( Actor actor = Actor::DownCast(handle) )
328 SetProperties( node, actor, constant );
332 SetupActor( node, actor );
334 Control control = Control::DownCast(actor);
338 SetupControl( node, control );
342 SetupSignalAction( mSlotDelegate.GetConnectionTracker(), root, node, actor );
344 SetupPropertyNotification( mSlotDelegate.GetConnectionTracker(), root, node, actor );
349 SetProperties( node, handle, constant );
353 // Appling by style helper
354 // use FindChildByName() to apply properties referenced in KEYNAME_ACTORS in the node
355 void Builder::ApplyStylesByActor( const TreeNode& root, const TreeNode& node,
356 Dali::Handle& handle, const Replacement& constant )
358 if( Dali::Actor actor = Dali::Actor::DownCast( handle ) )
360 if( const TreeNode* actors = node.GetChild( KEYNAME_ACTORS ) )
362 // in a style the actor subtree properties referenced by actor name
363 for( TreeConstIter iter = actors->CBegin(); iter != actors->CEnd(); ++iter )
365 Dali::Actor foundActor;
369 foundActor = actor.FindChildByName( (*iter).first );
374 // debug log cannot find searched for actor
375 #if defined(DEBUG_ENABLED)
376 DALI_SCRIPT_VERBOSE("Cannot find actor in style application '%s'\n", (*iter).first);
381 #if defined(DEBUG_ENABLED)
382 DALI_SCRIPT_VERBOSE("Styles applied to actor '%s'\n", (*iter).first);
384 ApplyProperties( root, (*iter).second, foundActor, constant );
392 void Builder::ApplyAllStyleProperties( const TreeNode& root, const TreeNode& node,
393 Dali::Handle& handle, const Replacement& constant )
395 OptionalChild styles = IsChild(root, KEYNAME_STYLES);
396 OptionalChild style = IsChild(node, KEYNAME_STYLES);
398 if( styles && style )
400 TreeNodeList additionalStyles;
402 CollectAllStyles( *styles, *style, additionalStyles );
404 #if defined(DEBUG_ENABLED)
405 for(TreeNode::ConstIterator iter = (*style).CBegin(); iter != (*style).CEnd(); ++iter)
407 if( OptionalString styleName = IsString( (*iter).second ) )
409 DALI_SCRIPT_VERBOSE("Style Applied '%s'\n", (*styleName).c_str());
414 // a style may have other styles, which has other styles etc so we apply in reverse by convention.
415 for(TreeNodeList::reverse_iterator iter = additionalStyles.rbegin(); iter != additionalStyles.rend(); ++iter)
417 ApplyProperties( root, *(*iter), handle, constant );
419 ApplyStylesByActor( root, *(*iter), handle, constant );
423 // applying given node last
424 ApplyProperties( root, node, handle, constant );
426 ApplyStylesByActor( root, node, handle, constant );
432 * Create a dali type from a node.
433 * If parent given and an actor type was created then add it to the parent and
434 * recursively add nodes children.
