Change conflict of some visual's Impl namespace
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/adaptor-framework/window-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/integration-api/debug.h>
26
27 // INTERNAL INCLUDES
28 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
29 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
30 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
31 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
32 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
33 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
34 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
35 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
36 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
37 #include <dali-toolkit/public-api/visuals/visual-properties.h>
38
39 namespace Dali
40 {
41 namespace Toolkit
42 {
43 namespace Internal
44 {
45 namespace
46 {
47 const int CUSTOM_PROPERTY_COUNT(6); // 5 transform properties + pixel area,
48
49 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
50
51 // stop behavior
52 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
53   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME)
54   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME)
55   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME)
56 DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR)
57
58 // looping mode
59 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOOPING_MODE)
60   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART)
61   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE)
62 DALI_ENUM_TO_STRING_TABLE_END(LOOPING_MODE)
63
64 #if defined(DEBUG_ENABLED)
65 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
66 #endif
67
68 } // unnamed namespace
69
70 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
71 {
72   AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl));
73   visual->SetProperties(properties);
74   visual->Initialize();
75   return visual;
76 }
77
78 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
79 {
80   AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl));
81   visual->Initialize();
82   return visual;
83 }
84
85 AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
86 : Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
87   mUrl(imageUrl),
88   mAnimationData(),
89   mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
90   mImageVisualShaderFactory(shaderFactory),
91   mVisualSize(),
92   mVisualScale(Vector2::ONE),
93   mPlacementActor(),
94   mPlayState(DevelImageVisual::PlayState::STOPPED),
95   mEventCallback(nullptr),
96   mLoadFailed(false),
97   mRendererAdded(false),
98   mCoreShutdown(false),
99   mRedrawInScalingDown(true)
100 {
101   // the rasterized image is with pre-multiplied alpha format
102   mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA;
103
104   if(!mVectorAnimationTask->Load(mUrl.GetUrl()))
105   {
106     mLoadFailed = true;
107   }
108
109   mVectorAnimationTask->UploadCompletedSignal().Connect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
110   mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)));
111
112   auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
113   vectorAnimationManager.AddObserver(*this);
114 }
115
116 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
117 {
118   if(!mCoreShutdown)
119   {
120     auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
121     vectorAnimationManager.RemoveObserver(*this);
122
123     if(mEventCallback)
124     {
125       mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback);
126     }
127
128     // Finalize animation task and disconnect the signal in the main thread
129     mVectorAnimationTask->UploadCompletedSignal().Disconnect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
130     mVectorAnimationTask->Finalize();
131   }
132 }
133
134 void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
135 {
136   // Core is shutting down. Don't talk to the plugin any more.
137   mCoreShutdown = true;
138 }
139
140 void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize)
141 {
142   if(mVisualSize != Vector2::ZERO)
143   {
144     naturalSize = mVisualSize;
145   }
146   else
147   {
148     uint32_t width, height;
149     mVectorAnimationTask->GetDefaultSize(width, height);
150     naturalSize.x = width;
151     naturalSize.y = height;
152   }
153
154   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this);
155 }
156
157 void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const
158 {
159   map.Clear();
160   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
161   if(mUrl.IsValid())
162   {
163     map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl());
164   }
165   map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
166
167   uint32_t startFrame, endFrame;
168   mVectorAnimationTask->GetPlayRange(startFrame, endFrame);
169
170   Property::Array playRange;
171   playRange.PushBack(static_cast<int32_t>(startFrame));
172   playRange.PushBack(static_cast<int32_t>(endFrame));
173   map.Insert(Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange);
174
175   map.Insert(Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast<int32_t>(mPlayState));
176   map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetCurrentFrameNumber()));
177   map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetTotalFrameNumber()));
178
179   map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior);
180   map.Insert(Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode);
181   map.Insert(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown);
182
183   Property::Map layerInfo;
184   mVectorAnimationTask->GetLayerInfo(layerInfo);
185   map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
186 }
187
188 void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
189 {
190   // Do nothing
191 }
192
193 void AnimatedVectorImageVisual::EnablePreMultipliedAlpha(bool preMultiplied)
194 {
195   // Make always enable pre multiplied alpha whether preMultiplied value is false.
