Merge "Revert "If the currently focused actor is hidden, it should lose focus. and...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / public-api / controls / control-impl.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/public-api/controls/control-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/actors/actor-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/scripting/scripting.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/animation/constraint.h>
27 #include <dali/public-api/object/type-info.h>
28 #include <dali/public-api/object/type-registry-helper.h>
29 #include <dali/public-api/size-negotiation/relayout-container.h>
30 #include <cstring> // for strcmp
31 #include <limits>
32 #include <stack>
33 #include <typeinfo>
34
35 // INTERNAL INCLUDES
36 #include <dali-toolkit/dali-toolkit.h>
37 #include <dali-toolkit/devel-api/controls/control-depth-index-ranges.h>
38 #include <dali-toolkit/devel-api/controls/control-devel.h>
39 #include <dali-toolkit/devel-api/focus-manager/keyinput-focus-manager.h>
40 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
41 #include <dali-toolkit/devel-api/visuals/color-visual-properties-devel.h>
42 #include <dali-toolkit/internal/controls/control/control-data-impl.h>
43 #include <dali-toolkit/internal/styling/style-manager-impl.h>
44 #include <dali-toolkit/internal/visuals/color/color-visual.h>
45 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
46 #include <dali-toolkit/public-api/align-enumerations.h>
47 #include <dali-toolkit/public-api/controls/control.h>
48 #include <dali-toolkit/public-api/controls/image-view/image-view.h>
49 #include <dali-toolkit/public-api/focus-manager/keyboard-focus-manager.h>
50 #include <dali-toolkit/public-api/styling/style-manager.h>
51 #include <dali-toolkit/public-api/visuals/color-visual-properties.h>
52 #include <dali-toolkit/public-api/visuals/visual-properties.h>
53
54 namespace Dali
55 {
56 namespace Toolkit
57 {
58 namespace Internal
59 {
60 namespace
61 {
62 #if defined(DEBUG_ENABLED)
63 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_CONTROL_VISUALS");
64 #endif
65
66 /**
67  * @brief Creates a clipping renderer if required.
68  * (EG. If no renders exist and clipping is enabled).
69  * @param[in] controlImpl The control implementation.
70  */
71 void CreateClippingRenderer(Control& controlImpl)
72 {
73   // We want to add a transparent background if we do not have one for clipping.
74   Actor self(controlImpl.Self());
75   int   clippingMode = ClippingMode::DISABLED;
76   if(self.GetProperty(Actor::Property::CLIPPING_MODE).Get(clippingMode))
77   {
78     Internal::Control::Impl& controlDataImpl = Internal::Control::Impl::Get(controlImpl);
79
80     if(clippingMode == ClippingMode::CLIP_CHILDREN && controlDataImpl.mVisuals.Empty() && self.GetRendererCount() == 0u)
81     {
82       controlImpl.SetBackgroundColor(Color::TRANSPARENT);
83     }
84   }
85 }
86
87 } // unnamed namespace
88
89 Toolkit::Control Control::New()
90 {
91   return New(ControlBehaviour::CONTROL_BEHAVIOUR_DEFAULT);
92 }
93
94 Toolkit::Control Control::New(ControlBehaviour additionalBehaviour)
95 {
96   // Create the implementation, temporarily owned on stack
97   IntrusivePtr<Control> controlImpl = new Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT | additionalBehaviour));
98
99   // Pass ownership to handle
100   Toolkit::Control handle(*controlImpl);
101
102   // Second-phase init of the implementation
103   // This can only be done after the CustomActor connection has been made...
