2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/public-api/controls/scrollable/item-view/item-layout.h>
22 #include <dali/public-api/animation/constraint.h>
23 #include <dali/public-api/animation/time-period.h>
26 #include <dali-toolkit/public-api/controls/scrollable/item-view/item-view.h>
31 // Functors which wrap constraint functions with stored item IDs
32 struct WrappedQuaternionConstraint
34 WrappedQuaternionConstraint(Dali::Toolkit::ItemLayout::QuaternionFunction wrapMe, unsigned int itemId)
40 Dali::Quaternion operator()(const Dali::Quaternion& current, const Dali::PropertyInput& layoutPosition, const Dali::PropertyInput& scrollSpeed, const Dali::PropertyInput& layoutSize)
42 float offsetLayoutPosition = layoutPosition.GetFloat() + static_cast<float>(mItemId);
44 return mWrapMe(current, offsetLayoutPosition, scrollSpeed.GetFloat(), layoutSize.GetVector3());
47 Dali::Toolkit::ItemLayout::QuaternionFunction mWrapMe;
51 struct WrappedVector3Constraint
53 WrappedVector3Constraint(Dali::Toolkit::ItemLayout::Vector3Function wrapMe, unsigned int itemId)
59 Dali::Vector3 operator()(const Dali::Vector3& current, const Dali::PropertyInput& layoutPosition, const Dali::PropertyInput& scrollSpeed, const Dali::PropertyInput& layoutSize)
61 float offsetLayoutPosition = layoutPosition.GetFloat() + static_cast<float>(mItemId);
63 return mWrapMe(current, offsetLayoutPosition, scrollSpeed.GetFloat(), layoutSize.GetVector3());
66 Dali::Toolkit::ItemLayout::Vector3Function mWrapMe;
70 struct WrappedVector4Constraint
72 WrappedVector4Constraint(Dali::Toolkit::ItemLayout::Vector4Function wrapMe, unsigned int itemId)
78 Dali::Vector4 operator()(const Dali::Vector4& current, const Dali::PropertyInput& layoutPosition, const Dali::PropertyInput& scrollSpeed, const Dali::PropertyInput& layoutSize)
80 float offsetLayoutPosition = layoutPosition.GetFloat() + static_cast<float>(mItemId);
82 return mWrapMe(current, offsetLayoutPosition, scrollSpeed.GetFloat(), layoutSize.GetVector3());
85 Dali::Toolkit::ItemLayout::Vector4Function mWrapMe;
89 struct WrappedBoolConstraint
91 WrappedBoolConstraint(Dali::Toolkit::ItemLayout::BoolFunction wrapMe, unsigned int itemId)
97 bool operator()(const bool& current, const Dali::PropertyInput& layoutPosition, const Dali::PropertyInput& scrollSpeed, const Dali::PropertyInput& layoutSize)
99 float offsetLayoutPosition = layoutPosition.GetFloat() + static_cast<float>(mItemId);
101 return mWrapMe(current, offsetLayoutPosition, scrollSpeed.GetFloat(), layoutSize.GetVector3());
104 Dali::Toolkit::ItemLayout::BoolFunction mWrapMe;
105 unsigned int mItemId;
108 } //Unnamed namespace
116 ItemLayout::ItemLayout()
117 : mOrientation(ControlOrientation::Up),
118 mAlphaFunction(Dali::Constraint::DEFAULT_ALPHA_FUNCTION)
122 ItemLayout::~ItemLayout()
126 void ItemLayout::SetOrientation(ControlOrientation::Type orientation)
128 mOrientation = orientation;
131 ControlOrientation::Type ItemLayout::GetOrientation() const
136 float ItemLayout::GetClosestOnScreenLayoutPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize)
138 Vector3 itemPosition = GetItemPosition( itemID, currentLayoutPosition, layoutSize );
140 GetItemSize(itemID, layoutSize, itemSize);
141 Vector3 onScreenArea = (layoutSize - itemSize) * 0.5f;
142 if (itemPosition.x < -onScreenArea.x
143 || itemPosition.x > onScreenArea.x
144 || itemPosition.y < -onScreenArea.y
145 || itemPosition.y > onScreenArea.y)
147 // item not within viewable area
148 // safest thing to do here since we have no idea how the implementation will work is to return the scroll to position
149 return GetItemScrollToPosition(itemID);
151 return currentLayoutPosition;
154 int ItemLayout::GetNextFocusItemID(int itemID, int maxItems, Dali::Toolkit::Control::KeyboardFocusNavigationDirection direction, bool loopEnabled)
164 itemID = loopEnabled ? maxItems - 1 : 0;
172 if( itemID >= maxItems )
174 itemID = loopEnabled ? 0 : maxItems - 1;
182 float ItemLayout::GetFlickSpeedFactor() const
184 // By default, the speed factor while dragging and swiping is the same.
