Merge changes I2df640e0,Ia1188305,I7fae506e,I7967a7cc,Ib0fdcdf4, ... into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control-impl.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/public-api/controls/control-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/scripting/scripting.h>
23 #include <dali/integration-api/debug.h>
24 #include <dali/public-api/animation/constraint.h>
25 #include <dali/public-api/object/type-registry-helper.h>
26 #include <dali/public-api/size-negotiation/relayout-container.h>
27 #include <cstring> // for strcmp
28 #include <limits>
29 #include <stack>
30 #include <typeinfo>
31 #include <dali/public-api/object/type-info.h>
32 #include <dali/devel-api/common/stage.h>
33 #include <dali/devel-api/actors/actor-devel.h>
34
35 // INTERNAL INCLUDES
36 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
37 #include <dali-toolkit/devel-api/controls/control-devel.h>
38 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
39 #include <dali-toolkit/devel-api/visuals/color-visual-actions-devel.h>
40 #include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
41 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
42 #include <dali-toolkit/internal/styling/style-manager-impl.h>
43 #include <dali-toolkit/internal/visuals/color/color-visual.h>
44 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
45 #include <dali-toolkit/public-api/align-enumerations.h>
46 #include <dali-toolkit/public-api/controls/control.h>
47 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
48 #include <dali-toolkit/public-api/styling/style-manager.h>
49 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
50 #include <dali-toolkit/public-api/visuals/visual-properties.h>
51 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
52 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
53 #include <dali-toolkit/dali-toolkit.h>
54
55 namespace Dali
56 {
57 namespace Toolkit
58 {
59 namespace Internal
60 {
61 namespace
62 {
63 #if defined(DEBUG_ENABLED)
64 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
65 #endif
66
67 /**
68  * @brief Replace the background visual if it's a color visual with the renderIfTransparent property set as required.
69  * @param[in] controlImpl The control implementation
70  * @param[in] renderIfTransaparent Whether we should render if the color is transparent
71  */
72 void ChangeBackgroundColorVisual(Control& controlImpl, bool renderIfTransparent)
73 {
74   Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
75
76   Toolkit::Visual::Base backgroundVisual = controlDataImpl.GetVisual(Toolkit::Control::Property::BACKGROUND);
77   if(backgroundVisual && backgroundVisual.GetType() == Toolkit::Visual::COLOR)
78   {
79     Property::Map map;
80     backgroundVisual.CreatePropertyMap(map);
81
82     // Only change it if it's a color visual
83     map[Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT] = renderIfTransparent;
84     controlImpl.SetBackground(map);
85   }
86 }
87
88 /**
89  * @brief Creates a clipping renderer if required.
90  * (EG. If no renders exist and clipping is enabled).
91  * @param[in] controlImpl The control implementation.
92  */
93 void CreateClippingRenderer(Control& controlImpl)
94 {
95   // We want to add a transparent background if we do not have one for clipping.
96   Actor self(controlImpl.Self());
97   int   clippingMode = ClippingMode::DISABLED;
98   if(self.GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode))
99   {
100     switch(clippingMode)
101     {
102       case ClippingMode::CLIP_CHILDREN:
103       {
104         if(self.GetRendererCount() == 0u)
105         {
106           Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
107           if(controlDataImpl.mVisuals.Empty())
108           {
109             controlImpl.SetBackgroundColor(Color::TRANSPARENT);
110           }
111           else
112           {
113             // We have visuals, check if we've set the background and re-create it to
114             // render even if transparent (only if it's a color visual)
115             ChangeBackgroundColorVisual(controlImpl, true);
116           }
117         }
118         break;
119       }
120
121       case ClippingMode::DISABLED:
122       case ClippingMode::CLIP_TO_BOUNDING_BOX:
123       {
124         // If we have a background visual, check if it's a color visual and remove the render if transparent flag
125         ChangeBackgroundColorVisual(controlImpl, false);
126         break;
127       }
128     }
129   }
130 }
131
132 } // unnamed namespace
133
134 Toolkit::Control Control::New()
135 {
136   // Create the implementation, temporarily owned on stack
137   IntrusivePtr<Control> controlImpl = new Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT));
138
139   // Pass ownership to handle
140   Toolkit::Control handle(*controlImpl);
141
142   // Second-phase init of the implementation
143   // This can only be done after the CustomActor connection has been made...
