Merge branch 'devel/master' into devel/graphics
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/adaptor-framework/window-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/integration-api/debug.h>
26
27 // INTERNAL INCLUDES
28 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
29 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
30 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
31 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
32 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
33 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
34 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
35 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
36 #include <dali-toolkit/public-api/visuals/visual-properties.h>
37
38 namespace Dali
39 {
40 namespace Toolkit
41 {
42 namespace Internal
43 {
44 namespace
45 {
46 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
47
48 // stop behavior
49 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
50   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME)
51   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME)
52   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME)
53 DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR)
54
55 // looping mode
56 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOOPING_MODE)
57   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART)
58   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE)
59 DALI_ENUM_TO_STRING_TABLE_END(LOOPING_MODE)
60
61 #if defined(DEBUG_ENABLED)
62 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
63 #endif
64
65 } // unnamed namespace
66
67 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
68 {
69   AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl));
70   visual->SetProperties(properties);
71   visual->Initialize();
72   return visual;
73 }
74
75 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
76 {
77   AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl));
78   visual->Initialize();
79   return visual;
80 }
81
82 AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
83 : Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
84   mUrl(imageUrl),
85   mAnimationData(),
86   mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
87   mImageVisualShaderFactory(shaderFactory),
88   mVisualSize(),
89   mVisualScale(Vector2::ONE),
90   mPlacementActor(),
91   mPlayState(DevelImageVisual::PlayState::STOPPED),
92   mEventCallback(nullptr),
93   mLoadFailed(false),
94   mRendererAdded(false),
95   mCoreShutdown(false),
96   mRedrawInScalingDown(true)
97 {
98   // the rasterized image is with pre-multiplied alpha format
99   mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
100
101   if(!mVectorAnimationTask->Load(mUrl.GetUrl()))
102   {
103     mLoadFailed = true;
104   }
105
106   mVectorAnimationTask->UploadCompletedSignal().Connect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
107   mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)));
108
109   auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
110   vectorAnimationManager.AddObserver(*this);
111 }
112
113 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
114 {
115   if(!mCoreShutdown)
116   {
117     auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
118     vectorAnimationManager.RemoveObserver(*this);
119
120     if(mEventCallback)
121     {
122       mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback);
123     }
124
125     // Finalize animation task and disconnect the signal in the main thread
126     mVectorAnimationTask->UploadCompletedSignal().Disconnect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
127     mVectorAnimationTask->Finalize();
128   }
129 }
130
131 void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
132 {
133   // Core is shutting down. Don't talk to the plugin any more.
134   mCoreShutdown = true;
135 }
136
137 void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize)
138 {
139   if(mVisualSize != Vector2::ZERO)
140   {
141     naturalSize = mVisualSize;
142   }
143   else
144   {
145     uint32_t width, height;
146     mVectorAnimationTask->GetDefaultSize(width, height);
147     naturalSize.x = width;
148     naturalSize.y = height;
149   }
150
151   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this);
152 }
153
154 void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const
155 {
156   map.Clear();
157   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
158   if(mUrl.IsValid())
159   {
160     map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl());
161   }
162   map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
163
164   uint32_t startFrame, endFrame;
165   mVectorAnimationTask->GetPlayRange(startFrame, endFrame);
166
167   Property::Array playRange;
168   playRange.PushBack(static_cast<int32_t>(startFrame));
169   playRange.PushBack(static_cast<int32_t>(endFrame));
170   map.Insert(Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange);
171
172   map.Insert(Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast<int32_t>(mPlayState));
173   map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetCurrentFrameNumber()));
174   map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetTotalFrameNumber()));
175
176   map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior);
177   map.Insert(Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode);
178   map.Insert(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown);
179
180   Property::Map layerInfo;
181   mVectorAnimationTask->GetLayerInfo(layerInfo);
182   map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
183 }
184
185 void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
186 {
187   // Do nothing
188 }
189
190 void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
191 {
192   // url already passed in from constructor
193   for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
194   {
195     KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
196     if(keyValue.first.type == Property::Key::INDEX)
197     {
198       DoSetProperty(keyValue.first.indexKey, keyValue.second);
199     }
200     else
201     {
202       if(keyValue.first == LOOP_COUNT_NAME)
203       {
204         DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second);
205       }
206       else if(keyValue.first == PLAY_RANGE_NAME)
207       {
208         DoSetProperty(Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second);
209       }
210       else if(keyValue.first == STOP_BEHAVIOR_NAME)
211       {
212         DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second);
213       }
214       else if(keyValue.first == LOOPING_MODE_NAME)
215       {
216         DoSetProperty(Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second);
217       }
218       else if(keyValue.first == REDRAW_IN_SCALING_DOWN_NAME)
219       {
220         DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second);
221       }
222     }
223   }
224
225   TriggerVectorRasterization();
226 }
227
228 void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
229 {
230   switch(index)
231   {
232     case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
233     {
234       int32_t loopCount;
235       if(value.Get(loopCount))
236       {
237         mAnimationData.loopCount = loopCount;
238         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT;