196   if(!preMultiplied)
197   {
198     DALI_LOG_WARNING("Note : AnimatedVectorVisual cannot disable PreMultipliedAlpha\n");
199   }
200 }
201
202 void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
203 {
204   // url already passed in from constructor
205   for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
206   {
207     KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
208     if(keyValue.first.type == Property::Key::INDEX)
209     {
210       DoSetProperty(keyValue.first.indexKey, keyValue.second);
211     }
212     else
213     {
214       if(keyValue.first == LOOP_COUNT_NAME)
215       {
216         DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second);
217       }
218       else if(keyValue.first == PLAY_RANGE_NAME)
219       {
220         DoSetProperty(Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second);
221       }
222       else if(keyValue.first == STOP_BEHAVIOR_NAME)
223       {
224         DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second);
225       }
226       else if(keyValue.first == LOOPING_MODE_NAME)
227       {
228         DoSetProperty(Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second);
229       }
230       else if(keyValue.first == REDRAW_IN_SCALING_DOWN_NAME)
231       {
232         DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second);
233       }
234     }
235   }
236
237   TriggerVectorRasterization();
238 }
239
240 void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
241 {
242   switch(index)
243   {
244     case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
245     {
246       int32_t loopCount;
247       if(value.Get(loopCount))
248       {
249         mAnimationData.loopCount = loopCount;
250         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT;
251       }
252       break;
253     }
254     case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
255     {
256       const Property::Array* array = value.GetArray();
257       if(array)
258       {
259         mAnimationData.playRange = *array;
260         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
261       }
262       break;
263     }
264     case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
265     {
266       int32_t stopBehavior = mAnimationData.stopBehavior;
267       if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior))
268       {
269         mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior);
270         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR;
271       }
272       break;
273     }
274     case Toolkit::DevelImageVisual::Property::LOOPING_MODE:
275     {
276       int32_t loopingMode = mAnimationData.loopingMode;
277       if(Scripting::GetEnumerationProperty(value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode))
278       {
279         mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type(loopingMode);
280         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE;
281       }
282       break;
283     }
284     case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN:
285     {
286       bool redraw;
287       if(value.Get(redraw))
288       {
289         mRedrawInScalingDown = redraw;
290       }
291       break;
292     }
293   }
294 }
295
296 void AnimatedVectorImageVisual::OnInitialize(void)
297 {
298   Shader shader = GenerateShader();
299
300   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
301
302   mImpl->mRenderer = VisualRenderer::New(geometry, shader);
303   mImpl->mRenderer.ReserveCustomProperties(CUSTOM_PROPERTY_COUNT);
304
305   TextureSet textureSet = TextureSet::New();
306   mImpl->mRenderer.SetTextures(textureSet);
307
308   // Register transform properties
309   mImpl->mTransform.SetUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
310 }
311
312 void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
313 {
314   // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
315
316   // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
317   mPlacementActor = actor;
318
319   if(mLoadFailed)
320   {
321     Vector2 imageSize = Vector2::ZERO;
322     imageSize         = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
323     mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
324     actor.AddRenderer(mImpl->mRenderer);
325     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
326   }
327   else
328   {
329     mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
330
331     // Add property notification for scaling & size
332     mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
333     mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
334
335     mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
336     mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
337
338     DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
339
340     Window window = DevelWindow::Get(actor);
341     if(window)
342     {
343       DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
344     }
345   }
346
347   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this);
348 }
349
350 void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor)
351 {
352   StopAnimation();
353   SendAnimationData();
354
355   if(mImpl->mRenderer)
356   {
357     actor.RemoveRenderer(mImpl->mRenderer);
358     mRendererAdded = false;
359   }
360
361   // Remove property notification
362   actor.RemovePropertyNotification(mScaleNotification);
363   actor.RemovePropertyNotification(mSizeNotification);
364
365   DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
366
367   Window window = DevelWindow::Get(actor);
368   if(window)
369   {
370     DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
371   }
372
373   mPlacementActor.Reset();
374
375   // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced
376   mVisualSize  = Vector2::ZERO;
377   mVisualScale = Vector2::ONE;
378
379   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this);
380 }
381
382 void AnimatedVectorImageVisual::OnSetTransform()
383 {
384   Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize);
385
386   if(IsOnScene() && visualSize != mVisualSize)
387   {
388     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this);
389
390     mVisualSize = visualSize;
391
392     SetVectorImageSize();
393
394     if(mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
395     {
396       mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
397       mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
398     }
399
400     SendAnimationData();
401   }
402 }
403
404 void AnimatedVectorImageVisual::UpdateShader()
405 {
406   if(mImpl->mRenderer)
407   {
408     Shader shader = GenerateShader();
409     mImpl->mRenderer.SetShader(shader);
410   }
411 }
412
413 void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
414 {
415   // Check if action is valid for this visual type and perform action if possible
416   switch(actionId)
417   {
418     case DevelAnimatedVectorImageVisual::Action::PLAY:
419     {
420       if(IsOnScene() && mVisualSize != Vector2::ZERO)
421       {
422         if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
423         {
424           mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
425           mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
426         }
427       }
428       mPlayState = DevelImageVisual::PlayState::PLAYING;
429       break;
430     }
431     case DevelAnimatedVectorImageVisual::Action::PAUSE:
432     {
433       if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
434       {
435         mAnimationData.playState = DevelImageVisual::PlayState::PAUSED;
436         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
437       }
438       mPlayState = DevelImageVisual::PlayState::PAUSED;
439       break;
440     }
441     case DevelAnimatedVectorImageVisual::Action::STOP:
442     {
443       if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
444       {
445         mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
446         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
447       }
448       mPlayState = DevelImageVisual::PlayState::STOPPED;
449       break;
450     }
451     case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
452     {
453       int32_t frameNumber;
454       if(attributes.Get(frameNumber))
455       {
456         mAnimationData.currentFrame = frameNumber;
457         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME;
458       }
459       break;
460     }
461   }
462
463   TriggerVectorRasterization();
464 }
465
466 void AnimatedVectorImageVisual::OnUploadCompleted()
467 {
468   // If weak handle is holding a placement actor, it is the time to add the renderer to actor.
