[dali_1.9.29] Merge branch 'devel/master'
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control-impl.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/public-api/controls/control-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/scripting/scripting.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/public-api/animation/constraint.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/public-api/size-negotiation/relayout-container.h>
27 #include <cstring> // for strcmp
28 #include <limits>
29 #include <stack>
30 #include <typeinfo>
31
32 // INTERNAL INCLUDES
33 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
34 #include <dali-toolkit/devel-api/controls/control-devel.h>
35 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
36 #include <dali-toolkit/devel-api/visuals/color-visual-actions-devel.h>
37 #include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
38 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
39 #include <dali-toolkit/internal/styling/style-manager-impl.h>
40 #include <dali-toolkit/internal/visuals/color/color-visual.h>
41 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
42 #include <dali-toolkit/public-api/align-enumerations.h>
43 #include <dali-toolkit/public-api/controls/control.h>
44 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
45 #include <dali-toolkit/public-api/styling/style-manager.h>
46 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
47 #include <dali-toolkit/public-api/visuals/visual-properties.h>
48
49 namespace Dali
50 {
51 namespace Toolkit
52 {
53 namespace Internal
54 {
55 namespace
56 {
57 #if defined(DEBUG_ENABLED)
58 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
59 #endif
60
61 /**
62  * @brief Replace the background visual if it's a color visual with the renderIfTransparent property set as required.
63  * @param[in] controlImpl The control implementation
64  * @param[in] renderIfTransaparent Whether we should render if the color is transparent
65  */
66 void ChangeBackgroundColorVisual(Control& controlImpl, bool renderIfTransparent)
67 {
68   Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
69
70   Toolkit::Visual::Base backgroundVisual = controlDataImpl.GetVisual(Toolkit::Control::Property::BACKGROUND);
71   if(backgroundVisual && backgroundVisual.GetType() == Toolkit::Visual::COLOR)
72   {
73     Property::Map map;
74     backgroundVisual.CreatePropertyMap(map);
75
76     // Only change it if it's a color visual
77     map[Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT] = renderIfTransparent;
78     controlImpl.SetBackground(map);
79   }
80 }
81
82 /**
83  * @brief Creates a clipping renderer if required.
84  * (EG. If no renders exist and clipping is enabled).
85  * @param[in] controlImpl The control implementation.
86  */
87 void CreateClippingRenderer(Control& controlImpl)
88 {
89   // We want to add a transparent background if we do not have one for clipping.
90   Actor self(controlImpl.Self());
91   int   clippingMode = ClippingMode::DISABLED;
92   if(self.GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode))
93   {
94     switch(clippingMode)
95     {
96       case ClippingMode::CLIP_CHILDREN:
97       {
98         if(self.GetRendererCount() == 0u)
99         {
100           Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
101           if(controlDataImpl.mVisuals.Empty())
102           {
103             controlImpl.SetBackgroundColor(Color::TRANSPARENT);
104           }
105           else
106           {
107             // We have visuals, check if we've set the background and re-create it to
108             // render even if transparent (only if it's a color visual)
109             ChangeBackgroundColorVisual(controlImpl, true);
110           }
111         }
112         break;
113       }
114
115       case ClippingMode::DISABLED:
116       case ClippingMode::CLIP_TO_BOUNDING_BOX:
117       {
118         // If we have a background visual, check if it's a color visual and remove the render if transparent flag
119         ChangeBackgroundColorVisual(controlImpl, false);
120         break;
121       }
122     }
123   }
124 }
125
126 } // unnamed namespace
127
128 Toolkit::Control Control::New()
129 {
130   // Create the implementation, temporarily owned on stack
131   IntrusivePtr<Control> controlImpl = new Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT));
132
133   // Pass ownership to handle
134   Toolkit::Control handle(*controlImpl);
135
136   // Second-phase init of the implementation
137   // This can only be done after the CustomActor connection has been made...
