Fix texture manager crash
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / texture-manager-impl.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
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13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
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17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/visuals/texture-manager-impl.h>
20
21 // EXTERNAL HEADERS
22 #include <dali/devel-api/adaptor-framework/environment-variable.h>
23 #include <dali/devel-api/adaptor-framework/image-loading.h>
24 #include <dali/devel-api/adaptor-framework/pixel-buffer.h>
25 #include <dali/devel-api/common/hash.h>
26 #include <dali/integration-api/debug.h>
27 #include <dali/public-api/math/vector4.h>
28 #include <dali/public-api/rendering/geometry.h>
29 #include <cstdlib>
30 #include <string>
31
32 // INTERNAL HEADERS
33 #include <dali-toolkit/internal/image-loader/image-atlas-impl.h>
34 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
35 #include <dali-toolkit/internal/visuals/rendering-addon.h>
36 #include <dali-toolkit/public-api/image-loader/sync-image-loader.h>
37
38 namespace
39 {
40 constexpr auto INITIAL_CACHE_NUMBER                    = size_t{0u};
41 constexpr auto DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS  = size_t{4u};
42 constexpr auto DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS = size_t{8u};
43
44 constexpr auto NUMBER_OF_LOCAL_LOADER_THREADS_ENV  = "DALI_TEXTURE_LOCAL_THREADS";
45 constexpr auto NUMBER_OF_REMOTE_LOADER_THREADS_ENV = "DALI_TEXTURE_REMOTE_THREADS";
46
47 size_t GetNumberOfThreads(const char* environmentVariable, size_t defaultValue)
48 {
49   using Dali::EnvironmentVariable::GetEnvironmentVariable;
50   auto           numberString          = GetEnvironmentVariable(environmentVariable);
51   auto           numberOfThreads       = numberString ? std::strtoul(numberString, nullptr, 10) : 0;
52   constexpr auto MAX_NUMBER_OF_THREADS = 100u;
53   DALI_ASSERT_DEBUG(numberOfThreads < MAX_NUMBER_OF_THREADS);
54   return (numberOfThreads > 0 && numberOfThreads < MAX_NUMBER_OF_THREADS) ? numberOfThreads : defaultValue;
55 }
56
57 size_t GetNumberOfLocalLoaderThreads()
58 {
59   return GetNumberOfThreads(NUMBER_OF_LOCAL_LOADER_THREADS_ENV, DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS);
60 }
61
62 size_t GetNumberOfRemoteLoaderThreads()
63 {
64   return GetNumberOfThreads(NUMBER_OF_REMOTE_LOADER_THREADS_ENV, DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS);
65 }
66
67 } // namespace
68
69 namespace Dali
70 {
71 namespace Toolkit
72 {
73 namespace Internal
74 {
75 namespace
76 {
77 #ifdef DEBUG_ENABLED
78 Debug::Filter* gTextureManagerLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_TEXTURE_MANAGER");
79
80 #define GET_LOAD_STATE_STRING(loadState)                                                                                                              \
81   loadState == TextureManager::LoadState::NOT_STARTED ? "NOT_STARTED" : loadState == TextureManager::LoadState::LOADING          ? "LOADING"          \
82                                                                       : loadState == TextureManager::LoadState::LOAD_FINISHED    ? "LOAD_FINISHED"    \
83                                                                       : loadState == TextureManager::LoadState::WAITING_FOR_MASK ? "WAITING_FOR_MASK" \
84                                                                       : loadState == TextureManager::LoadState::MASK_APPLYING    ? "MASK_APPLYING"    \
85                                                                       : loadState == TextureManager::LoadState::MASK_APPLIED     ? "MASK_APPLIED"     \
86                                                                       : loadState == TextureManager::LoadState::UPLOADED         ? "UPLOADED"         \
87                                                                       : loadState == TextureManager::LoadState::CANCELLED        ? "CANCELLED"        \
88                                                                       : loadState == TextureManager::LoadState::LOAD_FAILED      ? "LOAD_FAILED"      \
89                                                                                                                                  : "Unknown"
90
91 #endif
92
93 const uint32_t DEFAULT_ATLAS_SIZE(1024u);               ///< This size can fit 8 by 8 images of average size 128 * 128
94 const Vector4  FULL_ATLAS_RECT(0.0f, 0.0f, 1.0f, 1.0f); ///< UV Rectangle that covers the full Texture
95 const int      INVALID_INDEX(-1);                       ///< Invalid index used to represent a non-existant TextureInfo struct
96 const int      INVALID_CACHE_INDEX(-1);                 ///< Invalid Cache index
97
98 void PreMultiply(Devel::PixelBuffer pixelBuffer, TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
99 {
100   if(Pixel::HasAlpha(pixelBuffer.GetPixelFormat()))
101   {
102     if(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
103     {
104       pixelBuffer.MultiplyColorByAlpha();
105     }
106   }
107   else
108   {
109     preMultiplyOnLoad = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
110   }
111 }
112
113 } // Anonymous namespace
114
115 TextureManager::MaskingData::MaskingData()
116 : mAlphaMaskUrl(),
117   mAlphaMaskId(INVALID_TEXTURE_ID),
118   mContentScaleFactor(1.0f),
119   mCropToMask(true)
120 {
121 }
122
123 TextureManager::TextureManager()
124 : mAsyncLocalLoaders(GetNumberOfLocalLoaderThreads(), [&]() { return AsyncLoadingHelper(*this); }),
125   mAsyncRemoteLoaders(GetNumberOfRemoteLoaderThreads(), [&]() { return AsyncLoadingHelper(*this); }),
126   mExternalTextures(),
127   mLifecycleObservers(),
128   mLoadQueue(),
129   mCurrentTextureId(0),
130   mQueueLoadFlag(false)
131 {
132   // Initialize the AddOn
133   RenderingAddOn::Get();
134 }
135
136 TextureManager::~TextureManager()
137 {
138   for(auto iter = mLifecycleObservers.Begin(), endIter = mLifecycleObservers.End(); iter != endIter; ++iter)
139   {
140     (*iter)->TextureManagerDestroyed();
141   }
142 }
143
144 TextureSet TextureManager::LoadAnimatedImageTexture(
145   Dali::AnimatedImageLoading animatedImageLoading, uint32_t frameIndex, Dali::SamplingMode::Type samplingMode, bool synchronousLoading, TextureManager::TextureId& textureId, Dali::WrapMode::Type wrapModeU, Dali::WrapMode::Type wrapModeV, TextureUploadObserver* textureObserver)
146 {
147   TextureSet textureSet;
148
149   if(synchronousLoading)
150   {
151     Devel::PixelBuffer pixelBuffer;
152     if(animatedImageLoading)
153     {
154       pixelBuffer = animatedImageLoading.LoadFrame(frameIndex);
155     }
156     if(!pixelBuffer)
157     {
158       DALI_LOG_ERROR("TextureManager::LoadAnimatedImageTexture: Synchronous loading is failed\n");
159     }
160     else
161     {
162       PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
163       if(!textureSet)
164       {
