6b4bf10da17676e3da92a8e4b067a9d2ca308636
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include "visual-factory-cache.h"
19
20 // EXTERNAL INCLUDES
21 #include <dali/devel-api/adaptor-framework/image-loading.h>
22 #include <dali/devel-api/common/hash.h>
23
24 // INTERNAL INCLUDES
25 #include <dali-toolkit/devel-api/utility/npatch-helper.h>
26 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
27 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
28 #include <dali-toolkit/internal/visuals/color/color-visual.h>
29 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
30 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
31 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
32 #include <dali/integration-api/debug.h>
33
34 namespace Dali
35 {
36 namespace Toolkit
37 {
38 namespace Internal
39 {
40 namespace
41 {
42 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
43 }
44
45 VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
46 : mSvgRasterizeManager(nullptr),
47   mVectorAnimationManager(nullptr),
48   mPreMultiplyOnLoad(preMultiplyOnLoad),
49   mBrokenImageInfoContainer(),
50   mDefaultBrokenImageUrl(""),
51   mUseDefaultBrokenImageOnly(true)
52 {
53 }
54
55 VisualFactoryCache::~VisualFactoryCache()
56 {
57 }
58
59 Geometry VisualFactoryCache::GetGeometry(GeometryType type)
60 {
61   if(!mGeometry[type] && type == QUAD_GEOMETRY)
62   {
63     mGeometry[type] = CreateQuadGeometry();
64   }
65
66   return mGeometry[type];
67 }
68
69 void VisualFactoryCache::SaveGeometry(GeometryType type, Geometry geometry)
70 {
71   mGeometry[type] = geometry;
72 }
73
74 Shader VisualFactoryCache::GetShader(ShaderType type)
75 {
76   return mShader[type];
77 }
78
79 void VisualFactoryCache::SaveShader(ShaderType type, Shader shader)
80 {
81   mShader[type] = shader;
82 }
83
84 Geometry VisualFactoryCache::CreateQuadGeometry()
85 {
86   const float halfWidth  = 0.5f;
87   const float halfHeight = 0.5f;
88   struct QuadVertex
89   {
90     Vector2 position;
91   };
92   QuadVertex quadVertexData[4] =
93     {
94       {Vector2(-halfWidth, -halfHeight)},
95       {Vector2(-halfWidth, halfHeight)},
96       {Vector2(halfWidth, -halfHeight)},
97       {Vector2(halfWidth, halfHeight)}};
98
99   Property::Map quadVertexFormat;
100   quadVertexFormat["aPosition"] = Property::VECTOR2;
101   VertexBuffer quadVertices     = VertexBuffer::New(quadVertexFormat);
102   quadVertices.SetData(quadVertexData, 4);
103
104   // Create the geometry object
105   Geometry geometry = Geometry::New();
106   geometry.AddVertexBuffer(quadVertices);
107   geometry.SetType(Geometry::TRIANGLE_STRIP);
108
109   return geometry;
110 }
111
112 ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager()
113 {
114   if(!mAtlasManager)
115   {
116     mAtlasManager = new ImageAtlasManager();
117     mAtlasManager->SetBrokenImage(mDefaultBrokenImageUrl);
118   }
119
120   return mAtlasManager;
121 }
122
123 TextureManager& VisualFactoryCache::GetTextureManager()
124 {
125   return mTextureManager;
126 }
127
128 NPatchLoader& VisualFactoryCache::GetNPatchLoader()
129 {
130   return mNPatchLoader;
131 }
132
133 SvgRasterizeManager* VisualFactoryCache::GetSVGRasterizationManager()
134 {
135   if(!mSvgRasterizeManager)
136   {
137     mSvgRasterizeManager = std::unique_ptr<SvgRasterizeManager>(new SvgRasterizeManager());
138   }
139   return mSvgRasterizeManager.get();
140 }
141
142 VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager()
143 {
144   if(!mVectorAnimationManager)
145   {
146     mVectorAnimationManager = std::unique_ptr<VectorAnimationManager>(new VectorAnimationManager());
147   }
148   return *mVectorAnimationManager;
149 }
150
151 Geometry VisualFactoryCache::CreateGridGeometry(Uint16Pair gridSize)
152 {
153   uint16_t gridWidth  = gridSize.GetWidth();
154   uint16_t gridHeight = gridSize.GetHeight();
155
156   // Create vertices
157   Vector<Vector2> vertices;
158   vertices.Reserve((gridWidth + 1) * (gridHeight + 1));
159
160   for(int y = 0; y < gridHeight + 1; ++y)
161   {
162     for(int x = 0; x < gridWidth + 1; ++x)
163     {
164       vertices.PushBack(Vector2((float)x / gridWidth - 0.5f, (float)y / gridHeight - 0.5f));
165     }
166   }
167
168   // Create indices
169   Vector<unsigned short> indices;
170   indices.Reserve((gridWidth + 2) * gridHeight * 2 - 2);
171
172   for(unsigned int row = 0u; row < gridHeight; ++row)
173   {
174     unsigned int rowStartIndex     = row * (gridWidth + 1u);
175     unsigned int nextRowStartIndex = rowStartIndex + gridWidth + 1u;
176
177     if(row != 0u) // degenerate index on non-first row
178     {
179       indices.PushBack(rowStartIndex);
180     }
181
182     for(unsigned int column = 0u; column < gridWidth + 1u; column++) // main strip
183     {
184       indices.PushBack(rowStartIndex + column);
185       indices.PushBack(nextRowStartIndex + column);
186     }
187
188     if(row != gridHeight - 1u) // degenerate index on non-last row
189     {
190       indices.PushBack(nextRowStartIndex + gridWidth);
191     }
192   }
193
194   Property::Map vertexFormat;
