Remove DevelColorVisual::Property::RENDER_IF_TRANSPARENT
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control-impl.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/public-api/controls/control-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/actors/actor-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/scripting/scripting.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/animation/constraint.h>
27 #include <dali/public-api/object/type-info.h>
28 #include <dali/public-api/object/type-registry-helper.h>
29 #include <dali/public-api/size-negotiation/relayout-container.h>
30 #include <cstring> // for strcmp
31 #include <limits>
32 #include <stack>
33 #include <typeinfo>
34
35 // INTERNAL INCLUDES
36 #include <dali-toolkit/dali-toolkit.h>
37 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
38 #include <dali-toolkit/devel-api/controls/control-devel.h>
39 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
40 #include <dali-toolkit/devel-api/visuals/color-visual-actions-devel.h>
41 #include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
42 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
43 #include <dali-toolkit/internal/styling/style-manager-impl.h>
44 #include <dali-toolkit/internal/visuals/color/color-visual.h>
45 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
46 #include <dali-toolkit/public-api/align-enumerations.h>
47 #include <dali-toolkit/public-api/controls/control.h>
48 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
49 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
50 #include <dali-toolkit/public-api/styling/style-manager.h>
51 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
52 #include <dali-toolkit/public-api/visuals/visual-properties.h>
53
54 namespace Dali
55 {
56 namespace Toolkit
57 {
58 namespace Internal
59 {
60 namespace
61 {
62 #if defined(DEBUG_ENABLED)
63 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
64 #endif
65
66 /**
67  * @brief Creates a clipping renderer if required.
68  * (EG. If no renders exist and clipping is enabled).
69  * @param[in] controlImpl The control implementation.
70  */
71 void CreateClippingRenderer(Control& controlImpl)
72 {
73   // We want to add a transparent background if we do not have one for clipping.
74   Actor self(controlImpl.Self());
75   int   clippingMode = ClippingMode::DISABLED;
76   if(self.GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode))
77   {
78     Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
79
80     if(clippingMode == ClippingMode::CLIP_CHILDREN && controlDataImpl.mVisuals.Empty() && self.GetRendererCount() == 0u)
81     {
82       controlImpl.SetBackgroundColor(Color::TRANSPARENT);
83     }
84   }
85 }
86
87 } // unnamed namespace
88
89 Toolkit::Control Control::New()
90 {
91   // Create the implementation, temporarily owned on stack
92   IntrusivePtr<Control> controlImpl = new Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT));
93
94   // Pass ownership to handle
95   Toolkit::Control handle(*controlImpl);
96
97   // Second-phase init of the implementation
98   // This can only be done after the CustomActor connection has been made...
99   controlImpl->Initialize();
100
101   return handle;
102 }
103
104 void Control::SetStyleName(const std::string& styleName)
105 {
106   if(styleName != mImpl->mStyleName)
107   {
108     mImpl->mStyleName = styleName;
109
110     // Apply new style, if stylemanager is available
111     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
112     if(styleManager)
113     {
114       GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
115     }
116   }
117 }
118
119 const std::string& Control::GetStyleName() const
120 {
121   return mImpl->mStyleName;
122 }
123
124 void Control::SetBackgroundColor(const Vector4& color)
125 {
126   mImpl->mBackgroundColor = color;
127
128   Property::Map map;
129   map[Toolkit::Visual::Property::TYPE]           = Toolkit::Visual::COLOR;
130   map[Toolkit::ColorVisual::Property::MIX_COLOR] = color;
131
132   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
133   if(visual && visual.GetType() == Toolkit::Visual::COLOR)
134   {
135     // Update background color only
136     mImpl->DoAction(Toolkit::Control::Property::BACKGROUND, DevelColorVisual::Action::UPDATE_PROPERTY, map);
137     return;
138   }
139
140   SetBackground(map);
141 }
142
143 void Control::SetBackground(const Property::Map& map)
144 {
145   Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
146   visual.SetName("background");
147   if(visual)
148   {
149     mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
150
151     // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
152     RelayoutRequest();
153   }
154 }
155
156 void Control::ClearBackground()
157 {
158   mImpl->UnregisterVisual(Toolkit::Control::Property::BACKGROUND);
159   mImpl->mBackgroundColor = Color::TRANSPARENT;
160
161   // Trigger a size negotiation request that may be needed when unregistering a visual.