144   controlImpl->Initialize();
145
146   return handle;
147 }
148
149 void Control::SetStyleName(const std::string& styleName)
150 {
151   if(styleName != mImpl->mStyleName)
152   {
153     mImpl->mStyleName = styleName;
154
155     // Apply new style, if stylemanager is available
156     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
157     if(styleManager)
158     {
159       GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
160     }
161   }
162 }
163
164 const std::string& Control::GetStyleName() const
165 {
166   return mImpl->mStyleName;
167 }
168
169 void Control::SetBackgroundColor(const Vector4& color)
170 {
171   mImpl->mBackgroundColor = color;
172
173   Property::Map map;
174   map[Toolkit::Visual::Property::TYPE]           = Toolkit::Visual::COLOR;
175   map[Toolkit::ColorVisual::Property::MIX_COLOR] = color;
176
177   bool renderIfTransparent = false;
178   int  clippingMode        = ClippingMode::DISABLED;
179   if((Self().GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode)) &&
180      (clippingMode == ClippingMode::CLIP_CHILDREN))
181   {
182     // If clipping-mode is set to CLIP_CHILDREN, then force visual to add the render even if transparent
183     map[Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT] = true;
184     renderIfTransparent                                             = true;
185   }
186
187   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
188   if(visual && visual.GetType() == Toolkit::Visual::COLOR)
189   {
190     Property::Map visualMap;
191     visual.CreatePropertyMap(visualMap);
192
193     Property::Value* renderValue = visualMap.Find(Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT);
194     Property::Value* colorValue  = visualMap.Find(Toolkit::ColorVisual::Property::MIX_COLOR);
195     if(renderValue && colorValue)
196     {
197       if((renderValue->Get<bool>() == true || colorValue->Get<Vector4>().a > 0.0f) && (renderIfTransparent || color.a > 0.0f))
198       {
199         // Update background color only
200         mImpl->DoAction(Toolkit::Control::Property::BACKGROUND, DevelColorVisual::Action::UPDATE_PROPERTY, map);
201         return;
202       }
203     }
204   }
205
206   SetBackground(map);
207 }
208
209 void Control::SetBackground(const Property::Map& map)
210 {
211   Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
212   visual.SetName("background");
213   if(visual)
214   {
215     mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
216
217     // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
218     RelayoutRequest();
219   }
220 }
221
222 void Control::ClearBackground()
223 {
224   mImpl->UnregisterVisual(Toolkit::Control::Property::BACKGROUND);
225   mImpl->mBackgroundColor = Color::TRANSPARENT;
226
227   // Trigger a size negotiation request that may be needed when unregistering a visual.
