Fix JavaScript error after Rendering API clean-up
[platform/core/uifw/dali-toolkit.git] / node-addon / examples / line-mesh.js
1  var window= {
2            x:0,
3            y:0,
4            width:1920,
5            height: 1080,
6            transparent: false,
7            name:'line-mesh-app'
8  };
9
10  var viewMode={
11        'stereoscopic-mode':'mono', // stereo-horizontal, stereo-vertical, stereo-interlaced,
12        'stereo-base': 65 // Distance in millimeters between left/right cameras typically between (50-70mm)
13  };
14
15  var options= {
16     'window': window,
17     'view-mode': viewMode,
18  }
19
20 // desktop
21 //var dali = require('../build/Release/dali')( options );
22
23 // target
24 var dali = require('dali')( options );
25
26 var daliApp = {};
27
28 daliApp.createMeshActor = function() {
29
30       // Create shader
31       var vertShader =
32                "attribute mediump vec2    aPosition1;\
33                 attribute mediump vec2    aPosition2;\
34                 uniform   mediump mat4    uMvpMatrix;\
35                 uniform   mediump vec3    uSize;\
36                 uniform   mediump float   uMorphAmount;\
37                 void main()\
38                 {\
39                   mediump vec2 morphPosition = mix(aPosition1, aPosition2, uMorphAmount);\
40                   mediump vec4 vertexPosition = vec4(morphPosition, 0.0, 1.0);\
41                   vertexPosition.xyz *= uSize;\
42                   vertexPosition = uMvpMatrix * vertexPosition;\
43                   gl_Position = vertexPosition;\
44                 }";
45
46       var fragShader =
47                "uniform lowp  vec4    uColor;\
48                 uniform sampler2D     sTexture;\
49                 void main()\
50                 {\
51                   gl_FragColor = uColor;\
52                 }";
53
54       var shaderOptions = {
55               vertexShader : vertShader,
56               fragmentShader: fragShader
57           };
58
59       var shader = new dali.Shader(shaderOptions);
60
61       // Create vertex buffer
62       var pentagonVertexFormat ={ "aPosition1" : dali.PROPERTY_VECTOR2 };
63
64       var pentagonVertexData = [    0,     1,
65                                 -0.95,  0.31,
66                                 -0.59, -0.81,
67                                  0.59, -0.81,
68                                  0.95,  0.31];
69
70       var pentagonVertexDataArray = new Float32Array(pentagonVertexData.length);
71       pentagonVertexDataArray.set(pentagonVertexData, 0);
72       var pentagonVertices = new dali.PropertyBuffer(pentagonVertexFormat);
73       pentagonVertices.setData(pentagonVertexDataArray, 5);
74
75       var pentacleVertexFormat ={ "aPosition2" : dali.PROPERTY_VECTOR2};
76
77       var pentacleVertexData = [    0,    -1,
78                                  0.59,  0.81,
79                                 -0.95, -0.31,
80                                  0.95, -0.31,
81                                 -0.59,  0.81];
82
83       var pentacleVertexDataArray = new Float32Array(pentacleVertexData.length);
84       pentacleVertexDataArray.set(pentacleVertexData, 0);
85       var pentacleVertices = new dali.PropertyBuffer(pentacleVertexFormat);
86       pentacleVertices.setData(pentacleVertexDataArray, 5);
87
88       var indexFormat ={ "indices" : dali.PROPERTY_INTEGER };
89
90       var indexData = [0, 1, 1, 2, 2, 3, 3, 4, 4, 0];
91
92       var indexDataArray = new Uint32Array(indexData.length);
93       indexDataArray.set(indexData, 0);
94       var indices = new dali.PropertyBuffer(indexFormat);
95       indices.setData(indexDataArray, 10);
96
97       // Create geometry
98       var geometry = new dali.Geometry();
99       geometry.addVertexBuffer( pentagonVertices );
100       geometry.addVertexBuffer( pentacleVertices );
101       geometry.setIndexBuffer( indices );
102       geometry.setGeometryType( dali.GEOMETRY_LINES );
103
104       var renderer = new dali.Renderer(geometry, shader);
105       renderer.depthIndex = 0;
106
107       // Create mesh actor
108       var meshActor = new dali.Actor();
109       meshActor.addRenderer( renderer );
110       meshActor.size = [300, 300, 0];
111       meshActor.parentOrigin = dali.CENTER;
112       meshActor.anchorPoint = dali.CENTER;
113       meshActor.registerAnimatableProperty("uMorphAmount", 0.0);
114
115       dali.stage.add( meshActor );
116
117       // Animate the mesh actor
118       var animation = new dali.Animation(5);
119
120       var keyFramesIndex = [{progress:0.0, value: 0.0}, {progress:1.0, value:1.0}];
121       var animOptions = { alpha:dali.ALPHA_FUNCTION_SIN, delay:0, duration:5};
122
123       animation.animateBetween( meshActor, "uMorphAmount", keyFramesIndex, animOptions );
124       animation.setLooping(true);
125       animation.play();
126 }
127
128 function startup()
129 {
130   daliApp.init();
131 }
132
133 daliApp.init = function()
134 {
135   daliApp.createMeshActor();
136 }
137
138
139 startup();
140