Merge "Updated visuals to use VisualRenderer" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/adaptor-framework/window-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/integration-api/debug.h>
26
27 // INTERNAL INCLUDES
28 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
29 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
30 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
31 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
32 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
33 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
34 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
35 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
36 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
37 #include <dali-toolkit/public-api/visuals/visual-properties.h>
38
39 namespace Dali
40 {
41 namespace Toolkit
42 {
43 namespace Internal
44 {
45 namespace
46 {
47 const int CUSTOM_PROPERTY_COUNT(6); // 5 transform properties + pixel area,
48
49 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
50
51 // stop behavior
52 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
53   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME)
54   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME)
55   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME)
56 DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR)
57
58 // looping mode
59 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOOPING_MODE)
60   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART)
61   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE)
62 DALI_ENUM_TO_STRING_TABLE_END(LOOPING_MODE)
63
64 #if defined(DEBUG_ENABLED)
65 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
66 #endif
67
68 } // unnamed namespace
69
70 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
71 {
72   AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl));
73   visual->SetProperties(properties);
74   visual->Initialize();
75   return visual;
76 }
77
78 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
79 {
80   AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl));
81   visual->Initialize();
82   return visual;
83 }
84
85 AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
86 : Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
87   mUrl(imageUrl),
88   mAnimationData(),
89   mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
90   mImageVisualShaderFactory(shaderFactory),
91   mVisualSize(),
92   mVisualScale(Vector2::ONE),
93   mPlacementActor(),
94   mPlayState(DevelImageVisual::PlayState::STOPPED),
95   mEventCallback(nullptr),
96   mLoadFailed(false),
97   mRendererAdded(false),
98   mCoreShutdown(false),
99   mRedrawInScalingDown(true)
100 {
101   // the rasterized image is with pre-multiplied alpha format
102   mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
103
104   if(!mVectorAnimationTask->Load(mUrl.GetUrl()))
105   {
106     mLoadFailed = true;
107   }
108
109   mVectorAnimationTask->UploadCompletedSignal().Connect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
110   mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)));
111
112   auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
113   vectorAnimationManager.AddObserver(*this);
114 }
115
116 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
117 {
118   if(!mCoreShutdown)
119   {
120     auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
121     vectorAnimationManager.RemoveObserver(*this);
122
123     if(mEventCallback)
124     {
125       mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback);
126     }
127
128     // Finalize animation task and disconnect the signal in the main thread
129     mVectorAnimationTask->UploadCompletedSignal().Disconnect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
130     mVectorAnimationTask->Finalize();
131   }
132 }
133
134 void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
135 {
136   // Core is shutting down. Don't talk to the plugin any more.
137   mCoreShutdown = true;
138 }
139
140 void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize)
141 {
142   if(mVisualSize != Vector2::ZERO)
143   {
144     naturalSize = mVisualSize;
145   }
146   else
147   {
148     uint32_t width, height;
149     mVectorAnimationTask->GetDefaultSize(width, height);
150     naturalSize.x = width;
151     naturalSize.y = height;
152   }
153
154   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this);
155 }
156
157 void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const
158 {
159   map.Clear();
160   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
161   if(mUrl.IsValid())
162   {
163     map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl());
164   }
165   map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
166
167   uint32_t startFrame, endFrame;
168   mVectorAnimationTask->GetPlayRange(startFrame, endFrame);
169
170   Property::Array playRange;
171   playRange.PushBack(static_cast<int32_t>(startFrame));
172   playRange.PushBack(static_cast<int32_t>(endFrame));
173   map.Insert(Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange);
174
175   map.Insert(Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast<int32_t>(mPlayState));
176   map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetCurrentFrameNumber()));
177   map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetTotalFrameNumber()));
178
179   map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior);
180   map.Insert(Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode);
181   map.Insert(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown);
182
183   Property::Map layerInfo;
184   mVectorAnimationTask->GetLayerInfo(layerInfo);
185   map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
186 }
187
188 void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
189 {
190   // Do nothing
191 }
192
193 void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
194 {
195   // url already passed in from constructor
196   for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
197   {
198     KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
199     if(keyValue.first.type == Property::Key::INDEX)
200     {
201       DoSetProperty(keyValue.first.indexKey, keyValue.second);
202     }
203     else
204     {
205       if(keyValue.first == LOOP_COUNT_NAME)
206       {
207         DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second);
208       }
209       else if(keyValue.first == PLAY_RANGE_NAME)
210       {
211         DoSetProperty(Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second);
212       }
213       else if(keyValue.first == STOP_BEHAVIOR_NAME)
214       {
215         DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second);
216       }
217       else if(keyValue.first == LOOPING_MODE_NAME)
218       {
219         DoSetProperty(Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second);
220       }
221       else if(keyValue.first == REDRAW_IN_SCALING_DOWN_NAME)
222       {
223         DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second);
224       }
225     }
226   }
227
228   TriggerVectorRasterization();
229 }
230
231 void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