165         Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
166         texture.Upload(pixelData);
167         textureSet = TextureSet::New();
168         textureSet.SetTexture(0u, texture);
169       }
170     }
171   }
172   else
173   {
174     auto preMultiply                    = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
175     textureId                           = RequestLoadInternal(animatedImageLoading.GetUrl(), INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, TextureManager::NO_ATLAS, false, StorageType::UPLOAD_TO_TEXTURE, textureObserver, true, TextureManager::ReloadPolicy::CACHED, preMultiply, animatedImageLoading, frameIndex);
176     TextureManager::LoadState loadState = GetTextureStateInternal(textureId);
177     if(loadState == TextureManager::LoadState::UPLOADED)
178     {
179       // UploadComplete has already been called - keep the same texture set
180       textureSet = GetTextureSet(textureId);
181     }
182   }
183
184   if(textureSet)
185   {
186     Sampler sampler = Sampler::New();
187     sampler.SetWrapMode(wrapModeU, wrapModeV);
188     textureSet.SetSampler(0u, sampler);
189   }
190
191   return textureSet;
192 }
193
194 Devel::PixelBuffer TextureManager::LoadPixelBuffer(
195   const VisualUrl& url, Dali::ImageDimensions desiredSize, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode, bool synchronousLoading, TextureUploadObserver* textureObserver, bool orientationCorrection, TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
196 {
197   Devel::PixelBuffer pixelBuffer;
198   if(synchronousLoading)
199   {
200     if(url.IsValid())
201     {
202       pixelBuffer = LoadImageFromFile(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection);
203       if(pixelBuffer && preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
204       {
205         PreMultiply(pixelBuffer, preMultiplyOnLoad);
206       }
207     }
208   }
209   else
210   {
211     RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS, false, StorageType::RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u);
212   }
213
214   return pixelBuffer;
215 }
216
217 TextureSet TextureManager::LoadTexture(
218   const VisualUrl& url, Dali::ImageDimensions desiredSize, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode, MaskingDataPointer& maskInfo, bool synchronousLoading, TextureManager::TextureId& textureId, Vector4& textureRect, Dali::ImageDimensions& textureRectSize, bool& atlasingStatus, bool& loadingStatus, Dali::WrapMode::Type wrapModeU, Dali::WrapMode::Type wrapModeV, TextureUploadObserver* textureObserver, AtlasUploadObserver* atlasObserver, ImageAtlasManagerPtr imageAtlasManager, bool orientationCorrection, TextureManager::ReloadPolicy reloadPolicy, TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
219 {
220   TextureSet textureSet;
221
222   loadingStatus = false;
223   textureRect   = FULL_ATLAS_RECT;
224
225   if(VisualUrl::TEXTURE == url.GetProtocolType())
226   {
227     std::string location = url.GetLocation();
228     if(location.size() > 0u)
229     {
230       TextureId id = std::stoi(location);
231       for(auto&& elem : mExternalTextures)
232       {
233         if(elem.textureId == id)
234         {
235           preMultiplyOnLoad = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
236           textureId         = elem.textureId;
237           return elem.textureSet;
238         }
239       }
240     }
241   }
242   else if(synchronousLoading)
243   {
244     PixelData data;
245     if(url.IsValid())
246     {
247       Devel::PixelBuffer pixelBuffer = LoadImageFromFile(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection);
248       if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
249       {
250         Devel::PixelBuffer maskPixelBuffer = LoadImageFromFile(maskInfo->mAlphaMaskUrl.GetUrl(), ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true);
251         if(maskPixelBuffer)
252         {
253           pixelBuffer.ApplyMask(maskPixelBuffer, maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
254         }
255       }
256       if(pixelBuffer)
257       {
258         PreMultiply(pixelBuffer, preMultiplyOnLoad);
259         data = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
260       }
261     }
262     if(!data)
263     {
264       DALI_LOG_ERROR("TextureManager::LoadTexture: Synchronous loading is failed\n");
265     }
266     else
267     {
268       if(atlasingStatus) // attempt atlasing
269       {
270         textureSet = imageAtlasManager->Add(textureRect, data);
271       }
272       if(!textureSet) // big image, no atlasing or atlasing failed
273       {
274         atlasingStatus  = false;
275         Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, data.GetPixelFormat(), data.GetWidth(), data.GetHeight());
276         texture.Upload(data);
277         textureSet = TextureSet::New();
278         textureSet.SetTexture(0u, texture);
279       }
280       else
281       {
282         textureRectSize.SetWidth(data.GetWidth());
283         textureRectSize.SetHeight(data.GetHeight());
284       }
285     }
286   }
287   else
288   {
289     loadingStatus = true;
290     if(atlasingStatus)
291     {
292       textureSet = imageAtlasManager->Add(textureRect, url.GetUrl(), desiredSize, fittingMode, true, atlasObserver);
293     }
294     if(!textureSet) // big image, no atlasing or atlasing failed
295     {
296       atlasingStatus = false;
297       if(!maskInfo || !maskInfo->mAlphaMaskUrl.IsValid())
298       {
299         textureId = RequestLoad(url, desiredSize, fittingMode, samplingMode, TextureManager::NO_ATLAS, textureObserver, orientationCorrection, reloadPolicy, preMultiplyOnLoad);
300       }
301       else
302       {
303         maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl);
304         textureId              = RequestLoad(url,
305                                 maskInfo->mAlphaMaskId,
306                                 maskInfo->mContentScaleFactor,
307                                 desiredSize,
308                                 fittingMode,
309                                 samplingMode,
310                                 TextureManager::NO_ATLAS,
311                                 maskInfo->mCropToMask,
312                                 textureObserver,
313                                 orientationCorrection,
314                                 reloadPolicy,
315                                 preMultiplyOnLoad);
316       }
317
318       TextureManager::LoadState loadState = GetTextureStateInternal(textureId);
319       if(loadState == TextureManager::LoadState::UPLOADED)
320       {
321         // UploadComplete has already been called - keep the same texture set
322         textureSet = GetTextureSet(textureId);
323       }
324
325       // If we are loading the texture, or waiting for the ready signal handler to complete, inform
326       // caller that they need to wait.