436 BaseHandle Builder::DoCreate( const TreeNode& root, const TreeNode& node,
437 Actor parent, const Replacement& replacements )
439 BaseHandle baseHandle;
441 const TreeNode* templateNode = NULL;
443 if( OptionalString typeName = IsString(node, KEYNAME_TYPE) )
445 typeInfo = TypeRegistry::Get().GetTypeInfo( *typeName );
449 // a template name is also allowed inplace of the type name
450 OptionalChild templates = IsChild( root, KEYNAME_TEMPLATES);
454 if( OptionalChild isTemplate = IsChild( *templates, *typeName ) )
456 templateNode = &(*isTemplate);
458 if( OptionalString templateTypeName = IsString(*templateNode, KEYNAME_TYPE) )
460 typeInfo = TypeRegistry::Get().GetTypeInfo( *templateTypeName );
469 DALI_SCRIPT_WARNING("Cannot create Dali type from node '%s'\n", node.GetName());
473 baseHandle = typeInfo.CreateInstance();
474 Handle handle = Handle::DownCast(baseHandle);
475 Actor actor = Actor::DownCast(handle);
476 Control control = Control::DownCast(handle);
481 DALI_SCRIPT_VERBOSE("Create:%s\n", typeInfo.GetName().c_str());
483 #if defined(DEBUG_ENABLED)
486 DALI_SCRIPT_VERBOSE(" Is Handle Object=%d\n", (long*)handle.GetObjectPtr());
487 DALI_SCRIPT_VERBOSE(" Is Handle Property Count=%d\n", handle.GetPropertyCount());
492 DALI_SCRIPT_VERBOSE(" Is Actor id=%d\n", actor.GetId());
497 DALI_SCRIPT_VERBOSE(" Is Control id=%d\n", actor.GetId());
499 #endif // DEBUG_ENABLED
503 ApplyProperties( root, *templateNode, handle, replacements );
505 if( OptionalChild actors = IsChild( *templateNode, KEYNAME_ACTORS ) )
507 for( TreeConstIter iter = (*actors).CBegin(); iter != (*actors).CEnd(); ++iter )
509 DoCreate( root, (*iter).second, actor, replacements );
514 ApplyProperties( root, node, handle, replacements );
518 // add children of all the styles
519 if( OptionalChild actors = IsChild( node, KEYNAME_ACTORS ) )
521 for( TreeConstIter iter = (*actors).CBegin(); iter != (*actors).CEnd(); ++iter )
523 DoCreate( root, (*iter).second, actor, replacements );
527 // apply style on top as they need the children to exist
528 ApplyAllStyleProperties( root, node, actor, replacements );
530 // then add to parent
540 DALI_SCRIPT_WARNING("Cannot create handle from type '%s'\n", typeInfo.GetName().c_str());
548 ActorContainer Builder::GetTopLevelActors() const
550 // deprecated function.
551 return ActorContainer();
554 Animation Builder::GetAnimation( const std::string &name ) const
560 void Builder::SetupTask( RenderTask& task, const TreeNode& node, const Replacement& constant )
562 const Stage& stage = Stage::GetCurrent();
563 Layer root = stage.GetRootLayer();
565 if( OptionalString s = constant.IsString( IsChild(node, "source-actor") ) )
567 Actor actor = root.FindChildByName(*s);
570 task.SetSourceActor( actor );
574 DALI_SCRIPT_WARNING("Cannot find source actor on stage for render task called '%s'\n", (*s).c_str() );
578 if( OptionalString s = constant.IsString( IsChild(node, "camera-actor") ) )
580 CameraActor actor = CameraActor::DownCast( root.FindChildByName(*s) );
583 task.SetCameraActor( actor );
587 DALI_SCRIPT_WARNING("Cannot find camera actor on stage for render task called '%s'\n", (*s).c_str() );
591 if( OptionalString s = constant.IsString( IsChild(node, "target-frame-buffer") ) )
593 FrameBufferImage fb = GetFrameBufferImage( *s, constant );
596 task.SetTargetFrameBuffer( fb );
600 DALI_SCRIPT_WARNING("Cannot find target frame buffer '%s'\n", (*s).c_str() );
604 if( OptionalString s = constant.IsString( IsChild(node, "screen-to-frame-buffer-function") ) )
606 if("DEFAULT_SCREEN_TO_FRAMEBUFFER_FUNCTION" == *s)
608 task.SetScreenToFrameBufferFunction( RenderTask::DEFAULT_SCREEN_TO_FRAMEBUFFER_FUNCTION );
610 else if("FULLSCREEN_FRAMEBUFFER_FUNCTION" == *s)
612 task.SetScreenToFrameBufferFunction( RenderTask::FULLSCREEN_FRAMEBUFFER_FUNCTION );
616 DALI_SCRIPT_WARNING("todo");
620 // other setup is via the property system
621 SetProperties( node, task, constant ); // @ todo, remove 'source-actor', 'camera-actor'?
625 void Builder::CreateRenderTask( const std::string &name )
627 DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
629 Replacement constant(mReplacementMap);
631 const Stage& stage = Stage::GetCurrent();
633 OptionalChild tasks = IsChild(*mParser.GetRoot(), "render-tasks");
638 // Create the tasks from the current task as generally we want
639 // to setup task zero and onwards. Although this does overwrite
640 // the properties of the current task.