232 {
233   switch(index)
234   {
235     case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
236     {
237       int32_t loopCount;
238       if(value.Get(loopCount))
239       {
240         mAnimationData.loopCount = loopCount;
241         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT;
242       }
243       break;
244     }
245     case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
246     {
247       const Property::Array* array = value.GetArray();
248       if(array)
249       {
250         mAnimationData.playRange = *array;
251         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
252       }
253       break;
254     }
255     case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
256     {
257       int32_t stopBehavior = mAnimationData.stopBehavior;
258       if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior))
259       {
260         mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior);
261         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR;
262       }
263       break;
264     }
265     case Toolkit::DevelImageVisual::Property::LOOPING_MODE:
266     {
267       int32_t loopingMode = mAnimationData.loopingMode;
268       if(Scripting::GetEnumerationProperty(value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode))
269       {
270         mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type(loopingMode);
271         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE;
272       }
273       break;
274     }
275     case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN:
276     {
277       bool redraw;
278       if(value.Get(redraw))
279       {
280         mRedrawInScalingDown = redraw;
281       }
282       break;
283     }
284   }
285 }
286
287 void AnimatedVectorImageVisual::OnInitialize(void)
288 {
289   Shader shader = GenerateShader();
290
291   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
292
293   mImpl->mRenderer = VisualRenderer::New(geometry, shader);
294   mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
295
296   TextureSet textureSet = TextureSet::New();
297   mImpl->mRenderer.SetTextures(textureSet);
298
299   // Register transform properties
300   mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
301 }
302
303 void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
304 {
305   // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
306
307   // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
308   mPlacementActor = actor;
309
310   if(mLoadFailed)
311   {
312     Vector2 imageSize = Vector2::ZERO;
313     imageSize         = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
314     mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
315     actor.AddRenderer(mImpl->mRenderer);
316     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
317   }
318   else
319   {
320     mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
321
322     // Add property notification for scaling & size
323     mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
324     mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
325
326     mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
327     mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
328
329     DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
330
331     Window window = DevelWindow::Get(actor);
332     if(window)
333     {
334       DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
335     }
336   }
337
338   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this);
339 }
340
341 void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor)
342 {
343   StopAnimation();
344   SendAnimationData();
345
346   if(mImpl->mRenderer)
347   {
348     actor.RemoveRenderer(mImpl->mRenderer);
349     mRendererAdded = false;
350   }
351
352   // Remove property notification
353   actor.RemovePropertyNotification(mScaleNotification);
354   actor.RemovePropertyNotification(mSizeNotification);
355
356   DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
357
358   Window window = DevelWindow::Get(actor);
359   if(window)
360   {
361     DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
362   }
363
364   mPlacementActor.Reset();
365
366   // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced
367   mVisualSize  = Vector2::ZERO;
368   mVisualScale = Vector2::ONE;
369
370   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this);
371 }
372
373 void AnimatedVectorImageVisual::OnSetTransform()
374 {
375   Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize);
376
377   if(IsOnScene() && visualSize != mVisualSize)
378   {
379     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this);
380
381     mVisualSize = visualSize;
382
383     SetVectorImageSize();
384
385     if(mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
386     {
387       mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
388       mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
389     }
390
391     SendAnimationData();
392   }
393 }
394
395 void AnimatedVectorImageVisual::UpdateShader()
396 {
397   if(mImpl->mRenderer)
398   {
399     Shader shader = GenerateShader();
400     mImpl->mRenderer.SetShader(shader);
401   }
402 }
403
404 void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
405 {
406   // Check if action is valid for this visual type and perform action if possible
407   switch(actionId)
408   {
409     case DevelAnimatedVectorImageVisual::Action::PLAY:
410     {
411       if(IsOnScene() && mVisualSize != Vector2::ZERO)
412       {
413         if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
414         {
415           mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
416           mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
417         }
418       }
419       mPlayState = DevelImageVisual::PlayState::PLAYING;
420       break;
421     }
422     case DevelAnimatedVectorImageVisual::Action::PAUSE:
423     {
424       if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
425       {
426         mAnimationData.playState = DevelImageVisual::PlayState::PAUSED;
427         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
428       }
429       mPlayState = DevelImageVisual::PlayState::PAUSED;
430       break;
431     }
432     case DevelAnimatedVectorImageVisual::Action::STOP:
433     {
434       if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
435       {
436         mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
437         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
438       }
439       mPlayState = DevelImageVisual::PlayState::STOPPED;
440       break;
441     }
442     case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
443     {
444       int32_t frameNumber;
445       if(attributes.Get(frameNumber))
446       {
447         mAnimationData.currentFrame = frameNumber;
448         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME;
449       }
450       break;
451     }
452   }
453
454   TriggerVectorRasterization();
455 }
456
457 void AnimatedVectorImageVisual::OnUploadCompleted()
458 {
459   // If weak handle is holding a placement actor, it is the time to add the renderer to actor.
