Make sure to register blendshape weight properties for all the nodes with blendshapes
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / visual-factory-cache.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 // CLASS HEADER
18 #include "visual-factory-cache.h"
19
20 // EXTERNAL INCLUDES
21 #include <dali/devel-api/adaptor-framework/image-loading.h>
22 #include <dali/devel-api/common/hash.h>
23
24 // INTERNAL INCLUDES
25 #include <dali-toolkit/devel-api/utility/npatch-helper.h>
26 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
27 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
28 #include <dali-toolkit/internal/visuals/color/color-visual.h>
29 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
30 #include <dali-toolkit/internal/visuals/svg/svg-visual.h>
31 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
32 #include <dali/integration-api/debug.h>
33
34 namespace Dali
35 {
36 namespace Toolkit
37 {
38 namespace Internal
39 {
40 namespace
41 {
42 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
43 }
44
45 VisualFactoryCache::VisualFactoryCache(bool preMultiplyOnLoad)
46 : mSvgRasterizeThread(NULL),
47   mVectorAnimationManager(),
48   mPreMultiplyOnLoad(preMultiplyOnLoad),
49   mBrokenImageInfoContainer(),
50   mDefaultBrokenImageUrl(""),
51   mUseDefaultBrokenImageOnly(true)
52 {
53 }
54
55 VisualFactoryCache::~VisualFactoryCache()
56 {
57   SvgRasterizeThread::TerminateThread(mSvgRasterizeThread);
58 }
59
60 Geometry VisualFactoryCache::GetGeometry(GeometryType type)
61 {
62   if(!mGeometry[type] && type == QUAD_GEOMETRY)
63   {
64     mGeometry[type] = CreateQuadGeometry();
65   }
66
67   return mGeometry[type];
68 }
69
70 void VisualFactoryCache::SaveGeometry(GeometryType type, Geometry geometry)
71 {
72   mGeometry[type] = geometry;
73 }
74
75 Shader VisualFactoryCache::GetShader(ShaderType type)
76 {
77   return mShader[type];
78 }
79
80 void VisualFactoryCache::SaveShader(ShaderType type, Shader shader)
81 {
82   mShader[type] = shader;
83 }
84
85 Geometry VisualFactoryCache::CreateQuadGeometry()
86 {
87   const float halfWidth  = 0.5f;
88   const float halfHeight = 0.5f;
89   struct QuadVertex
90   {
91     Vector2 position;
92   };
93   QuadVertex quadVertexData[4] =
94     {
95       {Vector2(-halfWidth, -halfHeight)},
96       {Vector2(-halfWidth, halfHeight)},
97       {Vector2(halfWidth, -halfHeight)},
98       {Vector2(halfWidth, halfHeight)}};
99
100   Property::Map quadVertexFormat;
101   quadVertexFormat["aPosition"] = Property::VECTOR2;
102   VertexBuffer quadVertices     = VertexBuffer::New(quadVertexFormat);
103   quadVertices.SetData(quadVertexData, 4);
104
105   // Create the geometry object
106   Geometry geometry = Geometry::New();
107   geometry.AddVertexBuffer(quadVertices);
108   geometry.SetType(Geometry::TRIANGLE_STRIP);
109
110   return geometry;
111 }
112
113 ImageAtlasManagerPtr VisualFactoryCache::GetAtlasManager()
114 {
115   if(!mAtlasManager)
116   {
117     mAtlasManager = new ImageAtlasManager();
118     mAtlasManager->SetBrokenImage(mDefaultBrokenImageUrl);
119   }
120
121   return mAtlasManager;
122 }
123
124 TextureManager& VisualFactoryCache::GetTextureManager()
125 {
126   return mTextureManager;
127 }
128
129 NPatchLoader& VisualFactoryCache::GetNPatchLoader()
130 {
131   return mNPatchLoader;
132 }
133
134 SvgRasterizeThread* VisualFactoryCache::GetSVGRasterizationThread()
135 {
136   if(!mSvgRasterizeThread)
137   {
138     mSvgRasterizeThread = new SvgRasterizeThread();
139     mSvgRasterizeThread->Start();
140   }
141   return mSvgRasterizeThread;
142 }
143
144 VectorAnimationManager& VisualFactoryCache::GetVectorAnimationManager()
145 {
146   if(!mVectorAnimationManager)
147   {
148     mVectorAnimationManager = std::unique_ptr<VectorAnimationManager>(new VectorAnimationManager());
149   }
150   return *mVectorAnimationManager;
151 }
152
153 Geometry VisualFactoryCache::CreateGridGeometry(Uint16Pair gridSize)
154 {
155   uint16_t gridWidth  = gridSize.GetWidth();