162   RelayoutRequest();
163 }
164
165 void Control::EnableGestureDetection(GestureType::Value type)
166 {
167   if((type & GestureType::PINCH) && !mImpl->mPinchGestureDetector)
168   {
169     mImpl->mPinchGestureDetector = PinchGestureDetector::New();
170     mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
171     mImpl->mPinchGestureDetector.Attach(Self());
172   }
173
174   if((type & GestureType::PAN) && !mImpl->mPanGestureDetector)
175   {
176     mImpl->mPanGestureDetector = PanGestureDetector::New();
177     mImpl->mPanGestureDetector.SetMaximumTouchesRequired(2);
178     mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
179     mImpl->mPanGestureDetector.Attach(Self());
180   }
181
182   if((type & GestureType::TAP) && !mImpl->mTapGestureDetector)
183   {
184     mImpl->mTapGestureDetector = TapGestureDetector::New();
185     mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
186     mImpl->mTapGestureDetector.Attach(Self());
187   }
188
189   if((type & GestureType::LONG_PRESS) && !mImpl->mLongPressGestureDetector)
190   {
191     mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
192     mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
193     mImpl->mLongPressGestureDetector.Attach(Self());
194   }
195 }
196
197 void Control::DisableGestureDetection(GestureType::Value type)
198 {
199   if((type & GestureType::PINCH) && mImpl->mPinchGestureDetector)
200   {
201     mImpl->mPinchGestureDetector.Detach(Self());
202     mImpl->mPinchGestureDetector.Reset();
203   }
204
205   if((type & GestureType::PAN) && mImpl->mPanGestureDetector)
206   {
207     mImpl->mPanGestureDetector.Detach(Self());
208     mImpl->mPanGestureDetector.Reset();
209   }
210
211   if((type & GestureType::TAP) && mImpl->mTapGestureDetector)
212   {
213     mImpl->mTapGestureDetector.Detach(Self());
214     mImpl->mTapGestureDetector.Reset();
215   }
216
217   if((type & GestureType::LONG_PRESS) && mImpl->mLongPressGestureDetector)
218   {
219     mImpl->mLongPressGestureDetector.Detach(Self());
220     mImpl->mLongPressGestureDetector.Reset();
221   }
222 }
223
224 PinchGestureDetector Control::GetPinchGestureDetector() const
225 {
226   return mImpl->mPinchGestureDetector;
227 }
228
229 PanGestureDetector Control::GetPanGestureDetector() const
230 {
231   return mImpl->mPanGestureDetector;
232 }
233
234 TapGestureDetector Control::GetTapGestureDetector() const
235 {
236   return mImpl->mTapGestureDetector;
237 }
238
239 LongPressGestureDetector Control::GetLongPressGestureDetector() const
240 {
241   return mImpl->mLongPressGestureDetector;
242 }
243
244 void Control::SetKeyboardNavigationSupport(bool isSupported)
245 {
246   mImpl->mIsKeyboardNavigationSupported = isSupported;
247 }
248
249 bool Control::IsKeyboardNavigationSupported()
250 {
251   return mImpl->mIsKeyboardNavigationSupported;
252 }
253
254 void Control::SetKeyInputFocus()
255 {
256   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
257   {
258     Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
259   }
260 }
261
262 bool Control::HasKeyInputFocus()
263 {
264   bool result = false;
265   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
266   {
267     Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
268     if(Self() == control)
269     {
270       result = true;
271     }
272   }
273   return result;
274 }
275
276 void Control::ClearKeyInputFocus()
277 {
278   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
279   {
280     Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
281   }
282 }
283
284 void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
285 {
286   mImpl->mIsKeyboardFocusGroup = isFocusGroup;
287
288   // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
289   Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
290 }
291
292 bool Control::IsKeyboardFocusGroup()
293 {
294   return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
295 }
296
297 void Control::AccessibilityActivate()
298 {
299   // Inform deriving classes
300   OnAccessibilityActivated();