327       loadingStatus = (loadState == TextureManager::LoadState::LOADING ||
328                        loadState == TextureManager::LoadState::WAITING_FOR_MASK ||
329                        loadState == TextureManager::LoadState::MASK_APPLYING ||
330                        loadState == TextureManager::LoadState::MASK_APPLIED ||
331                        loadState == TextureManager::LoadState::NOT_STARTED ||
332                        mQueueLoadFlag);
333     }
334     else
335     {
336       textureRectSize = desiredSize;
337     }
338   }
339
340   if(!atlasingStatus && textureSet)
341   {
342     Sampler sampler = Sampler::New();
343     sampler.SetWrapMode(wrapModeU, wrapModeV);
344     textureSet.SetSampler(0u, sampler);
345   }
346
347   return textureSet;
348 }
349
350 TextureManager::TextureId TextureManager::RequestLoad(
351   const VisualUrl&                url,
352   const ImageDimensions           desiredSize,
353   FittingMode::Type               fittingMode,
354   Dali::SamplingMode::Type        samplingMode,
355   const UseAtlas                  useAtlas,
356   TextureUploadObserver*          observer,
357   bool                            orientationCorrection,
358   TextureManager::ReloadPolicy    reloadPolicy,
359   TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
360 {
361   return RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas, false, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u);
362 }
363
364 TextureManager::TextureId TextureManager::RequestLoad(
365   const VisualUrl&                url,
366   TextureId                       maskTextureId,
367   float                           contentScale,
368   const ImageDimensions           desiredSize,
369   FittingMode::Type               fittingMode,
370   Dali::SamplingMode::Type        samplingMode,
371   const UseAtlas                  useAtlas,
372   bool                            cropToMask,
373   TextureUploadObserver*          observer,
374   bool                            orientationCorrection,
375   TextureManager::ReloadPolicy    reloadPolicy,
376   TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
377 {
378   return RequestLoadInternal(url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas, cropToMask, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u);
379 }
380
381 TextureManager::TextureId TextureManager::RequestMaskLoad(const VisualUrl& maskUrl)
382 {
383   // Use the normal load procedure to get the alpha mask.
384   auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
385   return RequestLoadInternal(maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, NO_ATLAS, false, StorageType::KEEP_PIXEL_BUFFER, NULL, true, TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u);
386 }
387
388 TextureManager::TextureId TextureManager::RequestLoadInternal(
389   const VisualUrl&                url,
390   TextureId                       maskTextureId,
391   float                           contentScale,
392   const ImageDimensions           desiredSize,
393   FittingMode::Type               fittingMode,
394   Dali::SamplingMode::Type        samplingMode,
395   UseAtlas                        useAtlas,
396   bool                            cropToMask,
397   StorageType                     storageType,
398   TextureUploadObserver*          observer,
399   bool                            orientationCorrection,
400   TextureManager::ReloadPolicy    reloadPolicy,
401   TextureManager::MultiplyOnLoad& preMultiplyOnLoad,
402   Dali::AnimatedImageLoading      animatedImageLoading,
403   uint32_t                        frameIndex)
404 {
405   // First check if the requested Texture is cached.
406   bool isAnimatedImage = (animatedImageLoading) ? true : false;
407
408   TextureHash textureHash = INITIAL_CACHE_NUMBER;
409   int         cacheIndex  = INVALID_CACHE_INDEX;
410   if(storageType != StorageType::RETURN_PIXEL_BUFFER && !isAnimatedImage)
411   {
412     textureHash = GenerateHash(url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId);
413
414     // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
415     cacheIndex = FindCachedTexture(textureHash, url.GetUrl(), desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, preMultiplyOnLoad);
416   }
417
418   TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
419   // Check if the requested Texture exists in the cache.
420   if(cacheIndex != INVALID_CACHE_INDEX)
421   {
422     if(TextureManager::ReloadPolicy::CACHED == reloadPolicy)
423     {
424       // Mark this texture being used by another client resource. Forced reload would replace the current texture
425       // without the need for incrementing the reference count.
426       ++(mTextureInfoContainer[cacheIndex].referenceCount);
427     }
428     textureId = mTextureInfoContainer[cacheIndex].textureId;
429
430     // Update preMultiplyOnLoad value. It should be changed according to preMultiplied value of the cached info.
431     preMultiplyOnLoad = mTextureInfoContainer[cacheIndex].preMultiplied ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
432
433     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture id@%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex, textureId);
434   }
435
436   if(textureId == INVALID_TEXTURE_ID) // There was no caching, or caching not required
437   {
438     // We need a new Texture.
439     textureId        = GenerateUniqueTextureId();
440     bool preMultiply = (preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
441     mTextureInfoContainer.push_back(TextureInfo(textureId, maskTextureId, url.GetUrl(), desiredSize, contentScale, fittingMode, samplingMode, false, cropToMask, useAtlas, textureHash, orientationCorrection, preMultiply, animatedImageLoading, frameIndex));
442     cacheIndex = mTextureInfoContainer.size() - 1u;
443
444     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex, textureId);
445   }
446
447   // The below code path is common whether we are using the cache or not.
448   // The textureInfoIndex now refers to either a pre-existing cached TextureInfo,
449   // or a new TextureInfo just created.
450   TextureInfo& textureInfo(mTextureInfoContainer[cacheIndex]);
451   textureInfo.maskTextureId         = maskTextureId;
452   textureInfo.storageType           = storageType;
453   textureInfo.orientationCorrection = orientationCorrection;
454
455   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureInfo loadState:%s\n", GET_LOAD_STATE_STRING(textureInfo.loadState));
456
457   // Force reloading of texture by setting loadState unless already loading or cancelled.
458   if(TextureManager::ReloadPolicy::FORCED == reloadPolicy &&
459      TextureManager::LoadState::LOADING != textureInfo.loadState &&
460      TextureManager::LoadState::WAITING_FOR_MASK != textureInfo.loadState &&
461      TextureManager::LoadState::MASK_APPLYING != textureInfo.loadState &&
462      TextureManager::LoadState::MASK_APPLIED != textureInfo.loadState &&
463      TextureManager::LoadState::CANCELLED != textureInfo.loadState)
464   {
465     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex, textureId);
466
467     textureInfo.loadState = TextureManager::LoadState::NOT_STARTED;
468   }
469
470   // Check if we should add the observer.
471   // Only do this if we have not loaded yet and it will not have loaded by the end of this method.
