3db0bf484c9e4bd4567610f757bd5a85b230fb43
[platform/core/uifw/dali-toolkit.git] / docs / content / shared-javascript-and-cpp-documentation / visuals.md
1 <!--
2 /**-->
3
4 # Visuals {#visuals}
5
6 Visuals provide reusable rendering logic which can be used by all controls.
7 This means that custom controls do not have to create actors, they can just reuse the existing visuals which increases performance.
8  
9 Visuals reuse geometry, shaders etc. across controls and manages the renderer and texture to exist only when the control is on-stage.
10 Additionally, they respond to actor size and color change, while also providing clipping at the renderer level.
11  
12 DALi provides the following visuals:
13  + [Color](@ref color-visual)
14  + [Gradient](@ref gradient-visual)
15  + [Image](@ref image-visuals)
16  + [Border](@ref border-visual)
17  + [Mesh](@ref mesh-visual)
18  + [Primitive](@ref primitive-visual)
19  + [Text](@ref text-visual)
20  + [Wireframe](@ref wireframe-visual)
21  
22 Controls can provide properties that allow users to specify the visual type ( visualType ).
23 Setting visual properties are done via a property map.
24 The **visualType** field in the property map specifies the visual to use/create.
25 This is required to avoid ambiguity as multiple visuals may be capable of rendering the same contents.
26
27 Visuals have a **transform** field in the property map to allow layouting within a control. If this field is not set, then the visual defaults to filling the control. The **transform** field has a property map with the following keys:
28
29 | Property                                        | String   | Type    | Required | Description               |
30 |-------------------------------------------------|----------|:-------:|:--------:|---------------------------|
31 | Dali::Toolkit::Visual::Transform::Property::OFFSET | offset | VECTOR2 | No      | The offset of the visual. |
32 | Dali::Toolkit::Visual::Transform::Property::SIZE | size | VECTOR2 | No      | The size of the visual. |
33 | Dali::Toolkit::Visual::Transform::Property::OFFSET_SIZE_MODE | offsetSizeMode | VECTOR4 | No      | Whether the size or offset components are Relative or Absolute [More info](@ref offset-size-mode)|
34 | Dali::Toolkit::Visual::Transform::Property::ORIGIN | origin | INTEGER or STRING | No      | The origin of the visual within the control's area. [More info](@ref align-type) |
35 | Dali::Toolkit::Visual::Transform::Property::ANCHOR_POINT | anchorPoint | INTEGER or STRING | No      | The anchor point of the visual. [More info](@ref align-type)|
36  
37
38 ## Offset & size modes  {#offset-size-mode}
39
40 The offset and size modes can be either Relative or Absolute. The offset modes are in the x and y components of the offsetSizeMode property, and map to the offset's x and y components respectively. The size modes are in the z and w components of the offsetSizeMode property, and map to the size's x and y components, respectively.
41
42 A mode value of 0 represents a Relative mode, in which case the size or offset value represents a ratio of the control's size. A mode value of 1 represents an Absolute mode, in which case the size or offset value represents world units (pixels).
43
44 For example, an offsetSizeMode of [0, 0, 1, 1], an offset of (0, 0.25) and a size of (20, 20) means the visual will be 20 pixels by 20 pixels in size, positioned 25% above the center of the control.
45
46
47 ## Alignment  {#align-type}
48 | Enumeration                                          | String  | Description                                                                                          |
49 |------------------------------------------------------|---------|------------------------------------------------------------------------------------------------------|
50 | Dali::Toolkit::Align::TOP_BEGIN | TOP_BEGIN | Aligns to the top of the vertical axis and the beginning of the horizontal axis (The left or right edge in Left-To-Right or Right-to-Left layouts, respectively) |
51 | Dali::Toolkit::Align::TOP_CENTER | TOP_CENTER | Aligns to the top of the vertical axis and the center of the horizontal axis |
52 | Dali::Toolkit::Align::TOP_END | TOP_END | Aligns to the top of the vertical axis and end of the horizontal axis (The right or left edge in Left-To-Right or Right-to-Left layouts, respectively) |
53 | Dali::Toolkit::Align::CENTER_BEGIN | CENTER_BEGIN | Aligns to the center of the vertical axis and the beginning of the horizontal axis|
54 | Dali::Toolkit::Align::CENTER | CENTER | Aligns to the center of the control |
55 | Dali::Toolkit::Align::CENTER_END | CENTER_END | Aligns to the center of the vertical axis and end of the horizontal axis |
56 | Dali::Toolkit::Align::BOTTOM_BEGIN | BOTTOM_BEGIN | Aligns to the bottom of the vertical axis and the beginning of the horizontal axis|
57 | Dali::Toolkit::Align::BOTTOM_CENTER | BOTTOM_CENTER | Aligns to the bottom of the vertical axis and the center of the horizontal axis
58 | Dali::Toolkit::Align::BOTTOM_END | BOTTOM_END | Aligns to the bottom of the vertical axis and end of the horizontal axis |
59  
60 Visuals also have a custom **shader** property. Whilst it's possible to change the shader, please note that some visuals rely on the vertex shader to perform certain functions. For example, the NPatch visual uses the vertex shader to perform the stretching. The **shader** property is a Property::Map with the following keys:
61
62
63 | Property                                        | String   | Type    | Required | Description               |
64 |-------------------------------------------------|----------|:-------:|:--------:|---------------------------|
65 | Dali::Toolkit::Visual::Shader::Property::VERTEX_SHADER | vertexShader | STRING | No      | The vertex shader code. |
66 | Dali::Toolkit::Visual::Shader::Property::FRAGMENT_SHADER | fragmentShader | STRING | No      | The fragment shader code. |
67 | Dali::Toolkit::Visual::Shader::Property::SUBDIVIDE_GRID_X | subdivideGridX | INTEGER | No      | How to subdivide the grid along the X-Axis. Defaults to 1 |
68 | Dali::Toolkit::Visual::Shader::Property::SUBDIVIDE_GRID_Y | subdivideGridY | INTEGER | No      | How to subdivide the grid along the Y-Axis. Defaults to 1 |
69 | Dali::Toolkit::Visual::Shader::Property::HINTS | hints | INTEGER or ARRAY of STRING | No      | Shader hints bitmask [More info](@ref shader-hints) |
70
71 ## Shader hints {#shader-hints}
72
73 This is a bitmask giving hints to the renderer about what the shader does, in order to help the rendering system optimise it's rendering.
