Merge "Support the synchronization of window/screen rotation in Video Player." into...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / npatch / npatch-visual.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "npatch-visual.h"
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/adaptor-framework/image-loading.h>
23 #include <dali/devel-api/rendering/renderer-devel.h>
24 #include <dali/integration-api/debug.h>
25 #include <dali/devel-api/common/stage.h>
26
27 // INTERNAL INCLUDES
28 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
29 #include <dali-toolkit/internal/graphics/builtin-shader-extern-gen.h>
30 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
31 #include <dali-toolkit/internal/visuals/npatch-loader.h>
32 #include <dali-toolkit/internal/visuals/rendering-addon.h>
33 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
34 #include <dali-toolkit/internal/visuals/visual-base-impl.h>
35 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
36 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
37 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
38 #include <dali-toolkit/public-api/visuals/visual-properties.h>
39
40 namespace Dali
41 {
42 namespace Toolkit
43 {
44 namespace Internal
45 {
46 namespace
47 {
48 /**
49  * @brief Creates the geometry formed from the vertices and indices
50  *
51  * @param[in]  vertices             The vertices to generate the geometry from
52  * @param[in]  indices              The indices to generate the geometry from
53  * @return The geometry formed from the vertices and indices
54  */
55 Geometry GenerateGeometry(const Vector<Vector2>& vertices, const Vector<unsigned short>& indices)
56 {
57   Property::Map vertexFormat;
58   vertexFormat["aPosition"] = Property::VECTOR2;
59   VertexBuffer vertexBuffer = VertexBuffer::New(vertexFormat);
60   if(vertices.Size() > 0)
61   {
62     vertexBuffer.SetData(&vertices[0], vertices.Size());
63   }
64
65   // Create the geometry object
66   Geometry geometry = Geometry::New();
67   geometry.AddVertexBuffer(vertexBuffer);
68   if(indices.Size() > 0)
69   {
70     geometry.SetIndexBuffer(&indices[0], indices.Size());
71   }
72
73   return geometry;
74 }
75
76 /**
77  * @brief Adds the indices to form a quad composed off two triangles where the indices are organised in a grid
78  *
79  * @param[out] indices     The indices to add to
80  * @param[in]  rowIdx      The row index to start the quad
81  * @param[in]  nextRowIdx  The index to the next row
82  */
83 void AddQuadIndices(Vector<unsigned short>& indices, unsigned int rowIdx, unsigned int nextRowIdx)
84 {
85   indices.PushBack(rowIdx);
86   indices.PushBack(nextRowIdx + 1);
87   indices.PushBack(rowIdx + 1);
88
89   indices.PushBack(rowIdx);
90   indices.PushBack(nextRowIdx);
91   indices.PushBack(nextRowIdx + 1);
92 }
93
94 void AddVertex(Vector<Vector2>& vertices, unsigned int x, unsigned int y)
95 {
96   vertices.PushBack(Vector2(x, y));
97 }
98
99 void RegisterStretchProperties(Renderer& renderer, const char* uniformName, const NPatchUtility::StretchRanges& stretchPixels, uint16_t imageExtent)
100 {
101   uint16_t     prevEnd     = 0;
102   uint16_t     prevFix     = 0;
103   uint16_t     prevStretch = 0;
104   unsigned int i           = 1;
105   for(NPatchUtility::StretchRanges::ConstIterator it = stretchPixels.Begin(); it != stretchPixels.End(); ++it, ++i)
106   {
107     uint16_t start = it->GetX();
108     uint16_t end   = it->GetY();
109