239       }
240       break;
241     }
242     case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
243     {
244       const Property::Array* array = value.GetArray();
245       if(array)
246       {
247         mAnimationData.playRange = *array;
248         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
249       }
250       break;
251     }
252     case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
253     {
254       int32_t stopBehavior = mAnimationData.stopBehavior;
255       if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior))
256       {
257         mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior);
258         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR;
259       }
260       break;
261     }
262     case Toolkit::DevelImageVisual::Property::LOOPING_MODE:
263     {
264       int32_t loopingMode = mAnimationData.loopingMode;
265       if(Scripting::GetEnumerationProperty(value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode))
266       {
267         mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type(loopingMode);
268         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE;
269       }
270       break;
271     }
272     case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN:
273     {
274       bool redraw;
275       if(value.Get(redraw))
276       {
277         mRedrawInScalingDown = redraw;
278       }
279       break;
280     }
281   }
282 }
283
284 void AnimatedVectorImageVisual::OnInitialize(void)
285 {
286   Shader shader;
287
288   if(mImpl->mCustomShader)
289   {
290     shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
291                          mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
292                          mImpl->mCustomShader->mHints);
293
294     shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
295   }
296   else
297   {
298     shader = mImageVisualShaderFactory.GetShader(mFactoryCache, false, true, IsRoundedCornerRequired());
299   }
300
301   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
302
303   mImpl->mRenderer = Renderer::New(geometry, shader);
304
305   TextureSet textureSet = TextureSet::New();
306   mImpl->mRenderer.SetTextures(textureSet);
307
308   // Register transform properties
309   mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
310 }
311
312 void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
313 {
314   // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
315
316   // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
317   mPlacementActor = actor;
318
319   if(mLoadFailed)
320   {
321     TextureSet textureSet = TextureSet::New();
322     mImpl->mRenderer.SetTextures(textureSet);
323
324     Texture brokenImage = mFactoryCache.GetBrokenVisualImage();
325     textureSet.SetTexture(0u, brokenImage);
326
327     actor.AddRenderer(mImpl->mRenderer);
328
329     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
330   }
331   else
332   {
333     mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
334
335     // Add property notification for scaling & size
336     mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
337     mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
338
339     mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
340     mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
341
342     DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
343
344     Window window = DevelWindow::Get(actor);
345     if(window)
346     {
347       DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
348     }
349   }
350
351   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this);
352 }
353
354 void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor)
355 {
356   StopAnimation();
357   SendAnimationData();
358
359   if(mImpl->mRenderer)
360   {
361     actor.RemoveRenderer(mImpl->mRenderer);
362     mRendererAdded = false;
363   }
364
365   // Remove property notification
366   actor.RemovePropertyNotification(mScaleNotification);
367   actor.RemovePropertyNotification(mSizeNotification);
368
369   DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
370
371   Window window = DevelWindow::Get(actor);
372   if(window)
373   {
374     DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
375   }
376
377   mPlacementActor.Reset();
378
379   // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced
380   mVisualSize  = Vector2::ZERO;
381   mVisualScale = Vector2::ONE;
382
383   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this);
384 }
385
386 void AnimatedVectorImageVisual::OnSetTransform()
387 {
388   Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize);
389
390   if(IsOnScene() && visualSize != mVisualSize)
391   {
392     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this);
393
394     mVisualSize = visualSize;
395
396     SetVectorImageSize();
397
398     if(mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
399     {
400       mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
401       mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
402     }
403
404     SendAnimationData();
405   }
406 }
407
408 void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
409 {
410   // Check if action is valid for this visual type and perform action if possible
411   switch(actionId)
412   {
413     case DevelAnimatedVectorImageVisual::Action::PLAY:
414     {
415       if(IsOnScene() && mVisualSize != Vector2::ZERO)
416       {
417         if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
418         {
419           mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
420           mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
421         }
422       }
423       mPlayState = DevelImageVisual::PlayState::PLAYING;
424       break;
425     }
426     case DevelAnimatedVectorImageVisual::Action::PAUSE:
427     {
428       if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
429       {
430         mAnimationData.playState = DevelImageVisual::PlayState::PAUSED;
431         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
432       }
433       mPlayState = DevelImageVisual::PlayState::PAUSED;
434       break;
435     }
436     case DevelAnimatedVectorImageVisual::Action::STOP:
437     {
438       if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
439       {
440         mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
441         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
442       }
443       mPlayState = DevelImageVisual::PlayState::STOPPED;
444       break;
445     }
446     case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
447     {
448       int32_t frameNumber;
449       if(attributes.Get(frameNumber))
450       {
451         mAnimationData.currentFrame = frameNumber;
452         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME;
453       }
454       break;
455     }
456     case DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY:
457     {
458       const Property::Map* map = attributes.GetMap();
459       if(map)
460       {
461         DoSetProperties(*map);
462       }
463       break;
464     }
465   }
466
467   TriggerVectorRasterization();
468 }
469
470 void AnimatedVectorImageVisual::OnUploadCompleted()
471 {
472   // If weak handle is holding a placement actor, it is the time to add the renderer to actor.