74
75 The bitmask can have the following values:
76
77 | Value | Description |
78 |-------------------------------------------|----------------------------------------|
79 | Dali::Shader::Hint::NONE | No hints |
80 | Dali::Shader::Hint::OUTPUT_IS_TRANSPARENT | Might generate transparent alpha from opaque inputs |
81 | Dali::Shader::Hint::MODIFIES_GEOMETRY | Might change the position of vertices - this disables culling optimizations |
82
83
84 See also Dali::Shader::Hint::Value enumeration.
85
86 ___________________________________________________________________________________________________
87
88 ## Color Visual {#color-visual}
89
90 Renders a color to the visual's quad geometry.
91  
92 ![ ](../assets/img/visuals/color-visual.png)
93 ![ ](visuals/color-visual.png)
94
95 ### Properties Supported
96
97 **VisualType:** Dali::Toolkit::Visual::COLOR, "COLOR"
98
99 | Property                                        | String   | Type    | Required | Description               |
100 |-------------------------------------------------|----------|:-------:|:--------:|---------------------------|
101 | Dali::Toolkit::ColorVisual::Property::MIX_COLOR | mixColor | VECTOR4 | Yes      | The color required. |
102
103 ### Usage
104
105 ~~~{.cpp}
106 // C++
107 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
108
109 Dali::Property::Map map;
110 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::COLOR;
111 map[ ColorVisual::Property::MIX_COLOR ] = Color::RED;
112
113 control.SetProperty( Control::Property::BACKGROUND, map );
114 ~~~
115
116 ~~~{.js}
117 // JavaScript
118 var control = new dali.Control( "Control" );
119
120 control.background =
121 {
122   visualType : "COLOR",
123   mixColor : dali.COLOR_RED
124 };
125 ~~~
126 ___________________________________________________________________________________________________
127
128 ## Gradient Visual {#gradient-visual}
129
130 Renders a smooth transition of colors to the visual's quad geometry.
131  
132 Both Linear and Radial gradients are supported.
133
134 | Linear | Radial |
135 |--------|--------|
136 | ![ ](../assets/img/visuals/linear-gradient-visual.png) ![ ](visuals/linear-gradient-visual.png) | ![ ](../assets/img/visuals/radial-gradient-visual.png) ![ ](visuals/radial-gradient-visual.png) |
137
138 ### Properties Supported
139
140 **VisualType:** Dali::Toolkit::Visual::GRADIENT, "GRADIENT"
141
142 | Property                                                | String        | Type              | Required   | Description                                                                                                      |
143 |---------------------------------------------------------|---------------|:-----------------:|:----------:|------------------------------------------------------------------------------------------------------------------|
144 | Dali::Toolkit::GradientVisual::Property::START_POSITION | startPosition | VECTOR2           | For Linear | The start position of the linear gradient.                                                                       |
145 | Dali::Toolkit::GradientVisual::Property::END_POSITION   | endPosition   | VECTOR2           | For Linear | The end position of the linear gradient.                                                                         |
146 | Dali::Toolkit::GradientVisual::Property::CENTER         | center        | VECTOR2           | For Radial | The center point of the gradient.                                                                                |
147 | Dali::Toolkit::GradientVisual::Property::RADIUS         | radius        | FLOAT             | For Radial | The size of the radius.                                                                                          |
148 | Dali::Toolkit::GradientVisual::Property::STOP_OFFSET    | stopOffset    | ARRAY of FLOAT    | No         | All the stop offsets. If not supplied default is 0.0 and 1.0.                                                    |
149 | Dali::Toolkit::GradientVisual::Property::STOP_COLOR     | stopColor     | ARRAY of VECTOR4  | Yes        | The color at those stop offsets. At least 2 required to show a gradient.                                         |
150 | Dali::Toolkit::GradientVisual::Property::UNITS          | units         | INTEGER or STRING | No         | Defines the coordinate system. [More info](@ref gradient-visual-units)                                           |
151 | Dali::Toolkit::GradientVisual::Property::SPREAD_METHOD  | spreadMethod  | INTEGER or STRING | No         | Indicates what happens if gradient starts or ends inside bounds. [More info](@ref gradient-visual-spread-method) |
152
153 If the *stopOffset* and *stopColor* arrays do not have the same number of elements, then the minimum of the two is used as the stop points.
154
155 ### Units {#gradient-visual-units}
156
157 Defines the coordinate system for the attributes:
158  + Start (x1, y1) and End (x2 and y2) points of a line if using a linear gradient.
159  + Center point (cx, cy) and radius (r) of a circle if using a radial gradient.