228   RelayoutRequest();
229 }
230
231 void Control::EnableGestureDetection(GestureType::Value type)
232 {
233   if((type & GestureType::PINCH) && !mImpl->mPinchGestureDetector)
234   {
235     mImpl->mPinchGestureDetector = PinchGestureDetector::New();
236     mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
237     mImpl->mPinchGestureDetector.Attach(Self());
238   }
239
240   if((type & GestureType::PAN) && !mImpl->mPanGestureDetector)
241   {
242     mImpl->mPanGestureDetector = PanGestureDetector::New();
243     mImpl->mPanGestureDetector.SetMaximumTouchesRequired(2);
244     mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
245     mImpl->mPanGestureDetector.Attach(Self());
246   }
247
248   if((type & GestureType::TAP) && !mImpl->mTapGestureDetector)
249   {
250     mImpl->mTapGestureDetector = TapGestureDetector::New();
251     mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
252     mImpl->mTapGestureDetector.Attach(Self());
253   }
254
255   if((type & GestureType::LONG_PRESS) && !mImpl->mLongPressGestureDetector)
256   {
257     mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
258     mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
259     mImpl->mLongPressGestureDetector.Attach(Self());
260   }
261 }
262
263 void Control::DisableGestureDetection(GestureType::Value type)
264 {
265   if((type & GestureType::PINCH) && mImpl->mPinchGestureDetector)
266   {
267     mImpl->mPinchGestureDetector.Detach(Self());
268     mImpl->mPinchGestureDetector.Reset();
269   }
270
271   if((type & GestureType::PAN) && mImpl->mPanGestureDetector)
272   {
273     mImpl->mPanGestureDetector.Detach(Self());
274     mImpl->mPanGestureDetector.Reset();
275   }
276
277   if((type & GestureType::TAP) && mImpl->mTapGestureDetector)
278   {
279     mImpl->mTapGestureDetector.Detach(Self());
280     mImpl->mTapGestureDetector.Reset();
281   }
282
283   if((type & GestureType::LONG_PRESS) && mImpl->mLongPressGestureDetector)
284   {
285     mImpl->mLongPressGestureDetector.Detach(Self());
286     mImpl->mLongPressGestureDetector.Reset();
287   }
288 }
289
290 PinchGestureDetector Control::GetPinchGestureDetector() const
291 {
292   return mImpl->mPinchGestureDetector;
293 }
294
295 PanGestureDetector Control::GetPanGestureDetector() const
296 {
297   return mImpl->mPanGestureDetector;
298 }
299
300 TapGestureDetector Control::GetTapGestureDetector() const
301 {
302   return mImpl->mTapGestureDetector;
303 }
304
305 LongPressGestureDetector Control::GetLongPressGestureDetector() const
306 {
307   return mImpl->mLongPressGestureDetector;
308 }
309
310 void Control::SetKeyboardNavigationSupport(bool isSupported)
311 {
312   mImpl->mIsKeyboardNavigationSupported = isSupported;
313 }
314
315 bool Control::IsKeyboardNavigationSupported()
316 {
317   return mImpl->mIsKeyboardNavigationSupported;
318 }
319
320 void Control::SetKeyInputFocus()
321 {
322   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
323   {
324     Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
325   }
326 }
327
328 bool Control::HasKeyInputFocus()
329 {
330   bool result = false;
331   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
332   {
333     Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
334     if(Self() == control)
335     {
336       result = true;
337     }
338   }
339   return result;
340 }
341
342 void Control::ClearKeyInputFocus()
343 {
344   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
345   {
346     Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
347   }
348 }
349
350 void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
351 {
352   mImpl->mIsKeyboardFocusGroup = isFocusGroup;
353
354   // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
355   Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
356 }
357
358 bool Control::IsKeyboardFocusGroup()
359 {
360   return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
361 }
362
363 void Control::AccessibilityActivate()
364 {
365   // Inform deriving classes
366   OnAccessibilityActivated();
367 }
368
369 void Control::KeyboardEnter()
370 {
371   // Inform deriving classes
372   OnKeyboardEnter();
373 }
