2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/visuals/texture-manager-impl.h>
22 #include <dali/devel-api/adaptor-framework/environment-variable.h>
23 #include <dali/devel-api/adaptor-framework/image-loading.h>
24 #include <dali/devel-api/adaptor-framework/pixel-buffer.h>
25 #include <dali/devel-api/common/hash.h>
26 #include <dali/integration-api/debug.h>
27 #include <dali/public-api/math/vector4.h>
28 #include <dali/public-api/rendering/geometry.h>
33 #include <dali-toolkit/internal/image-loader/image-atlas-impl.h>
34 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
35 #include <dali-toolkit/internal/visuals/rendering-addon.h>
36 #include <dali-toolkit/public-api/image-loader/sync-image-loader.h>
40 constexpr auto INITIAL_CACHE_NUMBER = size_t{0u};
41 constexpr auto DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS = size_t{4u};
42 constexpr auto DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS = size_t{8u};
44 constexpr auto NUMBER_OF_LOCAL_LOADER_THREADS_ENV = "DALI_TEXTURE_LOCAL_THREADS";
45 constexpr auto NUMBER_OF_REMOTE_LOADER_THREADS_ENV = "DALI_TEXTURE_REMOTE_THREADS";
47 size_t GetNumberOfThreads(const char* environmentVariable, size_t defaultValue)
49 using Dali::EnvironmentVariable::GetEnvironmentVariable;
50 auto numberString = GetEnvironmentVariable(environmentVariable);
51 auto numberOfThreads = numberString ? std::strtoul(numberString, nullptr, 10) : 0;
52 constexpr auto MAX_NUMBER_OF_THREADS = 100u;
53 DALI_ASSERT_DEBUG(numberOfThreads < MAX_NUMBER_OF_THREADS);
54 return (numberOfThreads > 0 && numberOfThreads < MAX_NUMBER_OF_THREADS) ? numberOfThreads : defaultValue;
57 size_t GetNumberOfLocalLoaderThreads()
59 return GetNumberOfThreads(NUMBER_OF_LOCAL_LOADER_THREADS_ENV, DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS);
62 size_t GetNumberOfRemoteLoaderThreads()
64 return GetNumberOfThreads(NUMBER_OF_REMOTE_LOADER_THREADS_ENV, DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS);
78 Debug::Filter* gTextureManagerLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_TEXTURE_MANAGER");
80 #define GET_LOAD_STATE_STRING(loadState) \
81 loadState == TextureManager::LoadState::NOT_STARTED ? "NOT_STARTED" : loadState == TextureManager::LoadState::LOADING ? "LOADING" \
82 : loadState == TextureManager::LoadState::LOAD_FINISHED ? "LOAD_FINISHED" \
83 : loadState == TextureManager::LoadState::WAITING_FOR_MASK ? "WAITING_FOR_MASK" \
84 : loadState == TextureManager::LoadState::MASK_APPLYING ? "MASK_APPLYING" \
85 : loadState == TextureManager::LoadState::MASK_APPLIED ? "MASK_APPLIED" \
86 : loadState == TextureManager::LoadState::UPLOADED ? "UPLOADED" \
87 : loadState == TextureManager::LoadState::CANCELLED ? "CANCELLED" \
88 : loadState == TextureManager::LoadState::LOAD_FAILED ? "LOAD_FAILED" \
93 const uint32_t DEFAULT_ATLAS_SIZE(1024u); ///< This size can fit 8 by 8 images of average size 128 * 128
94 const Vector4 FULL_ATLAS_RECT(0.0f, 0.0f, 1.0f, 1.0f); ///< UV Rectangle that covers the full Texture
95 const int INVALID_INDEX(-1); ///< Invalid index used to represent a non-existant TextureInfo struct
96 const int INVALID_CACHE_INDEX(-1); ///< Invalid Cache index
98 void PreMultiply(Devel::PixelBuffer pixelBuffer, TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
100 if(Pixel::HasAlpha(pixelBuffer.GetPixelFormat()))
102 if(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
104 pixelBuffer.MultiplyColorByAlpha();
109 preMultiplyOnLoad = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
113 } // Anonymous namespace
115 TextureManager::MaskingData::MaskingData()
117 mAlphaMaskId(INVALID_TEXTURE_ID),
118 mContentScaleFactor(1.0f),
123 TextureManager::TextureManager()
124 : mAsyncLocalLoaders(GetNumberOfLocalLoaderThreads(), [&]() { return AsyncLoadingHelper(*this); }),
125 mAsyncRemoteLoaders(GetNumberOfRemoteLoaderThreads(), [&]() { return AsyncLoadingHelper(*this); }),
127 mLifecycleObservers(),
129 mCurrentTextureId(0),
130 mQueueLoadFlag(false)
132 // Initialize the AddOn
133 RenderingAddOn::Get();
136 TextureManager::~TextureManager()
138 for(auto iter = mLifecycleObservers.Begin(), endIter = mLifecycleObservers.End(); iter != endIter; ++iter)
140 (*iter)->TextureManagerDestroyed();
144 TextureSet TextureManager::LoadAnimatedImageTexture(
145 Dali::AnimatedImageLoading animatedImageLoading, uint32_t frameIndex, Dali::SamplingMode::Type samplingMode, bool synchronousLoading, TextureManager::TextureId& textureId, Dali::WrapMode::Type wrapModeU, Dali::WrapMode::Type wrapModeV, TextureUploadObserver* textureObserver)
147 TextureSet textureSet;
149 if(synchronousLoading)
151 Devel::PixelBuffer pixelBuffer;
152 if(animatedImageLoading)
154 pixelBuffer = animatedImageLoading.LoadFrame(frameIndex);
158 DALI_LOG_ERROR("TextureManager::LoadAnimatedImageTexture: Synchronous loading is failed\n");
162 PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
165 Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