138   controlImpl->Initialize();
139
140   return handle;
141 }
142
143 void Control::SetStyleName(const std::string& styleName)
144 {
145   if(styleName != mImpl->mStyleName)
146   {
147     mImpl->mStyleName = styleName;
148
149     // Apply new style, if stylemanager is available
150     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
151     if(styleManager)
152     {
153       GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
154     }
155   }
156 }
157
158 const std::string& Control::GetStyleName() const
159 {
160   return mImpl->mStyleName;
161 }
162
163 void Control::SetBackgroundColor(const Vector4& color)
164 {
165   mImpl->mBackgroundColor = color;
166
167   Property::Map map;
168   map[Toolkit::Visual::Property::TYPE]           = Toolkit::Visual::COLOR;
169   map[Toolkit::ColorVisual::Property::MIX_COLOR] = color;
170
171   bool renderIfTransparent = false;
172   int  clippingMode        = ClippingMode::DISABLED;
173   if((Self().GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode)) &&
174      (clippingMode == ClippingMode::CLIP_CHILDREN))
175   {
176     // If clipping-mode is set to CLIP_CHILDREN, then force visual to add the render even if transparent
177     map[Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT] = true;
178     renderIfTransparent                                             = true;
179   }
180
181   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
182   if(visual && visual.GetType() == Toolkit::Visual::COLOR)
183   {
184     Property::Map visualMap;
185     visual.CreatePropertyMap(visualMap);
186
187     Property::Value* renderValue = visualMap.Find(Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT);
188     Property::Value* colorValue  = visualMap.Find(Toolkit::ColorVisual::Property::MIX_COLOR);
189     if(renderValue && colorValue)
190     {
191       if((renderValue->Get<bool>() == true || colorValue->Get<Vector4>().a > 0.0f) && (renderIfTransparent || color.a > 0.0f))
192       {
193         // Update background color only
194         mImpl->DoAction(Toolkit::Control::Property::BACKGROUND, DevelColorVisual::Action::UPDATE_PROPERTY, map);
195         return;
196       }
197     }
198   }
199
200   SetBackground(map);
201 }
202
203 void Control::SetBackground(const Property::Map& map)
204 {
205   Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
206   visual.SetName("background");
207   if(visual)
208   {
209     mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
210
211     // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
212     RelayoutRequest();
213   }
214 }
215
216 void Control::ClearBackground()
217 {
218   mImpl->UnregisterVisual(Toolkit::Control::Property::BACKGROUND);
219   mImpl->mBackgroundColor = Color::TRANSPARENT;
220
221   // Trigger a size negotiation request that may be needed when unregistering a visual.
222   RelayoutRequest();
223 }
224
225 void Control::EnableGestureDetection(GestureType::Value type)
226 {
227   if((type & GestureType::PINCH) && !mImpl->mPinchGestureDetector)
228   {
229     mImpl->mPinchGestureDetector = PinchGestureDetector::New();
230     mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
231     mImpl->mPinchGestureDetector.Attach(Self());
232   }
233
234   if((type & GestureType::PAN) && !mImpl->mPanGestureDetector)
235   {
236     mImpl->mPanGestureDetector = PanGestureDetector::New();
237     mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
238     mImpl->mPanGestureDetector.Attach(Self());
239   }
240
241   if((type & GestureType::TAP) && !mImpl->mTapGestureDetector)
242   {
243     mImpl->mTapGestureDetector = TapGestureDetector::New();
244     mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
245     mImpl->mTapGestureDetector.Attach(Self());
246   }
247
248   if((type & GestureType::LONG_PRESS) && !mImpl->mLongPressGestureDetector)
249   {
250     mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
251     mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
252     mImpl->mLongPressGestureDetector.Attach(Self());
253   }
254 }
255
256 void Control::DisableGestureDetection(GestureType::Value type)
257 {
258   if((type & GestureType::PINCH) && mImpl->mPinchGestureDetector)
259   {
260     mImpl->mPinchGestureDetector.Detach(Self());
261     mImpl->mPinchGestureDetector.Reset();
262   }
263
264   if((type & GestureType::PAN) && mImpl->mPanGestureDetector)
265   {
266     mImpl->mPanGestureDetector.Detach(Self());
267     mImpl->mPanGestureDetector.Reset();
268   }
269
270   if((type & GestureType::TAP) && mImpl->mTapGestureDetector)
271   {