374
375 bool Control::OnAccessibilityActivated()
376 {
377   if( Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor( Self() ) )
378   {
379     return OnKeyboardEnter();
380   }
381   return false;
382 }
383
384 bool Control::OnKeyboardEnter()
385 {
386   return false; // Keyboard enter is not handled by default
387 }
388
389 bool Control::OnAccessibilityPan(PanGesture gesture)
390 {
391   return false; // Accessibility pan gesture is not handled by default
392 }
393
394 bool Control::OnAccessibilityValueChange(bool isIncrease)
395 {
396   return false; // Accessibility value change action is not handled by default
397 }
398
399 bool Control::OnAccessibilityZoom()
400 {
401   return false; // Accessibility zoom action is not handled by default
402 }
403
404 Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
405 {
406   return Actor();
407 }
408
409 void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
410 {
411 }
412
413 Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
414 {
415   return mImpl->mKeyEventSignal;
416 }
417
418 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusGainedSignal()
419 {
420   return mImpl->mKeyInputFocusGainedSignal;
421 }
422
423 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
424 {
425   return mImpl->mKeyInputFocusLostSignal;
426 }
427
428 bool Control::EmitKeyEventSignal(const KeyEvent& event)
429 {
430   // Guard against destruction during signal emission
431   Dali::Toolkit::Control handle(GetOwner());
432
433   bool consumed = false;
434
435   consumed = mImpl->FilterKeyEvent(event);
436
437   // signals are allocated dynamically when someone connects
438   if(!consumed && !mImpl->mKeyEventSignal.Empty())
439   {
440     consumed = mImpl->mKeyEventSignal.Emit(handle, event);
441   }
442
443   if(!consumed)
444   {
445     // Notification for derived classes
446     consumed = OnKeyEvent(event);
447   }
448
449   return consumed;
450 }
451
452 Control::Control(ControlBehaviour behaviourFlags)
453 : CustomActorImpl(static_cast<ActorFlags>(behaviourFlags)),
454   mImpl(new Impl(*this))
455 {
456   mImpl->mFlags = behaviourFlags;
457 }
458
459 Control::~Control()
460 {
461   delete mImpl;
462 }
463
464 void Control::Initialize()
465 {
466   // Call deriving classes so initialised before styling is applied to them.
467   OnInitialize();
468
469   if(!(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS))
470   {
471     Toolkit::StyleManager styleManager = StyleManager::Get();
472
473     // if stylemanager is available
474     if(styleManager)
475     {
476       StyleManager& styleManagerImpl = GetImpl(styleManager);
477
478       // Register for style changes
479       styleManagerImpl.ControlStyleChangeSignal().Connect(this, &Control::OnStyleChange);
480
481       // Apply the current style
482       styleManagerImpl.ApplyThemeStyleAtInit(Toolkit::Control(GetOwner()));
483     }
484   }
485
486   if(mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT)
487   {
488     SetKeyboardNavigationSupport(true);
489   }
490
491   Dali::TypeInfo type;
492   Self().GetTypeInfo( type );
493   if (type)
494   {
495     auto typeName = type.GetName();
496     DevelControl::AppendAccessibilityAttribute( Self(), "t", typeName );
497   }
498
499   if (Accessibility::IsUp())
500     mImpl->AccessibilityRegister();
501 }
502
503 void Control::OnInitialize()
504 {
505 }
506
507 void Control::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
508 {
509   // By default the control is only interested in theme (not font) changes
510   if(styleManager && change == StyleChange::THEME_CHANGE)
511   {
512     GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
513     RelayoutRequest();
514   }
515 }
516
517 void Control::OnPinch(const PinchGesture& pinch)
518 {
519   if(!(mImpl->mStartingPinchScale))
520   {
521     // lazy allocate
522     mImpl->mStartingPinchScale = new Vector3;
523   }
524
525   if(pinch.GetState() == GestureState::STARTED)
526   {
527     *(mImpl->mStartingPinchScale) = Self().GetCurrentProperty<Vector3>(Actor::Property::SCALE);
528   }
529
530   Self().SetProperty(Actor::Property::SCALE, *(mImpl->mStartingPinchScale) * pinch.GetScale());