185 return GetScrollSpeedFactor();
188 void ItemLayout::ApplyConstraints( Actor& actor, const int itemId, const float durationSeconds, Constrainable scrollPositionObject, const Actor& itemViewActor )
190 // This just implements the default behaviour of constraint application.
191 // Custom layouts can override this function to apply their custom constraints.
192 Dali::Toolkit::ItemView itemView = Dali::Toolkit::ItemView::DownCast( itemViewActor );
193 if(itemView && scrollPositionObject)
195 Property::Index scrollSpeedProperty = itemView.GetPropertyIndex("item-view-scroll-speed");
196 Property::Index scrollPositionProperty = scrollPositionObject.GetPropertyIndex("scroll-position");
198 ItemLayout::Vector3Function positionConstraint;
199 if (GetPositionConstraint(itemId, positionConstraint))
201 WrappedVector3Constraint wrapped(positionConstraint, itemId);
202 Constraint constraint = Constraint::New<Vector3>( Actor::POSITION,
203 Source( scrollPositionObject, scrollPositionProperty ),
204 ParentSource( scrollSpeedProperty ),
205 ParentSource( Actor::SIZE ),
207 constraint.SetApplyTime(durationSeconds);
208 constraint.SetAlphaFunction(mAlphaFunction);
209 actor.ApplyConstraint(constraint);
212 ItemLayout::QuaternionFunction rotationConstraint;
213 if (GetRotationConstraint(itemId, rotationConstraint))
215 WrappedQuaternionConstraint wrapped(rotationConstraint, itemId);
217 Constraint constraint = Constraint::New<Quaternion>( Actor::ROTATION,
218 Source( scrollPositionObject, scrollPositionProperty ),
219 ParentSource( scrollSpeedProperty ),
220 ParentSource( Actor::SIZE ),
222 constraint.SetApplyTime(durationSeconds);
223 constraint.SetAlphaFunction(mAlphaFunction);
225 actor.ApplyConstraint(constraint);
228 ItemLayout::Vector3Function scaleConstraint;
229 if (GetScaleConstraint(itemId, scaleConstraint))
231 WrappedVector3Constraint wrapped(scaleConstraint, itemId);
233 Constraint constraint = Constraint::New<Vector3>( Actor::SCALE,
234 Source( scrollPositionObject, scrollPositionProperty ),
235 ParentSource( scrollSpeedProperty ),
236 ParentSource( Actor::SIZE ),
238 constraint.SetApplyTime(durationSeconds);
239 constraint.SetAlphaFunction(mAlphaFunction);
241 actor.ApplyConstraint(constraint);
244 ItemLayout::Vector4Function colorConstraint;
245 if (GetColorConstraint(itemId, colorConstraint))
247 WrappedVector4Constraint wrapped(colorConstraint, itemId);
249 Constraint constraint = Constraint::New<Vector4>( Actor::COLOR,
250 Source( scrollPositionObject, scrollPositionProperty ),
251 ParentSource( scrollSpeedProperty ),
252 ParentSource( Actor::SIZE ),
255 constraint.SetApplyTime(durationSeconds);
256 constraint.SetAlphaFunction(mAlphaFunction);
257 constraint.SetRemoveAction(Dali::Constraint::Discard);
259 actor.ApplyConstraint(constraint);
262 ItemLayout::BoolFunction visibilityConstraint;
263 if (GetVisibilityConstraint(itemId, visibilityConstraint))
265 WrappedBoolConstraint wrapped(visibilityConstraint, itemId);
267 Constraint constraint = Constraint::New<bool>( Actor::VISIBLE,
268 Source( scrollPositionObject, scrollPositionProperty ),
269 ParentSource( scrollSpeedProperty ),
270 ParentSource( Actor::SIZE ),
273 constraint.SetApplyTime(durationSeconds);
274 constraint.SetAlphaFunction(mAlphaFunction);
276 // Release visibility constraints the same time as the color constraint
277 constraint.SetRemoveAction(Dali::Constraint::Discard);
279 actor.ApplyConstraint(constraint);
284 Vector3 ItemLayout::GetItemPosition(int itemID, float currentLayoutPosition, const Vector3& layoutSize) const
286 Vector3 itemPosition = Vector3::ZERO;
288 ItemLayout::Vector3Function positionConstraint;
289 if (GetPositionConstraint(itemID, positionConstraint))
291 itemPosition = positionConstraint(Vector3::ZERO, currentLayoutPosition + itemID, 0.0f, layoutSize);
297 void ItemLayout::SetAlphaFunction(AlphaFunction func)
299 mAlphaFunction = func;
302 AlphaFunction ItemLayout::GetAlphaFunction() const
304 return mAlphaFunction;
308 } // namespace Toolkit