104   controlImpl->Initialize();
105
106   return handle;
107 }
108
109 void Control::SetStyleName(const std::string& styleName)
110 {
111   if(styleName != mImpl->mStyleName)
112   {
113     mImpl->mStyleName = styleName;
114
115     // Apply new style, if stylemanager is available
116     Toolkit::StyleManager styleManager = Toolkit::StyleManager::Get();
117     if(styleManager)
118     {
119       GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
120     }
121   }
122 }
123
124 const std::string& Control::GetStyleName() const
125 {
126   return mImpl->mStyleName;
127 }
128
129 void Control::SetBackgroundColor(const Vector4& color)
130 {
131   mImpl->mBackgroundColor = color;
132
133   Property::Map map;
134   map[Toolkit::Visual::Property::TYPE]           = Toolkit::Visual::COLOR;
135   map[Toolkit::ColorVisual::Property::MIX_COLOR] = color;
136
137   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
138   if(visual && visual.GetType() == Toolkit::Visual::COLOR)
139   {
140     // Update background color only
141     mImpl->DoAction(Toolkit::Control::Property::BACKGROUND, DevelVisual::Action::UPDATE_PROPERTY, map);
142     return;
143   }
144
145   SetBackground(map);
146 }
147
148 void Control::SetBackground(const Property::Map& map)
149 {
150   Toolkit::Visual::Base visual = Toolkit::VisualFactory::Get().CreateVisual(map);
151   visual.SetName("background");
152   if(visual)
153   {
154     mImpl->RegisterVisual(Toolkit::Control::Property::BACKGROUND, visual, DepthIndex::BACKGROUND);
155
156     // Trigger a size negotiation request that may be needed by the new visual to relayout its contents.
157     RelayoutRequest();
158   }
159 }
160
161 void Control::ClearBackground()
162 {
163   mImpl->UnregisterVisual(Toolkit::Control::Property::BACKGROUND);
164   mImpl->mBackgroundColor = Color::TRANSPARENT;
165
166   // Trigger a size negotiation request that may be needed when unregistering a visual.
167   RelayoutRequest();
168 }
169
170 Toolkit::DevelControl::ControlAccessible* Control::GetAccessibleObject()
171 {
172   return mImpl->GetAccessibleObject();
173 }
174
175 void Control::EnableGestureDetection(GestureType::Value type)
176 {
177   if((type & GestureType::PINCH) && !mImpl->mPinchGestureDetector)
178   {
179     mImpl->mPinchGestureDetector = PinchGestureDetector::New();
180     mImpl->mPinchGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PinchDetected);
181     mImpl->mPinchGestureDetector.Attach(Self());
182   }
183
184   if((type & GestureType::PAN) && !mImpl->mPanGestureDetector)
185   {
186     mImpl->mPanGestureDetector = PanGestureDetector::New();
187     mImpl->mPanGestureDetector.SetMaximumTouchesRequired(2);
188     mImpl->mPanGestureDetector.DetectedSignal().Connect(mImpl, &Impl::PanDetected);
189     mImpl->mPanGestureDetector.Attach(Self());
190   }
191
192   if((type & GestureType::TAP) && !mImpl->mTapGestureDetector)
193   {
194     mImpl->mTapGestureDetector = TapGestureDetector::New();
195     mImpl->mTapGestureDetector.DetectedSignal().Connect(mImpl, &Impl::TapDetected);
196     mImpl->mTapGestureDetector.Attach(Self());
197   }
198
199   if((type & GestureType::LONG_PRESS) && !mImpl->mLongPressGestureDetector)
200   {
201     mImpl->mLongPressGestureDetector = LongPressGestureDetector::New();
202     mImpl->mLongPressGestureDetector.DetectedSignal().Connect(mImpl, &Impl::LongPressDetected);
203     mImpl->mLongPressGestureDetector.Attach(Self());
204   }
205 }
206
207 void Control::DisableGestureDetection(GestureType::Value type)
208 {
209   if((type & GestureType::PINCH) && mImpl->mPinchGestureDetector)
210   {
211     mImpl->mPinchGestureDetector.Detach(Self());
212     mImpl->mPinchGestureDetector.Reset();
213   }
214
215   if((type & GestureType::PAN) && mImpl->mPanGestureDetector)
216   {
217     mImpl->mPanGestureDetector.Detach(Self());
218     mImpl->mPanGestureDetector.Reset();
219   }
220
221   if((type & GestureType::TAP) && mImpl->mTapGestureDetector)
222   {
223     mImpl->mTapGestureDetector.Detach(Self());
224     mImpl->mTapGestureDetector.Reset();
225   }
226
227   if((type & GestureType::LONG_PRESS) && mImpl->mLongPressGestureDetector)
228   {
229     mImpl->mLongPressGestureDetector.Detach(Self());
230     mImpl->mLongPressGestureDetector.Reset();
231   }
232 }
233
234 PinchGestureDetector Control::GetPinchGestureDetector() const
235 {
236   return mImpl->mPinchGestureDetector;
237 }
238
239 PanGestureDetector Control::GetPanGestureDetector() const
240 {
241   return mImpl->mPanGestureDetector;
242 }
243