110     uint16_t fix     = prevFix + start - prevEnd;
111     uint16_t stretch = prevStretch + end - start;
112
113     std::stringstream uniform;
114     uniform << uniformName << "[" << i << "]";
115     renderer.RegisterProperty(uniform.str(), Vector2(fix, stretch));
116
117     prevEnd     = end;
118     prevFix     = fix;
119     prevStretch = stretch;
120   }
121
122   {
123     prevFix += imageExtent - prevEnd;
124     std::stringstream uniform;
125     uniform << uniformName << "[" << i << "]";
126     renderer.RegisterProperty(uniform.str(), Vector2(prevFix, prevStretch));
127   }
128 }
129
130 } //unnamed namespace
131
132 /////////////////NPatchVisual////////////////
133
134 NPatchVisualPtr NPatchVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
135 {
136   NPatchVisualPtr nPatchVisual(new NPatchVisual(factoryCache, shaderFactory));
137   nPatchVisual->mImageUrl = imageUrl;
138   nPatchVisual->SetProperties(properties);
139   nPatchVisual->Initialize();
140   return nPatchVisual;
141 }
142
143 NPatchVisualPtr NPatchVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
144 {
145   NPatchVisualPtr nPatchVisual(new NPatchVisual(factoryCache, shaderFactory));
146   nPatchVisual->mImageUrl = imageUrl;
147   nPatchVisual->Initialize();
148   return nPatchVisual;
149 }
150
151 void NPatchVisual::LoadImages()
152 {
153   TextureManager& textureManager     = mFactoryCache.GetTextureManager();
154   bool            synchronousLoading = mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
155
156   if(mId == NPatchData::INVALID_NPATCH_DATA_ID && mImageUrl.IsLocalResource())
157   {
158     bool preMultiplyOnLoad = IsPreMultipliedAlphaEnabled() && !mImpl->mCustomShader ? true : false;
159     mId                    = mLoader.Load(textureManager, this, mImageUrl.GetUrl(), mBorder, preMultiplyOnLoad, synchronousLoading);
160
161     const NPatchData* data;
162     if(mLoader.GetNPatchData(mId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
163     {
164       EnablePreMultipliedAlpha(data->IsPreMultiplied());
165     }
166   }
167
168   if(!mAuxiliaryPixelBuffer && mAuxiliaryUrl.IsValid() && mAuxiliaryUrl.IsLocalResource())
169   {
170     // Load the auxiliary image
171     auto preMultiplyOnLoading = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
172     mAuxiliaryPixelBuffer     = textureManager.LoadPixelBuffer(mAuxiliaryUrl, Dali::ImageDimensions(), FittingMode::DEFAULT, SamplingMode::BOX_THEN_LINEAR, synchronousLoading, this, true, preMultiplyOnLoading);
173   }
174 }
175
176 void NPatchVisual::GetNaturalSize(Vector2& naturalSize)
177 {
178   naturalSize.x = 0u;
179   naturalSize.y = 0u;
180
181   // load now if not already loaded
182   const NPatchData* data;
183   if(mLoader.GetNPatchData(mId, data) && data->GetLoadingState() != NPatchData::LoadingState::LOADING)
184   {
185     naturalSize.x = data->GetCroppedWidth();
186     naturalSize.y = data->GetCroppedHeight();
187   }
188   else
189   {
190     if(mImageUrl.IsValid())
191     {
192       ImageDimensions dimensions = Dali::GetOriginalImageSize(mImageUrl.GetUrl());
193       if(dimensions != ImageDimensions(0, 0))
194       {
195         naturalSize.x = dimensions.GetWidth();
196         naturalSize.y = dimensions.GetHeight();
197       }
198     }
199   }
200
201   if(mAuxiliaryPixelBuffer)
202   {
203     naturalSize.x = std::max(naturalSize.x, float(mAuxiliaryPixelBuffer.GetWidth()));
204     naturalSize.y = std::max(naturalSize.y, float(mAuxiliaryPixelBuffer.GetHeight()));