160  
161 | Enumeration                                               | String              | Description                                                                                                                                    |
162 |-----------------------------------------------------------|---------------------|------------------------------------------------------------------------------------------------------------------------------------------------|
163 | Dali::Toolkit::GradientVisual::Units::OBJECT_BOUNDING_BOX | OBJECT_BOUNDING_BOX | *Default*. Uses the normals for the start, end & center points, i.e. top-left is (-0.5, -0.5) and bottom-right is (0.5, 0.5).                  |
164 | Dali::Toolkit::GradientVisual::Units::USER_SPACE          | USER_SPACE          | Uses the user coordinates for the start, end & center points, i.e. in a 200 by 200 control, top-left is (0, 0) and bottom-right is (200, 200). |
165
166 ### Spread Method {#gradient-visual-spread-method}
167
168 Indicates what happens if the gradient starts or ends inside the bounds of the target rectangle.
169
170 | Enumeration                                          | String  | Description                                                                                          |
171 |------------------------------------------------------|---------|------------------------------------------------------------------------------------------------------|
172 | Dali::Toolkit::GradientVisual::SpreadMethod::PAD     | PAD     | *Default*. Uses the terminal colors of the gradient to fill the remainder of the quad geometry.               |
173 | Dali::Toolkit::GradientVisual::SpreadMethod::REFLECT | REFLECT | Reflect the gradient pattern start-to-end, end-to-start, start-to-end etc. until the quad geometry is filled. |
174 | Dali::Toolkit::GradientVisual::SpreadMethod::REPEAT  | REPEAT  | Repeat the gradient pattern start-to-end, start-to-end, start-to-end etc. until the quad geometry is filled.  |
175
176 ### Usage
177
178 **Linear:**
179 ~~~{.cpp}
180 // C++
181 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
182
183 Dali::Property::Map map;
184 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::GRADIENT;
185 map[ GradientVisual::Property::START_POSITION ] = Vector2( 0.5f, 0.5f );
186 map[ GradientVisual::Property::END_POSITION ] = Vector2( -0.5f, -0.5f );
187
188 Dali::Property::Array stopOffsets;
189 stopOffsets.PushBack( 0.0f );
190 stopOffsets.PushBack( 0.3f );
191 stopOffsets.PushBack( 0.6f );
192 stopOffsets.PushBack( 0.8f );
193 stopOffsets.PushBack( 1.f );
194 map[ GradientVisual::Property::STOP_OFFSET ] = stopOffsets;
195
196 Dali::Property::Array stopColors;
197 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
198 stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
199 stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
200 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
201 stopColors.PushBack( Color::YELLOW );
202 map[ GradientVisual::Property::STOP_COLOR ] = stopColors;
203
204 control.SetProperty( Control::Property::BACKGROUND, map );
205 ~~~
206
207 ~~~{.js}
208 // JavaScript
209 var control = new dali.Control( "Control" );
210
211 control.background =
212 {
213   visualType : "GRADIENT",
214   startPosition : [ 0.5, 0.5 ],
215   endPosition : [ -0.5, -0.5 ],
216   stopOffset : [ 0.0, 0.3, 0.6, 0.8, 1.0 ],
217   stopColor : [
218     [ 129 / 255, 198 / 255, 193 / 255, 255 / 255 ],
219     [ 196 / 255, 198 / 255,  71 / 255, 122 / 255 ],
220     [ 214 / 255,  37 / 255, 139 / 255, 191 / 255 ],
221     [ 129 / 255, 198 / 255, 193 / 255, 150 / 255 ],
222     dali.COLOR_YELLOW
223   ]
224 };
225 ~~~
226
227 **Radial:**
228 ~~~{.cpp}
229 // C++
230 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
231
232 Dali::Property::Map map;
233 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::GRADIENT;
234 map[ GradientVisual::Property::CENTER ] = Vector2( 0.5f, 0.5f );
235 map[ GradientVisual::Property::RADIUS ] = 1.414f;
236
237 Dali::Property::Array stopOffsets;
238 stopOffsets.PushBack( 0.0f );
239 stopOffsets.PushBack( 0.3f );
240 stopOffsets.PushBack( 0.6f );
241 stopOffsets.PushBack( 0.8f );
242 stopOffsets.PushBack( 1.f );
243 map[ GradientVisual::Property::STOP_OFFSET ] = stopOffsets;
244
245 Dali::Property::Array stopColors;
246 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 255.f )/255.f );
247 stopColors.PushBack( Vector4( 196.f, 198.f, 71.f, 122.f )/255.f );
248 stopColors.PushBack( Vector4( 214.f, 37.f, 139.f, 191.f )/255.f );
249 stopColors.PushBack( Vector4( 129.f, 198.f, 193.f, 150.f )/255.f );
250 stopColors.PushBack( Color::YELLOW );
251 map[ GradientVisual::Property::STOP_COLOR ] = stopColors;
252
253 control.SetProperty( Control::Property::BACKGROUND, map );
254 ~~~
255
256 ~~~{.js}
257 // JavaScript
258 var control = new dali.Control( "Control" );
259
260 control.background =
261 {
262   visualType : "GRADIENT",
263   center : [ 0.5, 0.5 ],
264   radius : 1.414,
265   stopOffset : [ 0.0, 0.3, 0.6, 0.8, 1.0 ],
266   stopColor : [
267     [ 129 / 255, 198 / 255, 193 / 255, 255 / 255 ],
268     [ 196 / 255, 198 / 255,  71 / 255, 122 / 255 ],
269     [ 214 / 255,  37 / 255, 139 / 255, 191 / 255 ],
270     [ 129 / 255, 198 / 255, 193 / 255, 150 / 255 ],
271     dali.COLOR_YELLOW
272   ]
273 };
274 ~~~
275 ___________________________________________________________________________________________________