473   Actor actor = mPlacementActor.GetHandle();
474   if(actor && !mRendererAdded)
475   {
476     actor.AddRenderer(mImpl->mRenderer);
477     mRendererAdded = true;
478
479     ResourceReady(Toolkit::Visual::ResourceStatus::READY);
480
481     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this);
482   }
483 }
484
485 void AnimatedVectorImageVisual::OnAnimationFinished()
486 {
487   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
488
489   if(mPlayState != DevelImageVisual::PlayState::STOPPED)
490   {
491     mPlayState = DevelImageVisual::PlayState::STOPPED;
492
493     mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
494
495     if(mImpl->mEventObserver)
496     {
497       mImpl->mEventObserver->NotifyVisualEvent(*this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED);
498     }
499   }
500
501   if(mImpl->mRenderer)
502   {
503     mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
504   }
505 }
506
507 void AnimatedVectorImageVisual::SendAnimationData()
508 {
509   if(mAnimationData.resendFlag)
510   {
511     mVectorAnimationTask->SetAnimationData(mAnimationData);
512
513     if(mImpl->mRenderer)
514     {
515       if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
516       {
517         mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY);
518       }
519       else
520       {
521         mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
522       }
523     }
524
525     mAnimationData.resendFlag = 0;
526   }
527 }
528
529 void AnimatedVectorImageVisual::SetVectorImageSize()
530 {
531   uint32_t width  = static_cast<uint32_t>(mVisualSize.width * mVisualScale.width);
532   uint32_t height = static_cast<uint32_t>(mVisualSize.height * mVisualScale.height);
533
534   mAnimationData.width  = width;
535   mAnimationData.height = height;
536   mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
537 }
538
539 void AnimatedVectorImageVisual::StopAnimation()
540 {
541   if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
542   {
543     mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
544     mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
545
546     mPlayState = DevelImageVisual::PlayState::STOPPED;
547   }
548 }
549
550 void AnimatedVectorImageVisual::TriggerVectorRasterization()
551 {
552   if(!mEventCallback && !mCoreShutdown)
553   {
554     mEventCallback               = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents);
555     auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
556     vectorAnimationManager.RegisterEventCallback(mEventCallback);
557     Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
558   }
559 }
560
561 void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source)
562 {
563   Actor actor = mPlacementActor.GetHandle();
564   if(actor)
565   {
566     Vector3 scale = actor.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
567
568     if(mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f)
569     {
570       mVisualScale.width  = scale.width;
571       mVisualScale.height = scale.height;
572
573       DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this);
574
575       SetVectorImageSize();
576       SendAnimationData();
577
578       Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
579     }
580   }
581 }
582
583 void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source)
584 {
585   Actor actor = mPlacementActor.GetHandle();
586   if(actor)
587   {
588     Vector3 size       = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
589     mVisualSize.width  = size.width;
590     mVisualSize.height = size.height;
591
592     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this);
593
594     SetVectorImageSize();
595     SendAnimationData();
596
597     Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
598   }
599 }
600
601 void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
602 {
603   if(!visible)
604   {
605     StopAnimation();
606     TriggerVectorRasterization();
607
608     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
609   }
610 }
611
612 void AnimatedVectorImageVisual::OnWindowVisibilityChanged(Window window, bool visible)
613 {
614   if(!visible)
615   {
616     StopAnimation();
617     TriggerVectorRasterization();
618
619     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this);
620   }
621 }
622
623 void AnimatedVectorImageVisual::OnProcessEvents()
624 {
625   SendAnimationData();
626
627   mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
628 }
629
630 } // namespace Internal
631
632 } // namespace Toolkit
633
634 } // namespace Dali