156   uint16_t gridHeight = gridSize.GetHeight();
157
158   // Create vertices
159   Vector<Vector2> vertices;
160   vertices.Reserve((gridWidth + 1) * (gridHeight + 1));
161
162   for(int y = 0; y < gridHeight + 1; ++y)
163   {
164     for(int x = 0; x < gridWidth + 1; ++x)
165     {
166       vertices.PushBack(Vector2((float)x / gridWidth - 0.5f, (float)y / gridHeight - 0.5f));
167     }
168   }
169
170   // Create indices
171   Vector<unsigned short> indices;
172   indices.Reserve((gridWidth + 2) * gridHeight * 2 - 2);
173
174   for(unsigned int row = 0u; row < gridHeight; ++row)
175   {
176     unsigned int rowStartIndex     = row * (gridWidth + 1u);
177     unsigned int nextRowStartIndex = rowStartIndex + gridWidth + 1u;
178
179     if(row != 0u) // degenerate index on non-first row
180     {
181       indices.PushBack(rowStartIndex);
182     }
183
184     for(unsigned int column = 0u; column < gridWidth + 1u; column++) // main strip
185     {
186       indices.PushBack(rowStartIndex + column);
187       indices.PushBack(nextRowStartIndex + column);
188     }
189
190     if(row != gridHeight - 1u) // degenerate index on non-last row
191     {
192       indices.PushBack(nextRowStartIndex + gridWidth);
193     }
194   }
195
196   Property::Map vertexFormat;
197   vertexFormat["aPosition"] = Property::VECTOR2;
198   VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat);
199   if(vertices.Size() > 0)
200   {
201     vertexBuffer.SetData(&vertices[0], vertices.Size());
202   }
203
204   Property::Map indexFormat;
205   indexFormat["indices"]         = Property::INTEGER;
206   VertexBuffer indexVertexBuffer = VertexBuffer::New(indexFormat);
207
208   // Create the geometry object
209   Geometry geometry = Geometry::New();
210   geometry.AddVertexBuffer(vertexBuffer);
211   if(indices.Size() > 0)
212   {
213     geometry.SetIndexBuffer(&indices[0], indices.Size());
214   }
215
216   geometry.SetType(Geometry::TRIANGLE_STRIP);
217
218   return geometry;
219 }
220
221 Texture VisualFactoryCache::GetBrokenVisualImage(uint32_t brokenIndex)
222 {
223   if(!(mBrokenImageInfoContainer[brokenIndex].texture))
224   {
225     PixelData          pixelData;
226     Devel::PixelBuffer pixelBuffer = LoadImageFromFile(mBrokenImageInfoContainer[brokenIndex].url);
227     if(pixelBuffer)
228     {
229       pixelData                                      = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
230       mBrokenImageInfoContainer[brokenIndex].texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
231       mBrokenImageInfoContainer[brokenIndex].texture.Upload(pixelData);
232       mBrokenImageInfoContainer[brokenIndex].width  = pixelData.GetWidth();
233       mBrokenImageInfoContainer[brokenIndex].height = pixelData.GetHeight();
234     }
235   }
236   return mBrokenImageInfoContainer[brokenIndex].texture;
237 }
238
239 void VisualFactoryCache::SetPreMultiplyOnLoad(bool preMultiply)
240 {
241   mPreMultiplyOnLoad = preMultiply;
242 }
243
244 bool VisualFactoryCache::GetPreMultiplyOnLoad()
245 {
246   return mPreMultiplyOnLoad;
247 }
248
249 void VisualFactoryCache::SetBrokenImageUrl(std::string& defaultBrokenUrl, const std::vector<std::string>& brokenImageUrlList)
250 {
251   mUseDefaultBrokenImageOnly = false;
252   mBrokenImageInfoContainer.clear();
253   mBrokenImageInfoContainer.assign(brokenImageUrlList.size(), BrokenImageInfo());
254   for(unsigned int i = 0; i < brokenImageUrlList.size(); i++)
255   {
256     mBrokenImageInfoContainer[i].url = brokenImageUrlList[i];
257   }
258
259   mDefaultBrokenImageUrl = defaultBrokenUrl;
260 }
261
262 VisualUrl::Type VisualFactoryCache::GetBrokenImageVisualType(int index)
263 {
264   return mBrokenImageInfoContainer[index].visualType;
265 }
266
267 Geometry VisualFactoryCache::GetNPatchGeometry(int index)
268 {
269   Geometry          geometry;
270   const NPatchData* data;
271   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
272   {
273     if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
274     {