276
277 ## Image Visual {#image-visuals}
278
279 Renders an image into the visual's geometry.
280  
281 Depending on the extension of the image, a different visual is provided to render the image onto the screen.
282  
283  + [Normal (Quad)](@ref image-visual)
284  + [N-Patch](@ref n-patch-visual)
285  + [SVG](@ref svg-visual)
286  + [Animated Image]( @ref animated-image-visual )
287  
288 ___________________________
289  
290 ### Normal {#image-visual}
291  
292 Renders a raster image ( jpg, png etc.) into the visual's quad geometry.
293  
294 ![ ](../assets/img/visuals/image-visual.png)
295 ![ ](visuals/image-visual.png)
296
297 #### Properties Supported
298
299 **VisualType:** Dali::Toolkit::Visual::IMAGE, "IMAGE"
300
301 | Property                                             | String        | Type              | Required | Description                                                                                                              |
302 |------------------------------------------------------|---------------|:-----------------:|:--------:|--------------------------------------------------------------------------------------------------------------------------|
303 | Dali::Toolkit::ImageVisual::Property::URL            | url           | STRING            | Yes      | The URL of the image.                                                                                                    |
304 | Dali::Toolkit::ImageVisual::Property::FITTING_MODE   | fittingMode   | INTEGER or STRING | No       | Fitting options, used when resizing images to fit desired dimensions. [More info](@ref resourceimagescaling-fittingmode) |
305 | Dali::Toolkit::ImageVisual::Property::SAMPLING_MODE  | samplingMode  | INTEGER or STRING | No       | Filtering options, used when resizing images to sample original pixels. [More info](@ref resourceimagescaling-scaling)   |
306 | Dali::Toolkit::ImageVisual::Property::DESIRED_WIDTH  | desiredWidth  | INT               | No       | The desired image width. Will use actual image width if not specified.                                                   |
307 | Dali::Toolkit::ImageVisual::Property::DESIRED_HEIGHT | desiredHeight | INT               | No       | The desired image height. Will use actual image height if not specified.                                                 |
308 | Dali::Toolkit::ImageVisual::Property::PIXEL_AREA     | pixelArea     | VECTOR4           | No       | The image area to be displayed, default value is [0.0, 0.0, 1.0, 1.0]                                                    |
309 | Dali::Toolkit::ImageVisual::Property::WRAP_MODE_U    | wrapModeU     | INTEGER or STRING | No       | Wrap mode for u coordinate, valid values are CLAMP_TO_EDGE(default), REPEAT, MIRRORED_REPEAT                               |
310 | Dali::Toolkit::ImageVisual::Property::WRAP_MODE_V    | wrapModeV     | INTEGER or STRING | No       | Wrap mode for v coordinate, valid values are CLAMP_TO_EDGE(default), REPEAT, MIRRORED_REPEAT                               |
311
312 #### Usage
313
314 ~~~{.cpp}
315 // C++
316 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
317
318 Dali::Property::Map map;
319 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::IMAGE;
320 map[ ImageVisual::Property::URL ] = "path-to-image.jpg";
321
322 control.SetProperty( Control::Property::BACKGROUND, map );
323 ~~~
324
325 ~~~{.js}
326 // JavaScript
327 var control = new dali.Control( "Control" );
328
329 control.background =
330 {
331   visualType : "IMAGE",
332   url : "path-to-image.jpg"
333 };
334 ~~~
335 ___________________________________________________________________________________________________
336
337 ### N-Patch {#n-patch-visual}
338
339 Renders an n-patch or a 9-patch image. Uses non-quad geometry. Both geometry and texture are cached to reduce memory consumption if the same n-patch image is used elsewhere.
340  
341 ![ ](../assets/img/visuals/n-patch-visual.png)
342 ![ ](visuals/n-patch-visual.png)
343
344 #### Properties Supported
345
346 **VisualType:** Dali::Toolkit::Visual::IMAGE, "IMAGE"
347
348 | Property                                          | String        | Type    | Required | Description                      |
349 |---------------------------------------------------|---------------|:-------:|:--------:|----------------------------------|
350 | Dali::Toolkit::ImageVisual::Property::URL         | url           | STRING  | Yes      | The URL of the n-patch image.    |
351 | Dali::Toolkit::ImageVisual::Property::BORDER_ONLY | borderOnly    | BOOLEAN | No       | If true, only draws the borders. |
352
353 #### Usage
354
355 ~~~{.cpp}
356 // C++
357 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
358
359 Dali::Property::Map map;
360
361 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::IMAGE;
362 map[ Dali::Toolkit::ImageVisual::Property::URL ] = "path-to-image.9.png";
363
364 control.SetProperty( Control::Property::BACKGROUND, map );
365 ~~~
366
367 ~~~{.js}
368 // JavaScript
369 var control = new dali.Control( "Control" );
370
371 control.background =
372 {
373   visualType : "IMAGE",
374   url : "path-to-image.9.png"
375 };
376 ~~~
377
378 ___________________________________________________________________________________________________