205   }
206 }
207
208 void NPatchVisual::DoSetProperties(const Property::Map& propertyMap)
209 {
210   // URL is already passed in via constructor
211
212   Property::Value* borderOnlyValue = propertyMap.Find(Toolkit::ImageVisual::Property::BORDER_ONLY, BORDER_ONLY);
213   if(borderOnlyValue)
214   {
215     borderOnlyValue->Get(mBorderOnly);
216   }
217
218   Property::Value* borderValue = propertyMap.Find(Toolkit::ImageVisual::Property::BORDER, BORDER);
219   if(borderValue && !borderValue->Get(mBorder)) // If value exists and is rect, just set mBorder
220   {
221     // Not a rect so try vector4
222     Vector4 border;
223     if(borderValue->Get(border))
224     {
225       mBorder.left   = static_cast<int>(border.x);
226       mBorder.right  = static_cast<int>(border.y);
227       mBorder.bottom = static_cast<int>(border.z);
228       mBorder.top    = static_cast<int>(border.w);
229     }
230   }
231
232   Property::Value* auxImage = propertyMap.Find(Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE, AUXILIARY_IMAGE_NAME);
233   if(auxImage)
234   {
235     std::string url;
236     if(auxImage->Get(url))
237     {
238       mAuxiliaryUrl = url;
239     }
240   }
241
242   Property::Value* auxImageAlpha = propertyMap.Find(Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, AUXILIARY_IMAGE_ALPHA_NAME);
243   if(auxImageAlpha)
244   {
245     auxImageAlpha->Get(mAuxiliaryImageAlpha);
246   }
247
248   Property::Value* synchronousLoading = propertyMap.Find(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, SYNCHRONOUS_LOADING);
249   if(synchronousLoading)
250   {
251     bool sync = false;
252     synchronousLoading->Get(sync);
253     if(sync)
254     {
255       mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
256     }
257     else
258     {
259       mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
260     }
261   }
262
263   Property::Value* releasePolicy = propertyMap.Find(Toolkit::ImageVisual::Property::RELEASE_POLICY, RELEASE_POLICY_NAME);
264   if(releasePolicy)
265   {
266     releasePolicy->Get(mReleasePolicy);
267   }
268 }
269
270 void NPatchVisual::DoSetOnScene(Actor& actor)
271 {
272   // load when first go on stage
273   LoadImages();
274
275   const NPatchData* data;
276   if(mLoader.GetNPatchData(mId, data))
277   {
278     Geometry geometry = CreateGeometry();
279     Shader   shader   = CreateShader();
280
281     mImpl->mRenderer.SetGeometry(geometry);
282     mImpl->mRenderer.SetShader(shader);
283
284     mPlacementActor = actor;
285     if(data->GetLoadingState() != NPatchData::LoadingState::LOADING)
286     {
287       if(RenderingAddOn::Get().IsValid())
288       {
289         RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->GetRenderingMap());
290       }
291
292       ApplyTextureAndUniforms();
293       actor.AddRenderer(mImpl->mRenderer);
294       mPlacementActor.Reset();
295
296       // npatch loaded and ready to display
297       ResourceReady(Toolkit::Visual::ResourceStatus::READY);
298     }
299   }
300 }
301
302 void NPatchVisual::DoSetOffScene(Actor& actor)
303 {
304   if((mId != NPatchData::INVALID_NPATCH_DATA_ID) && mReleasePolicy == Toolkit::ImageVisual::ReleasePolicy::DETACHED)
305   {
306     mLoader.Remove(mId, this);
307     mImpl->mResourceStatus = Toolkit::Visual::ResourceStatus::PREPARING;
308     mId                    = NPatchData::INVALID_NPATCH_DATA_ID;
309   }
310
311   actor.RemoveRenderer(mImpl->mRenderer);
312   mPlacementActor.Reset();