642 if( OptionalChild renderTask = IsChild(*tasks, name ) )
644 RenderTaskList list = stage.GetRenderTaskList();
645 unsigned int start = list.GetTaskCount();
650 // zero should have already been created by the stage so really
651 // this case should never happen
652 task = list.CreateTask();
656 TreeNode::ConstIterator iter = (*renderTask).CBegin();
657 task = list.GetTask( start - 1 );
659 SetupTask( task, (*iter).second, constant );
663 for(; iter != (*renderTask).CEnd(); ++iter )
665 task = list.CreateTask();
666 SetupTask( task, (*iter).second, constant );
672 ShaderEffect Builder::GetShaderEffect( const std::string &name)
674 Replacement constant( mReplacementMap );
675 return GetShaderEffect( name, constant );
678 ShaderEffect Builder::GetShaderEffect( const std::string &name, const Replacement& constant )
680 DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
684 ShaderEffectLut::const_iterator iter( mShaderEffectLut.find( name ) );
685 if( iter != mShaderEffectLut.end() )
691 if( OptionalChild effects = IsChild( *mParser.GetRoot(), "shader-effects") )
693 if( OptionalChild effect = IsChild( *effects, name ) )
695 Dali::Property::Value propertyMap(Property::MAP);
696 if( SetPropertyFromNode( *effect, Property::MAP, propertyMap, constant ) )
698 ret = Dali::Scripting::NewShaderEffect( propertyMap );
699 mShaderEffectLut[ name ] = ret;
708 FrameBufferImage Builder::GetFrameBufferImage( const std::string &name )
710 Replacement constant( mReplacementMap );
711 return GetFrameBufferImage(name, constant);
714 FrameBufferImage Builder::GetFrameBufferImage( const std::string &name, const Replacement& constant )
716 DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
718 FrameBufferImage ret;
720 ImageLut::const_iterator iter( mFrameBufferImageLut.find( name ) );
721 if( iter != mFrameBufferImageLut.end() )
727 if( OptionalChild images = IsChild( *mParser.GetRoot(), "frame-buffer-images") )
729 if( OptionalChild image = IsChild( *images, name ) )
731 Dali::Property::Value propertyMap(Property::MAP);
732 if( SetPropertyFromNode( *image, Property::MAP, propertyMap, constant ) )
734 propertyMap.SetValue(KEYNAME_TYPE, Property::Value(std::string("FrameBufferImage")));
735 ret = Dali::Scripting::NewImage( propertyMap );
736 mFrameBufferImageLut[ name ] = ret;
745 Font Builder::GetFont( const std::string& name ) const
747 // deprecated function.
752 TextStyle Builder::GetTextStyle( const std::string& name ) const
758 Image Builder::GetImage( const std::string& name) const
760 // deprecated function.
764 Actor Builder::GetActor( const std::string &name ) const
766 // deprecated function.