379
380 ### SVG {#svg-visual}
381
382 Renders a svg image into the visual's quad geometry.
383  
384 #### Features: SVG Tiny 1.2 specification
385
386 **supported:**
387  
388   * basic shapes
389   * paths
390   * solid color fill
391   * gradient color fill
392   * solid color stroke
393  
394 **not supported:**
395  
396   * gradient color stroke
397   * dash array stroke
398   * view box
399   * text
400   * clip path
401
402 <div style="width:300px">
403  
404 ![ ](../assets/img/visuals/svg-visual.svg)
405  
406 </div>
407  
408 <div style="width:300px">
409  
410 ![ ](visuals/svg-visual.svg)
411  
412 </div>
413
414  
415 #### Properties Supported
416
417 **VisualType:** Dali::Toolkit::Visual::IMAGE, "IMAGE"
418
419 | Property                                  | String | Type    | Required | Description                      |
420 |-------------------------------------------|--------|:-------:|:--------:|----------------------------------|
421 | Dali::Toolkit::ImageVisual::Property::URL | url    | STRING  | Yes      | The URL of the SVG image.    |
422
423 #### Usage
424
425 ~~~{.cpp}
426 // C++
427 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
428
429 Dali::Property::Map map;
430
431 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::IMAGE;
432 map[ Dali::Toolkit::ImageVisual::Property::URL ] = "path-to-image.svg";
433
434 control.SetSize( 200.f, 200.f );
435 control.SetProperty( Control::Property::BACKGROUND, map );
436 ~~~
437
438 ~~~{.js}
439 // JavaScript
440 var control = new dali.Control( "Control" );
441
442 control.background =
443 {
444   visualType : "IMAGE",
445   url : "path-to-image.svg"
446 };
447 ~~~
448
449 ___________________________________________________________________________________________________
450
451 ## Animated Image Visual {#animated-image-visual}
452
453 Renders an animated image into the visual's quad geometry. Currently, only the GIF format is supported.
454
455 ![ ](../assets/img/visuals/animated-image-visual.gif)
456 ![ ](animated-image-visual.gif)
457
458 #### Properties Supported
459
460 **VisualType:** Dali::Toolkit::Visual::IMAGE, "IMAGE"
461
462 | Property                                          | String     | Type              | Required | Description                                                                                  |
463 |---------------------------------------------------|------------|:-----------------:|:--------:|----------------------------------------------------------------------------------------------|
464 | Dali::Toolkit::ImageVisual::Property::URL         | url        | STRING            | Yes      | The URL of the animated image.                                                               |
465 | Dali::Toolkit::ImageVisual::Property::PIXEL_AREA  | pixelArea  | VECTOR4           | No       | The image area to be displayed, default value is [0.0, 0.0, 1.0, 1.0]                        |
466 | Dali::Toolkit::ImageVisual::Property::WRAP_MODE_U | wrapModeU  | INTEGER or STRING | No       | Wrap mode for u coordinate, valid values are CLAMP_TO_EDGE(default), REPEAT, MIRRORED_REPEAT |
467 | Dali::Toolkit::ImageVisual::Property::WRAP_MODE_V | wrapModeV  | INTEGER or STRING | No       | Wrap mode for v coordinate, valid values are CLAMP_TO_EDGE(default), REPEAT, MIRRORED_REPEAT |
468
469 #### Usage
470
471 ~~~{.cpp}
472 // C++
473 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
474
475 control.SetProperty( Control::Property::BACKGROUND,
476                      Property::Map().Add( Visual::Property::TYPE, Dali::Toolkit::Visual::IMAGE )
477                                     .Add( Dali::Toolkit::ImageVisual::Property::URL, "path-to-image.gif" ) );
478 ~~~
479
480 ~~~{.js}
481 // JavaScript
482 var control = new dali.Control( "Control" );
483
484 control.background =
485 {
486   visualType : "IMAGE",
487   url : "path-to-image.gif"
488 };
489 ~~~
490 ___________________________________________________________________________________________________
491
492 ## Border Visual {#border-visual}
493
494 Renders a color as an internal border to the visual's geometry.
495  
496 ![ ](../assets/img/visuals/border-visual.png)
497 ![ ](visuals/border-visual.png)
498
499 ### Properties Supported
500
501 **VisualType:** Dali::Toolkit::Visual::BORDER, "BORDER"
502
503 | Property                                             | String        | Type    | Required | Description                                      |
504 |------------------------------------------------------|---------------|:-------:|:--------:|--------------------------------------------------|
505 | Dali::Toolkit::BorderVisual::Property::COLOR         | borderColor   | VECTOR4 | Yes      | The color of the border.                         |
506 | Dali::Toolkit::BorderVisual::Property::SIZE          | borderSize    | FLOAT   | Yes      | The width of the border (in pixels).             |
507 | Dali::Toolkit::BorderVisual::Property::ANTI_ALIASING | antiAliasing  | BOOLEAN | No       | Whether anti-aliasing of the border is required. |
508
509 ### Usage
510
511 ~~~{.cpp}
512 // C++
513 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
514
515 Dali::Property::Map map;
516
517 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::BORDER;
518 map[ BorderVisual::Property::COLOR ] = Color::BLUE;
519 map[ BorderVisual::Property::SIZE ] = 5.0f;
520
521 control.SetProperty( Control::Property::BACKGROUND, map );
522 ~~~
523
524 ~~~{.js}
525 // JavaScript
526 var control = new dali.Control( "Control" );
527
528 control.background =
529 {
530   visualType : "BORDER",
531   borderColor : dali.COLOR_BLUE,
532   borderSize = 5
533 };
534 ~~~
535
536 ___________________________________________________________________________________________________