272     mImpl->mTapGestureDetector.Detach(Self());
273     mImpl->mTapGestureDetector.Reset();
274   }
275
276   if((type & GestureType::LONG_PRESS) && mImpl->mLongPressGestureDetector)
277   {
278     mImpl->mLongPressGestureDetector.Detach(Self());
279     mImpl->mLongPressGestureDetector.Reset();
280   }
281 }
282
283 PinchGestureDetector Control::GetPinchGestureDetector() const
284 {
285   return mImpl->mPinchGestureDetector;
286 }
287
288 PanGestureDetector Control::GetPanGestureDetector() const
289 {
290   return mImpl->mPanGestureDetector;
291 }
292
293 TapGestureDetector Control::GetTapGestureDetector() const
294 {
295   return mImpl->mTapGestureDetector;
296 }
297
298 LongPressGestureDetector Control::GetLongPressGestureDetector() const
299 {
300   return mImpl->mLongPressGestureDetector;
301 }
302
303 void Control::SetKeyboardNavigationSupport(bool isSupported)
304 {
305   mImpl->mIsKeyboardNavigationSupported = isSupported;
306 }
307
308 bool Control::IsKeyboardNavigationSupported()
309 {
310   return mImpl->mIsKeyboardNavigationSupported;
311 }
312
313 void Control::SetKeyInputFocus()
314 {
315   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
316   {
317     Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
318   }
319 }
320
321 bool Control::HasKeyInputFocus()
322 {
323   bool result = false;
324   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
325   {
326     Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
327     if(Self() == control)
328     {
329       result = true;
330     }
331   }
332   return result;
333 }
334
335 void Control::ClearKeyInputFocus()
336 {
337   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
338   {
339     Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
340   }
341 }
342
343 void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
344 {
345   mImpl->mIsKeyboardFocusGroup = isFocusGroup;
346
347   // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
348   Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
349 }
350
351 bool Control::IsKeyboardFocusGroup()
352 {
353   return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
354 }
355
356 void Control::AccessibilityActivate()
357 {
358   // Inform deriving classes
359   OnAccessibilityActivated();
360 }
361
362 void Control::KeyboardEnter()
363 {
364   // Inform deriving classes
365   OnKeyboardEnter();
366 }
367
368 bool Control::OnAccessibilityActivated()
369 {
370   return false; // Accessibility activation is not handled by default
371 }
372
373 bool Control::OnKeyboardEnter()
374 {
375   return false; // Keyboard enter is not handled by default
376 }
377
378 bool Control::OnAccessibilityPan(PanGesture gesture)
379 {
380   return false; // Accessibility pan gesture is not handled by default
381 }
382
383 bool Control::OnAccessibilityValueChange(bool isIncrease)
384 {
385   return false; // Accessibility value change action is not handled by default
386 }
387
388 bool Control::OnAccessibilityZoom()
389 {
390   return false; // Accessibility zoom action is not handled by default
391 }
392
393 Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
394 {
395   return Actor();
396 }
397
398 void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
399 {
400 }
401
402 Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
403 {
404   return mImpl->mKeyEventSignal;
405 }
406
407 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusGainedSignal()
408 {
409   return mImpl->mKeyInputFocusGainedSignal;
410 }
411
412 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
413 {
414   return mImpl->mKeyInputFocusLostSignal;
415 }
416
417 bool Control::EmitKeyEventSignal(const KeyEvent& event)
418 {
419   // Guard against destruction during signal emission
420   Dali::Toolkit::Control handle(GetOwner());
421
422   bool consumed = false;
423
424   consumed = mImpl->FilterKeyEvent(event);
425
426   // signals are allocated dynamically when someone connects
427   if(!consumed && !mImpl->mKeyEventSignal.Empty())
428   {
429     consumed = mImpl->mKeyEventSignal.Emit(handle, event);
430   }
431
432   if(!consumed)
433   {
434     // Notification for derived classes
435     consumed = OnKeyEvent(event);
436   }
437
438   return consumed;
439 }
440
441 Control::Control(ControlBehaviour behaviourFlags)
442 : CustomActorImpl(static_cast<ActorFlags>(behaviourFlags)),
443   mImpl(new Impl(*this))
444 {
445   mImpl->mFlags = behaviourFlags;
446 }
447
448 Control::~Control()
449 {
450   delete mImpl;
451 }
452
453 void Control::Initialize()
454 {
455   // Call deriving classes so initialised before styling is applied to them.