166 texture.Upload(pixelData);
167 textureSet = TextureSet::New();
168 textureSet.SetTexture(0u, texture);
174 auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
175 textureId = RequestLoadInternal(animatedImageLoading.GetUrl(), INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, TextureManager::NO_ATLAS, false, StorageType::UPLOAD_TO_TEXTURE, textureObserver, true, TextureManager::ReloadPolicy::CACHED, preMultiply, animatedImageLoading, frameIndex);
176 TextureManager::LoadState loadState = GetTextureStateInternal(textureId);
177 if(loadState == TextureManager::LoadState::UPLOADED)
179 // UploadComplete has already been called - keep the same texture set
180 textureSet = GetTextureSet(textureId);
186 Sampler sampler = Sampler::New();
187 sampler.SetWrapMode(wrapModeU, wrapModeV);
188 textureSet.SetSampler(0u, sampler);
194 Devel::PixelBuffer TextureManager::LoadPixelBuffer(
195 const VisualUrl& url, Dali::ImageDimensions desiredSize, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode, bool synchronousLoading, TextureUploadObserver* textureObserver, bool orientationCorrection, TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
197 Devel::PixelBuffer pixelBuffer;
198 if(synchronousLoading)
202 pixelBuffer = LoadImageFromFile(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection);
203 if(pixelBuffer && preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
205 PreMultiply(pixelBuffer, preMultiplyOnLoad);
211 RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS, false, StorageType::RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u);
217 TextureSet TextureManager::LoadTexture(
218 const VisualUrl& url, Dali::ImageDimensions desiredSize, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode, MaskingDataPointer& maskInfo, bool synchronousLoading, TextureManager::TextureId& textureId, Vector4& textureRect, Dali::ImageDimensions& textureRectSize, bool& atlasingStatus, bool& loadingStatus, Dali::WrapMode::Type wrapModeU, Dali::WrapMode::Type wrapModeV, TextureUploadObserver* textureObserver, AtlasUploadObserver* atlasObserver, ImageAtlasManagerPtr imageAtlasManager, bool orientationCorrection, TextureManager::ReloadPolicy reloadPolicy, TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
220 TextureSet textureSet;
222 loadingStatus = false;
223 textureRect = FULL_ATLAS_RECT;
225 if(VisualUrl::TEXTURE == url.GetProtocolType())
227 std::string location = url.GetLocation();
228 if(location.size() > 0u)
230 TextureId id = std::stoi(location);
231 for(auto&& elem : mExternalTextures)
233 if(elem.textureId == id)
235 preMultiplyOnLoad = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
236 textureId = elem.textureId;
237 return elem.textureSet;
242 else if(synchronousLoading)
247 Devel::PixelBuffer pixelBuffer = LoadImageFromFile(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection);
248 if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
250 Devel::PixelBuffer maskPixelBuffer = LoadImageFromFile(maskInfo->mAlphaMaskUrl.GetUrl(), ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true);
253 pixelBuffer.ApplyMask(maskPixelBuffer, maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
258 PreMultiply(pixelBuffer, preMultiplyOnLoad);
259 data = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
264 DALI_LOG_ERROR("TextureManager::LoadTexture: Synchronous loading is failed\n");
268 if(atlasingStatus) // attempt atlasing
270 textureSet = imageAtlasManager->Add(textureRect, data);
272 if(!textureSet) // big image, no atlasing or atlasing failed
274 atlasingStatus = false;
275 Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, data.GetPixelFormat(), data.GetWidth(), data.GetHeight());
276 texture.Upload(data);
277 textureSet = TextureSet::New();
278 textureSet.SetTexture(0u, texture);
282 textureRectSize.SetWidth(data.GetWidth());
283 textureRectSize.SetHeight(data.GetHeight());
289 loadingStatus = true;
292 textureSet = imageAtlasManager->Add(textureRect, url.GetUrl(), desiredSize, fittingMode, true, atlasObserver);
294 if(!textureSet) // big image, no atlasing or atlasing failed
296 atlasingStatus = false;
297 if(!maskInfo || !maskInfo->mAlphaMaskUrl.IsValid())
299 textureId = RequestLoad(url, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS, textureObserver, orientationCorrection, reloadPolicy, preMultiplyOnLoad);
303 maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl);
304 textureId = RequestLoad(url,
305 maskInfo->mAlphaMaskId,
306 maskInfo->mContentScaleFactor,
310 TextureManager::NO_ATLAS,
311 maskInfo->mCropToMask,
313 orientationCorrection,
318 TextureManager::LoadState loadState = GetTextureStateInternal(textureId);
319 if(loadState == TextureManager::LoadState::UPLOADED)
321 // UploadComplete has already been called - keep the same texture set
322 textureSet = GetTextureSet(textureId);
325 // If we are loading the texture, or waiting for the ready signal handler to complete, inform
326 // caller that they need to wait.