244 TapGestureDetector Control::GetTapGestureDetector() const
245 {
246   return mImpl->mTapGestureDetector;
247 }
248
249 LongPressGestureDetector Control::GetLongPressGestureDetector() const
250 {
251   return mImpl->mLongPressGestureDetector;
252 }
253
254 void Control::SetKeyboardNavigationSupport(bool isSupported)
255 {
256   mImpl->mIsKeyboardNavigationSupported = isSupported;
257 }
258
259 bool Control::IsKeyboardNavigationSupported()
260 {
261   return mImpl->mIsKeyboardNavigationSupported;
262 }
263
264 void Control::SetKeyInputFocus()
265 {
266   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
267   {
268     Toolkit::KeyInputFocusManager::Get().SetFocus(Toolkit::Control::DownCast(Self()));
269   }
270 }
271
272 bool Control::HasKeyInputFocus()
273 {
274   bool result = false;
275   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
276   {
277     Toolkit::Control control = Toolkit::KeyInputFocusManager::Get().GetCurrentFocusControl();
278     if(Self() == control)
279     {
280       result = true;
281     }
282   }
283   return result;
284 }
285
286 void Control::ClearKeyInputFocus()
287 {
288   if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
289   {
290     Toolkit::KeyInputFocusManager::Get().RemoveFocus(Toolkit::Control::DownCast(Self()));
291   }
292 }
293
294 void Control::SetAsKeyboardFocusGroup(bool isFocusGroup)
295 {
296   mImpl->mIsKeyboardFocusGroup = isFocusGroup;
297
298   // The following line will be removed when the deprecated API in KeyboardFocusManager is deleted
299   Toolkit::KeyboardFocusManager::Get().SetAsFocusGroup(Self(), isFocusGroup);
300 }
301
302 bool Control::IsKeyboardFocusGroup()
303 {
304   return Toolkit::KeyboardFocusManager::Get().IsFocusGroup(Self());
305 }
306
307 void Control::AccessibilityActivate()
308 {
309   // Inform deriving classes
310   OnAccessibilityActivated();
311 }
312
313 void Control::KeyboardEnter()
314 {
315   // Inform deriving classes
316   OnKeyboardEnter();
317 }
318
319 bool Control::OnAccessibilityActivated()
320 {
321   if(Toolkit::KeyboardFocusManager::Get().SetCurrentFocusActor(Self()))
322   {
323     return OnKeyboardEnter();
324   }
325   return false;
326 }
327
328 bool Control::OnKeyboardEnter()
329 {
330   return false; // Keyboard enter is not handled by default
331 }
332
333 bool Control::OnAccessibilityPan(PanGesture gesture)
334 {
335   return false; // Accessibility pan gesture is not handled by default
336 }
337
338 bool Control::OnAccessibilityValueChange(bool isIncrease)
339 {
340   return false; // Accessibility value change action is not handled by default
341 }
342
343 bool Control::OnAccessibilityZoom()
344 {
345   return false; // Accessibility zoom action is not handled by default
346 }
347
348 DevelControl::ControlAccessible* Control::CreateAccessibleObject()
349 {
350   return new DevelControl::ControlAccessible(Self());
351 }
352
353 Actor Control::GetNextKeyboardFocusableActor(Actor currentFocusedActor, Toolkit::Control::KeyboardFocus::Direction direction, bool loopEnabled)
354 {
355   return Actor();
356 }
357
358 void Control::OnKeyboardFocusChangeCommitted(Actor commitedFocusableActor)
359 {
360 }
361
362 Toolkit::Control::KeyEventSignalType& Control::KeyEventSignal()
363 {
364   return mImpl->mKeyEventSignal;
365 }
366
367 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusGainedSignal()
368 {
369   return mImpl->mKeyInputFocusGainedSignal;
370 }
371
372 Toolkit::Control::KeyInputFocusSignalType& Control::KeyInputFocusLostSignal()
373 {
374   return mImpl->mKeyInputFocusLostSignal;
375 }
376
377 bool Control::EmitKeyEventSignal(const KeyEvent& event)
378 {
379   // Guard against destruction during signal emission
380   Dali::Toolkit::Control handle(GetOwner());
381
382   bool consumed = false;
383
384   consumed = mImpl->FilterKeyEvent(event);
385
386   // signals are allocated dynamically when someone connects
387   if(!consumed && !mImpl->mKeyEventSignal.Empty())
388   {
389     consumed = mImpl->mKeyEventSignal.Emit(handle, event);
390   }
391
392   if(!consumed)
393   {
394     // Notification for derived classes
395     consumed = OnKeyEvent(event);
396   }
397
398   return consumed;
399 }
400
401 Control::Control(ControlBehaviour behaviourFlags)
402 : CustomActorImpl(static_cast<ActorFlags>(behaviourFlags)),
403   mImpl(new Impl(*this))
404 {
405   mImpl->mFlags = behaviourFlags;
406 }
407
408 Control::~Control()
409 {
410   delete mImpl;
411 }
412
413 void Control::Initialize()
414 {
415   // Call deriving classes so initialised before styling is applied to them.