301 }
302
303 void Control::KeyboardEnter()
304 {
305   // Inform deriving classes
306   OnKeyboardEnter();
307 }
308
309 bool Control::OnAccessibilityActivated()
310 {
311   if(Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(Self()))
312   {
313     return OnKeyboardEnter();
314   }
315   return false;
316 }
317
318 bool Control::OnKeyboardEnter()
319 {
320   return false; // Keyboard enter is not handled by default
321 }
322
323 bool Control::OnAccessibilityPan(PanGesture gesture)
324 {
325   return false; // Accessibility pan gesture is not handled by default
326 }
327
328 bool Control::OnAccessibilityValueChange(bool isIncrease)
329 {
330   return false; // Accessibility value change action is not handled by default
331 }
332
333 bool Control::OnAccessibilityZoom()
334 {
335   return false; // Accessibility zoom action is not handled by default
336 }
337
338 Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
339 {
340   return Actor();
341 }
342
343 void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
344 {
345 }
346
347 Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
348 {
349   return mImpl->mKeyEventSignal;
350 }
351
352 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusGainedSignal()
353 {
354   return mImpl->mKeyInputFocusGainedSignal;
355 }
356
357 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
358 {
359   return mImpl->mKeyInputFocusLostSignal;
360 }
361
362 bool Control::EmitKeyEventSignal(const KeyEvent& event)
363 {
364   // Guard against destruction during signal emission
365   Dali::Toolkit::Control handle(GetOwner());
366
367   bool consumed = false;
368
369   consumed = mImpl->FilterKeyEvent(event);
370
371   // signals are allocated dynamically when someone connects
372   if(!consumed && !mImpl->mKeyEventSignal.Empty())
373   {
374     consumed = mImpl->mKeyEventSignal.Emit(handle, event);
375   }
376
377   if(!consumed)
378   {
379     // Notification for derived classes
380     consumed = OnKeyEvent(event);
381   }
382
383   return consumed;
384 }
385
386 Control::Control(ControlBehaviour behaviourFlags)
387 : CustomActorImpl(static_cast<ActorFlags>(behaviourFlags)),
388   mImpl(new Impl(*this))
389 {
390   mImpl->mFlags = behaviourFlags;
391 }
392
393 Control::~Control()
394 {
395   delete mImpl;
396 }
397
398 void Control::Initialize()
399 {
400   // Call deriving classes so initialised before styling is applied to them.
401   OnInitialize();
402
403   if(!(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS))
404   {
405     Toolkit::StyleManager styleManager = StyleManager::Get();
406
407     // if stylemanager is available
408     if(styleManager)
409     {
410       StyleManager& styleManagerImpl = GetImpl(styleManager);
411
412       // Register for style changes
413       styleManagerImpl.ControlStyleChangeSignal().Connect(this, &Control::OnStyleChange);
414
415       // Apply the current style
416       styleManagerImpl.ApplyThemeStyleAtInit(Toolkit::Control(GetOwner()));
417     }
418   }
419
420   if(mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT)
421   {
422     SetKeyboardNavigationSupport(true);
423   }
424
425   Dali::TypeInfo type;
426   Self().GetTypeInfo(type);
427   if(type)
428   {
429     auto typeName = type.GetName();
430     DevelControl::AppendAccessibilityAttribute(Self(), "class", typeName);
431   }
432 }
433
434 void Control::OnInitialize()
435 {
436 }
437
438 void Control::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
439 {
440   // By default the control is only interested in theme (not font) changes
441   if(styleManager && change == StyleChange::THEME_CHANGE)
442   {
443     GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
444     RelayoutRequest();
445   }
446 }
447
448 void Control::OnPinch(const PinchGesture& pinch)
449 {
450   if(!(mImpl->mStartingPinchScale))
451   {
452     // lazy allocate
453     mImpl->mStartingPinchScale = new Vector3;
454   }
455
456   if(pinch.GetState() == GestureState::STARTED)
457   {
458     *(mImpl->mStartingPinchScale) = Self().GetCurrentProperty<Vector3>(Actor::Property::SCALE);