313 }
314
315 void NPatchVisual::OnSetTransform()
316 {
317   if(mImpl->mRenderer)
318   {
319     mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
320   }
321 }
322
323 void NPatchVisual::DoCreatePropertyMap(Property::Map& map) const
324 {
325   map.Clear();
326   bool sync = IsSynchronousLoadingRequired();
327   map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, sync);
328   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::Visual::N_PATCH);
329   map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl());
330   map.Insert(Toolkit::ImageVisual::Property::BORDER_ONLY, mBorderOnly);
331   map.Insert(Toolkit::ImageVisual::Property::BORDER, mBorder);
332   map.Insert(Toolkit::ImageVisual::Property::RELEASE_POLICY, mReleasePolicy);
333
334   if(mAuxiliaryUrl.IsValid())
335   {
336     map.Insert(Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE, mAuxiliaryUrl.GetUrl());
337     map.Insert(Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, mAuxiliaryImageAlpha);
338   }
339 }
340
341 void NPatchVisual::DoCreateInstancePropertyMap(Property::Map& map) const
342 {
343   if(mAuxiliaryUrl.IsValid())
344   {
345     map.Insert(Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE, mAuxiliaryUrl.GetUrl());
346     map.Insert(Toolkit::DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA, mAuxiliaryImageAlpha);
347   }
348 }
349
350 NPatchVisual::NPatchVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory)
351 : Visual::Base(factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::N_PATCH),
352   mPlacementActor(),
353   mLoader(factoryCache.GetNPatchLoader()),
354   mImageVisualShaderFactory(shaderFactory),
355   mImageUrl(),
356   mAuxiliaryUrl(),
357   mId(NPatchData::INVALID_NPATCH_DATA_ID),
358   mBorderOnly(false),
359   mBorder(),
360   mAuxiliaryImageAlpha(0.0f),
361   mReleasePolicy(Toolkit::ImageVisual::ReleasePolicy::DETACHED)
362 {
363   EnablePreMultipliedAlpha(mFactoryCache.GetPreMultiplyOnLoad());
364 }
365
366 NPatchVisual::~NPatchVisual()
367 {
368   if(Stage::IsInstalled() && (mId != NPatchData::INVALID_NPATCH_DATA_ID) && (mReleasePolicy != Toolkit::ImageVisual::ReleasePolicy::NEVER))
369   {
370     mLoader.Remove(mId, this);
371     mId = NPatchData::INVALID_NPATCH_DATA_ID;
372   }
373 }
374
375 void NPatchVisual::OnInitialize()
376 {
377   // Get basic geometry and shader
378   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
379   Shader   shader   = mImageVisualShaderFactory.GetShader(mFactoryCache, false, true, false);
380
381   mImpl->mRenderer = Renderer::New(geometry, shader);
382
383   //Register transform properties
384   mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
385 }
386
387 Geometry NPatchVisual::CreateGeometry()
388 {
389   Geometry          geometry;
390   const NPatchData* data;
391   if(mLoader.GetNPatchData(mId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
392   {
393     if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
394     {
395       if(DALI_UNLIKELY(mBorderOnly))
396       {
397         geometry = GetNinePatchGeometry(VisualFactoryCache::NINE_PATCH_BORDER_GEOMETRY);
398       }
399       else
400       {
401         if(data->GetRenderingMap())
402         {
403           uint32_t elementCount[2];
404           geometry = RenderingAddOn::Get().CreateGeometryGrid(data->GetRenderingMap(), Uint16Pair(3, 3), elementCount);
405           if(mImpl->mRenderer)
406           {
407             RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->GetRenderingMap());
