Refactorying code related to broken image
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include "visual-factory-cache.h"
19
20 // EXTERNAL INCLUDES
21 #include <dali/devel-api/adaptor-framework/image-loading.h>
22 #include <dali/devel-api/common/hash.h>
23
24 // INTERNAL INCLUDES
25 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
26 #include <dali-toolkit/internal/visuals/color/color-visual.h>
27 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
28 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
29 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
30 #include <dali-toolkit/devel-api/utility/npatch-helper.h>
31 #include <dali/integration-api/debug.h>
32
33 namespace Dali
34 {
35 namespace Toolkit
36 {
37 namespace Internal
38 {
39
40 VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
41 : mSvgRasterizeThread(NULL),
42   mVectorAnimationManager(),
43   mPreMultiplyOnLoad(preMultiplyOnLoad),
44   mBrokenImageInfoContainer(),
45   mDefaultBrokenImageUrl(""),
46   mUseDefaultBrokenImageOnly(true)
47 {
48 }
49
50 VisualFactoryCache::~VisualFactoryCache()
51 {
52   SvgRasterizeThread::TerminateThread(mSvgRasterizeThread);
53 }
54
55 Geometry VisualFactoryCache::GetGeometry(GeometryType type)
56 {
57   if(!mGeometry[type] && type == QUAD_GEOMETRY)
58   {
59     mGeometry[type] = CreateQuadGeometry();
60   }
61
62   return mGeometry[type];
63 }
64
65 void VisualFactoryCache::SaveGeometry(GeometryType type, Geometry geometry)
66 {
67   mGeometry[type] = geometry;
68 }
69
70 Shader VisualFactoryCache::GetShader(ShaderType type)
71 {
72   return mShader[type];
73 }
74
75 void VisualFactoryCache::SaveShader(ShaderType type, Shader shader)
76 {
77   mShader[type] = shader;
78 }
79
80 Geometry VisualFactoryCache::CreateQuadGeometry()
81 {
82   const float halfWidth  = 0.5f;
83   const float halfHeight = 0.5f;
84   struct QuadVertex
85   {
86     Vector2 position;
87   };
88   QuadVertex quadVertexData[4] =
89     {
90       {Vector2(-halfWidth, -halfHeight)},
91       {Vector2(-halfWidth, halfHeight)},
92       {Vector2(halfWidth, -halfHeight)},
93       {Vector2(halfWidth, halfHeight)}};
94
95   Property::Map quadVertexFormat;
96   quadVertexFormat["aPosition"] = Property::VECTOR2;
97   VertexBuffer quadVertices     = VertexBuffer::New(quadVertexFormat);
98   quadVertices.SetData(quadVertexData, 4);
99
100   // Create the geometry object
101   Geometry geometry = Geometry::New();
102   geometry.AddVertexBuffer(quadVertices);
103   geometry.SetType(Geometry::TRIANGLE_STRIP);
104
105   return geometry;
106 }
107
108 ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager()
109 {
110   if(!mAtlasManager)
111   {
112     mAtlasManager = new ImageAtlasManager();
113     mAtlasManager->SetBrokenImage(mDefaultBrokenImageUrl);
114   }
115
116   return mAtlasManager;
117 }
118
119 TextureManager& VisualFactoryCache::GetTextureManager()
120 {
121   return mTextureManager;
122 }
123
124 NPatchLoader& VisualFactoryCache::GetNPatchLoader()
125 {
126   return mNPatchLoader;
127 }
128
129 SvgRasterizeThread* VisualFactoryCache::GetSVGRasterizationThread()
130 {
131   if(!mSvgRasterizeThread)
132   {
133     mSvgRasterizeThread = new SvgRasterizeThread();
134     mSvgRasterizeThread->Start();
135   }
136   return mSvgRasterizeThread;
137 }
138
139 VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager()
140 {
141   if(!mVectorAnimationManager)
142   {
143     mVectorAnimationManager = std::unique_ptr<VectorAnimationManager>(new VectorAnimationManager());
144   }
145   return *mVectorAnimationManager;
146 }
147
148 Geometry VisualFactoryCache::CreateGridGeometry(Uint16Pair gridSize)
149 {
150   uint16_t gridWidth  = gridSize.GetWidth();
151   uint16_t gridHeight = gridSize.GetHeight();
152
153   // Create vertices
154   Vector<Vector2> vertices;
155   vertices.Reserve((gridWidth + 1) * (gridHeight + 1));
156
157   for(int y = 0; y < gridHeight + 1; ++y)
158   {
159     for(int x = 0; x < gridWidth + 1; ++x)
160     {
161       vertices.PushBack(Vector2((float)x / gridWidth - 0.5f, (float)y / gridHeight - 0.5f));
162     }
163   }
164
165   // Create indices
166   Vector<unsigned short> indices;
167   indices.Reserve((gridWidth + 2) * gridHeight * 2 - 2);
168
169   for(unsigned int row = 0u; row < gridHeight; ++row)
170   {
171     unsigned int rowStartIndex     = row * (gridWidth + 1u);
172     unsigned int nextRowStartIndex = rowStartIndex + gridWidth + 1u;
173
174     if(row != 0u) // degenerate index on non-first row
175     {
176       indices.PushBack(rowStartIndex);
177     }
178
179     for(unsigned int column = 0u; column < gridWidth + 1u; column++) // main strip
180     {
181       indices.PushBack(rowStartIndex + column);
182       indices.PushBack(nextRowStartIndex + column);
183     }
184