472   switch(textureInfo.loadState)
473   {
474     case TextureManager::LoadState::LOAD_FAILED: // Failed notifies observer which then stops observing.
475     case TextureManager::LoadState::NOT_STARTED:
476     {
477       LoadOrQueueTexture(textureInfo, observer); // If called inside NotifyObservers, queues until afterwards
478       break;
479     }
480     case TextureManager::LoadState::LOADING:
481     case TextureManager::LoadState::WAITING_FOR_MASK:
482     case TextureManager::LoadState::MASK_APPLYING:
483     case TextureManager::LoadState::MASK_APPLIED:
484     {
485       ObserveTexture(textureInfo, observer);
486       break;
487     }
488     case TextureManager::LoadState::UPLOADED:
489     {
490       if(observer)
491       {
492         LoadOrQueueTexture(textureInfo, observer);
493       }
494       break;
495     }
496     case TextureManager::LoadState::CANCELLED:
497     {
498       // A cancelled texture hasn't finished loading yet. Treat as a loading texture
499       // (it's ref count has already been incremented, above)
500       textureInfo.loadState = TextureManager::LoadState::LOADING;
501       ObserveTexture(textureInfo, observer);
502       break;
503     }
504     case TextureManager::LoadState::LOAD_FINISHED:
505     {
506       // Loading has already completed.
507       if(observer && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
508       {
509         LoadOrQueueTexture(textureInfo, observer);
510       }
511       break;
512     }
513   }
514
515   // Return the TextureId for which this Texture can now be referenced by externally.
516   return textureId;
517 }
518
519 void TextureManager::Remove(const TextureManager::TextureId textureId, TextureUploadObserver* observer)
520 {
521   int textureInfoIndex = GetCacheIndexFromId(textureId);
522   if(textureInfoIndex != INVALID_INDEX)
523   {
524     TextureInfo& textureInfo(mTextureInfoContainer[textureInfoIndex]);
525
526     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::Remove(%d) url:%s\n  cacheIdx:%d loadState:%s reference count = %d\n", textureId, textureInfo.url.GetUrl().c_str(), textureInfoIndex, GET_LOAD_STATE_STRING(textureInfo.loadState), textureInfo.referenceCount);
527
528     // Decrement the reference count and check if this is the last user of this Texture.
529     if(--textureInfo.referenceCount <= 0)
530     {
531       // This is the last remove for this Texture.
532       textureInfo.referenceCount = 0;
533       bool removeTextureInfo     = false;
534
535       // If loaded, we can remove the TextureInfo and the Atlas (if atlased).
536       if(textureInfo.loadState == LoadState::UPLOADED)
537       {
538         if(textureInfo.atlas)
539         {
540           textureInfo.atlas.Remove(textureInfo.atlasRect);
541         }
542         removeTextureInfo = true;
543       }
544       else if(textureInfo.loadState == LoadState::LOADING)
545       {
546         // We mark the textureInfo for removal.
547         // Once the load has completed, this method will be called again.
548         textureInfo.loadState = LoadState::CANCELLED;
549       }
550       else
551       {
552         // In other states, we are not waiting for a load so we are safe to remove the TextureInfo data.
553         removeTextureInfo = true;
554       }
555
556       // If the state allows us to remove the TextureInfo data, we do so.
557       if(removeTextureInfo)
558       {
559         // Permanently remove the textureInfo struct.
560         mTextureInfoContainer.erase(mTextureInfoContainer.begin() + textureInfoIndex);
561       }
562     }
563
564     if(observer)
565     {
566       // Remove element from the LoadQueue
567       for(auto&& element : mLoadQueue)
568       {
569         if(element.mObserver == observer)
570         {
571           // Do not erase the item. We will clear it later in ProcessQueuedTextures().
572           element.mObserver = nullptr;
573           break;
574         }
575       }
576     }
577   }
578 }
579
580 VisualUrl TextureManager::GetVisualUrl(TextureId textureId)
581 {
582   VisualUrl visualUrl("");
583   int       cacheIndex = GetCacheIndexFromId(textureId);
584
585   if(cacheIndex != INVALID_CACHE_INDEX)
586   {
587     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::GetVisualUrl. Using cached texture id=%d, textureId=%d\n", cacheIndex, textureId);
588
589     TextureInfo& cachedTextureInfo(mTextureInfoContainer[cacheIndex]);
590     visualUrl = cachedTextureInfo.url;
591   }
592   return visualUrl;
593 }
594
595 TextureManager::LoadState TextureManager::GetTextureState(TextureId textureId)
596 {
597   LoadState loadState = TextureManager::LoadState::NOT_STARTED;
598
599   int cacheIndex = GetCacheIndexFromId(textureId);
600   if(cacheIndex != INVALID_CACHE_INDEX)
601   {
602     TextureInfo& cachedTextureInfo(mTextureInfoContainer[cacheIndex]);
603     loadState = cachedTextureInfo.loadState;
604   }
605   else
606   {
607     for(auto&& elem : mExternalTextures)
608     {
609       if(elem.textureId == textureId)
610       {
611         loadState = LoadState::UPLOADED;
612         break;
613       }
614     }
615   }
616   return loadState;
617 }
618
619 TextureManager::LoadState TextureManager::GetTextureStateInternal(TextureId textureId)
620 {
621   LoadState loadState = TextureManager::LoadState::NOT_STARTED;
622
623   int cacheIndex = GetCacheIndexFromId(textureId);
624   if(cacheIndex != INVALID_CACHE_INDEX)
625   {
626     TextureInfo& cachedTextureInfo(mTextureInfoContainer[cacheIndex]);
627     loadState = cachedTextureInfo.loadState;
628   }
629
630   return loadState;
631 }
632
633 TextureSet TextureManager::GetTextureSet(TextureId textureId)
634 {
635   TextureSet textureSet; // empty handle
636
637   int cacheIndex = GetCacheIndexFromId(textureId);
638   if(cacheIndex != INVALID_CACHE_INDEX)
639   {
640     TextureInfo& cachedTextureInfo(mTextureInfoContainer[cacheIndex]);
641     textureSet = cachedTextureInfo.textureSet;
642   }
643   else
644   {
645     for(auto&& elem : mExternalTextures)
646     {
647       if(elem.textureId == textureId)
648       {
649         textureSet = elem.textureSet;
650         break;
651       }
652     }
653   }
654   return textureSet;
655 }
656
657 std::string TextureManager::AddExternalTexture(TextureSet& textureSet)
658 {
659   TextureManager::ExternalTextureInfo info;
660   info.textureId  = GenerateUniqueTextureId();
661   info.textureSet = textureSet;
662   mExternalTextures.emplace_back(info);
663   return VisualUrl::CreateTextureUrl(std::to_string(info.textureId));
664 }
665
666 TextureSet TextureManager::RemoveExternalTexture(const std::string& url)
667 {
668   if(url.size() > 0u)
669   {
670     // get the location from the Url
671     VisualUrl parseUrl(url);
672     if(VisualUrl::TEXTURE == parseUrl.GetProtocolType())
673     {
674       std::string location = parseUrl.GetLocation();
675       if(location.size() > 0u)
676       {
677         TextureId  id  = std::stoi(location);
678         const auto end = mExternalTextures.end();
679         for(auto iter = mExternalTextures.begin(); iter != end; ++iter)
680         {
681           if(iter->textureId == id)
682           {
683             auto textureSet = iter->textureSet;
684             mExternalTextures.erase(iter);
685             return textureSet;
686           }
687         }
688       }
689     }
690   }
691   return TextureSet();
692 }
693
694 void TextureManager::AddObserver(TextureManager::LifecycleObserver& observer)
695 {
696   // make sure an observer doesn't observe the same object twice
697   // otherwise it will get multiple calls to ObjectDestroyed()
698   DALI_ASSERT_DEBUG(mLifecycleObservers.End() == std::find(mLifecycleObservers.Begin(), mLifecycleObservers.End(), &observer));
699   mLifecycleObservers.PushBack(&observer);
700 }
701
702 void TextureManager::RemoveObserver(TextureManager::LifecycleObserver& observer)
703 {
704   // Find the observer...