770 void Builder::AddActors( Actor toActor )
772 // 'stage' is the default/by convention section to add from
773 AddActors( "stage", toActor );
776 void Builder::AddActors( const std::string §ionName, Actor toActor )
778 DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
780 PropertyValueMap overrideMap;
781 Replacement replacements(overrideMap, mReplacementMap);
783 OptionalChild add = IsChild(*mParser.GetRoot(), sectionName);
787 for( TreeNode::ConstIterator iter = (*add).CBegin(); iter != (*add).CEnd(); ++iter )
789 // empty actor adds directly to the stage
790 BaseHandle baseHandle = DoCreate( *mParser.GetRoot(), (*iter).second, Actor(), replacements );
791 Actor actor = Actor::DownCast(baseHandle);
794 toActor.Add( actor );
798 // if were adding the 'stage' section then also check for a render task called stage
799 // to add automatically
800 if( "stage" == sectionName )
802 if( OptionalChild renderTasks = IsChild(*mParser.GetRoot(), "render-tasks") )
804 if( OptionalChild tasks = IsChild(*renderTasks, "stage") )
806 CreateRenderTask( "stage" );
813 Animation Builder::CreateAnimation( const std::string& animationName, const Replacement& replacement, Dali::Actor sourceActor )
815 DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
819 if( OptionalChild animations = IsChild(*mParser.GetRoot(), "animations") )
821 if( OptionalChild animation = IsChild(*animations, animationName) )
823 anim = Dali::Toolkit::Internal::CreateAnimation( *animation, replacement, sourceActor );
827 DALI_SCRIPT_WARNING( "Request for Animation called '%s' failed\n", animationName.c_str() );
832 DALI_SCRIPT_WARNING( "Request for Animation called '%s' failed (no animation section)\n", animationName.c_str() );
838 Animation Builder::CreateAnimation( const std::string& animationName, const PropertyValueMap& map, Dali::Actor sourceActor )
840 Replacement replacement(map, mReplacementMap);
841 return CreateAnimation( animationName, replacement, sourceActor);
844 Animation Builder::CreateAnimation( const std::string& animationName, const PropertyValueMap& map )
846 Replacement replacement(map, mReplacementMap);
847 return CreateAnimation( animationName, replacement, Stage::GetCurrent().GetRootLayer() );
850 Animation Builder::CreateAnimation( const std::string& animationName, Dali::Actor sourceActor )
852 Replacement replacement( mReplacementMap );
854 return CreateAnimation( animationName, replacement, sourceActor );
857 Animation Builder::CreateAnimation( const std::string& animationName )
859 Replacement replacement( mReplacementMap );
861 return CreateAnimation( animationName, replacement, Dali::Stage::GetCurrent().GetRootLayer() );
864 void Builder::LoadFromString( std::string const& data, Dali::Toolkit::Builder::UIFormat format )
866 DALI_ASSERT_ALWAYS( format == Dali::Toolkit::Builder::JSON && "Currently only JSON is supported" );
868 // parser to get constants and includes only
869 Dali::Toolkit::JsonParser parser = Dali::Toolkit::JsonParser::New();
871 if( !parser.Parse( data ) )
873 DALI_LOG_WARNING( "JSON Parse Error:%d:%d:'%s'\n",
874 parser.GetErrorLineNumber(),
875 parser.GetErrorColumn(),
876 parser.GetErrorDescription().c_str() );
878 DALI_ASSERT_ALWAYS(!"Cannot parse JSON");
883 // load constant map (allows the user to override the constants in the json after loading)
884 LoadConstants( *parser.GetRoot(), mReplacementMap );
887 if( OptionalChild includes = IsChild(*parser.GetRoot(), KEYNAME_INCLUDES) )
889 Replacement replacer( mReplacementMap );
891 for(TreeNode::ConstIterator iter = (*includes).CBegin(); iter != (*includes).CEnd(); ++iter)
893 OptionalString filename = replacer.IsString( (*iter).second );
897 #if defined(DEBUG_ENABLED)
898 DALI_SCRIPT_VERBOSE("Loading Include '%s'\n", (*filename).c_str());
900 LoadFromString( GetFileContents(*filename) );
905 if( !mParser.Parse( data ) )
907 DALI_LOG_WARNING( "JSON Parse Error:%d:%d:'%s'\n",
908 mParser.GetErrorLineNumber(),
909 mParser.GetErrorColumn(),
910 mParser.GetErrorDescription().c_str() );
912 DALI_ASSERT_ALWAYS(!"Cannot parse JSON");