459   }
460
461   Self().SetProperty(Actor::Property::SCALE, *(mImpl->mStartingPinchScale) * pinch.GetScale());
462 }
463
464 void Control::OnPan(const PanGesture& pan)
465 {
466 }
467
468 void Control::OnTap(const TapGesture& tap)
469 {
470 }
471
472 void Control::OnLongPress(const LongPressGesture& longPress)
473 {
474 }
475
476 void Control::EmitKeyInputFocusSignal(bool focusGained)
477 {
478   Dali::Toolkit::Control handle(GetOwner());
479
480   if(Accessibility::IsUp())
481   {
482     auto self = mImpl->GetAccessibilityObject(Self());
483     self->EmitFocused(focusGained);
484     auto parent = self->GetParent();
485     if(parent && !self->GetStates()[Dali::Accessibility::State::MANAGES_DESCENDANTS])
486     {
487       parent->EmitActiveDescendantChanged(parent, self);
488     }
489   }
490
491   if(focusGained)
492   {
493     // signals are allocated dynamically when someone connects
494     if(!mImpl->mKeyInputFocusGainedSignal.Empty())
495     {
496       mImpl->mKeyInputFocusGainedSignal.Emit(handle);
497     }
498   }
499   else
500   {
501     // signals are allocated dynamically when someone connects
502     if(!mImpl->mKeyInputFocusLostSignal.Empty())
503     {
504       mImpl->mKeyInputFocusLostSignal.Emit(handle);
505     }
506   }
507 }
508
509 void Control::OnSceneConnection(int depth)
510 {
511   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size());
512
513   Actor self(Self());
514
515   for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter != mImpl->mVisuals.End(); iter++)
516   {
517     // Check whether the visual is empty and enabled
518     if((*iter)->visual && (*iter)->enabled)
519     {
520       DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection Setting visual(%d) on scene\n", (*iter)->index);
521       Toolkit::GetImplementation((*iter)->visual).SetOnScene(self);
522     }
523   }
524
525   // The clipping renderer is only created if required.
526   CreateClippingRenderer(*this);
527
528   mImpl->AccessibilityRegister();
529 }
530
531 void Control::OnSceneDisconnection()
532 {
533   mImpl->AccessibilityDeregister(true);
534   mImpl->OnSceneDisconnection();
535 }
536
537 void Control::OnKeyInputFocusGained()
538 {
539   EmitKeyInputFocusSignal(true);
540 }
541
542 void Control::OnKeyInputFocusLost()
543 {
544   EmitKeyInputFocusSignal(false);
545 }
546
547 void Control::OnChildAdd(Actor& child)
548 {
549 }
550
551 void Control::OnChildRemove(Actor& child)
552 {
553 }
554
555 void Control::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
556 {
557   // If the clipping mode has been set, we may need to create a renderer.
558   // Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
559   switch(index)
560   {
561     case Actor::Property::CLIPPING_MODE:
562     {
563       if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
564       {
565         // Note: This method will handle whether creation of the renderer is required.
566         CreateClippingRenderer(*this);
567       }
568       break;
569     }
570     case Actor::Property::VISIBLE:
571     {
572       if(Dali::Accessibility::IsUp())
573       {
574         Dali::Accessibility::Accessible::Get(Self())->EmitVisible(Self().GetProperty(Actor::Property::VISIBLE).Get<bool>());
575       }
576       break;
577     }
578     case Toolkit::DevelControl::Property::ACCESSIBILITY_ROLE:
579     {
580       if(Dali::Accessibility::IsUp())
581       {
582         Dali::Accessibility::Accessible::Get(Self())->Emit(Dali::Accessibility::ObjectPropertyChangeEvent::ROLE);
583       }
584       break;
585     }
586   }
587 }
588
589 void Control::OnSizeSet(const Vector3& targetSize)
590 {
591   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
592   if(visual)
593   {
594     Vector2 size(targetSize);
595     visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
596   }
597 }
598
599 void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
600 {
601   // @todo size negotiate background to new size, animate as well?