327 loadingStatus = (loadState == TextureManager::LoadState::LOADING ||
328 loadState == TextureManager::LoadState::WAITING_FOR_MASK ||
329 loadState == TextureManager::LoadState::MASK_APPLYING ||
330 loadState == TextureManager::LoadState::MASK_APPLIED ||
331 loadState == TextureManager::LoadState::NOT_STARTED ||
336 textureRectSize = desiredSize;
340 if(!atlasingStatus && textureSet)
342 Sampler sampler = Sampler::New();
343 sampler.SetWrapMode(wrapModeU, wrapModeV);
344 textureSet.SetSampler(0u, sampler);
350 TextureManager::TextureId TextureManager::RequestLoad(
351 const VisualUrl& url,
352 const ImageDimensions desiredSize,
353 FittingMode::Type fittingMode,
354 Dali::SamplingMode::Type samplingMode,
355 const UseAtlas useAtlas,
356 TextureUploadObserver* observer,
357 bool orientationCorrection,
358 TextureManager::ReloadPolicy reloadPolicy,
359 TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
361 return RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas, false, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u);
364 TextureManager::TextureId TextureManager::RequestLoad(
365 const VisualUrl& url,
366 TextureId maskTextureId,
368 const ImageDimensions desiredSize,
369 FittingMode::Type fittingMode,
370 Dali::SamplingMode::Type samplingMode,
371 const UseAtlas useAtlas,
373 TextureUploadObserver* observer,
374 bool orientationCorrection,
375 TextureManager::ReloadPolicy reloadPolicy,
376 TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
378 return RequestLoadInternal(url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas, cropToMask, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u);
381 TextureManager::TextureId TextureManager::RequestMaskLoad(const VisualUrl& maskUrl)
383 // Use the normal load procedure to get the alpha mask.
384 auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
385 return RequestLoadInternal(maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, NO_ATLAS, false, StorageType::KEEP_PIXEL_BUFFER, NULL, true, TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u);
388 TextureManager::TextureId TextureManager::RequestLoadInternal(
389 const VisualUrl& url,
390 TextureId maskTextureId,
392 const ImageDimensions desiredSize,
393 FittingMode::Type fittingMode,
394 Dali::SamplingMode::Type samplingMode,
397 StorageType storageType,
398 TextureUploadObserver* observer,
399 bool orientationCorrection,
400 TextureManager::ReloadPolicy reloadPolicy,
401 TextureManager::MultiplyOnLoad& preMultiplyOnLoad,
402 Dali::AnimatedImageLoading animatedImageLoading,
405 // First check if the requested Texture is cached.
406 bool isAnimatedImage = (animatedImageLoading) ? true : false;
408 TextureHash textureHash = INITIAL_CACHE_NUMBER;
409 int cacheIndex = INVALID_CACHE_INDEX;
410 if(storageType != StorageType::RETURN_PIXEL_BUFFER && !isAnimatedImage)
412 textureHash = GenerateHash(url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId);
414 // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
415 cacheIndex = FindCachedTexture(textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, preMultiplyOnLoad);
418 TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
419 // Check if the requested Texture exists in the cache.
420 if(cacheIndex != INVALID_CACHE_INDEX)
422 if(TextureManager::ReloadPolicy::CACHED == reloadPolicy)
424 // Mark this texture being used by another client resource. Forced reload would replace the current texture
425 // without the need for incrementing the reference count.
426 ++(mTextureInfoContainer[cacheIndex].referenceCount);
428 textureId = mTextureInfoContainer[cacheIndex].textureId;
430 // Update preMultiplyOnLoad value. It should be changed according to preMultiplied value of the cached info.
431 preMultiplyOnLoad = mTextureInfoContainer[cacheIndex].preMultiplied ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
433 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture id@%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex, textureId);
436 if(textureId == INVALID_TEXTURE_ID) // There was no caching, or caching not required
438 // We need a new Texture.
439 textureId = GenerateUniqueTextureId();
440 bool preMultiply = (preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
441 mTextureInfoContainer.push_back(TextureInfo(textureId, maskTextureId, url.GetUrl(), desiredSize, contentScale, fittingMode, samplingMode, false, cropToMask, useAtlas, textureHash, orientationCorrection, preMultiply, animatedImageLoading, frameIndex));
442 cacheIndex = mTextureInfoContainer.size() - 1u;
444 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex, textureId);
447 // The below code path is common whether we are using the cache or not.
448 // The textureInfoIndex now refers to either a pre-existing cached TextureInfo,
449 // or a new TextureInfo just created.
450 TextureInfo& textureInfo(mTextureInfoContainer[cacheIndex]);
451 textureInfo.maskTextureId = maskTextureId;
452 textureInfo.storageType = storageType;
453 textureInfo.orientationCorrection = orientationCorrection;
455 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureInfo loadState:%s\n", GET_LOAD_STATE_STRING(textureInfo.loadState));
457 // Force reloading of texture by setting loadState unless already loading or cancelled.
458 if(TextureManager::ReloadPolicy::FORCED == reloadPolicy &&
459 TextureManager::LoadState::LOADING != textureInfo.loadState &&
460 TextureManager::LoadState::WAITING_FOR_MASK != textureInfo.loadState &&
461 TextureManager::LoadState::MASK_APPLYING != textureInfo.loadState &&
462 TextureManager::LoadState::MASK_APPLIED != textureInfo.loadState &&
463 TextureManager::LoadState::CANCELLED != textureInfo.loadState)
465 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex, textureId);
467 textureInfo.loadState = TextureManager::LoadState::NOT_STARTED;
470 // Check if we should add the observer.
471 // Only do this if we have not loaded yet and it will not have loaded by the end of this method.
472 switch(textureInfo.loadState)
474 case TextureManager::LoadState::LOAD_FAILED: // Failed notifies observer which then stops observing.