456   OnInitialize();
457
458   if(!(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS))
459   {
460     Toolkit::StyleManager styleManager = StyleManager::Get();
461
462     // if stylemanager is available
463     if(styleManager)
464     {
465       StyleManager& styleManagerImpl = GetImpl(styleManager);
466
467       // Register for style changes
468       styleManagerImpl.ControlStyleChangeSignal().Connect(this, &Control::OnStyleChange);
469
470       // Apply the current style
471       styleManagerImpl.ApplyThemeStyleAtInit(Toolkit::Control(GetOwner()));
472     }
473   }
474
475   if(mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT)
476   {
477     SetKeyboardNavigationSupport(true);
478   }
479 }
480
481 void Control::OnInitialize()
482 {
483 }
484
485 void Control::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
486 {
487   // By default the control is only interested in theme (not font) changes
488   if(styleManager && change == StyleChange::THEME_CHANGE)
489   {
490     GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
491     RelayoutRequest();
492   }
493 }
494
495 void Control::OnPinch(const PinchGesture& pinch)
496 {
497   if(!(mImpl->mStartingPinchScale))
498   {
499     // lazy allocate
500     mImpl->mStartingPinchScale = new Vector3;
501   }
502
503   if(pinch.GetState() == GestureState::STARTED)
504   {
505     *(mImpl->mStartingPinchScale) = Self().GetCurrentProperty<Vector3>(Actor::Property::SCALE);
506   }
507
508   Self().SetProperty(Actor::Property::SCALE, *(mImpl->mStartingPinchScale) * pinch.GetScale());
509 }
510
511 void Control::OnPan(const PanGesture& pan)
512 {
513 }
514
515 void Control::OnTap(const TapGesture& tap)
516 {
517 }
518
519 void Control::OnLongPress(const LongPressGesture& longPress)
520 {
521 }
522
523 void Control::EmitKeyInputFocusSignal(bool focusGained)
524 {
525   Dali::Toolkit::Control handle(GetOwner());
526
527   if(focusGained)
528   {
529     // signals are allocated dynamically when someone connects
530     if(!mImpl->mKeyInputFocusGainedSignal.Empty())
531     {
532       mImpl->mKeyInputFocusGainedSignal.Emit(handle);
533     }
534   }
535   else
536   {
537     // signals are allocated dynamically when someone connects
538     if(!mImpl->mKeyInputFocusLostSignal.Empty())
539     {
540       mImpl->mKeyInputFocusLostSignal.Emit(handle);
541     }
542   }
543 }
544
545 void Control::OnSceneConnection(int depth)
546 {
547   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size());
548
549   Actor self(Self());
550
551   for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter != mImpl->mVisuals.End(); iter++)
552   {
553     // Check whether the visual is empty and enabled
554     if((*iter)->visual && (*iter)->enabled)
555     {
556       DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection Setting visual(%d) on scene\n", (*iter)->index);
557       Toolkit::GetImplementation((*iter)->visual).SetOnScene(self);
558     }
559   }
560
561   // The clipping renderer is only created if required.
562   CreateClippingRenderer(*this);
563
564   // Request to be laid out when the control is connected to the Scene.
565   // Signal that a Relayout may be needed
566 }
567
568 void Control::OnSceneDisconnection()
569 {
570   mImpl->OnSceneDisconnection();
571 }
572
573 void Control::OnKeyInputFocusGained()
574 {
575   EmitKeyInputFocusSignal(true);
576 }
577
578 void Control::OnKeyInputFocusLost()
579 {
580   EmitKeyInputFocusSignal(false);
581 }
582
583 void Control::OnChildAdd(Actor& child)
584 {
585 }
586
587 void Control::OnChildRemove(Actor& child)
588 {
589 }
590
591 void Control::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
592 {
593   // If the clipping mode has been set, we may need to create a renderer.
594   // Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
595   if((index == Actor::Property::CLIPPING_MODE) && Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
596   {
597     // Note: This method will handle whether creation of the renderer is required.