275       geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
276       if(!geometry)
277       {
278         geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
279         SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
280       }
281     }
282     else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0)
283     {
284       Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1);
285       geometry = NPatchHelper::CreateGridGeometry(gridSize);
286     }
287   }
288   else
289   {
290     // no N patch data so use default geometry
291     geometry = GetGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
292     if(!geometry)
293     {
294       geometry = NPatchHelper::CreateGridGeometry(Uint16Pair(3, 3));
295       SaveGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY, geometry);
296     }
297   }
298   return geometry;
299 }
300
301 Shader VisualFactoryCache::GetNPatchShader(int index)
302 {
303   Shader            shader;
304   const NPatchData* data;
305   // 0 is either no data (load failed?) or no stretch regions on image
306   // for both cases we use the default shader
307   NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
308   NPatchUtility::StretchRanges::SizeType yStretchCount = 0;
309
310   // ask loader for the regions
311   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data))
312   {
313     xStretchCount = data->GetStretchPixelsX().Count();
314     yStretchCount = data->GetStretchPixelsY().Count();
315   }
316
317   if(DALI_LIKELY((xStretchCount == 0 && yStretchCount == 0) || (xStretchCount == 1 && yStretchCount == 1)))
318   {
319     shader = GetShader(VisualFactoryCache::NINE_PATCH_SHADER);
320     if(DALI_UNLIKELY(!shader))
321     {
322       shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, SHADER_NPATCH_VISUAL_SHADER_FRAG);
323
324       // Only cache vanilla 9 patch shaders
325       SaveShader(VisualFactoryCache::NINE_PATCH_SHADER, shader);
326     }
327   }
328   else if(xStretchCount > 0 || yStretchCount > 0)
329   {
330     std::stringstream vertexShader;
331     vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
332                  << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
333                  << SHADER_NPATCH_VISUAL_SHADER_VERT;
334     shader = Shader::New(vertexShader.str(), SHADER_NPATCH_VISUAL_SHADER_FRAG);
335   }
336   return shader;
337 }
338
339 void VisualFactoryCache::ApplyTextureAndUniforms(Renderer& renderer, int index)
340 {
341   const NPatchData* data;
342   TextureSet        textureSet;
343   if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
344   {
345     textureSet                               = data->GetTextures();
346     mBrokenImageInfoContainer[index].texture = textureSet.GetTexture(0);
347     NPatchHelper::ApplyTextureAndUniforms(renderer, data);
348     renderer.SetTextures(textureSet);
349   }
350 }
351
352 void VisualFactoryCache::UpdateBrokenImageRenderer(Renderer& renderer, const Vector2& size, const bool& rendererIsImage)
353 {
354   bool useDefaultBrokenImage = false;
355   if(mBrokenImageInfoContainer.size() == 0)
356   {
357     useDefaultBrokenImage = true;
358   }
359
360   // Load Information for broken image
361   for(uint32_t index = 0; (index < mBrokenImageInfoContainer.size()) && !useDefaultBrokenImage; index++)
362   {
363     if(mBrokenImageInfoContainer[index].width == 0 && mBrokenImageInfoContainer[index].height == 0)
364     {
365       if(!mBrokenImageInfoContainer[index].url.empty())
366       {
367         VisualUrl visualUrl(mBrokenImageInfoContainer[index].url);
368         mBrokenImageInfoContainer[index].visualType = visualUrl.GetType();
369         if(mBrokenImageInfoContainer[index].visualType == VisualUrl::Type::N_PATCH)
370         {
371           const NPatchData* data;
372           Rect<int>         border;
373           mBrokenImageInfoContainer[index].npatchId = mNPatchLoader.Load(mTextureManager, NULL, mBrokenImageInfoContainer[index].url, border, mPreMultiplyOnLoad, true);