475 case TextureManager::LoadState::NOT_STARTED:
477 LoadOrQueueTexture(textureInfo, observer); // If called inside NotifyObservers, queues until afterwards
480 case TextureManager::LoadState::LOADING:
481 case TextureManager::LoadState::WAITING_FOR_MASK:
482 case TextureManager::LoadState::MASK_APPLYING:
483 case TextureManager::LoadState::MASK_APPLIED:
485 ObserveTexture(textureInfo, observer);
488 case TextureManager::LoadState::UPLOADED:
492 LoadOrQueueTexture(textureInfo, observer);
496 case TextureManager::LoadState::CANCELLED:
498 // A cancelled texture hasn't finished loading yet. Treat as a loading texture
499 // (it's ref count has already been incremented, above)
500 textureInfo.loadState = TextureManager::LoadState::LOADING;
501 ObserveTexture(textureInfo, observer);
504 case TextureManager::LoadState::LOAD_FINISHED:
506 // Loading has already completed.
507 if(observer && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
509 LoadOrQueueTexture(textureInfo, observer);
515 // Return the TextureId for which this Texture can now be referenced by externally.
519 void TextureManager::Remove(const TextureManager::TextureId textureId, TextureUploadObserver* observer)
521 int textureInfoIndex = GetCacheIndexFromId(textureId);
523 if(textureInfoIndex != INVALID_INDEX)
525 TextureInfo& textureInfo(mTextureInfoContainer[textureInfoIndex]);
527 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::Remove(%d) url:%s\n cacheIdx:%d loadState:%s reference count = %d\n", textureId, textureInfo.url.GetUrl().c_str(), textureInfoIndex, GET_LOAD_STATE_STRING(textureInfo.loadState), textureInfo.referenceCount);
529 // Decrement the reference count and check if this is the last user of this Texture.
530 if(--textureInfo.referenceCount <= 0)
532 // This is the last remove for this Texture.
533 textureInfo.referenceCount = 0;
534 bool removeTextureInfo = false;
536 // If loaded, we can remove the TextureInfo and the Atlas (if atlased).
537 if(textureInfo.loadState == LoadState::UPLOADED)
539 if(textureInfo.atlas)
541 textureInfo.atlas.Remove(textureInfo.atlasRect);
543 removeTextureInfo = true;
545 else if(textureInfo.loadState == LoadState::LOADING)
547 // We mark the textureInfo for removal.
548 // Once the load has completed, this method will be called again.
549 textureInfo.loadState = LoadState::CANCELLED;
553 // In other states, we are not waiting for a load so we are safe to remove the TextureInfo data.
554 removeTextureInfo = true;
557 // If the state allows us to remove the TextureInfo data, we do so.
558 if(removeTextureInfo)
560 // Permanently remove the textureInfo struct.
561 mTextureInfoContainer.erase(mTextureInfoContainer.begin() + textureInfoIndex);
567 // Remove element from the LoadQueue
568 for(auto&& element : mLoadQueue)
570 if(element.mObserver == observer)
572 // Do not erase the item. We will clear it later in ProcessQueuedTextures().
573 element.mObserver = nullptr;
581 VisualUrl TextureManager::GetVisualUrl(TextureId textureId)
583 VisualUrl visualUrl("");
584 int cacheIndex = GetCacheIndexFromId(textureId);
586 if(cacheIndex != INVALID_CACHE_INDEX)
588 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::GetVisualUrl. Using cached texture id=%d, textureId=%d\n", cacheIndex, textureId);
590 TextureInfo& cachedTextureInfo(mTextureInfoContainer[cacheIndex]);
591 visualUrl = cachedTextureInfo.url;
596 TextureManager::LoadState TextureManager::GetTextureState(TextureId textureId)
598 LoadState loadState = TextureManager::LoadState::NOT_STARTED;
600 int cacheIndex = GetCacheIndexFromId(textureId);
601 if(cacheIndex != INVALID_CACHE_INDEX)
603 TextureInfo& cachedTextureInfo(mTextureInfoContainer[cacheIndex]);
604 loadState = cachedTextureInfo.loadState;
608 for(auto&& elem : mExternalTextures)
610 if(elem.textureId == textureId)
612 loadState = LoadState::UPLOADED;
620 TextureManager::LoadState TextureManager::GetTextureStateInternal(TextureId textureId)
622 LoadState loadState = TextureManager::LoadState::NOT_STARTED;
624 int cacheIndex = GetCacheIndexFromId(textureId);
625 if(cacheIndex != INVALID_CACHE_INDEX)
627 TextureInfo& cachedTextureInfo(mTextureInfoContainer[cacheIndex]);
628 loadState = cachedTextureInfo.loadState;
634 TextureSet TextureManager::GetTextureSet(TextureId textureId)
636 TextureSet textureSet; // empty handle
638 int cacheIndex = GetCacheIndexFromId(textureId);
639 if(cacheIndex != INVALID_CACHE_INDEX)
641 TextureInfo& cachedTextureInfo(mTextureInfoContainer[cacheIndex]);
642 textureSet = cachedTextureInfo.textureSet;
646 for(auto&& elem : mExternalTextures)
648 if(elem.textureId == textureId)
650 textureSet = elem.textureSet;
658 std::string TextureManager::AddExternalTexture(TextureSet& textureSet)
660 TextureManager::ExternalTextureInfo info;
661 info.textureId = GenerateUniqueTextureId();
662 info.textureSet = textureSet;
663 mExternalTextures.emplace_back(info);
665 return VisualUrl::CreateTextureUrl(std::to_string(info.textureId));
668 TextureSet TextureManager::RemoveExternalTexture(const std::string& url)
672 // get the location from the Url
673 if(VisualUrl::TEXTURE == VisualUrl::GetProtocolType(url))
675 std::string location = VisualUrl::GetLocation(url);
676 if(location.size() > 0u)
678 TextureId id = std::stoi(location);
679 const auto end = mExternalTextures.end();
680 for(auto iter = mExternalTextures.begin(); iter != end; ++iter)
682 if(iter->textureId == id)
684 auto textureSet = iter->textureSet;
685 if(--(iter->referenceCount) <= 0)
687 mExternalTextures.erase(iter);
698 void TextureManager::UseExternalTexture(const VisualUrl& url)
700 if(VisualUrl::TEXTURE == url.GetProtocolType())
702 std::string location = url.GetLocation();
703 if(location.size() > 0u)
705 TextureId id = std::stoi(location);
706 for(auto&& elem : mExternalTextures)
708 if(elem.textureId == id)
710 elem.referenceCount++;
718 void TextureManager::AddObserver(TextureManager::LifecycleObserver& observer)
720 // make sure an observer doesn't observe the same object twice
721 // otherwise it will get multiple calls to ObjectDestroyed()
722 DALI_ASSERT_DEBUG(mLifecycleObservers.End() == std::find(mLifecycleObservers.Begin(), mLifecycleObservers.End(), &observer));
723 mLifecycleObservers.PushBack(&observer);
726 void TextureManager::RemoveObserver(TextureManager::LifecycleObserver& observer)
728 // Find the observer...