537
538 ## Mesh Visual {#mesh-visual}
539
540 Renders a mesh using a .obj file, optionally with textures provided by a mtl file. Scaled to fit the control.
541  
542 ![ ](../assets/img/visuals/mesh-visual.png)
543 ![ ](visuals/mesh-visual.png)
544  
545 ### Properties Supported
546  
547 **VisualType:** Dali::Toolkit::Visual::MESH, "MESH"
548
549 | Property                                              | String         | Type               | Required          | Description                                                                                      |
550 |-------------------------------------------------------|----------------|:------------------:|:-----------------:|--------------------------------------------------------------------------------------------------|
551 | Dali::Toolkit::MeshVisual::Property::OBJECT_URL       | objectUrl      | STRING             | Yes               | The location of the ".obj" file.                                                                 |
552 | Dali::Toolkit::MeshVisual::Property::MATERIAL_URL     | materialUrl    | STRING             | No                | The location of the ".mtl" file. Leave blank for a textureless object.                           |
553 | Dali::Toolkit::MeshVisual::Property::TEXTURES_PATH    | texturesPath   | STRING             | If using material | Path to the directory the textures (including gloss and normal) are stored in.                   |
554 | Dali::Toolkit::MeshVisual::Property::SHADING_MODE     | shadingMode    | INTEGER or STRING  | No                | Sets the type of shading mode that the mesh will use. [More info](@ref mesh-visual-shading-mode) |
555 | Dali::Toolkit::MeshVisual::Property::USE_MIPMAPPING   | useMipmapping  | BOOLEAN            | No                | Flag for whether to use mipmaps for textures or not. Default true.                               |
556 | Dali::Toolkit::MeshVisual::Property::USE_SOFT_NORMALS | useSoftNormals | BOOLEAN            | No                | Flag for whether to average normals at each point to smooth textures or not. Default true.       |
557 | Dali::Toolkit::MeshVisual::Property::LIGHT_POSITION   | lightPosition  | VECTOR3            | No                | The position, in stage space, of the point light that applies lighting to the model.             |
558  
559 ### Shading Mode {#mesh-visual-shading-mode}
560
561 When specifying the shading mode, if anything the mode requires is missing, a simpler mode that can be handled with what has been supplied will be used instead.
562  
563 **Possible values:**
564  
565 | Enumeration                                                                     | String                                   | Description                                                                                                             |
566 |---------------------------------------------------------------------------------|------------------------------------------|-------------------------------------------------------------------------------------------------------------------------|
567 | Dali::Toolkit::MeshVisual::ShaderType::TEXTURELESS_WITH_DIFFUSE_LIGHTING        | TEXTURELESS_WITH_DIFFUSE_LIGHTING        | *Simplest*. One color that is lit by ambient and diffuse lighting.                                                      |
568 | Dali::Toolkit::MeshVisual::ShaderType::TEXTURED_WITH_SPECULAR_LIGHTING          | TEXTURED_WITH_SPECULAR_LIGHTING          | Uses only the visual image textures provided with specular lighting in addition to ambient and diffuse lighting.        |
569 | Dali::Toolkit::MeshVisual::ShaderType::TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING | TEXTURED_WITH_DETAILED_SPECULAR_LIGHTING | Uses all textures provided including a gloss, normal and texture map along with specular, ambient and diffuse lighting. |
570
571 ### Usage
572
573 ~~~{.cpp}
574 // C++
575 Dali::Stage stage = Dali::Stage::GetCurrent();
576 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
577
578 Dali::Property::Map map;
579
580 map[ Visual::Property::TYPE  ] = Dali::Toolkit::Visual::MESH;
581 map[ MeshVisual::Property::OBJECT_URL ] = "home/models/Dino.obj";
582 map[ MeshVisual::Property::MATERIAL_URL ] = "home/models/Dino.mtl";
583 map[ MeshVisual::Property::TEXTURES_PATH ] = "home/images/";
584
585 control.SetProperty( Control::Property::BACKGROUND, map );
586 ~~~
587
588 ___________________________________________________________________________________________________
589
590 ## Primitive Visual {#primitive-visual}
591
592 Renders a simple 3D shape, such as a cube or sphere. Scaled to fit the control.
593
594 The shapes are generated with clockwise winding and back-face culling on by default.
595
596 ![ ](../assets/img/visuals/cube.png)
597 ![ ](visuals/cube.png)
598  
599 ### Properties Supported
600
601 **VisualType:** Dali::Toolkit::Visual::PRIMITIVE, "PRIMITIVE"
602
603 | Property                                                      | String            | Type               | Description                                                                                                     | Default Value                                           | Range                          |
604 |---------------------------------------------------------------|-------------------|:------------------:|-----------------------------------------------------------------------------------------------------------------|:-------------------------------------------------------:|:------------------------------:|
605 | Dali::Toolkit::PrimitiveVisual::Property::SHAPE               | shape             | INTEGER or STRING  | The specific shape to render. [More info](@ref shape-details)                                                   | Dali::Toolkit::PrimitiveVisual::Shape::SPHERE, "SPHERE" | [See list](@ref shape-details) |
606 | Dali::Toolkit::PrimitiveVisual::Property::MIX_COLOR           | mixColor          | VECTOR4            | The color of the shape.                                                                                         | (0.5, 0.5, 0.5, 1.0)                                    | 0.0 - 1.0 for each             |
607 | Dali::Toolkit::PrimitiveVisual::Property::SLICES              | slices            | INTEGER            | The number of slices as you go around the shape. [More info](@ref slices-details)                               | 128                                                     | 1 - 255                        |
608 | Dali::Toolkit::PrimitiveVisual::Property::STACKS              | stacks            | INTEGER            | The number of stacks as you go down the shape. [More info](@ref stacks-details)                                 | 128                                                     | 1 - 255                        |
609 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_TOP_RADIUS    | scaleTopRadius    | FLOAT              | The scale of the radius of the top circle of a conical frustrum.                                                | 1.0                                                     | â‰¥ 0.0                          |
610 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS | scaleBottomRadius | FLOAT              | The scale of the radius of the bottom circle of a conical frustrum.                                             | 1.5                                                     | â‰¥ 0.0                          |
611 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_HEIGHT        | scaleHeight       | FLOAT              | The scale of the height of a conic.                                                                             | 3.0                                                     | > 0.0                          |
612 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_RADIUS        | scaleRadius       | FLOAT              | The scale of the radius of a cylinder.                                                                          | 1.0                                                     | > 0.0                          |
613 | Dali::Toolkit::PrimitiveVisual::Property::SCALE_DIMENSIONS    | scaleDimensions   | VECTOR3            | The dimensions of a cuboid. Scales in the same fashion as a 9-patch image.                                      | Vector3::ONE                                            | > 0.0 for each                 |
614 | Dali::Toolkit::PrimitiveVisual::Property::BEVEL_PERCENTAGE    | bevelPercentage   | FLOAT              | Determines how bevelled the cuboid should be, based off the smallest dimension. [More info](@ref bevel-details) | 0.0 (no bevel)                                          | 0.0 - 1.0                      |
615 | Dali::Toolkit::PrimitiveVisual::Property::BEVEL_SMOOTHNESS    | bevelSmoothness   | FLOAT              | Defines how smooth the bevelled edges should be.                                                                | 0.0 (sharp edges)                                       | 0.0 - 1.0                      |
616 | Dali::Toolkit::PrimitiveVisual::Property::LIGHT_POSITION      | lightPosition     | VECTOR3            | The position, in stage space, of the point light that applies lighting to the model.                            | (Offset outwards from the center of the screen.)        | Unlimited                      |