705   auto endIter = mLifecycleObservers.End();
706   for(auto iter = mLifecycleObservers.Begin(); iter != endIter; ++iter)
707   {
708     if((*iter) == &observer)
709     {
710       mLifecycleObservers.Erase(iter);
711       break;
712     }
713   }
714   DALI_ASSERT_DEBUG(endIter != mLifecycleObservers.End());
715 }
716
717 void TextureManager::LoadOrQueueTexture(TextureInfo& textureInfo, TextureUploadObserver* observer)
718 {
719   switch(textureInfo.loadState)
720   {
721     case LoadState::NOT_STARTED:
722     case LoadState::LOAD_FAILED:
723     {
724       if(mQueueLoadFlag)
725       {
726         QueueLoadTexture(textureInfo, observer);
727       }
728       else
729       {
730         LoadTexture(textureInfo, observer);
731       }
732       break;
733     }
734     case LoadState::UPLOADED:
735     {
736       if(mQueueLoadFlag)
737       {
738         QueueLoadTexture(textureInfo, observer);
739       }
740       else
741       {
742         // The Texture has already loaded. The other observers have already been notified.
743         // We need to send a "late" loaded notification for this observer.
744         observer->UploadComplete(true, textureInfo.textureId, textureInfo.textureSet, textureInfo.useAtlas, textureInfo.atlasRect, textureInfo.preMultiplied);
745       }
746       break;
747     }
748     case LoadState::LOADING:
749     case LoadState::CANCELLED:
750     case LoadState::LOAD_FINISHED:
751     case LoadState::WAITING_FOR_MASK:
752     case LoadState::MASK_APPLYING:
753     case LoadState::MASK_APPLIED:
754     {
755       break;
756     }
757   }
758 }
759
760 void TextureManager::QueueLoadTexture(TextureInfo& textureInfo, TextureUploadObserver* observer)
761 {
762   auto textureId = textureInfo.textureId;
763   mLoadQueue.PushBack(LoadQueueElement(textureId, observer));
764
765   observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
766 }
767
768 void TextureManager::LoadTexture(TextureInfo& textureInfo, TextureUploadObserver* observer)
769 {
770   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::LoadTexture(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously ? "T" : "F");
771
772   textureInfo.loadState = LoadState::LOADING;
773   if(!textureInfo.loadSynchronously)
774   {
775     auto& loadersContainer  = textureInfo.url.IsLocalResource() ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
776     auto  loadingHelperIt   = loadersContainer.GetNext();
777     auto  premultiplyOnLoad = (textureInfo.preMultiplyOnLoad && textureInfo.maskTextureId == INVALID_TEXTURE_ID) ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
778     DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
779     if(textureInfo.animatedImageLoading)
780     {
781       loadingHelperIt->LoadAnimatedImage(textureInfo.textureId, textureInfo.animatedImageLoading, textureInfo.frameIndex);
782     }
783     else
784     {
785       loadingHelperIt->Load(textureInfo.textureId, textureInfo.url, textureInfo.desiredSize, textureInfo.fittingMode, textureInfo.samplingMode, textureInfo.orientationCorrection, premultiplyOnLoad);
786     }
787   }
788   ObserveTexture(textureInfo, observer);
789 }
790
791 void TextureManager::ProcessQueuedTextures()
792 {
793   for(auto&& element : mLoadQueue)
794   {
795     if(!element.mObserver)
796     {
797       continue;
798     }
799
800     int cacheIndex = GetCacheIndexFromId(element.mTextureId);
801     if(cacheIndex != INVALID_CACHE_INDEX)
802     {
803       TextureInfo& textureInfo(mTextureInfoContainer[cacheIndex]);
804       if(textureInfo.loadState == LoadState::UPLOADED)
805       {
806         element.mObserver->UploadComplete(true, textureInfo.textureId, textureInfo.textureSet, textureInfo.useAtlas, textureInfo.atlasRect, textureInfo.preMultiplied);
807       }
808       else if(textureInfo.loadState == LoadState::LOAD_FINISHED && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
809       {
810         element.mObserver->LoadComplete(true, textureInfo.pixelBuffer, textureInfo.url, textureInfo.preMultiplied);
811       }
812       else
813       {
814         LoadTexture(textureInfo, element.mObserver);
815       }
816     }
817   }
818   mLoadQueue.Clear();
819 }
820
821 void TextureManager::ObserveTexture(TextureInfo&           textureInfo,
822                                     TextureUploadObserver* observer)
823 {
824   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::ObserveTexture(): url:%s observer:%p\n", textureInfo.url.GetUrl().c_str(), observer);
825
826   if(observer)
827   {
828     textureInfo.observerList.PushBack(observer);
829     observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
830   }
831 }
832
833 void TextureManager::AsyncLoadComplete(AsyncLoadingInfoContainerType& loadingContainer, uint32_t id, Devel::PixelBuffer pixelBuffer)
834 {
835   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::AsyncLoadComplete( id:%d )\n", id);
836
837   if(loadingContainer.size() >= 1u)
838   {
839     AsyncLoadingInfo loadingInfo = loadingContainer.front();
840
841     if(loadingInfo.loadId == id)
842     {
843       int cacheIndex = GetCacheIndexFromId(loadingInfo.textureId);
844       if(cacheIndex != INVALID_CACHE_INDEX)
845       {
846         TextureInfo& textureInfo(mTextureInfoContainer[cacheIndex]);
847
848         DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "  textureId:%d Url:%s CacheIndex:%d LoadState: %d\n", textureInfo.textureId, textureInfo.url.GetUrl().c_str(), cacheIndex, textureInfo.loadState);
849
850         if(textureInfo.loadState != LoadState::CANCELLED)
851         {
852           // textureInfo can be invalidated after this call (as the mTextureInfoContainer may be modified)
853           PostLoad(textureInfo, pixelBuffer);
854         }
855         else
856         {
857           Remove(textureInfo.textureId, nullptr);
858         }
859       }
860     }
861
862     loadingContainer.pop_front();
863   }
864 }
865
866 void TextureManager::PostLoad(TextureInfo& textureInfo, Devel::PixelBuffer& pixelBuffer)
867 {
868   // Was the load successful?