729 auto endIter = mLifecycleObservers.End();
730 for(auto iter = mLifecycleObservers.Begin(); iter != endIter; ++iter)
732 if((*iter) == &observer)
734 mLifecycleObservers.Erase(iter);
738 DALI_ASSERT_DEBUG(endIter != mLifecycleObservers.End());
741 void TextureManager::LoadOrQueueTexture(TextureInfo& textureInfo, TextureUploadObserver* observer)
743 switch(textureInfo.loadState)
745 case LoadState::NOT_STARTED:
746 case LoadState::LOAD_FAILED:
750 QueueLoadTexture(textureInfo, observer);
754 LoadTexture(textureInfo, observer);
758 case LoadState::UPLOADED:
762 QueueLoadTexture(textureInfo, observer);
766 // The Texture has already loaded. The other observers have already been notified.
767 // We need to send a "late" loaded notification for this observer.
768 observer->UploadComplete(true, textureInfo.textureId, textureInfo.textureSet, textureInfo.useAtlas, textureInfo.atlasRect, textureInfo.preMultiplied);
772 case LoadState::LOADING:
773 case LoadState::CANCELLED:
774 case LoadState::LOAD_FINISHED:
775 case LoadState::WAITING_FOR_MASK:
776 case LoadState::MASK_APPLYING:
777 case LoadState::MASK_APPLIED:
784 void TextureManager::QueueLoadTexture(TextureInfo& textureInfo, TextureUploadObserver* observer)
786 auto textureId = textureInfo.textureId;
787 mLoadQueue.PushBack(LoadQueueElement(textureId, observer));
789 observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
792 void TextureManager::LoadTexture(TextureInfo& textureInfo, TextureUploadObserver* observer)
794 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::LoadTexture(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously ? "T" : "F");
796 textureInfo.loadState = LoadState::LOADING;
797 if(!textureInfo.loadSynchronously)
799 auto& loadersContainer = textureInfo.url.IsLocalResource() ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
800 auto loadingHelperIt = loadersContainer.GetNext();
801 auto premultiplyOnLoad = (textureInfo.preMultiplyOnLoad && textureInfo.maskTextureId == INVALID_TEXTURE_ID) ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
802 DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
803 if(textureInfo.animatedImageLoading)
805 loadingHelperIt->LoadAnimatedImage(textureInfo.textureId, textureInfo.animatedImageLoading, textureInfo.frameIndex);
809 loadingHelperIt->Load(textureInfo.textureId, textureInfo.url, textureInfo.desiredSize, textureInfo.fittingMode, textureInfo.samplingMode, textureInfo.orientationCorrection, premultiplyOnLoad);
812 ObserveTexture(textureInfo, observer);
815 void TextureManager::ProcessQueuedTextures()
817 for(auto&& element : mLoadQueue)
819 if(!element.mObserver)
824 int cacheIndex = GetCacheIndexFromId(element.mTextureId);
825 if(cacheIndex != INVALID_CACHE_INDEX)
827 TextureInfo& textureInfo(mTextureInfoContainer[cacheIndex]);
828 if(textureInfo.loadState == LoadState::UPLOADED)
830 element.mObserver->UploadComplete(true, textureInfo.textureId, textureInfo.textureSet, textureInfo.useAtlas, textureInfo.atlasRect, textureInfo.preMultiplied);
832 else if(textureInfo.loadState == LoadState::LOAD_FINISHED && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
834 element.mObserver->LoadComplete(true, textureInfo.pixelBuffer, textureInfo.url, textureInfo.preMultiplied);
838 LoadTexture(textureInfo, element.mObserver);
845 void TextureManager::ObserveTexture(TextureInfo& textureInfo,
846 TextureUploadObserver* observer)
848 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::ObserveTexture(): url:%s observer:%p\n", textureInfo.url.GetUrl().c_str(), observer);
852 textureInfo.observerList.PushBack(observer);
853 observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
857 void TextureManager::AsyncLoadComplete(AsyncLoadingInfoContainerType& loadingContainer, uint32_t id, Devel::PixelBuffer pixelBuffer)
859 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::AsyncLoadComplete( id:%d )\n", id);
861 if(loadingContainer.size() >= 1u)
863 AsyncLoadingInfo loadingInfo = loadingContainer.front();
865 if(loadingInfo.loadId == id)
867 int cacheIndex = GetCacheIndexFromId(loadingInfo.textureId);
868 if(cacheIndex != INVALID_CACHE_INDEX)
870 TextureInfo& textureInfo(mTextureInfoContainer[cacheIndex]);
872 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, " textureId:%d Url:%s CacheIndex:%d LoadState: %d\n", textureInfo.textureId, textureInfo.url.GetUrl().c_str(), cacheIndex, textureInfo.loadState);
874 if(textureInfo.loadState != LoadState::CANCELLED)
876 // textureInfo can be invalidated after this call (as the mTextureInfoContainer may be modified)
877 PostLoad(textureInfo, pixelBuffer);
881 Remove(textureInfo.textureId, nullptr);
886 loadingContainer.pop_front();
890 void TextureManager::PostLoad(TextureInfo& textureInfo, Devel::PixelBuffer& pixelBuffer)
892 // Was the load successful?
