1 #ifndef DALI_TOOLKIT_PUSH_BUTTON_H
2 #define DALI_TOOLKIT_PUSH_BUTTON_H
5 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
30 // Forward declarations
32 namespace Internal DALI_INTERNAL
34 // Forward declarations
39 * @addtogroup dali_toolkit_controls_buttons
44 * @brief A PushButton changes its appearance when is pressed and returns to its original when is released.
46 * By default, a PushButton emits a Button::PressedSignal() signal when the button is pressed, a Button::ClickedSignal() signal when it's clicked.
47 * and a Button::ReleasedSignal() signal when it's released or having pressed it, the touch point leaves the boundary of the button.
52 * // in Creating a DALi Application
53 * void HelloWorldExample::Create( Application& application )
55 * PushButton button = PushButton::New();
56 * button.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
57 * button.SetProperty( Button::Property::LABEL, "Press" );
58 * Stage::GetCurrent().Add( button );
60 * // Connect to button signals emitted by the button
61 * button.ClickedSignal().Connect( this, &HelloWorldExample::OnButtonClicked );
62 * button.PressedSignal().Connect( this, &HelloWorldExample::OnButtonPressed );
63 * button.ReleasedSignal().Connect( this, &HelloWorldExample::OnButtonReleased );
66 * bool HelloWorldExample::OnButtonClicked( Button button )
68 * // Do something when the button is clicked
72 * bool HelloWorldExample::OnButtonPressed( Button button )
74 * // Do something when the button is pressed
78 * bool HelloWorldExample::OnButtonReleased( Button button )
80 * // Do something when the button is released
85 * See Button for more details on signals and modifying appearance via properties.
88 class DALI_TOOLKIT_API PushButton : public Button
93 * @brief Enumeration for the start and end property ranges for this control.
98 PROPERTY_START_INDEX = Button::PROPERTY_END_INDEX + 1, ///< @SINCE_1_0.0
99 PROPERTY_END_INDEX = PROPERTY_START_INDEX + 1000 ///< Reserving 1000 property indices @SINCE_1_0.0
103 * @brief Enumeration for the instance of properties belonging to the PushButton class.
109 * @brief Enumeration for the instance of properties belonging to the PushButton class.
114 LABEL_PADDING = PROPERTY_START_INDEX, ///< Property, name "labelPadding", type Vector4 @SINCE_1_0.0
115 ICON_PADDING, ///< Property, name "iconPadding", type Vector4 @SINCE_1_0.0
122 * @brief Creates an uninitialized PushButton; this can be initialized with PushButton::New().
124 * Calling member functions with an uninitialized Dali::Object is not allowed.
130 * @brief Copy constructor.
132 * @param[in] pushButton Handle to an object
134 PushButton( const PushButton& pushButton );
137 * @brief Assignment operator.
139 * @param[in] pushButton Handle to an object
140 * @return A reference to this
142 PushButton& operator=( const PushButton& pushButton );
147 * This is non-virtual since derived Handle types must not contain data or virtual methods.
153 * @brief Creates an initialized PushButton.
156 * @return A handle to a newly allocated Dali resource
158 static PushButton New();
161 * @brief Downcasts a handle to PushButton handle.
163 * If handle points to a PushButton, the downcast produces valid handle.
164 * If not, the returned handle is left uninitialized.
167 * @param[in] handle Handle to an object
168 * @return handle to a PushButton or an uninitialized handle
170 static PushButton DownCast( BaseHandle handle );
172 public: // Not intended for application developers
176 * @brief Creates a handle using the Toolkit::Internal implementation.
179 * @param[in] implementation The Control implementation
181 DALI_INTERNAL PushButton( Internal::PushButton& implementation );
184 * @brief Allows the creation of this Control from an Internal::CustomActor pointer.
187 * @param[in] internal A pointer to the internal CustomActor
189 DALI_INTERNAL PushButton( Dali::Internal::CustomActor* internal );
196 } // namespace Toolkit
200 #endif // DALI_TOOLKIT_PUSH_BUTTON_H