869   if(pixelBuffer && (pixelBuffer.GetWidth() != 0) && (pixelBuffer.GetHeight() != 0))
870   {
871     // No atlas support for now
872     textureInfo.useAtlas      = NO_ATLAS;
873     textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
874
875     if(textureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE)
876     {
877       // If there is a mask texture ID associated with this texture, then apply the mask
878       // if it's already loaded. If it hasn't, and the mask is still loading,
879       // wait for the mask to finish loading.
880       if(textureInfo.maskTextureId != INVALID_TEXTURE_ID)
881       {
882         if(textureInfo.loadState == LoadState::MASK_APPLYING)
883         {
884           textureInfo.loadState = LoadState::MASK_APPLIED;
885           UploadTexture(pixelBuffer, textureInfo);
886           NotifyObservers(textureInfo, true);
887         }
888         else
889         {
890           LoadState maskLoadState = GetTextureStateInternal(textureInfo.maskTextureId);
891           textureInfo.pixelBuffer = pixelBuffer; // Store the pixel buffer temporarily
892           if(maskLoadState == LoadState::LOADING)
893           {
894             textureInfo.loadState = LoadState::WAITING_FOR_MASK;
895           }
896           else if(maskLoadState == LoadState::LOAD_FINISHED)
897           {
898             // Send New Task to Thread
899             ApplyMask(textureInfo, textureInfo.maskTextureId);
900           }
901         }
902       }
903       else
904       {
905         UploadTexture(pixelBuffer, textureInfo);
906         NotifyObservers(textureInfo, true);
907       }
908     }
909     else
910     {
911       textureInfo.pixelBuffer = pixelBuffer; // Store the pixel data
912       textureInfo.loadState   = LoadState::LOAD_FINISHED;
913
914       if(textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
915       {
916         NotifyObservers(textureInfo, true);
917       }
918       else
919       {
920         // Check if there was another texture waiting for this load to complete
921         // (e.g. if this was an image mask, and its load is on a different thread)
922         CheckForWaitingTexture(textureInfo);
923       }
924     }
925   }
926   else
927   {
928     textureInfo.loadState = LoadState::LOAD_FAILED;
929     CheckForWaitingTexture(textureInfo);
930     NotifyObservers(textureInfo, false);
931   }
932 }
933
934 void TextureManager::CheckForWaitingTexture(TextureInfo& maskTextureInfo)
935 {
936   // Search the cache, checking if any texture has this texture id as a
937   // maskTextureId:
938   const unsigned int size = mTextureInfoContainer.size();
939
940   for(unsigned int cacheIndex = 0; cacheIndex < size; ++cacheIndex)
941   {
942     if(mTextureInfoContainer[cacheIndex].maskTextureId == maskTextureInfo.textureId &&
943        mTextureInfoContainer[cacheIndex].loadState == LoadState::WAITING_FOR_MASK)
944     {
945       TextureInfo& textureInfo(mTextureInfoContainer[cacheIndex]);
946
947       if(maskTextureInfo.loadState == LoadState::LOAD_FINISHED)
948       {
949         // Send New Task to Thread
950         ApplyMask(textureInfo, maskTextureInfo.textureId);
951       }
952       else
953       {
954         textureInfo.pixelBuffer.Reset();
955         textureInfo.loadState = LoadState::LOAD_FAILED;
956         NotifyObservers(textureInfo, false);
957       }
958     }
959   }
960 }
961
962 void TextureManager::ApplyMask(TextureInfo& textureInfo, TextureId maskTextureId)
963 {
964   int maskCacheIndex = GetCacheIndexFromId(maskTextureId);
965   if(maskCacheIndex != INVALID_CACHE_INDEX)
966   {
967     Devel::PixelBuffer maskPixelBuffer = mTextureInfoContainer[maskCacheIndex].pixelBuffer;
968     Devel::PixelBuffer pixelBuffer     = textureInfo.pixelBuffer;
969     textureInfo.pixelBuffer.Reset();
970
971     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::ApplyMask(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously ? "T" : "F");
972
973     textureInfo.loadState   = LoadState::MASK_APPLYING;
974     auto& loadersContainer  = textureInfo.url.IsLocalResource() ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
975     auto  loadingHelperIt   = loadersContainer.GetNext();
976     auto  premultiplyOnLoad = textureInfo.preMultiplyOnLoad ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
977     DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
978     loadingHelperIt->ApplyMask(textureInfo.textureId, pixelBuffer, maskPixelBuffer, textureInfo.scaleFactor, textureInfo.cropToMask, premultiplyOnLoad);
979   }
980 }
981
982 void TextureManager::UploadTexture(Devel::PixelBuffer& pixelBuffer, TextureInfo& textureInfo)
983 {
984   if(textureInfo.useAtlas != USE_ATLAS)
985   {
986     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "  TextureManager::UploadTexture() New Texture for textureId:%d\n", textureInfo.textureId);
987
988     // Check if this pixelBuffer is premultiplied
989     textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
990
991     auto& renderingAddOn = RenderingAddOn::Get();
992     if(renderingAddOn.IsValid())
993     {
994       renderingAddOn.CreateGeometry(textureInfo.textureId, pixelBuffer);
995     }
996
997     Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight());
998
999     PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer);
1000     texture.Upload(pixelData);
1001     if(!textureInfo.textureSet)
1002     {
1003       textureInfo.textureSet = TextureSet::New();
1004     }
1005     textureInfo.textureSet.SetTexture(0u, texture);
1006   }
1007
1008   // Update the load state.