893 if(pixelBuffer && (pixelBuffer.GetWidth() != 0) && (pixelBuffer.GetHeight() != 0))
895 // No atlas support for now
896 textureInfo.useAtlas = NO_ATLAS;
897 textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
899 if(textureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE)
901 // If there is a mask texture ID associated with this texture, then apply the mask
902 // if it's already loaded. If it hasn't, and the mask is still loading,
903 // wait for the mask to finish loading.
904 if(textureInfo.maskTextureId != INVALID_TEXTURE_ID)
906 if(textureInfo.loadState == LoadState::MASK_APPLYING)
908 textureInfo.loadState = LoadState::MASK_APPLIED;
909 UploadTexture(pixelBuffer, textureInfo);
910 NotifyObservers(textureInfo, true);
914 LoadState maskLoadState = GetTextureStateInternal(textureInfo.maskTextureId);
915 textureInfo.pixelBuffer = pixelBuffer; // Store the pixel buffer temporarily
916 if(maskLoadState == LoadState::LOADING)
918 textureInfo.loadState = LoadState::WAITING_FOR_MASK;
920 else if(maskLoadState == LoadState::LOAD_FINISHED)
922 // Send New Task to Thread
923 ApplyMask(textureInfo, textureInfo.maskTextureId);
929 UploadTexture(pixelBuffer, textureInfo);
930 NotifyObservers(textureInfo, true);
935 textureInfo.pixelBuffer = pixelBuffer; // Store the pixel data
936 textureInfo.loadState = LoadState::LOAD_FINISHED;
938 if(textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
940 NotifyObservers(textureInfo, true);
944 // Check if there was another texture waiting for this load to complete
945 // (e.g. if this was an image mask, and its load is on a different thread)
946 CheckForWaitingTexture(textureInfo);
952 textureInfo.loadState = LoadState::LOAD_FAILED;
953 CheckForWaitingTexture(textureInfo);
954 NotifyObservers(textureInfo, false);
958 void TextureManager::CheckForWaitingTexture(TextureInfo& maskTextureInfo)
960 // Search the cache, checking if any texture has this texture id as a
962 const unsigned int size = mTextureInfoContainer.size();
964 for(unsigned int cacheIndex = 0; cacheIndex < size; ++cacheIndex)
966 if(mTextureInfoContainer[cacheIndex].maskTextureId == maskTextureInfo.textureId &&
967 mTextureInfoContainer[cacheIndex].loadState == LoadState::WAITING_FOR_MASK)
969 TextureInfo& textureInfo(mTextureInfoContainer[cacheIndex]);
971 if(maskTextureInfo.loadState == LoadState::LOAD_FINISHED)
973 // Send New Task to Thread
974 ApplyMask(textureInfo, maskTextureInfo.textureId);
978 textureInfo.pixelBuffer.Reset();
979 textureInfo.loadState = LoadState::LOAD_FAILED;
980 NotifyObservers(textureInfo, false);
986 void TextureManager::ApplyMask(TextureInfo& textureInfo, TextureId maskTextureId)
988 int maskCacheIndex = GetCacheIndexFromId(maskTextureId);
989 if(maskCacheIndex != INVALID_CACHE_INDEX)
991 Devel::PixelBuffer maskPixelBuffer = mTextureInfoContainer[maskCacheIndex].pixelBuffer;
992 Devel::PixelBuffer pixelBuffer = textureInfo.pixelBuffer;
993 textureInfo.pixelBuffer.Reset();
995 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::ApplyMask(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously ? "T" : "F");
997 textureInfo.loadState = LoadState::MASK_APPLYING;
998 auto& loadersContainer = textureInfo.url.IsLocalResource() ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
999 auto loadingHelperIt = loadersContainer.GetNext();
1000 auto premultiplyOnLoad = textureInfo.preMultiplyOnLoad ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
1001 DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
1002 loadingHelperIt->ApplyMask(textureInfo.textureId, pixelBuffer, maskPixelBuffer, textureInfo.scaleFactor, textureInfo.cropToMask, premultiplyOnLoad);
1006 void TextureManager::UploadTexture(Devel::PixelBuffer& pixelBuffer, TextureInfo& textureInfo)
1008 if(textureInfo.useAtlas != USE_ATLAS)
1010 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, " TextureManager::UploadTexture() New Texture for textureId:%d\n", textureInfo.textureId);
1012 // Check if this pixelBuffer is premultiplied
1013 textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
1015 auto& renderingAddOn = RenderingAddOn::Get();
1016 if(renderingAddOn.IsValid())
1018 renderingAddOn.CreateGeometry(textureInfo.textureId, pixelBuffer);
1021 Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight());
1023 PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer);
1024 texture.Upload(pixelData);
1025 if(!textureInfo.textureSet)
1027 textureInfo.textureSet = TextureSet::New();
1029 textureInfo.textureSet.SetTexture(0u, texture);
1032 // Update the load state.