617
618 ### Shapes {#shape-details}
619
620 There are six shapes that can be chosen, some of which are simplified specialisations of another.
621
622 | Enumeration                                             | String           | Description                                                                       | Parameters                                                    |
623 |---------------------------------------------------------|------------------|-----------------------------------------------------------------------------------|---------------------------------------------------------------|
624 | Dali::Toolkit::PrimitiveVisual::Shape::SPHERE           | SPHERE           | *Default*.                                                                        | color, slices, stacks                                         |
625 | Dali::Toolkit::PrimitiveVisual::Shape::CONICAL_FRUSTRUM | CONICAL_FRUSTRUM | The area bound between two circles, i.e. a cone with the tip removed.             | color, scaleTopRadius, scaleBottomRadius, scaleHeight, slices |
626 | Dali::Toolkit::PrimitiveVisual::Shape::CONE             | CONE             | Equivalent to a conical frustrum with top radius of zero.                         | color, scaleBottomRadius, scaleHeight, slices                 |
627 | Dali::Toolkit::PrimitiveVisual::Shape::CYLINDER         | CYLINDER         | Equivalent to a conical frustrum with equal radii for the top and bottom circles. | color, scaleRadius, scaleHeight, slices                       |
628 | Dali::Toolkit::PrimitiveVisual::Shape::CUBE             | CUBE             | Equivalent to a bevelled cube with a bevel percentage of zero.                    | color, scaleDimensions                                        |
629 | Dali::Toolkit::PrimitiveVisual::Shape::OCTAHEDRON       | OCTAHEDRON       | Equivalent to a bevelled cube with a bevel percentage of one.                     | color, scaleDimensions                                        |
630 | Dali::Toolkit::PrimitiveVisual::Shape::BEVELLED_CUBE    | BEVELLED_CUBE    | A cube/cuboid with all edges flattened to some degree.                            | color, scaleDimensions, bevelPercentage, bevelSmoothness      |
631
632 #### Examples below:
633
634 **sphere:**
635  
636 ![ ](../assets/img/visuals/sphere.png)
637 ![ ](visuals/sphere.png)
638  
639 **conics:**
640  
641 | Frustrum | Cone | Cylinder |
642 |----------|------|----------|
643 | ![ ](../assets/img/visuals/conical-frustrum.png) ![ ](visuals/conical-frustrum.png) | ![ ](../assets/img/visuals/cone.png) ![ ](visuals/cone.png) | ![ ](../assets/img/visuals/cylinder.png) ![ ](visuals/cylinder.png) |
644  
645 ### Bevel {#bevel-details}
646  
647 Bevel percentage ranges from 0.0 to 1.0. It affects the ratio of the outer face widths to the width of the overall cube, as shown:
648  
649 | 0.0 ( cube) | 0.3 | 0.7 | 1.0 (octahedron) |
650 |-------------|-----|-----|------------------|
651 | ![ ](../assets/img/visuals/cube.png) ![ ](visuals/cube.png) | ![ ](../assets/img/visuals/bevelled-cube-low.png) ![ ](visuals/bevelled-cube-low.png) | ![ ](../assets/img/visuals/bevelled-cube-high.png) ![ ](visuals/bevelled-cube-high.png) | ![ ](../assets/img/visuals/octahedron.png) ![ ](visuals/octahedron.png) |
652  
653 ### Slices {#slices-details}
654  
655 For spheres and conical frustrums, 'slices' determines how many divisions there are as you go around the object.
656  
657 ![ ](../assets/img/visuals/slices.png)
658 ![ ](visuals/slices.png)