408           }
409         }
410         else
411         {
412           geometry = GetNinePatchGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
413         }
414       }
415     }
416     else if(data->GetStretchPixelsX().Size() > 0 || data->GetStretchPixelsY().Size() > 0)
417     {
418       Uint16Pair gridSize(2 * data->GetStretchPixelsX().Size() + 1, 2 * data->GetStretchPixelsY().Size() + 1);
419       if(!data->GetRenderingMap())
420       {
421         geometry = !mBorderOnly ? CreateGridGeometry(gridSize) : CreateBorderGeometry(gridSize);
422       }
423       else
424       {
425         uint32_t elementCount[2];
426         geometry = !mBorderOnly ? RenderingAddOn::Get().CreateGeometryGrid(data->GetRenderingMap(), gridSize, elementCount) : CreateBorderGeometry(gridSize);
427         if(mImpl->mRenderer)
428         {
429           RenderingAddOn::Get().SubmitRenderTask(mImpl->mRenderer, data->GetRenderingMap());
430         }
431       }
432     }
433   }
434   else
435   {
436     // no N patch data so use default geometry
437     geometry = GetNinePatchGeometry(VisualFactoryCache::NINE_PATCH_GEOMETRY);
438   }
439   return geometry;
440 }
441
442 Shader NPatchVisual::CreateShader()
443 {
444   Shader            shader;
445   const NPatchData* data;
446   // 0 is either no data (load failed?) or no stretch regions on image
447   // for both cases we use the default shader
448   NPatchUtility::StretchRanges::SizeType xStretchCount = 0;
449   NPatchUtility::StretchRanges::SizeType yStretchCount = 0;
450
451   auto fragmentShader = mAuxiliaryPixelBuffer ? SHADER_NPATCH_VISUAL_MASK_SHADER_FRAG
452                                               : SHADER_NPATCH_VISUAL_SHADER_FRAG;
453   auto shaderType     = mAuxiliaryPixelBuffer ? VisualFactoryCache::NINE_PATCH_MASK_SHADER
454                                               : VisualFactoryCache::NINE_PATCH_SHADER;
455
456   // ask loader for the regions
457   if(mLoader.GetNPatchData(mId, data))
458   {
459     xStretchCount = data->GetStretchPixelsX().Count();
460     yStretchCount = data->GetStretchPixelsY().Count();
461   }
462
463   if(DALI_LIKELY(!mImpl->mCustomShader))
464   {
465     if(DALI_LIKELY((xStretchCount == 1 && yStretchCount == 1) ||
466                    (xStretchCount == 0 && yStretchCount == 0)))
467     {
468       shader = mFactoryCache.GetShader(shaderType);
469       if(DALI_UNLIKELY(!shader))
470       {
471         shader = Shader::New(SHADER_NPATCH_VISUAL_3X3_SHADER_VERT, fragmentShader);
472         // Only cache vanilla 9 patch shaders
473         mFactoryCache.SaveShader(shaderType, shader);
474       }
475     }
476     else if(xStretchCount > 0 || yStretchCount > 0)
477     {
478       std::stringstream vertexShader;
479       vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
480                    << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
481                    << SHADER_NPATCH_VISUAL_SHADER_VERT;
482
483       shader = Shader::New(vertexShader.str(), fragmentShader);
484     }
485   }
486   else
487   {
488     Dali::Shader::Hint::Value hints = Dali::Shader::Hint::NONE;
489
490     if(!mImpl->mCustomShader->mFragmentShader.empty())
491     {
492       fragmentShader = mImpl->mCustomShader->mFragmentShader.c_str();
493     }
494     hints = mImpl->mCustomShader->mHints;
495
496     /* Apply Custom Vertex Shader only if image is 9-patch */
497     if((xStretchCount == 1 && yStretchCount == 1) ||