185     if(row != gridHeight - 1u) // degenerate index on non-last row
186     {
187       indices.PushBack(nextRowStartIndex + gridWidth);
188     }
189   }
190
191   Property::Map vertexFormat;
192   vertexFormat["aPosition"] = Property::VECTOR2;
193   VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat);
194   if(vertices.Size() > 0)
195   {
196     vertexBuffer.SetData(&vertices[0], vertices.Size());
197   }
198
199   Property::Map indexFormat;
200   indexFormat["indices"]         = Property::INTEGER;
201   VertexBuffer indexVertexBuffer = VertexBuffer::New(indexFormat);
202
203   // Create the geometry object
204   Geometry geometry = Geometry::New();
205   geometry.AddVertexBuffer(vertexBuffer);
206   if(indices.Size() > 0)
207   {
208     geometry.SetIndexBuffer(&indices[0], indices.Size());
209   }
210
211   geometry.SetType(Geometry::TRIANGLE_STRIP);
212
213   return geometry;
214 }
215
216 Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex)
217 {
218   if(!(mBrokenImageInfoContainer[brokenIndex].texture))
219   {
220     PixelData          pixelData;
221     Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url);
222     if(pixelBuffer)
223     {
224       pixelData                = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
225       mBrokenImageInfoContainer[brokenIndex].texture  = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
226       mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData);
227       mBrokenImageInfoContainer[brokenIndex].width = pixelData.GetWidth();
228       mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight();
229     }
230   }
231   return mBrokenImageInfoContainer[brokenIndex].texture;
232 }
233
234 void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply)
235 {
236   mPreMultiplyOnLoad = preMultiply;
237 }
238
239 bool VisualFactoryCache::GetPreMultiplyOnLoad()
240 {
241   return mPreMultiplyOnLoad;
242 }
243
244 void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList)
245 {
246   mUseDefaultBrokenImageOnly = false;
247   mBrokenImageInfoContainer.clear();
248   mBrokenImageInfoContainer.assign(brokenImageUrlList.size(), BrokenImageInfo());
249   for(unsigned int i = 0; i < brokenImageUrlList.size(); i++)
250   {
251     mBrokenImageInfoContainer[i].url = brokenImageUrlList[i];
252   }
253
254   mDefaultBrokenImageUrl = defaultBrokenUrl;
255 }
256
257 VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index)
258 {
259   return mBrokenImageInfoContainer[index].visualType;
260 }
261
262 Geometry VisualFactoryCache::GetNPatchGeometry(int index)
263 {
264   Geometry          geometry;
265   const NPatchData* data;
266   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
267   {
268     if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
269     {
270       geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
271       if(!geometry)
272       {
273         geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3,3));
274         SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
275       }
276     }
277     else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0)
278     {
279       Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1);
280       geometry = NPatchHelper::CreateGridGeometry(gridSize);
281     }
282   }
283   else
284   {
285     // no N patch data so use default geometry
286     geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
287     if(!geometry)
288     {
289       geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3,3));
290       SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
291     }
292   }
293   return geometry;
294 }
295
296 Shader VisualFactoryCache::GetNPatchShader(int index)
297 {
298   Shader            shader;
299   const NPatchData* data;
300   // 0 is either no data (load failed?) or no stretch regions on image
301   // for both cases we use the default shader
302   NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
303   NPatchUtility::StretchRanges::SizeType yStretchCount = 0;
304
305   // ask loader for the regions
306   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data))
307   {
308     xStretchCount = data->GetStretchPixelsX().Count();
309     yStretchCount = data->GetStretchPixelsY().Count();
310   }
311
312   if(DALI_LIKELY((xStretchCount == 0 && yStretchCount == 0) || (xStretchCount == 1 && yStretchCount == 1)))
313   {
314     shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER);
315     if(DALI_UNLIKELY(!shader))
316     {
317       shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
318
319       // Only cache vanilla 9 patch shaders
320       SaveShader(VisualFactoryCache::NINE_PATCH_SHADER, shader);
321     }
322   }
323   else if(xStretchCount > 0 || yStretchCount > 0)
324   {
325     std::stringstream vertexShader;