1009   // Note: This is regardless of success as we care about whether a
1010   // load attempt is in progress or not.  If unsuccessful, a broken
1011   // image is still loaded.
1012   textureInfo.loadState = LoadState::UPLOADED;
1013 }
1014
1015 void TextureManager::NotifyObservers(TextureInfo& textureInfo, bool success)
1016 {
1017   TextureId textureId = textureInfo.textureId;
1018
1019   // If there is an observer: Notify the load is complete, whether successful or not,
1020   // and erase it from the list
1021   TextureInfo* info = &textureInfo;
1022
1023   mQueueLoadFlag = true;
1024
1025   while(info->observerList.Count())
1026   {
1027     TextureUploadObserver* observer = info->observerList[0];
1028
1029     // During UploadComplete() a Control ResourceReady() signal is emitted.
1030     // During that signal the app may add remove /add Textures (e.g. via
1031     // ImageViews).
1032     // It is possible for observers to be removed from the observer list,
1033     // and it is also possible for the mTextureInfoContainer to be modified,
1034     // invalidating the reference to the textureInfo struct.
1035     // Texture load requests for the same URL are deferred until the end of this
1036     // method.
1037     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "NotifyObservers() url:%s loadState:%s\n", textureInfo.url.GetUrl().c_str(), GET_LOAD_STATE_STRING(textureInfo.loadState));
1038
1039     // It is possible for the observer to be deleted.
1040     // Disconnect and remove the observer first.
1041     observer->DestructionSignal().Disconnect(this, &TextureManager::ObserverDestroyed);
1042
1043     info->observerList.Erase(info->observerList.begin());
1044
1045     if(info->storageType == StorageType::RETURN_PIXEL_BUFFER)
1046     {
1047       observer->LoadComplete(success, info->pixelBuffer, info->url, info->preMultiplied);
1048     }
1049     else
1050     {
1051       observer->UploadComplete(success, info->textureId, info->textureSet, info->useAtlas, info->atlasRect, info->preMultiplied);
1052     }
1053
1054     // Get the textureInfo from the container again as it may have been invalidated.
1055     int textureInfoIndex = GetCacheIndexFromId(textureId);
1056     if(textureInfoIndex == INVALID_CACHE_INDEX)
1057     {
1058       break; // texture has been removed - can stop.
1059     }
1060     info = &mTextureInfoContainer[textureInfoIndex];
1061   }
1062
1063   mQueueLoadFlag = false;
1064   ProcessQueuedTextures();
1065
1066   if(info->storageType == StorageType::RETURN_PIXEL_BUFFER && info->observerList.Count() == 0)
1067   {
1068     Remove(info->textureId, nullptr);
1069   }
1070 }
1071
1072 TextureManager::TextureId TextureManager::GenerateUniqueTextureId()
1073 {
1074   return mCurrentTextureId++;
1075 }
1076
1077 int TextureManager::GetCacheIndexFromId(const TextureId textureId)
1078 {
1079   const unsigned int size = mTextureInfoContainer.size();
1080
1081   for(unsigned int i = 0; i < size; ++i)
1082   {
1083     if(mTextureInfoContainer[i].textureId == textureId)
1084     {
1085       return i;
1086     }
1087   }
1088
1089   return INVALID_CACHE_INDEX;
1090 }
1091
1092 TextureManager::TextureHash TextureManager::GenerateHash(
1093   const std::string&             url,
1094   const ImageDimensions          size,
1095   const FittingMode::Type        fittingMode,
1096   const Dali::SamplingMode::Type samplingMode,
1097   const UseAtlas                 useAtlas,
1098   TextureId                      maskTextureId)
1099 {
1100   std::string    hashTarget(url);
1101   const size_t   urlLength = hashTarget.length();
1102   const uint16_t width     = size.GetWidth();
1103   const uint16_t height    = size.GetWidth();
1104
1105   // If either the width or height has been specified, include the resizing options in the hash
1106   if(width != 0 || height != 0)
1107   {
1108     // We are appending 5 bytes to the URL to form the hash input.
1109     hashTarget.resize(urlLength + 5u);
1110     char* hashTargetPtr = &(hashTarget[urlLength]);
1111
1112     // Pack the width and height (4 bytes total).
1113     *hashTargetPtr++ = size.GetWidth() & 0xff;
1114     *hashTargetPtr++ = (size.GetWidth() >> 8u) & 0xff;
1115     *hashTargetPtr++ = size.GetHeight() & 0xff;
1116     *hashTargetPtr++ = (size.GetHeight() >> 8u) & 0xff;
1117
1118     // Bit-pack the FittingMode, SamplingMode and atlasing.
1119     // FittingMode=2bits, SamplingMode=3bits, useAtlas=1bit
1120     *hashTargetPtr = (fittingMode << 4u) | (samplingMode << 1) | useAtlas;
1121   }
1122   else
1123   {
1124     // We are not including sizing information, but we still need an extra byte for atlasing.
1125     hashTarget.resize(urlLength + 1u);
1126
1127     // Add the atlasing to the hash input.
1128     switch(useAtlas)
1129     {
1130       case UseAtlas::NO_ATLAS:
1131       {
1132         hashTarget[urlLength] = 'f';
1133         break;
1134       }
1135       case UseAtlas::USE_ATLAS:
1136       {
1137         hashTarget[urlLength] = 't';
1138         break;
1139       }
1140     }
1141   }
1142
1143   if(maskTextureId != INVALID_TEXTURE_ID)
1144   {
1145     auto textureIdIndex = hashTarget.length();
1146     hashTarget.resize(hashTarget.length() + sizeof(TextureId));
1147     unsigned char* hashTargetPtr = reinterpret_cast<unsigned char*>(&(hashTarget[textureIdIndex]));
1148
1149     // Append the texture id to the end of the URL byte by byte:
1150     // (to avoid SIGBUS / alignment issues)
1151     for(size_t byteIter = 0; byteIter < sizeof(TextureId); ++byteIter)
1152     {
1153       *hashTargetPtr++ = maskTextureId & 0xff;
1154       maskTextureId >>= 8u;
1155     }
1156   }
1157
1158   return Dali::CalculateHash(hashTarget);
1159 }
1160
1161 int TextureManager::FindCachedTexture(
1162   const TextureManager::TextureHash hash,
1163   const std::string&                url,
1164   const ImageDimensions             size,
1165   const FittingMode::Type           fittingMode,
1166   const Dali::SamplingMode::Type    samplingMode,
1167   const bool                        useAtlas,
1168   TextureId                         maskTextureId,
1169   TextureManager::MultiplyOnLoad    preMultiplyOnLoad)
1170 {
1171   // Default to an invalid ID, in case we do not find a match.