416   OnInitialize();
417
418   if(!(mImpl->mFlags & DISABLE_STYLE_CHANGE_SIGNALS))
419   {
420     Toolkit::StyleManager styleManager = StyleManager::Get();
421
422     // if stylemanager is available
423     if(styleManager)
424     {
425       StyleManager& styleManagerImpl = GetImpl(styleManager);
426
427       // Register for style changes
428       styleManagerImpl.ControlStyleChangeSignal().Connect(this, &Control::OnStyleChange);
429
430       // Apply the current style
431       styleManagerImpl.ApplyThemeStyleAtInit(Toolkit::Control(GetOwner()));
432     }
433   }
434
435   if(mImpl->mFlags & REQUIRES_KEYBOARD_NAVIGATION_SUPPORT)
436   {
437     SetKeyboardNavigationSupport(true);
438   }
439
440   Dali::TypeInfo type;
441   Self().GetTypeInfo(type);
442   if(type)
443   {
444     auto typeName = type.GetName();
445     DevelControl::AppendAccessibilityAttribute(Toolkit::Control::DownCast(Self()), "class", typeName);
446   }
447 }
448
449 void Control::OnInitialize()
450 {
451 }
452
453 void Control::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
454 {
455   // By default the control is only interested in theme (not font) changes
456   if(styleManager && change == StyleChange::THEME_CHANGE)
457   {
458     GetImpl(styleManager).ApplyThemeStyle(Toolkit::Control(GetOwner()));
459     RelayoutRequest();
460   }
461 }
462
463 void Control::OnPinch(const PinchGesture& pinch)
464 {
465   if(!(mImpl->mStartingPinchScale))
466   {
467     // lazy allocate
468     mImpl->mStartingPinchScale = new Vector3;
469   }
470
471   if(pinch.GetState() == GestureState::STARTED)
472   {
473     *(mImpl->mStartingPinchScale) = Self().GetCurrentProperty<Vector3>(Actor::Property::SCALE);
474   }
475
476   Self().SetProperty(Actor::Property::SCALE, *(mImpl->mStartingPinchScale) * pinch.GetScale());
477 }
478
479 void Control::OnPan(const PanGesture& pan)
480 {
481 }
482
483 void Control::OnTap(const TapGesture& tap)
484 {
485 }
486
487 void Control::OnLongPress(const LongPressGesture& longPress)
488 {
489 }
490
491 void Control::EmitKeyInputFocusSignal(bool focusGained)
492 {
493   Dali::Toolkit::Control handle(GetOwner());
494
495   if(Accessibility::IsUp())
496   {
497     auto self = GetAccessibleObject();
498     self->EmitFocused(focusGained);
499     auto parent = self->GetParent();
500     if(parent && !self->GetStates()[Dali::Accessibility::State::MANAGES_DESCENDANTS])
501     {
502       parent->EmitActiveDescendantChanged(self);
503     }
504   }
505
506   if(focusGained)
507   {
508     // signals are allocated dynamically when someone connects
509     if(!mImpl->mKeyInputFocusGainedSignal.Empty())
510     {
511       mImpl->mKeyInputFocusGainedSignal.Emit(handle);
512     }
513   }
514   else
515   {
516     // signals are allocated dynamically when someone connects
517     if(!mImpl->mKeyInputFocusLostSignal.Empty())
518     {
519       mImpl->mKeyInputFocusLostSignal.Emit(handle);
520     }
521   }
522 }
523
524 void Control::OnSceneConnection(int depth)
525 {
526   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection number of registered visuals(%d)\n", mImpl->mVisuals.Size());
527
528   Actor self(Self());
529
530   for(RegisteredVisualContainer::Iterator iter = mImpl->mVisuals.Begin(); iter != mImpl->mVisuals.End(); iter++)
531   {
532     // Check whether the visual is empty and enabled
533     if((*iter)->visual && (*iter)->enabled)
534     {
535       DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::OnSceneConnection Setting visual(%d) on scene\n", (*iter)->index);
536       Toolkit::GetImplementation((*iter)->visual).SetOnScene(self);
537     }
538   }
539
540   // The clipping renderer is only created if required.