1033 // Note: This is regardless of success as we care about whether a
1034 // load attempt is in progress or not. If unsuccessful, a broken
1035 // image is still loaded.
1036 textureInfo.loadState = LoadState::UPLOADED;
1039 void TextureManager::NotifyObservers(TextureInfo& textureInfo, bool success)
1041 TextureId textureId = textureInfo.textureId;
1043 // If there is an observer: Notify the load is complete, whether successful or not,
1044 // and erase it from the list
1045 TextureInfo* info = &textureInfo;
1047 mQueueLoadFlag = true;
1049 while(info->observerList.Count())
1051 TextureUploadObserver* observer = info->observerList[0];
1053 // During UploadComplete() a Control ResourceReady() signal is emitted.
1054 // During that signal the app may add remove /add Textures (e.g. via
1056 // It is possible for observers to be removed from the observer list,
1057 // and it is also possible for the mTextureInfoContainer to be modified,
1058 // invalidating the reference to the textureInfo struct.
1059 // Texture load requests for the same URL are deferred until the end of this
1061 DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "NotifyObservers() url:%s loadState:%s\n", textureInfo.url.GetUrl().c_str(), GET_LOAD_STATE_STRING(textureInfo.loadState));
1063 // It is possible for the observer to be deleted.
1064 // Disconnect and remove the observer first.
1065 observer->DestructionSignal().Disconnect(this, &TextureManager::ObserverDestroyed);
1067 info->observerList.Erase(info->observerList.begin());
1069 if(info->storageType == StorageType::RETURN_PIXEL_BUFFER)
1071 observer->LoadComplete(success, info->pixelBuffer, info->url, info->preMultiplied);
1075 observer->UploadComplete(success, info->textureId, info->textureSet, info->useAtlas, info->atlasRect, info->preMultiplied);
1078 // Get the textureInfo from the container again as it may have been invalidated.
1079 int textureInfoIndex = GetCacheIndexFromId(textureId);
1080 if(textureInfoIndex == INVALID_CACHE_INDEX)
1082 break; // texture has been removed - can stop.
1084 info = &mTextureInfoContainer[textureInfoIndex];
1087 mQueueLoadFlag = false;
1088 ProcessQueuedTextures();
1090 if(info->storageType == StorageType::RETURN_PIXEL_BUFFER && info->observerList.Count() == 0)
1092 Remove(info->textureId, nullptr);
1096 TextureManager::TextureId TextureManager::GenerateUniqueTextureId()
1098 return mCurrentTextureId++;
1101 int TextureManager::GetCacheIndexFromId(const TextureId textureId)
1103 const unsigned int size = mTextureInfoContainer.size();
1105 for(unsigned int i = 0; i < size; ++i)
1107 if(mTextureInfoContainer[i].textureId == textureId)
1113 return INVALID_CACHE_INDEX;
1116 TextureManager::TextureHash TextureManager::GenerateHash(
1117 const std::string& url,
1118 const ImageDimensions size,
1119 const FittingMode::Type fittingMode,
1120 const Dali::SamplingMode::Type samplingMode,
1121 const UseAtlas useAtlas,
1122 TextureId maskTextureId)
1124 std::string hashTarget(url);
1125 const size_t urlLength = hashTarget.length();
1126 const uint16_t width = size.GetWidth();
1127 const uint16_t height = size.GetWidth();
1129 // If either the width or height has been specified, include the resizing options in the hash
1130 if(width != 0 || height != 0)
1132 // We are appending 5 bytes to the URL to form the hash input.
1133 hashTarget.resize(urlLength + 5u);
1134 char* hashTargetPtr = &(hashTarget[urlLength]);
1136 // Pack the width and height (4 bytes total).
1137 *hashTargetPtr++ = size.GetWidth() & 0xff;
1138 *hashTargetPtr++ = (size.GetWidth() >> 8u) & 0xff;
1139 *hashTargetPtr++ = size.GetHeight() & 0xff;
1140 *hashTargetPtr++ = (size.GetHeight() >> 8u) & 0xff;
1142 // Bit-pack the FittingMode, SamplingMode and atlasing.
1143 // FittingMode=2bits, SamplingMode=3bits, useAtlas=1bit
1144 *hashTargetPtr = (fittingMode << 4u) | (samplingMode << 1) | useAtlas;
1148 // We are not including sizing information, but we still need an extra byte for atlasing.
1149 hashTarget.resize(urlLength + 1u);
1151 // Add the atlasing to the hash input.
1154 case UseAtlas::NO_ATLAS:
1156 hashTarget[urlLength] = 'f';
1159 case UseAtlas::USE_ATLAS:
1161 hashTarget[urlLength] = 't';
1167 if(maskTextureId != INVALID_TEXTURE_ID)
1169 auto textureIdIndex = hashTarget.length();
1170 hashTarget.resize(hashTarget.length() + sizeof(TextureId));
1171 unsigned char* hashTargetPtr = reinterpret_cast<unsigned char*>(&(hashTarget[textureIdIndex]));
1173 // Append the texture id to the end of the URL byte by byte:
1174 // (to avoid SIGBUS / alignment issues)
1175 for(size_t byteIter = 0; byteIter < sizeof(TextureId); ++byteIter)
1177 *hashTargetPtr++ = maskTextureId & 0xff;
1178 maskTextureId >>= 8u;
1182 return Dali::CalculateHash(hashTarget);
1185 int TextureManager::FindCachedTexture(
1186 const TextureManager::TextureHash hash,
1187 const std::string& url,
1188 const ImageDimensions size,
1189 const FittingMode::Type fittingMode,
1190 const Dali::SamplingMode::Type samplingMode,
1191 const bool useAtlas,
1192 TextureId maskTextureId,
1193 TextureManager::MultiplyOnLoad preMultiplyOnLoad)
1195 // Default to an invalid ID, in case we do not find a match.