326     vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
327                  << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
328                  << SHADER_NPATCH_VISUAL_SHADER_VERT;
329     shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG);
330   }
331   return shader;
332 }
333
334 void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index)
335 {
336   const NPatchData* data;
337   TextureSet        textureSet;
338   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
339   {
340     textureSet = data->GetTextures();
341     mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0);
342     NPatchHelper::ApplyTextureAndUniforms(renderer, data);
343     renderer.SetTextures(textureSet);
344   }
345 }
346
347 void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size)
348 {
349
350   bool useDefaultBrokenImage = false;
351   if(mBrokenImageInfoContainer.size() == 0)
352   {
353     useDefaultBrokenImage = true;
354   }
355
356   // Load Information for broken image
357   for(uint32_t index = 0; (index  < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++)
358   {
359     if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0)
360     {
361       if(!mBrokenImageInfoContainer[index].url.empty())
362       {
363         VisualUrl visualUrl(mBrokenImageInfoContainer[index].url);
364         mBrokenImageInfoContainer[index].visualType = visualUrl.GetType();
365         if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH)
366         {
367           const NPatchData* data;
368           Rect<int> border;
369           mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load( mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
370           if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
371           {
372             mBrokenImageInfoContainer[index].width = data->GetCroppedWidth();
373             mBrokenImageInfoContainer[index].height = data->GetCroppedHeight();
374           }
375           else
376           {
377             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n",index, mBrokenImageInfoContainer[index].url.c_str());
378             useDefaultBrokenImage = true;
379           }
380         }
381         else
382         {
383           if(!GetBrokenVisualImage(index))
384           {
385             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n",index, mBrokenImageInfoContainer[index].url.c_str());
386             useDefaultBrokenImage = true;
387           }
388         }
389       }
390     }
391   }
392
393   if(!mUseDefaultBrokenImageOnly && useDefaultBrokenImage)
394   {
395     // Clear broken info
396     mBrokenImageInfoContainer.clear();
397
398     // assign for broken image
399     const int defaultBrokenIndex = 0;
400     mBrokenImageInfoContainer.assign(1, BrokenImageInfo());
401     mBrokenImageInfoContainer[defaultBrokenIndex].url = mDefaultBrokenImageUrl;
402     VisualUrl visualUrl(mBrokenImageInfoContainer[defaultBrokenIndex].url);
403     mBrokenImageInfoContainer[defaultBrokenIndex].visualType = visualUrl.GetType();
404     mUseDefaultBrokenImageOnly = true;
405   }
406
407   // Set Texutre to renderer
408   int brokenIndex = GetProperBrokenImageIndex(size);
409   if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH)
410   {
411     // Set geometry and shader for npatch
412     Geometry geometry = GetNPatchGeometry(brokenIndex);
413     Shader shader = GetNPatchShader(brokenIndex);
414     renderer.SetGeometry(geometry);
415     renderer.SetShader(shader);
416     ApplyTextureAndUniforms(renderer, brokenIndex);
417   }
418   else
419   {
420     Texture brokenImage = GetBrokenVisualImage(brokenIndex);
421     TextureSet textureSet = TextureSet::New();
422     textureSet.SetTexture(0u, brokenImage);
423     renderer.SetTextures(textureSet);
424   }
425 }
426
427 int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size)
428 {
429   // Sets the default broken type
430   int32_t returnIndex = 0;
431   if((size.width == 0 || size.height == 0) || mUseDefaultBrokenImageOnly )
432   {
433     // To do : Need to add observer about size
434     return returnIndex;
435   }
436
437   // Find the proper value if we know the size of the image
438   for(int32_t index = static_cast<int32_t>(mBrokenImageInfoContainer.size()) - 1; index >= 0; index--)
439   {
440     // Skip if the value is not set
441     if(mBrokenImageInfoContainer[index].width == 0 || mBrokenImageInfoContainer[index].height == 0)
442     {
443       continue;
444     }
445
446     if(mBrokenImageInfoContainer[index].width < size.width && mBrokenImageInfoContainer[index].height < size.height)
447     {
448       returnIndex = index;
449       break;
450     }
451   }
452
453   return returnIndex;
454 }
455
456 } // namespace Internal
457
458 } // namespace Toolkit
459
460 } // namespace Dali