541   CreateClippingRenderer(*this);
542 }
543
544 void Control::OnSceneDisconnection()
545 {
546   mImpl->OnSceneDisconnection();
547 }
548
549 void Control::OnKeyInputFocusGained()
550 {
551   EmitKeyInputFocusSignal(true);
552 }
553
554 void Control::OnKeyInputFocusLost()
555 {
556   EmitKeyInputFocusSignal(false);
557 }
558
559 void Control::OnChildAdd(Actor& child)
560 {
561 }
562
563 void Control::OnChildRemove(Actor& child)
564 {
565 }
566
567 void Control::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
568 {
569   // If the clipping mode has been set, we may need to create a renderer.
570   // Only do this if we are already on-stage as the OnSceneConnection will handle the off-stage clipping controls.
571   switch(index)
572   {
573     case Actor::Property::CLIPPING_MODE:
574     {
575       if(Self().GetProperty<bool>(Actor::Property::CONNECTED_TO_SCENE))
576       {
577         // Note: This method will handle whether creation of the renderer is required.
578         CreateClippingRenderer(*this);
579       }
580       break;
581     }
582     case Actor::Property::VISIBLE:
583     {
584       GetAccessibleObject()->EmitVisible(Self().GetProperty<bool>(Actor::Property::VISIBLE));
585       break;
586     }
587     case DevelActor::Property::USER_INTERACTION_ENABLED:
588     {
589       const bool enabled = propertyValue.Get<bool>();
590       if (!enabled && Self() == Dali::Toolkit::KeyboardFocusManager::Get().GetCurrentFocusActor())
591       {
592         Dali::Toolkit::KeyboardFocusManager::Get().ClearFocus();
593       }
594       break;
595     }
596   }
597 }
598
599 void Control::OnSizeSet(const Vector3& targetSize)
600 {
601   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
602   if(visual)
603   {
604     Vector2 size(targetSize);
605     visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
606   }
607 }
608
609 void Control::OnSizeAnimation(Animation& animation, const Vector3& targetSize)
610 {
611   // @todo size negotiate background to new size, animate as well?
612 }
613
614 bool Control::OnKeyEvent(const KeyEvent& event)
615 {
616   return false; // Do not consume
617 }
618
619 void Control::OnRelayout(const Vector2& size, RelayoutContainer& container)
620 {
621   for(unsigned int i = 0, numChildren = Self().GetChildCount(); i < numChildren; ++i)
622   {
623     Actor   child = Self().GetChildAt(i);
624     Vector2 newChildSize(size);
625
626     // When set the padding or margin on the control, child should be resized and repositioned.
627     if((mImpl->mPadding.start != 0) || (mImpl->mPadding.end != 0) || (mImpl->mPadding.top != 0) || (mImpl->mPadding.bottom != 0) ||
628        (mImpl->mMargin.start != 0) || (mImpl->mMargin.end != 0) || (mImpl->mMargin.top != 0) || (mImpl->mMargin.bottom != 0))
629     {
630       Extents padding = mImpl->mPadding;
631
632       Dali::CustomActor           ownerActor(GetOwner());
633       Dali::LayoutDirection::Type layoutDirection = static_cast<Dali::LayoutDirection::Type>(ownerActor.GetProperty(Dali::Actor::Property::LAYOUT_DIRECTION).Get<int>());
634
635       if(Dali::LayoutDirection::RIGHT_TO_LEFT == layoutDirection)
636       {
637         std::swap(padding.start, padding.end);
638       }
639
640       newChildSize.width  = size.width - (padding.start + padding.end);
641       newChildSize.height = size.height - (padding.top + padding.bottom);
642
643       // Cannot use childs Position property as it can already have padding and margin applied on it,
644       // so we end up cumulatively applying them over and over again.