1172   int cacheIndex = INVALID_CACHE_INDEX;
1173
1174   // Iterate through our hashes to find a match.
1175   const unsigned int count = mTextureInfoContainer.size();
1176   for(unsigned int i = 0u; i < count; ++i)
1177   {
1178     if(mTextureInfoContainer[i].hash == hash)
1179     {
1180       // We have a match, now we check all the original parameters in case of a hash collision.
1181       TextureInfo& textureInfo(mTextureInfoContainer[i]);
1182
1183       if((url == textureInfo.url.GetUrl()) &&
1184          (useAtlas == textureInfo.useAtlas) &&
1185          (maskTextureId == textureInfo.maskTextureId) &&
1186          (size == textureInfo.desiredSize) &&
1187          ((size.GetWidth() == 0 && size.GetHeight() == 0) ||
1188           (fittingMode == textureInfo.fittingMode &&
1189            samplingMode == textureInfo.samplingMode)))
1190       {
1191         // 1. If preMultiplyOnLoad is MULTIPLY_ON_LOAD, then textureInfo.preMultiplyOnLoad should be true. The premultiplication result can be different.
1192         // 2. If preMultiplyOnLoad is LOAD_WITHOUT_MULTIPLY, then textureInfo.preMultiplied should be false.
1193         if((preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD && textureInfo.preMultiplyOnLoad) || (preMultiplyOnLoad == TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY && !textureInfo.preMultiplied))
1194         {
1195           // The found Texture is a match.
1196           cacheIndex = i;
1197           break;
1198         }
1199       }
1200     }
1201   }
1202
1203   return cacheIndex;
1204 }
1205
1206 void TextureManager::ObserverDestroyed(TextureUploadObserver* observer)
1207 {
1208   const unsigned int count = mTextureInfoContainer.size();
1209   for(unsigned int i = 0; i < count; ++i)
1210   {
1211     TextureInfo& textureInfo(mTextureInfoContainer[i]);
1212     for(TextureInfo::ObserverListType::Iterator j = textureInfo.observerList.Begin();
1213         j != textureInfo.observerList.End();)
1214     {
1215       if(*j == observer)
1216       {
1217         j = textureInfo.observerList.Erase(j);
1218       }
1219       else
1220       {
1221         ++j;
1222       }
1223     }
1224   }
1225
1226   // Remove element from the LoadQueue
1227   for(auto&& element : mLoadQueue)
1228   {
1229     if(element.mObserver == observer)
1230     {
1231       element.mObserver = nullptr;
1232     }
1233   }
1234 }
1235
1236 TextureManager::AsyncLoadingHelper::AsyncLoadingHelper(TextureManager& textureManager)
1237 : AsyncLoadingHelper(Toolkit::AsyncImageLoader::New(), textureManager, AsyncLoadingInfoContainerType())
1238 {
1239 }
1240
1241 void TextureManager::AsyncLoadingHelper::LoadAnimatedImage(TextureId                  textureId,
1242                                                            Dali::AnimatedImageLoading animatedImageLoading,
1243                                                            uint32_t                   frameIndex)
1244 {
1245   mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId));
1246   auto id                             = DevelAsyncImageLoader::LoadAnimatedImage(mLoader, animatedImageLoading, frameIndex);
1247   mLoadingInfoContainer.back().loadId = id;
1248 }
1249
1250 void TextureManager::AsyncLoadingHelper::Load(TextureId                                textureId,
1251                                               const VisualUrl&                         url,
1252                                               ImageDimensions                          desiredSize,
1253                                               FittingMode::Type                        fittingMode,
1254                                               SamplingMode::Type                       samplingMode,
1255                                               bool                                     orientationCorrection,
1256                                               DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad)
1257 {
1258   mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId));
1259   auto id                             = DevelAsyncImageLoader::Load(mLoader, url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection, preMultiplyOnLoad);
1260   mLoadingInfoContainer.back().loadId = id;
1261 }
1262
1263 void TextureManager::AsyncLoadingHelper::ApplyMask(TextureId                                textureId,
1264                                                    Devel::PixelBuffer                       pixelBuffer,
1265                                                    Devel::PixelBuffer                       maskPixelBuffer,
1266                                                    float                                    contentScale,
1267                                                    bool                                     cropToMask,
1268                                                    DevelAsyncImageLoader::PreMultiplyOnLoad preMultiplyOnLoad)
1269 {
1270   mLoadingInfoContainer.push_back(AsyncLoadingInfo(textureId));
1271   auto id                             = DevelAsyncImageLoader::ApplyMask(mLoader, pixelBuffer, maskPixelBuffer, contentScale, cropToMask, preMultiplyOnLoad);
1272   mLoadingInfoContainer.back().loadId = id;
1273 }
1274
1275 TextureManager::AsyncLoadingHelper::AsyncLoadingHelper(AsyncLoadingHelper&& rhs)
1276 : AsyncLoadingHelper(rhs.mLoader, rhs.mTextureManager, std::move(rhs.mLoadingInfoContainer))
1277 {
1278 }
1279
1280 TextureManager::AsyncLoadingHelper::AsyncLoadingHelper(
1281   Toolkit::AsyncImageLoader       loader,
1282   TextureManager&                 textureManager,
1283   AsyncLoadingInfoContainerType&& loadingInfoContainer)
1284 : mLoader(loader),
1285   mTextureManager(textureManager),
1286   mLoadingInfoContainer(std::move(loadingInfoContainer))
1287 {
1288   DevelAsyncImageLoader::PixelBufferLoadedSignal(mLoader).Connect(
1289     this, &AsyncLoadingHelper::AsyncLoadComplete);
1290 }
1291
1292 void TextureManager::AsyncLoadingHelper::AsyncLoadComplete(uint32_t           id,
1293                                                            Devel::PixelBuffer pixelBuffer)
1294 {
1295   mTextureManager.AsyncLoadComplete(mLoadingInfoContainer, id, pixelBuffer);
1296 }
1297
1298 Geometry TextureManager::GetRenderGeometry(TextureId textureId, uint32_t& frontElements, uint32_t& backElements)
1299 {
1300   return RenderingAddOn::Get().IsValid() ? RenderingAddOn::Get().GetGeometry(textureId, frontElements, backElements) : Geometry();
1301 }
1302
1303 } // namespace Internal
1304
1305 } // namespace Toolkit
1306
1307 } // namespace Dali