469   Actor actor = mPlacementActor.GetHandle();
470   if(actor && !mRendererAdded)
471   {
472     actor.AddRenderer(mImpl->mRenderer);
473     mRendererAdded = true;
474
475     ResourceReady(Toolkit::Visual::ResourceStatus::READY);
476
477     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this);
478   }
479 }
480
481 void AnimatedVectorImageVisual::OnAnimationFinished()
482 {
483   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
484
485   if(mPlayState != DevelImageVisual::PlayState::STOPPED)
486   {
487     mPlayState = DevelImageVisual::PlayState::STOPPED;
488
489     mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
490
491     if(mImpl->mEventObserver)
492     {
493       mImpl->mEventObserver->NotifyVisualEvent(*this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED);
494     }
495   }
496
497   if(mImpl->mRenderer)
498   {
499     mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
500   }
501 }
502
503 void AnimatedVectorImageVisual::SendAnimationData()
504 {
505   if(mAnimationData.resendFlag)
506   {
507     mVectorAnimationTask->SetAnimationData(mAnimationData);
508
509     if(mImpl->mRenderer)
510     {
511       if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
512       {
513         mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY);
514       }
515       else
516       {
517         mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
518       }
519     }
520
521     mAnimationData.resendFlag = 0;
522   }
523 }
524
525 void AnimatedVectorImageVisual::SetVectorImageSize()
526 {
527   uint32_t width  = static_cast<uint32_t>(mVisualSize.width * mVisualScale.width);
528   uint32_t height = static_cast<uint32_t>(mVisualSize.height * mVisualScale.height);
529
530   mAnimationData.width  = width;
531   mAnimationData.height = height;
532   mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
533 }
534
535 void AnimatedVectorImageVisual::StopAnimation()
536 {
537   if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
538   {
539     mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
540     mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
541
542     mPlayState = DevelImageVisual::PlayState::STOPPED;
543   }
544 }
545
546 void AnimatedVectorImageVisual::TriggerVectorRasterization()
547 {
548   if(!mEventCallback && !mCoreShutdown)
549   {
550     mEventCallback               = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents);
551     auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
552     vectorAnimationManager.RegisterEventCallback(mEventCallback);
553     Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
554   }
555 }
556
557 void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source)
558 {
559   Actor actor = mPlacementActor.GetHandle();
560   if(actor)
561   {
562     Vector3 scale = actor.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
563
564     if(mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f)
565     {
566       mVisualScale.width  = scale.width;
567       mVisualScale.height = scale.height;
568
569       DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this);
570
571       SetVectorImageSize();
572       SendAnimationData();
573
574       Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
575     }
576   }
577 }
578
579 void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source)
580 {
581   Actor actor = mPlacementActor.GetHandle();
582   if(actor)
583   {
584     Vector3 size       = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
585     mVisualSize.width  = size.width;
586     mVisualSize.height = size.height;
587
588     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this);
589
590     SetVectorImageSize();
591     SendAnimationData();
592
593     Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
594   }
595 }
596
597 void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
598 {
599   if(!visible)
600   {
601     StopAnimation();
602     TriggerVectorRasterization();
603
604     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
605   }
606 }
607
608 void AnimatedVectorImageVisual::OnWindowVisibilityChanged(Window window, bool visible)
609 {
610   if(!visible)
611   {
612     StopAnimation();
613     TriggerVectorRasterization();
614
615     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this);
616   }
617 }
618
619 void AnimatedVectorImageVisual::OnProcessEvents()
620 {
621   SendAnimationData();
622
623   mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
624 }
625
626 Shader AnimatedVectorImageVisual::GenerateShader() const
627 {
628   Shader shader;
629   if(mImpl->mCustomShader)
630   {
631     shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
632                          mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
633                          mImpl->mCustomShader->mHints);
634
635     shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
636   }
637   else
638   {
639     shader = mImageVisualShaderFactory.GetShader(
640       mFactoryCache,
641       ImageVisualShaderFeature::FeatureBuilder()
642         .EnableRoundedCorner(IsRoundedCornerRequired())
643         .EnableBorderline(IsBorderlineRequired()));
644   }
645   return shader;
646 }
647
648 } // namespace Internal
649
650 } // namespace Toolkit
651
652 } // namespace Dali