598     CreateClippingRenderer(*this);
599   }
600 }
601
602 void Control::OnSizeSet(const Vector3& targetSize)
603 {
604   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
605   if(visual)
606   {
607     Vector2 size(targetSize);
608     visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
609   }
610 }
611
612 void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
613 {
614   // @todo size negotiate background to new size, animate as well?
615 }
616
617 bool Control::OnKeyEvent(const KeyEvent& event)
618 {
619   return false; // Do not consume
620 }
621
622 void Control::OnRelayout(const Vector2& size, RelayoutContainer& container)
623 {
624   for(unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i)
625   {
626     Actor   child = Self().GetChildAt(i);
627     Vector2 newChildSize(size);
628
629     // When set the padding or margin on the control, child should be resized and repositioned.
630     if((mImpl->mPadding.start != 0) || (mImpl->mPadding.end != 0) || (mImpl->mPadding.top != 0) || (mImpl->mPadding.bottom != 0) ||
631        (mImpl->mMargin.start != 0) || (mImpl->mMargin.end != 0) || (mImpl->mMargin.top != 0) || (mImpl->mMargin.bottom != 0))
632     {
633       Extents padding = mImpl->mPadding;
634
635       Dali::CustomActor           ownerActor(GetOwner());
636       Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(ownerActor.GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
637
638       if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
639       {
640         std::swap(padding.start, padding.end);
641       }
642
643       newChildSize.width  = size.width - (padding.start + padding.end);
644       newChildSize.height = size.height - (padding.top + padding.bottom);
645
646       // Cannot use childs Position property as it can already have padding and margin applied on it,
647       // so we end up cumulatively applying them over and over again.
648       Vector2 childOffset(0.f, 0.f);
649       childOffset.x += (mImpl->mMargin.start + padding.start);
650       childOffset.y += (mImpl->mMargin.top + padding.top);
651
652       child.SetProperty(Actor::Property::POSITION, Vector2(childOffset.x, childOffset.y));
653     }
654     container.Add(child, newChildSize);
655   }
656
657   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
658   if(visual)
659   {
660     visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
661   }
662 }
663
664 void Control::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
665 {
666 }
667
668 Vector3 Control::GetNaturalSize()
669 {
670   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str());
671   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
672   if(visual)
673   {
674     Vector2 naturalSize;
675     visual.GetNaturalSize(naturalSize);
676     naturalSize.width += (mImpl->mPadding.start + mImpl->mPadding.end);
677     naturalSize.height += (mImpl->mPadding.top + mImpl->mPadding.bottom);
678     return Vector3(naturalSize);
679   }
680   return Vector3::ZERO;
681 }
682
683 float Control::CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
684 {
685   return CalculateChildSizeBase(child, dimension);
686 }
687
688 float Control::GetHeightForWidth(float width)
689 {
690   return GetHeightForWidthBase(width);
691 }
692
693 float Control::GetWidthForHeight(float height)
694 {
695   return GetWidthForHeightBase(height);
696 }
697
698 bool Control::RelayoutDependentOnChildren(Dimension::Type dimension)
699 {
700   return RelayoutDependentOnChildrenBase(dimension);
701 }
702
703 void Control::OnCalculateRelayoutSize(Dimension::Type dimension)
704 {
705 }
706
707 void Control::OnLayoutNegotiated(float size, Dimension::Type dimension)
708 {
709 }
710
711 void Control::SignalConnected(SlotObserver* slotObserver, CallbackBase* callback)
712 {
713   mImpl->SignalConnected(slotObserver, callback);
714 }
715
716 void Control::SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback)
717 {
718   mImpl->SignalDisconnected(slotObserver, callback);
719 }
720
721 Control& GetImplementation(Dali::Toolkit::Control& handle)
722 {
723   CustomActorImpl& customInterface = handle.GetImplementation();
724   // downcast to control
725   Control& impl = dynamic_cast<Internal::Control&>(customInterface);
726   return impl;
727 }
728
729 const Control& GetImplementation(const Dali::Toolkit::Control& handle)
730 {
731   const CustomActorImpl& customInterface = handle.GetImplementation();
732   // downcast to control
733   const Control& impl = dynamic_cast<const Internal::Control&>(customInterface);
734   return impl;
735 }
736
737 } // namespace Internal
738
739 } // namespace Toolkit
740
741 } // namespace Dali