195   vertexFormat["aPosition"] = Property::VECTOR2;
196   VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat);
197   if(vertices.Size() > 0)
198   {
199     vertexBuffer.SetData(&vertices[0], vertices.Size());
200   }
201
202   Property::Map indexFormat;
203   indexFormat["indices"]         = Property::INTEGER;
204   VertexBuffer indexVertexBuffer = VertexBuffer::New(indexFormat);
205
206   // Create the geometry object
207   Geometry geometry = Geometry::New();
208   geometry.AddVertexBuffer(vertexBuffer);
209   if(indices.Size() > 0)
210   {
211     geometry.SetIndexBuffer(&indices[0], indices.Size());
212   }
213
214   geometry.SetType(Geometry::TRIANGLE_STRIP);
215
216   return geometry;
217 }
218
219 Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex)
220 {
221   if(!(mBrokenImageInfoContainer[brokenIndex].texture))
222   {
223     PixelData          pixelData;
224     Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url);
225     if(pixelBuffer)
226     {
227       pixelData                                      = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
228       mBrokenImageInfoContainer[brokenIndex].texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
229       mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData);
230       mBrokenImageInfoContainer[brokenIndex].width  = pixelData.GetWidth();
231       mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight();
232     }
233   }
234   return mBrokenImageInfoContainer[brokenIndex].texture;
235 }
236
237 void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply)
238 {
239   mPreMultiplyOnLoad = preMultiply;
240 }
241
242 bool VisualFactoryCache::GetPreMultiplyOnLoad()
243 {
244   return mPreMultiplyOnLoad;
245 }
246
247 void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList)
248 {
249   mUseDefaultBrokenImageOnly = false;
250   mBrokenImageInfoContainer.clear();
251   mBrokenImageInfoContainer.assign(brokenImageUrlList.size(), BrokenImageInfo());
252   for(unsigned int i = 0; i < brokenImageUrlList.size(); i++)
253   {
254     mBrokenImageInfoContainer[i].url = brokenImageUrlList[i];
255   }
256
257   mDefaultBrokenImageUrl = defaultBrokenUrl;
258 }
259
260 VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index)
261 {
262   return mBrokenImageInfoContainer[index].visualType;
263 }
264
265 Geometry VisualFactoryCache::GetNPatchGeometry(int index)
266 {
267   Geometry          geometry;
268   const NPatchData* data;
269   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
270   {
271     if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
272     {
273       geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
274       if(!geometry)
275       {
276         geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
277         SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
278       }
279     }
280     else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0)
281     {
282       Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1);
283       geometry = NPatchHelper::CreateGridGeometry(gridSize);
284     }
285   }
286   else
287   {
288     // no N patch data so use default geometry
289     geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
290     if(!geometry)
291     {
292       geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
293       SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
294     }
295   }
296   return geometry;
297 }
298
299 Shader VisualFactoryCache::GetNPatchShader(int index)
300 {
301   Shader            shader;
302   const NPatchData* data;
303   // 0 is either no data (load failed?) or no stretch regions on image
304   // for both cases we use the default shader
305   NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
306   NPatchUtility::StretchRanges::SizeType yStretchCount = 0;
307
308   // ask loader for the regions
309   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data))
310   {
311     xStretchCount = data->GetStretchPixelsX().Count();
312     yStretchCount = data->GetStretchPixelsY().Count();
313   }
314
315   if(DALI_LIKELY((xStretchCount == 0 && yStretchCount == 0) || (xStretchCount == 1 && yStretchCount == 1)))
316   {
317     shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER);
318     if(DALI_UNLIKELY(!shader))
319     {
320       shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
321
322       // Only cache vanilla 9 patch shaders
323       SaveShader(VisualFactoryCache::NINE_PATCH_SHADER, shader);
324     }
325   }
326   else if(xStretchCount > 0 || yStretchCount > 0)
327   {
328     std::stringstream vertexShader;
329     vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
330                  << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
331                  << SHADER_NPATCH_VISUAL_SHADER_VERT;
332     shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG);
333   }
334   return shader;
335 }
336
337 void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index)
338 {
339   const NPatchData* data;
340   TextureSet        textureSet;
341   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
342   {