498        (xStretchCount == 0 && yStretchCount == 0))
499     {
500       const char* vertexShader = SHADER_NPATCH_VISUAL_3X3_SHADER_VERT.data();
501
502       if(!mImpl->mCustomShader->mVertexShader.empty())
503       {
504         vertexShader = mImpl->mCustomShader->mVertexShader.c_str();
505       }
506       shader = Shader::New(vertexShader, fragmentShader, hints);
507     }
508     else if(xStretchCount > 0 || yStretchCount > 0)
509     {
510       std::stringstream vertexShader;
511       vertexShader << "#define FACTOR_SIZE_X " << xStretchCount + 2 << "\n"
512                    << "#define FACTOR_SIZE_Y " << yStretchCount + 2 << "\n"
513                    << SHADER_NPATCH_VISUAL_SHADER_VERT;
514
515       shader = Shader::New(vertexShader.str(), fragmentShader, hints);
516     }
517   }
518
519   return shader;
520 }
521
522 void NPatchVisual::ApplyTextureAndUniforms()
523 {
524   const NPatchData* data;
525   TextureSet        textureSet;
526
527   if(mLoader.GetNPatchData(mId, data) && data->GetLoadingState() == NPatchData::LoadingState::LOAD_COMPLETE)
528   {
529     textureSet = data->GetTextures();
530
531     if(data->GetStretchPixelsX().Size() == 1 && data->GetStretchPixelsY().Size() == 1)
532     {
533       //special case for 9 patch
534       Uint16Pair stretchX = data->GetStretchPixelsX()[0];
535       Uint16Pair stretchY = data->GetStretchPixelsY()[0];
536
537       uint16_t stretchWidth  = (stretchX.GetY() >= stretchX.GetX()) ? stretchX.GetY() - stretchX.GetX() : 0;
538       uint16_t stretchHeight = (stretchY.GetY() >= stretchY.GetX()) ? stretchY.GetY() - stretchY.GetX() : 0;
539
540       mImpl->mRenderer.RegisterProperty("uFixed[0]", Vector2::ZERO);
541       mImpl->mRenderer.RegisterProperty("uFixed[1]", Vector2(stretchX.GetX(), stretchY.GetX()));
542       mImpl->mRenderer.RegisterProperty("uFixed[2]", Vector2(data->GetCroppedWidth() - stretchWidth, data->GetCroppedHeight() - stretchHeight));
543       mImpl->mRenderer.RegisterProperty("uStretchTotal", Vector2(stretchWidth, stretchHeight));
544     }
545     else
546     {
547       mImpl->mRenderer.RegisterProperty("uNinePatchFactorsX[0]", Vector2::ZERO);
548       mImpl->mRenderer.RegisterProperty("uNinePatchFactorsY[0]", Vector2::ZERO);
549
550       RegisterStretchProperties(mImpl->mRenderer, "uNinePatchFactorsX", data->GetStretchPixelsX(), data->GetCroppedWidth());
551       RegisterStretchProperties(mImpl->mRenderer, "uNinePatchFactorsY", data->GetStretchPixelsY(), data->GetCroppedHeight());
552     }
553   }
554   else
555   {
556     DALI_LOG_ERROR("The N patch image '%s' is not a valid N patch image\n", mImageUrl.GetUrl().c_str());
557     textureSet = TextureSet::New();
558
559     Texture croppedImage = mFactoryCache.GetBrokenVisualImage();
560     textureSet.SetTexture(0u, croppedImage);
561     mImpl->mRenderer.RegisterProperty("uFixed[0]", Vector2::ZERO);
562     mImpl->mRenderer.RegisterProperty("uFixed[1]", Vector2::ZERO);
563     mImpl->mRenderer.RegisterProperty("uFixed[2]", Vector2::ZERO);
564     mImpl->mRenderer.RegisterProperty("uStretchTotal", Vector2(croppedImage.GetWidth(), croppedImage.GetHeight()));
565   }
566
567   if(mAuxiliaryPixelBuffer)
568   {
569     // If the auxiliary image is smaller than the un-stretched NPatch, use CPU resizing to enlarge it to the
570     // same size as the unstretched NPatch. This will give slightly higher quality results than just relying
571     // on GL interpolation alone.