374           if(mNPatchLoader.GetNPatchData(mBrokenImageInfoContainer[index].npatchId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
375           {
376             mBrokenImageInfoContainer[index].width  = data->GetCroppedWidth();
377             mBrokenImageInfoContainer[index].height = data->GetCroppedHeight();
378           }
379           else
380           {
381             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
382             useDefaultBrokenImage = true;
383           }
384         }
385         else
386         {
387           if(!GetBrokenVisualImage(index))
388           {
389             DALI_LOG_ERROR("Can't update renderer for broken image. maybe image loading is failed [index:%d] [path:%s] \n", index, mBrokenImageInfoContainer[index].url.c_str());
390             useDefaultBrokenImage = true;
391           }
392         }
393       }
394     }
395   }
396
397   if(!mUseDefaultBrokenImageOnly && useDefaultBrokenImage)
398   {
399     // Clear broken info
400     mBrokenImageInfoContainer.clear();
401
402     // assign for broken image
403     const int defaultBrokenIndex = 0;
404     mBrokenImageInfoContainer.assign(1, BrokenImageInfo());
405     mBrokenImageInfoContainer[defaultBrokenIndex].url = mDefaultBrokenImageUrl;
406     VisualUrl visualUrl(mBrokenImageInfoContainer[defaultBrokenIndex].url);
407     mBrokenImageInfoContainer[defaultBrokenIndex].visualType = visualUrl.GetType();
408     mUseDefaultBrokenImageOnly                               = true;
409   }
410
411   // Set Texutre to renderer
412   int brokenIndex = GetProperBrokenImageIndex(size);
413   if(GetBrokenImageVisualType(brokenIndex) == VisualUrl::N_PATCH)
414   {
415     // Set geometry and shader for npatch
416     Geometry geometry = GetNPatchGeometry(brokenIndex);
417     Shader   shader   = GetNPatchShader(brokenIndex);
418     renderer.SetGeometry(geometry);
419     renderer.SetShader(shader);
420     ApplyTextureAndUniforms(renderer, brokenIndex);
421   }
422   else
423   {
424     // Create single image renderer only if rederer is not use normal ImageShader. i.e. npatch visual.
425     if(!rendererIsImage)
426     {
427       Geometry geometry = GetGeometry(QUAD_GEOMETRY);
428       Shader   shader   = GetShader(IMAGE_SHADER);
429       if(!shader)
430       {
431         std::string vertexShader   = std::string(Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data());
432         std::string fragmentShader = std::string(Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data());
433         shader                     = Shader::New(vertexShader, fragmentShader);
434         shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
435         SaveShader(IMAGE_SHADER, shader);
436       }
437       renderer.SetGeometry(geometry);
438       renderer.SetShader(shader);
439     }
440     Texture    brokenImage = GetBrokenVisualImage(brokenIndex);
441     TextureSet textureSet  = TextureSet::New();
442     textureSet.SetTexture(0u, brokenImage);
443     renderer.SetTextures(textureSet);
444   }
445 }
446
447 int32_t VisualFactoryCache::GetProperBrokenImageIndex(const Vector2& size)
448 {
449   // Sets the default broken type
450   int32_t returnIndex = 0;
451   if((size.width == 0 || size.height == 0) || mUseDefaultBrokenImageOnly)
452   {
453     // To do : Need to add observer about size
454     return returnIndex;
455   }
456
457   // Find the proper value if we know the size of the image
458   for(int32_t index = static_cast<int32_t>(mBrokenImageInfoContainer.size()) - 1; index >= 0; index--)
459   {
460     // Skip if the value is not set
461     if(mBrokenImageInfoContainer[index].width == 0 || mBrokenImageInfoContainer[index].height == 0)
462     {
463       continue;
464     }
465
466     if(mBrokenImageInfoContainer[index].width < size.width && mBrokenImageInfoContainer[index].height < size.height)
467     {
468       returnIndex = index;
469       break;
470     }
471   }
472
473   return returnIndex;
474 }
475
476 } // namespace Internal
477
478 } // namespace Toolkit
479
480 } // namespace Dali