343     textureSet                               = data->GetTextures();
344     mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0);
345     NPatchHelper::ApplyTextureAndUniforms(renderer, data);
346     renderer.SetTextures(textureSet);
347   }
348 }
349
350 void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage)
351 {
352   bool useDefaultBrokenImage = false;
353   if(mBrokenImageInfoContainer.size() == 0)
354   {
355     useDefaultBrokenImage = true;
356   }
357
358   // Load Information for broken image
359   for(uint32_t index = 0; (index < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++)
360   {
361     if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0)
362     {
363       if(!mBrokenImageInfoContainer[index].url.empty())
364       {
365         VisualUrl visualUrl(mBrokenImageInfoContainer[index].url);
366         mBrokenImageInfoContainer[index].visualType = visualUrl.GetType();
367         if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH)
368         {
369           const NPatchData* data;
370           Rect<int>         border;
371           mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load(mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
372           if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
373           {
374             mBrokenImageInfoContainer[index].width  = data->GetCroppedWidth();
375             mBrokenImageInfoContainer[index].height = data->GetCroppedHeight();
376           }
377           else
378           {
379             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
380             useDefaultBrokenImage = true;
381           }
382         }
383         else
384         {
385           if(!GetBrokenVisualImage(index))
386           {
387             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
388             useDefaultBrokenImage = true;
389           }
390         }
391       }
392     }
393   }
394
395   if(!mUseDefaultBrokenImageOnly && useDefaultBrokenImage)
396   {
397     // Clear broken info
398     mBrokenImageInfoContainer.clear();
399
400     // assign for broken image
401     const int defaultBrokenIndex = 0;
402     mBrokenImageInfoContainer.assign(1, BrokenImageInfo());
403     mBrokenImageInfoContainer[defaultBrokenIndex].url = mDefaultBrokenImageUrl;
404     VisualUrl visualUrl(mBrokenImageInfoContainer[defaultBrokenIndex].url);
405     mBrokenImageInfoContainer[defaultBrokenIndex].visualType = visualUrl.GetType();
406     mUseDefaultBrokenImageOnly                               = true;
407   }
408
409   // Set Texutre to renderer
410   int brokenIndex = GetProperBrokenImageIndex(size);
411   if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH)
412   {
413     // Set geometry and shader for npatch
414     Geometry geometry = GetNPatchGeometry(brokenIndex);
415     Shader   shader   = GetNPatchShader(brokenIndex);
416     renderer.SetGeometry(geometry);
417     renderer.SetShader(shader);
418     ApplyTextureAndUniforms(renderer, brokenIndex);
419   }
420   else
421   {
422     // Create single image renderer only if rederer is not use normal ImageShader. i.e. npatch visual.
423     if(!rendererIsImage)
424     {
425       Geometry geometry = GetGeometry(QUAD_GEOMETRY);
426       Shader   shader   = GetShader(IMAGE_SHADER);
427       if(!shader)
428       {
429         std::string vertexShader   = std::string(Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data());
430         std::string fragmentShader = std::string(Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data());
431         shader                     = Shader::New(vertexShader, fragmentShader);
432         shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
433         SaveShader(IMAGE_SHADER, shader);
434       }
435       renderer.SetGeometry(geometry);
436       renderer.SetShader(shader);
437     }
438     Texture    brokenImage = GetBrokenVisualImage(brokenIndex);
439     TextureSet textureSet  = TextureSet::New();
440     textureSet.SetTexture(0u, brokenImage);
441     renderer.SetTextures(textureSet);
442   }
443 }
444
445 int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size)
446 {
447   // Sets the default broken type
448   int32_t returnIndex = 0;
449   if((size.width == 0 || size.height == 0) || mUseDefaultBrokenImageOnly)
450   {
451     // To do : Need to add observer about size
452     return returnIndex;
453   }
454
455   // Find the proper value if we know the size of the image
456   for(int32_t index = static_cast<int32_t>(mBrokenImageInfoContainer.size()) - 1; index >= 0; index--)
457   {
458     // Skip if the value is not set
459     if(mBrokenImageInfoContainer[index].width == 0 || mBrokenImageInfoContainer[index].height == 0)
460     {
461       continue;
462     }
463
464     if(mBrokenImageInfoContainer[index].width < size.width && mBrokenImageInfoContainer[index].height < size.height)
465     {
466       returnIndex = index;
467       break;
468     }
469   }
470
471   return returnIndex;
472 }
473
474 } // namespace Internal
475
476 } // namespace Toolkit
477
478 } // namespace Dali