572     if(mAuxiliaryPixelBuffer.GetWidth() < data->GetCroppedWidth() &&
573        mAuxiliaryPixelBuffer.GetHeight() < data->GetCroppedHeight())
574     {
575       mAuxiliaryPixelBuffer.Resize(data->GetCroppedWidth(), data->GetCroppedHeight());
576     }
577
578     // Note, this resets mAuxiliaryPixelBuffer handle
579     auto auxiliaryPixelData = Devel::PixelBuffer::Convert(mAuxiliaryPixelBuffer);
580
581     auto texture = Texture::New(TextureType::TEXTURE_2D,
582                                 auxiliaryPixelData.GetPixelFormat(),
583                                 auxiliaryPixelData.GetWidth(),
584                                 auxiliaryPixelData.GetHeight());
585     texture.Upload(auxiliaryPixelData);
586     textureSet.SetTexture(1, texture);
587     mImpl->mRenderer.RegisterProperty(DevelImageVisual::Property::AUXILIARY_IMAGE_ALPHA,
588                                       AUXILIARY_IMAGE_ALPHA_NAME,
589                                       mAuxiliaryImageAlpha);
590   }
591   mImpl->mRenderer.SetTextures(textureSet);
592
593   // Register transform properties
594   mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
595 }
596
597 Geometry NPatchVisual::GetNinePatchGeometry(VisualFactoryCache::GeometryType subType)
598 {
599   Geometry geometry = mFactoryCache.GetGeometry(subType);
600   if(!geometry)
601   {
602     if(DALI_LIKELY(VisualFactoryCache::NINE_PATCH_GEOMETRY == subType))
603     {
604       geometry = CreateGridGeometry(Uint16Pair(3, 3));
605     }
606     else if(VisualFactoryCache::NINE_PATCH_BORDER_GEOMETRY == subType)
607     {
608       geometry = CreateBorderGeometry(Uint16Pair(3, 3));
609     }
610     mFactoryCache.SaveGeometry(subType, geometry);
611   }
612   return geometry;
613 }
614
615 Geometry NPatchVisual::CreateGridGeometry(Uint16Pair gridSize)
616 {
617   uint16_t gridWidth  = gridSize.GetWidth();
618   uint16_t gridHeight = gridSize.GetHeight();
619
620   // Create vertices
621   Vector<Vector2> vertices;
622   vertices.Reserve((gridWidth + 1) * (gridHeight + 1));
623
624   for(int y = 0; y < gridHeight + 1; ++y)
625   {
626     for(int x = 0; x < gridWidth + 1; ++x)
627     {
628       AddVertex(vertices, x, y);
629     }
630   }
631
632   // Create indices
633   Vector<unsigned short> indices;
634   indices.Reserve(gridWidth * gridHeight * 6);
635
636   unsigned int rowIdx     = 0;
637   unsigned int nextRowIdx = gridWidth + 1;
638   for(int y = 0; y < gridHeight; ++y, ++nextRowIdx, ++rowIdx)
639   {
640     for(int x = 0; x < gridWidth; ++x, ++nextRowIdx, ++rowIdx)
641     {
642       AddQuadIndices(indices, rowIdx, nextRowIdx);
643     }
644   }
645
646   return GenerateGeometry(vertices, indices);
647 }
648
649 Geometry NPatchVisual::CreateBorderGeometry(Uint16Pair gridSize)
650 {
651   uint16_t gridWidth  = gridSize.GetWidth();
652   uint16_t gridHeight = gridSize.GetHeight();
653
654   // Create vertices
655   Vector<Vector2> vertices;
656   vertices.Reserve((gridWidth + 1) * (gridHeight + 1));
657
658   //top
659   int y = 0;
660   for(; y < 2; ++y)
661   {
662     for(int x = 0; x < gridWidth + 1; ++x)
663     {
664       AddVertex(vertices, x, y);
665     }
666   }
667
668   for(; y < gridHeight - 1; ++y)
669   {
670     //left
671     AddVertex(vertices, 0, y);
672     AddVertex(vertices, 1, y);
673
674     //right
675     AddVertex(vertices, gridWidth - 1, y);
676     AddVertex(vertices, gridWidth, y);