645       Vector2 childOffset(0.f, 0.f);
646       childOffset.x += (mImpl->mMargin.start + padding.start);
647       childOffset.y += (mImpl->mMargin.top + padding.top);
648
649       child.SetProperty(Actor::Property::POSITION, Vector2(childOffset.x, childOffset.y));
650     }
651     container.Add(child, newChildSize);
652   }
653
654   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
655   if(visual)
656   {
657     visual.SetTransformAndSize(Property::Map(), size); // Send an empty map as we do not want to modify the visual's set transform
658   }
659 }
660
661 void Control::OnSetResizePolicy(ResizePolicy::Type policy, Dimension::Type dimension)
662 {
663 }
664
665 Vector3 Control::GetNaturalSize()
666 {
667   DALI_LOG_INFO(gLogFilter, Debug::Verbose, "Control::GetNaturalSize for %s\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str());
668   Toolkit::Visual::Base visual = mImpl->GetVisual(Toolkit::Control::Property::BACKGROUND);
669   if(visual)
670   {
671     Vector2 naturalSize;
672     visual.GetNaturalSize(naturalSize);
673     naturalSize.width += (mImpl->mPadding.start + mImpl->mPadding.end);
674     naturalSize.height += (mImpl->mPadding.top + mImpl->mPadding.bottom);
675     return Vector3(naturalSize);
676   }
677   return Vector3::ZERO;
678 }
679
680 float Control::CalculateChildSize(const Dali::Actor& child, Dimension::Type dimension)
681 {
682   return CalculateChildSizeBase(child, dimension);
683 }
684
685 float Control::GetHeightForWidth(float width)
686 {
687   return GetHeightForWidthBase(width);
688 }
689
690 float Control::GetWidthForHeight(float height)
691 {
692   return GetWidthForHeightBase(height);
693 }
694
695 bool Control::RelayoutDependentOnChildren(Dimension::Type dimension)
696 {
697   return RelayoutDependentOnChildrenBase(dimension);
698 }
699
700 void Control::OnCalculateRelayoutSize(Dimension::Type dimension)
701 {
702 }
703
704 void Control::OnLayoutNegotiated(float size, Dimension::Type dimension)
705 {
706 }
707
708 void Control::SignalConnected(SlotObserver* slotObserver, CallbackBase* callback)
709 {
710   mImpl->SignalConnected(slotObserver, callback);
711 }
712
713 void Control::SignalDisconnected(SlotObserver* slotObserver, CallbackBase* callback)
714 {
715   mImpl->SignalDisconnected(slotObserver, callback);
716 }
717
718 void Control::MakeVisualTransition(Dali::Property::Map& sourcePropertyMap, Dali::Property::Map& destinationPropertyMap,
719                                    Dali::Toolkit::Control source, Dali::Toolkit::Control destination, Dali::Property::Index visualIndex)
720 {
721   sourcePropertyMap.Clear();
722   destinationPropertyMap.Clear();
723
724   Toolkit::Visual::Base sourceVisual      = DevelControl::GetVisual(GetImplementation(source), visualIndex);
725   Toolkit::Visual::Base destinationVisual = DevelControl::GetVisual(GetImplementation(destination), visualIndex);
726
727   // If source or destination doesn't have the visual, do not create transition for the visual.