1196 int cacheIndex = INVALID_CACHE_INDEX;
1198 // Iterate through our hashes to find a match.
1199 const unsigned int count = mTextureInfoContainer.size();
1200 for(unsigned int i = 0u; i < count; ++i)
1202 if(mTextureInfoContainer[i].hash == hash)
1204 // We have a match, now we check all the original parameters in case of a hash collision.
1205 TextureInfo& textureInfo(mTextureInfoContainer[i]);
1207 if((url == textureInfo.url.GetUrl()) &&
1208 (useAtlas == textureInfo.useAtlas) &&
1209 (maskTextureId == textureInfo.maskTextureId) &&
1210 (size == textureInfo.desiredSize) &&
1211 ((size.GetWidth() == 0 && size.GetHeight() == 0) ||
1212 (fittingMode == textureInfo.fittingMode &&
1213 samplingMode == textureInfo.samplingMode)))
1215 // 1. If preMultiplyOnLoad is MULTIPLY_ON_LOAD, then textureInfo.preMultiplyOnLoad should be true. The premultiplication result can be different.
1216 // 2. If preMultiplyOnLoad is LOAD_WITHOUT_MULTIPLY, then textureInfo.preMultiplied should be false.
1217 if((preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD && textureInfo.preMultiplyOnLoad) || (preMultiplyOnLoad == TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY && !textureInfo.preMultiplied))
1219 // The found Texture is a match.
1230 void TextureManager::ObserverDestroyed(TextureUploadObserver* observer)
1232 const unsigned int count = mTextureInfoContainer.size();
1233 for(unsigned int i = 0; i < count; ++i)
1235 TextureInfo& textureInfo(mTextureInfoContainer[i]);
1236 for(TextureInfo::ObserverListType::Iterator j = textureInfo.observerList.Begin();
1237 j != textureInfo.observerList.End();)
1241 j = textureInfo.observerList.Erase(j);
1250 // Remove element from the LoadQueue
1251 for(auto&& element : mLoadQueue)
1253 if(element.mObserver == observer)
1255 element.mObserver = nullptr;
1260 TextureManager::AsyncLoadingHelper::AsyncLoadingHelper(TextureManager& textureManager)
1261 : AsyncLoadingHelper(Toolkit::AsyncImageLoader::New(), textureManager, AsyncLoadingInfoContainerType())
1265 void TextureManager::AsyncLoadingHelper::LoadAnimatedImage(TextureId textureId,
1266 Dali::AnimatedImageLoading animatedImageLoading,
1267 uint32_t frameIndex)
1269 mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId));
1270 auto id = DevelAsyncImageLoader::LoadAnimatedImage(mLoader, animatedImageLoading, frameIndex);
1271 mLoadingInfoContainer.back().loadId = id;
1274 void TextureManager::AsyncLoadingHelper::Load(TextureId textureId,
1275 const VisualUrl& url,
1276 ImageDimensions desiredSize,
1277 FittingMode::Type fittingMode,
1278 SamplingMode::Type samplingMode,
1279 bool orientationCorrection,
1280 DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad)
1282 mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId));
1283 auto id = DevelAsyncImageLoader::Load(mLoader, url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection, preMultiplyOnLoad);
1284 mLoadingInfoContainer.back().loadId = id;
1287 void TextureManager::AsyncLoadingHelper::ApplyMask(TextureId textureId,
1288 Devel::PixelBuffer pixelBuffer,
1289 Devel::PixelBuffer maskPixelBuffer,
1292 DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad)
1294 mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId));
1295 auto id = DevelAsyncImageLoader::ApplyMask(mLoader, pixelBuffer, maskPixelBuffer, contentScale, cropToMask, preMultiplyOnLoad);
1296 mLoadingInfoContainer.back().loadId = id;
1299 TextureManager::AsyncLoadingHelper::AsyncLoadingHelper(AsyncLoadingHelper&& rhs)
1300 : AsyncLoadingHelper(rhs.mLoader, rhs.mTextureManager, std::move(rhs.mLoadingInfoContainer))
1304 TextureManager::AsyncLoadingHelper::AsyncLoadingHelper(
1305 Toolkit::AsyncImageLoader loader,
1306 TextureManager& textureManager,
1307 AsyncLoadingInfoContainerType&& loadingInfoContainer)
1309 mTextureManager(textureManager),
1310 mLoadingInfoContainer(std::move(loadingInfoContainer))
1312 DevelAsyncImageLoader::PixelBufferLoadedSignal(mLoader).Connect(
1313 this, &AsyncLoadingHelper::AsyncLoadComplete);
1316 void TextureManager::AsyncLoadingHelper::AsyncLoadComplete(uint32_t id,
1317 Devel::PixelBuffer pixelBuffer)
1319 mTextureManager.AsyncLoadComplete(mLoadingInfoContainer, id, pixelBuffer);
1322 Geometry TextureManager::GetRenderGeometry(TextureId textureId, uint32_t& frontElements, uint32_t& backElements)
1324 return RenderingAddOn::Get().IsValid() ? RenderingAddOn::Get().GetGeometry(textureId, frontElements, backElements) : Geometry();
1327 } // namespace Internal
1329 } // namespace Toolkit