531 }
532
533 void Control::OnPan(const PanGesture& pan)
534 {
535 }
536
537 void Control::OnTap(const TapGesture& tap)
538 {
539 }
540
541 void Control::OnLongPress(const LongPressGesture& longPress)
542 {
543 }
544
545 void Control::EmitKeyInputFocusSignal(bool focusGained)
546 {
547   Dali::Toolkit::Control handle(GetOwner());
548
549   if( Accessibility::IsUp() )
550   {
551     auto self = mImpl->GetAccessibilityObject( Self() );
552     self->EmitFocused( focusGained );
553     auto parent = self->GetParent();
554     if( parent && !self->GetStates()[Dali::Accessibility::State::MANAGES_DESCENDANTS] )
555     {
556       parent->EmitActiveDescendantChanged( parent, self );
557     }
558   }
559
560   if(focusGained)
561   {
562     // signals are allocated dynamically when someone connects
563     if(!mImpl->mKeyInputFocusGainedSignal.Empty())
564     {
565       mImpl->mKeyInputFocusGainedSignal.Emit(handle);
566     }
567   }
568   else
569   {
570     // signals are allocated dynamically when someone connects
571     if(!mImpl->mKeyInputFocusLostSignal.Empty())
572     {
573       mImpl->mKeyInputFocusLostSignal.Emit(handle);
574     }
575   }
576 }
577
578 void Control::OnSceneConnection(int depth)
579 {
580   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size());
581
582   Actor self(Self());
583
584   for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter != mImpl->mVisuals.End(); iter++)
585   {
586     // Check whether the visual is empty and enabled
587     if((*iter)->visual && (*iter)->enabled)
588     {
589       DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection Setting visual(%d) on scene\n", (*iter)->index);
590       Toolkit::GetImplementation((*iter)->visual).SetOnScene(self);
591     }
592   }
593
594   // The clipping renderer is only created if required.
595   CreateClippingRenderer(*this);
596
597   // Request to be laid out when the control is connected to the Scene.
598   // Signal that a Relayout may be needed
599   if( Accessibility::IsUp() )
600   {
601     mImpl->AccessibilityRegister();
602   }
603 }
604
605 void Control::OnSceneDisconnection()
606 {
607   if( Accessibility::IsUp() )
608   {
609     mImpl->AccessibilityDeregister();
610   }
611   mImpl->OnSceneDisconnection();
612 }
613
614 void Control::OnKeyInputFocusGained()
615 {
616   EmitKeyInputFocusSignal(true);
617 }
618
619 void Control::OnKeyInputFocusLost()
620 {
621   EmitKeyInputFocusSignal(false);
622 }
623
624 void Control::OnChildAdd(Actor& child)
625 {
626 }
627
628 void Control::OnChildRemove(Actor& child)
629 {
630 }
631
632 void Control::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
633 {
634   // If the clipping mode has been set, we may need to create a renderer.
635   // Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
636   switch( index )
637   {
638     case Actor::Property::CLIPPING_MODE:
639     {
640       if( Self().GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ))
641       {
642         // Note: This method will handle whether creation of the renderer is required.
643         CreateClippingRenderer( *this );
644       }
645       break;
646     }
647     case Actor::Property::VISIBLE:
648     {
649       if( Dali::Accessibility::IsUp() )
650       {
651         Dali::Accessibility::Accessible::Get(Self())->EmitVisible( Self().GetProperty( Actor::Property::VISIBLE ).Get<bool>() );
652       }
653       break;
654     }
655     case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
656     {
657       if( Dali::Accessibility::IsUp() )
658       {
659         Dali::Accessibility::Accessible::Get(Self())->Emit( Dali::Accessibility::ObjectPropertyChangeEvent::ROLE );
660       }
661       break;
662     }
663   }
664 }
665
666 void Control::OnSizeSet(const Vector3& targetSize)
667 {
668   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
669   if(visual)
670   {
671     Vector2 size(targetSize);
672     visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
673   }
674 }
675
676 void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
677 {
678   // @todo size negotiate background to new size, animate as well?