728   if(!sourceVisual || !destinationVisual)
729   {
730     return;
731   }
732
733   Property::Map sourceMap;
734   Property::Map destinationMap;
735   sourceVisual.CreatePropertyMap(sourceMap);
736   destinationVisual.CreatePropertyMap(destinationMap);
737
738   static auto findValueVector4 = [](const Property::Map& map, Property::Index index, const Vector4& defaultValue = Vector4()) -> Vector4
739   {
740     Property::Value* propertyValue = map.Find(index);
741     if(propertyValue)
742     {
743       return propertyValue->Get<Vector4>();
744     }
745     return defaultValue;
746   };
747
748   static auto findValueFloat = [](const Property::Map& map, Property::Index index, const float& defaultValue = 0.0f) -> float
749   {
750     Property::Value* propertyValue = map.Find(index);
751     if(propertyValue)
752     {
753       return propertyValue->Get<float>();
754     }
755     return defaultValue;
756   };
757
758   Vector4 defaultMixColor(Color::TRANSPARENT);
759   Vector4 defaultCornerRadius(0.0f, 0.0f, 0.0f, 0.0f);
760   float   defaultBorderlineWidth(0.0f);
761   Vector4 defaultBorderlineColor(0.0f, 0.0f, 0.0f, 1.0f);
762   float   defaultBorderlineOffset(0.0f);
763
764   Vector4 sourceMixColor         = findValueVector4(sourceMap, Dali::Toolkit::Visual::Property::MIX_COLOR, defaultMixColor);
765   Vector4 sourceCornerRadius     = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, defaultCornerRadius);
766   float   sourceBorderlineWidth  = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, defaultBorderlineWidth);
767   Vector4 sourceBorderlineColor  = findValueVector4(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, defaultBorderlineColor);
768   float   sourceBorderlineOffset = findValueFloat(sourceMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, defaultBorderlineOffset);
769
770   Vector4 destinationMixColor         = findValueVector4(destinationMap, Dali::Toolkit::Visual::Property::MIX_COLOR, defaultMixColor);
771   Vector4 destinationCornerRadius     = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::CORNER_RADIUS, defaultCornerRadius);
772   float   destinationBorderlineWidth  = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, defaultBorderlineWidth);
773   Vector4 destinationBorderlineColor  = findValueVector4(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_COLOR, defaultBorderlineColor);
774   float   destinationBorderlineOffset = findValueFloat(destinationMap, Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, defaultBorderlineOffset);
775
776   // If the value of the source Control and that of destination Control is different, the property should be transitioned.
777   if(Vector3(sourceMixColor) != Vector3(destinationMixColor))
778   {
779     sourcePropertyMap.Add(Dali::Toolkit::Visual::Property::MIX_COLOR, Vector3(sourceMixColor));
780     destinationPropertyMap.Add(Dali::Toolkit::Visual::Property::MIX_COLOR, Vector3(destinationMixColor));
781   }
782
783   if(std::abs(sourceMixColor.a - destinationMixColor.a) > Math::MACHINE_EPSILON_1)
784   {
785     sourcePropertyMap.Add(Dali::Toolkit::Visual::Property::OPACITY, sourceMixColor.a);
786     destinationPropertyMap.Add(Dali::Toolkit::Visual::Property::OPACITY, destinationMixColor.a);
787   }
788
789   if(sourceCornerRadius != destinationCornerRadius)
790   {
791     sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS, sourceCornerRadius);
792     destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::CORNER_RADIUS, destinationCornerRadius);
793   }
794
795   if(sourceBorderlineWidth != destinationBorderlineWidth)
796   {
797     sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, sourceBorderlineWidth);
798     destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_WIDTH, destinationBorderlineWidth);
799   }
800
801   if(sourceBorderlineColor != destinationBorderlineColor)
802   {
803     sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR, sourceBorderlineColor);
804     destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_COLOR, destinationBorderlineColor);
805   }
806
807   if(sourceBorderlineOffset != destinationBorderlineOffset)
808   {
809     sourcePropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, sourceBorderlineOffset);
810     destinationPropertyMap.Add(Dali::Toolkit::DevelVisual::Property::BORDERLINE_OFFSET, destinationBorderlineOffset);
811   }
812 }
813
814 Control& GetImplementation(Dali::Toolkit::Control& handle)
815 {
816   CustomActorImpl& customInterface = handle.GetImplementation();
817   // downcast to control
818   Control& impl = dynamic_cast<Internal::Control&>(customInterface);
819   return impl;
820 }
821
822 const Control& GetImplementation(const Dali::Toolkit::Control& handle)
823 {
824   const CustomActorImpl& customInterface = handle.GetImplementation();
825   // downcast to control
826   const Control& impl = dynamic_cast<const Internal::Control&>(customInterface);
827   return impl;
828 }
829
830 } // namespace Internal
831
832 } // namespace Toolkit
833
834 } // namespace Dali