677   }
678
679   //bottom
680   for(; y < gridHeight + 1; ++y)
681   {
682     for(int x = 0; x < gridWidth + 1; ++x)
683     {
684       AddVertex(vertices, x, y);
685     }
686   }
687
688   // Create indices
689   Vector<unsigned short> indices;
690   indices.Reserve(gridWidth * gridHeight * 6);
691
692   //top
693   unsigned int rowIdx     = 0;
694   unsigned int nextRowIdx = gridWidth + 1;
695   for(int x = 0; x < gridWidth; ++x, ++nextRowIdx, ++rowIdx)
696   {
697     AddQuadIndices(indices, rowIdx, nextRowIdx);
698   }
699
700   if(gridHeight > 2)
701   {
702     rowIdx     = gridWidth + 1;
703     nextRowIdx = (gridWidth + 1) * 2;
704
705     unsigned increment = gridWidth - 1;
706     if(gridHeight > 3)
707     {
708       increment = 2;
709       //second row left
710       AddQuadIndices(indices, rowIdx, nextRowIdx);
711
712       rowIdx     = gridWidth * 2;
713       nextRowIdx = (gridWidth + 1) * 2 + 2;
714       //second row right
715       AddQuadIndices(indices, rowIdx, nextRowIdx);
716
717       //left and right
718       rowIdx     = nextRowIdx - 2;
719       nextRowIdx = rowIdx + 4;
720       for(int y = 2; y < 2 * (gridHeight - 3); ++y, rowIdx += 2, nextRowIdx += 2)
721       {
722         AddQuadIndices(indices, rowIdx, nextRowIdx);
723       }
724     }
725
726     //second row left
727     AddQuadIndices(indices, rowIdx, nextRowIdx);
728
729     rowIdx += increment;
730     nextRowIdx += gridWidth - 1;
731     //second row right
732     AddQuadIndices(indices, rowIdx, nextRowIdx);
733   }
734
735   //bottom
736   rowIdx     = nextRowIdx - gridWidth + 1;
737   nextRowIdx = rowIdx + gridWidth + 1;
738   for(int x = 0; x < gridWidth; ++x, ++nextRowIdx, ++rowIdx)
739   {
740     AddQuadIndices(indices, rowIdx, nextRowIdx);
741   }
742
743   return GenerateGeometry(vertices, indices);
744 }
745
746 void NPatchVisual::SetResource()
747 {
748   const NPatchData* data;
749   if(mImpl->mRenderer && mLoader.GetNPatchData(mId, data))
750   {
751     Geometry geometry = CreateGeometry();
752     Shader   shader   = CreateShader();
753
754     mImpl->mRenderer.SetGeometry(geometry);
755     mImpl->mRenderer.SetShader(shader);
756
757     Actor actor = mPlacementActor.GetHandle();
758     if(actor)
759     {
760       ApplyTextureAndUniforms();
761       actor.AddRenderer(mImpl->mRenderer);
762       mPlacementActor.Reset();
763
764       // npatch loaded and ready to display
765       ResourceReady(Toolkit::Visual::ResourceStatus::READY);
766     }
767   }
768 }
769
770 void NPatchVisual::UploadComplete(bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied)
771 {
772   EnablePreMultipliedAlpha(preMultiplied);
773   if(!loadSuccess)
774   {
775     // Image loaded and ready to display
776     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
777   }
778
779   if(mAuxiliaryPixelBuffer || !mAuxiliaryUrl.IsValid())
780   {
781     SetResource();
782   }
783 }
784
785 void NPatchVisual::LoadComplete(bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied)
786 {
787   if(loadSuccess && url.GetUrl() == mAuxiliaryUrl.GetUrl())
788   {
789     mAuxiliaryPixelBuffer = pixelBuffer;
790     SetResource();
791   }
792   else
793   {
794     // Image loaded and ready to display
795     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
796   }
797 }
798
799 } // namespace Internal
800
801 } // namespace Toolkit
802
803 } // namespace Dali