460   Actor actor = mPlacementActor.GetHandle();
461   if(actor && !mRendererAdded)
462   {
463     actor.AddRenderer(mImpl->mRenderer);
464     mRendererAdded = true;
465
466     ResourceReady(Toolkit::Visual::ResourceStatus::READY);
467
468     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this);
469   }
470 }
471
472 void AnimatedVectorImageVisual::OnAnimationFinished()
473 {
474   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
475
476   if(mPlayState != DevelImageVisual::PlayState::STOPPED)
477   {
478     mPlayState = DevelImageVisual::PlayState::STOPPED;
479
480     mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
481
482     if(mImpl->mEventObserver)
483     {
484       mImpl->mEventObserver->NotifyVisualEvent(*this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED);
485     }
486   }
487
488   if(mImpl->mRenderer)
489   {
490     mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
491   }
492 }
493
494 void AnimatedVectorImageVisual::SendAnimationData()
495 {
496   if(mAnimationData.resendFlag)
497   {
498     mVectorAnimationTask->SetAnimationData(mAnimationData);
499
500     if(mImpl->mRenderer)
501     {
502       if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
503       {
504         mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY);
505       }
506       else
507       {
508         mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
509       }
510     }
511
512     mAnimationData.resendFlag = 0;
513   }
514 }
515
516 void AnimatedVectorImageVisual::SetVectorImageSize()
517 {
518   uint32_t width  = static_cast<uint32_t>(mVisualSize.width * mVisualScale.width);
519   uint32_t height = static_cast<uint32_t>(mVisualSize.height * mVisualScale.height);
520
521   mAnimationData.width  = width;
522   mAnimationData.height = height;
523   mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
524 }
525
526 void AnimatedVectorImageVisual::StopAnimation()
527 {
528   if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
529   {
530     mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
531     mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
532
533     mPlayState = DevelImageVisual::PlayState::STOPPED;
534   }
535 }
536
537 void AnimatedVectorImageVisual::TriggerVectorRasterization()
538 {
539   if(!mEventCallback && !mCoreShutdown)
540   {
541     mEventCallback               = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents);
542     auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
543     vectorAnimationManager.RegisterEventCallback(mEventCallback);
544     Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
545   }
546 }
547
548 void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source)
549 {
550   Actor actor = mPlacementActor.GetHandle();
551   if(actor)
552   {
553     Vector3 scale = actor.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
554
555     if(mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f)
556     {
557       mVisualScale.width  = scale.width;
558       mVisualScale.height = scale.height;
559
560       DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this);
561
562       SetVectorImageSize();
563       SendAnimationData();
564
565       Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
566     }
567   }
568 }
569
570 void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source)
571 {
572   Actor actor = mPlacementActor.GetHandle();
573   if(actor)
574   {
575     Vector3 size       = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
576     mVisualSize.width  = size.width;
577     mVisualSize.height = size.height;
578
579     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this);
580
581     SetVectorImageSize();
582     SendAnimationData();
583
584     Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
585   }
586 }
587
588 void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
589 {
590   if(!visible)
591   {
592     StopAnimation();
593     TriggerVectorRasterization();
594
595     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
596   }
597 }
598
599 void AnimatedVectorImageVisual::OnWindowVisibilityChanged(Window window, bool visible)
600 {
601   if(!visible)
602   {
603     StopAnimation();
604     TriggerVectorRasterization();
605
606     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this);
607   }
608 }
609
610 void AnimatedVectorImageVisual::OnProcessEvents()
611 {
612   SendAnimationData();
613
614   mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
615 }
616
617 Shader AnimatedVectorImageVisual::GenerateShader() const
618 {
619   Shader shader;
620   if(mImpl->mCustomShader)
621   {
622     shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
623                          mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
624                          mImpl->mCustomShader->mHints);
625
626     shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
627   }
628   else
629   {
630     shader = mImageVisualShaderFactory.GetShader(
631       mFactoryCache,
632       ImageVisualShaderFeature::FeatureBuilder()
633         .EnableRoundedCorner(IsRoundedCornerRequired())
634         .EnableBorderline(IsBorderlineRequired()));
635   }
636   return shader;
637 }
638
639 } // namespace Internal
640
641 } // namespace Toolkit
642
643 } // namespace Dali