679 }
680
681 bool Control::OnKeyEvent(const KeyEvent& event)
682 {
683   return false; // Do not consume
684 }
685
686 void Control::OnRelayout(const Vector2& size, RelayoutContainer& container)
687 {
688   for(unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i)
689   {
690     Actor   child = Self().GetChildAt(i);
691     Vector2 newChildSize(size);
692
693     // When set the padding or margin on the control, child should be resized and repositioned.
694     if((mImpl->mPadding.start != 0) || (mImpl->mPadding.end != 0) || (mImpl->mPadding.top != 0) || (mImpl->mPadding.bottom != 0) ||
695        (mImpl->mMargin.start != 0) || (mImpl->mMargin.end != 0) || (mImpl->mMargin.top != 0) || (mImpl->mMargin.bottom != 0))
696     {
697       Extents padding = mImpl->mPadding;
698
699       Dali::CustomActor           ownerActor(GetOwner());
700       Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(ownerActor.GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
701
702       if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
703       {
704         std::swap(padding.start, padding.end);
705       }
706
707       newChildSize.width  = size.width - (padding.start + padding.end);
708       newChildSize.height = size.height - (padding.top + padding.bottom);
709
710       // Cannot use childs Position property as it can already have padding and margin applied on it,
711       // so we end up cumulatively applying them over and over again.
712       Vector2 childOffset(0.f, 0.f);
713       childOffset.x += (mImpl->mMargin.start + padding.start);
714       childOffset.y += (mImpl->mMargin.top + padding.top);
715
716       child.SetProperty(Actor::Property::POSITION, Vector2(childOffset.x, childOffset.y));
717     }
718     container.Add(child, newChildSize);
719   }
720
721   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
722   if(visual)
723   {
724     visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
725   }
726 }
727
728 void Control::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
729 {
730 }
731
732 Vector3 Control::GetNaturalSize()
733 {
734   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str());
735   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
736   if(visual)
737   {
738     Vector2 naturalSize;
739     visual.GetNaturalSize(naturalSize);
740     naturalSize.width += (mImpl->mPadding.start + mImpl->mPadding.end);
741     naturalSize.height += (mImpl->mPadding.top + mImpl->mPadding.bottom);
742     return Vector3(naturalSize);
743   }
744   return Vector3::ZERO;
745 }
746
747 float Control::CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
748 {
749   return CalculateChildSizeBase(child, dimension);
750 }
751
752 float Control::GetHeightForWidth(float width)
753 {
754   return GetHeightForWidthBase(width);
755 }
756
757 float Control::GetWidthForHeight(float height)
758 {
759   return GetWidthForHeightBase(height);
760 }
761
762 bool Control::RelayoutDependentOnChildren(Dimension::Type dimension)
763 {
764   return RelayoutDependentOnChildrenBase(dimension);
765 }
766
767 void Control::OnCalculateRelayoutSize(Dimension::Type dimension)
768 {
769 }
770
771 void Control::OnLayoutNegotiated(float size, Dimension::Type dimension)
772 {
773 }
774
775 void Control::SignalConnected(SlotObserver* slotObserver, CallbackBase* callback)
776 {
777   mImpl->SignalConnected(slotObserver, callback);
778 }
779
780 void Control::SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback)
781 {
782   mImpl->SignalDisconnected(slotObserver, callback);
783 }
784
785 Control& GetImplementation(Dali::Toolkit::Control& handle)
786 {
787   CustomActorImpl& customInterface = handle.GetImplementation();
788   // downcast to control
789   Control& impl = dynamic_cast<Internal::Control&>(customInterface);
790   return impl;
791 }
792
793 const Control& GetImplementation(const Dali::Toolkit::Control& handle)
794 {
795   const CustomActorImpl& customInterface = handle.GetImplementation();
796   // downcast to control
797   const Control& impl = dynamic_cast<const Internal::Control&>(customInterface);
798   return impl;
799 }
800
801 } // namespace Internal
802
803 } // namespace Toolkit
804
805 } // namespace Dali