602 }
603
604 bool Control::OnKeyEvent(const KeyEvent& event)
605 {
606   return false; // Do not consume
607 }
608
609 void Control::OnRelayout(const Vector2& size, RelayoutContainer& container)
610 {
611   for(unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i)
612   {
613     Actor   child = Self().GetChildAt(i);
614     Vector2 newChildSize(size);
615
616     // When set the padding or margin on the control, child should be resized and repositioned.
617     if((mImpl->mPadding.start != 0) || (mImpl->mPadding.end != 0) || (mImpl->mPadding.top != 0) || (mImpl->mPadding.bottom != 0) ||
618        (mImpl->mMargin.start != 0) || (mImpl->mMargin.end != 0) || (mImpl->mMargin.top != 0) || (mImpl->mMargin.bottom != 0))
619     {
620       Extents padding = mImpl->mPadding;
621
622       Dali::CustomActor           ownerActor(GetOwner());
623       Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(ownerActor.GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
624
625       if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
626       {
627         std::swap(padding.start, padding.end);
628       }
629
630       newChildSize.width  = size.width - (padding.start + padding.end);
631       newChildSize.height = size.height - (padding.top + padding.bottom);
632
633       // Cannot use childs Position property as it can already have padding and margin applied on it,
634       // so we end up cumulatively applying them over and over again.
635       Vector2 childOffset(0.f, 0.f);
636       childOffset.x += (mImpl->mMargin.start + padding.start);
637       childOffset.y += (mImpl->mMargin.top + padding.top);
638
639       child.SetProperty(Actor::Property::POSITION, Vector2(childOffset.x, childOffset.y));
640     }
641     container.Add(child, newChildSize);
642   }
643
644   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
645   if(visual)
646   {
647     visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
648   }
649 }
650
651 void Control::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
652 {
653 }
654
655 Vector3 Control::GetNaturalSize()
656 {
657   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str());
658   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
659   if(visual)
660   {
661     Vector2 naturalSize;
662     visual.GetNaturalSize(naturalSize);
663     naturalSize.width += (mImpl->mPadding.start + mImpl->mPadding.end);
664     naturalSize.height += (mImpl->mPadding.top + mImpl->mPadding.bottom);
665     return Vector3(naturalSize);
666   }
667   return Vector3::ZERO;
668 }
669
670 float Control::CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
671 {
672   return CalculateChildSizeBase(child, dimension);
673 }
674
675 float Control::GetHeightForWidth(float width)
676 {
677   return GetHeightForWidthBase(width);
678 }
679
680 float Control::GetWidthForHeight(float height)
681 {
682   return GetWidthForHeightBase(height);
683 }
684
685 bool Control::RelayoutDependentOnChildren(Dimension::Type dimension)
686 {
687   return RelayoutDependentOnChildrenBase(dimension);
688 }
689
690 void Control::OnCalculateRelayoutSize(Dimension::Type dimension)
691 {
692 }
693
694 void Control::OnLayoutNegotiated(float size, Dimension::Type dimension)
695 {
696 }
697
698 void Control::SignalConnected(SlotObserver* slotObserver, CallbackBase* callback)
699 {
700   mImpl->SignalConnected(slotObserver, callback);
701 }
702
703 void Control::SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback)
704 {
705   mImpl->SignalDisconnected(slotObserver, callback);
706 }
707
708 Control& GetImplementation(Dali::Toolkit::Control& handle)
709 {
710   CustomActorImpl& customInterface = handle.GetImplementation();
711   // downcast to control
712   Control& impl = dynamic_cast<Internal::Control&>(customInterface);
713   return impl;
714 }
715
716 const Control& GetImplementation(const Dali::Toolkit::Control& handle)
717 {
718   const CustomActorImpl& customInterface = handle.GetImplementation();
719   // downcast to control
720   const Control& impl = dynamic_cast<const Internal::Control&>(customInterface);
721   return impl;
722 }
723
724 } // namespace Internal
725
726 } // namespace Toolkit
727
728 } // namespace Dali