916 DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Cannot parse JSON");
920 void Builder::AddConstants( const PropertyValueMap& map )
922 for(PropertyValueMap::const_iterator iter = map.begin(); iter != map.end(); ++iter)
924 mReplacementMap[ (*iter).first ] = (*iter).second;
928 void Builder::AddConstant( const std::string& key, const Property::Value& value )
930 mReplacementMap[key] = value;
933 const PropertyValueMap& Builder::GetConstants() const
935 return mReplacementMap;
938 const Property::Value& Builder::GetConstant( const std::string& key ) const
940 PropertyValueMap::const_iterator iter = mReplacementMap.find( key );
941 if( iter != mReplacementMap.end() )
943 return (*iter).second;
947 static Property::Value invalid;
952 void Builder::LoadConstants( const TreeNode& root, PropertyValueMap& intoMap )
954 Replacement replacer(intoMap);
956 if( OptionalChild constants = IsChild(root, "constants") )
958 for(TreeNode::ConstIterator iter = (*constants).CBegin();
959 iter != (*constants).CEnd(); ++iter)
961 Dali::Property::Value property;
962 if( (*iter).second.GetName() )
964 #if defined(DEBUG_ENABLED)
965 DALI_SCRIPT_VERBOSE("Constant set from json '%s'\n", (*iter).second.GetName());
967 if( SetPropertyFromNode( (*iter).second, property, replacer ) )
969 intoMap[ (*iter).second.GetName() ] = property;
973 DALI_SCRIPT_WARNING("Cannot convert property for constant %s\n",
974 (*iter).second.GetName() == NULL ? "no name?" : (*iter).second.GetName());
980 #if defined(DEBUG_ENABLED)
981 PropertyValueMap::const_iterator iter = intoMap.find( "CONFIG_SCRIPT_LOG_LEVEL" );
982 if( iter != intoMap.end() && (*iter).second.GetType() == Property::STRING )
984 std::string logLevel( (*iter).second.Get< std::string >() );
985 if( logLevel == "NoLogging" )
987 gFilterScript->SetLogLevel( Integration::Log::NoLogging );
989 else if( logLevel == "Concise" )
991 gFilterScript->SetLogLevel( Integration::Log::Concise );
993 else if( logLevel == "General" )
995 gFilterScript->SetLogLevel( Integration::Log::General );
997 else if( logLevel == "Verbose" )
999 gFilterScript->SetLogLevel( Integration::Log::Verbose );
1006 void Builder::ApplyStyle( const std::string& styleName, Handle& handle )
1008 Replacement replacer( mReplacementMap );
1009 ApplyStyle( styleName, handle, replacer );
1012 void Builder::ApplyStyle( const std::string& styleName, Handle& handle, const Replacement& replacement )
1014 DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
1016 OptionalChild styles = IsChild( *mParser.GetRoot(), KEYNAME_STYLES );
1017 OptionalChild style = IsChild( *styles, styleName );
1019 if( styles && style )
1021 ApplyAllStyleProperties( *mParser.GetRoot(), *style, handle, replacement );
1025 DALI_SCRIPT_WARNING("No styles section to create style '%s'\n", styleName.c_str());
1030 BaseHandle Builder::Create( const std::string& templateName, const PropertyValueMap& map )
1032 Replacement replacement( map, mReplacementMap );
1033 return Create( templateName, replacement );
1036 BaseHandle Builder::Create( const std::string& templateName, const Replacement& constant )
1038 DALI_ASSERT_ALWAYS(mParser.GetRoot() && "Builder script not loaded");
1040 BaseHandle baseHandle;
1042 OptionalChild templates = IsChild(*mParser.GetRoot(), KEYNAME_TEMPLATES);
1046 DALI_SCRIPT_WARNING("No template section found to CreateFromTemplate\n");
1050 OptionalChild childTemplate = IsChild(*templates, templateName);
1053 DALI_SCRIPT_WARNING("Template '%s' does not exist in template section\n", templateName.c_str());
1057 OptionalString type = constant.IsString( IsChild(*childTemplate, KEYNAME_TYPE) );
1061 DALI_SCRIPT_WARNING("Cannot create template '%s' as template section is missing 'type'\n", templateName.c_str());
1065 baseHandle = DoCreate( *mParser.GetRoot(), *childTemplate, Actor(), constant );
1074 BaseHandle Builder::Create( const std::string& templateName )
1076 Replacement replacement( mReplacementMap );
1077 return Create( templateName, replacement );
1081 : mSlotDelegate( this )
1083 mParser = Dali::Toolkit::JsonParser::New();
1090 } // namespace Internal
1092 } // namespace Toolkit