659  
660 ### Stacks {#stacks-details}
661  
662 For spheres, 'stacks' determines how many layers there are as you go down the object.
663  
664 ![ ](../assets/img/visuals/stacks.png)
665 ![ ](visuals/stacks.png)
666  
667 ### Usage
668  
669 **sphere**
670  
671 ~~~{.cpp}
672 // C++
673 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
674
675 Dali::Property::Map map;
676
677 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
678 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::SPHERE;
679 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
680
681 control.SetProperty( Control::Property::BACKGROUND, map );
682 ~~~
683
684 **conical frustrum**
685
686 ~~~{.cpp}
687 // C++
688 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
689
690 Dali::Property::Map map;
691
692 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
693 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::CONICAL_FRUSTRUM;
694 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
695 map[ PrimitiveVisual::Property::SCALE_TOP_RADIUS ] = 1.0f;
696 map[ PrimitiveVisual::Property::SCALE_BOTTOM_RADIUS ] = 1.5f;
697 map[ PrimitiveVisual::Property::SCALE_HEIGHT ] = 3.0f;
698
699 control.SetProperty( Control::Property::BACKGROUND, map );
700 ~~~
701
702 **bevelled cube**
703
704 ~~~{.cpp}
705 // C++
706 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
707
708 Dali::Property::Map map;
709
710 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::PRIMITIVE;
711 map[ PrimitiveVisual::Property::SHAPE ] = PrimitiveVisual::Shape::BEVELLED_CUBE;
712 map[ PrimitiveVisual::Property::MIX_COLOR ] = Vector4( 1.0, 0.5, 0.0, 1.0 );
713 map[ PrimitiveVisual::Property::BEVEL_PERCENTAGE ] = 0.4f;
714
715 control.SetProperty( Control::Property::BACKGROUND, map );
716 ~~~
717 ___________________________________________________________________________________________________
718
719 ## Text Visual {#text-visual}
720
721 Renders text within a control.
722
723 ![ ](../assets/img/visuals/HelloWorld.png)
724 ![ ](visuals/HelloWorld.png)
725
726 ### Properties
727
728 **VisualType:** Dali::Toolkit::Visual::TEXT, "TEXT"
729
730 | Property                                                    | String              | Type          | Required | Description                                                                   | Default                |
731 |-------------------------------------------------------------|---------------------|:-------------:|:--------:|-------------------------------------------------------------------------------|------------------------|
732 | Dali::Toolkit::TextVisual::Property::TEXT                   | text                | STRING        | Yes      | The text to display in UTF-8 format                                           |                        |
733 | Dali::Toolkit::TextVisual::Property::FONT_FAMILY            | fontFamily          | STRING        | No       | The requested font family to use                                              |                        |
734 | Dali::Toolkit::TextVisual::Property::FONT_STYLE             | fontStyle           | MAP           | No       | The requested font style to use                                               |                        |
735 | Dali::Toolkit::TextVisual::Property::POINT_SIZE             | pointSize           | FLOAT         | Yes      | The size of font in points                                                    |                        |
736 | Dali::Toolkit::TextVisual::Property::MULTI_LINE             | multiLine           | BOOLEAN       | No       | The single-line or multi-line layout option                                   | false                  |
737 | Dali::Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT   | horizontalAlignment | STRING        | No       | The line horizontal alignment: "BEGIN", "CENTER", "END"                       | "BEGIN"                |
738 | Dali::Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT     | verticalAlignment   | STRING        | No       | The line vertical alignment: "TOP",   "CENTER", "BOTTOM"                      | "TOP"                  |
739 | Dali::Toolkit::TextVisual::Property::TEXT_COLOR             | textColor           | VECTOR4       | No       | The color of the text                                                         | Color::BLACK           |
740 | Dali::Toolkit::TextVisual::Property::ENABLE_MARKUP         | enableMarkup           | BOOL       | No       | If mark up should be enabled |                                                        |
741
742 ### Usage
743
744 ~~~{.cpp}
745     // C++
746     Dali::Stage stage = Dali::Stage::GetCurrent();
747     stage.SetBackgroundColor( Dali::Color::WHITE );
748
749     Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
750     control.SetParentOrigin( ParentOrigin::CENTER );
751
752     Dali::Property::Map map;
753     map[ Dali::Toolkit::Visual::Property::TYPE ] = Dali::Toolkit::Visual::TEXT;
754     map[ Dali::Toolkit::TextVisual::Property::TEXT ] = "Hello world";
755     map[ Dali::Toolkit::TextVisual::Property::TEXT_COLOR ] = Dali::Color::BLACK;
756     map[ Dali::Toolkit::TextVisual::Property::FONT_FAMILY ] = "Sans";
757     map[ Dali::Toolkit::TextVisual::Property::POINT_SIZE ] = 30.f;
758     map[ Dali::Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT ] = "CENTER";
759     map[ Dali::Toolkit::TextVisual::Property::VERTICAL_ALIGNMENT ] = "CENTER";
760
761     control.SetProperty( Dali::Toolkit::Control::Property::BACKGROUND, map );
762
763     stage.Add( control );
764 ~~~
765
766 ## Wireframe Visual {#wireframe-visual}
767
768 Renders a wireframe around a quad geometry.
769 Is mainly used for debugging and is the visual that replaces all other visuals when [Visual Debug Rendering](@ref debugrendering) is turned on.
770  
771 ![ ](../assets/img/visuals/wireframe-visual.png)
772 ![ ](visuals/wireframe-visual.png)
773
774 ### Properties
775
776 **VisualType:** Dali::Toolkit::Visual::WIREFRAME, "WIREFRAME"
777
778 ### Usage
779
780 ~~~{.cpp}
781 // C++
782 Dali::Toolkit::Control control = Dali::Toolkit::Control::New();
783
784 Dali::Property::Map map;
785 map[ Visual::Property::TYPE ] = Dali::Toolkit::Visual::WIREFRAME;
786
787 control.SetProperty( Control::Property::BACKGROUND, map );
788 ~~~
789
790 ~~~{.js}
791 // JavaScript
792 var control = new dali.Control( "Control" );
793
794 control.background =
795 {
796   visualType : "WIREFRAME"
797 };
798 ~~~
799
800
801 @class _Guide_Control_Visuals
802
803 */