Merge "Fix: The last line of the text overlaps with the text-editor's border/edge...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-vector-image / animated-vector-image-visual.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/adaptor-framework/window-devel.h>
23 #include <dali/devel-api/common/stage.h>
24 #include <dali/devel-api/rendering/renderer-devel.h>
25 #include <dali/integration-api/debug.h>
26
27 // INTERNAL INCLUDES
28 #include <dali-toolkit/devel-api/visuals/visual-actions-devel.h>
29 #include <dali-toolkit/devel-api/visuals/animated-vector-image-visual-signals-devel.h>
30 #include <dali-toolkit/devel-api/visuals/image-visual-properties-devel.h>
31 #include <dali-toolkit/internal/visuals/animated-vector-image/vector-animation-manager.h>
32 #include <dali-toolkit/internal/visuals/image-visual-shader-factory.h>
33 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
34 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
35 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
36 #include <dali-toolkit/public-api/visuals/image-visual-properties.h>
37 #include <dali-toolkit/public-api/visuals/visual-properties.h>
38
39 namespace Dali
40 {
41 namespace Toolkit
42 {
43 namespace Internal
44 {
45 namespace
46 {
47 const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
48
49 // stop behavior
50 DALI_ENUM_TO_STRING_TABLE_BEGIN(STOP_BEHAVIOR)
51   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME)
52   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME)
53   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME)
54 DALI_ENUM_TO_STRING_TABLE_END(STOP_BEHAVIOR)
55
56 // looping mode
57 DALI_ENUM_TO_STRING_TABLE_BEGIN(LOOPING_MODE)
58   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART)
59   DALI_ENUM_TO_STRING_WITH_SCOPE(Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE)
60 DALI_ENUM_TO_STRING_TABLE_END(LOOPING_MODE)
61
62 #if defined(DEBUG_ENABLED)
63 Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_VECTOR_ANIMATION");
64 #endif
65
66 } // unnamed namespace
67
68 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties)
69 {
70   AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl));
71   visual->SetProperties(properties);
72   visual->Initialize();
73   return visual;
74 }
75
76 AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
77 {
78   AnimatedVectorImageVisualPtr visual(new AnimatedVectorImageVisual(factoryCache, shaderFactory, imageUrl));
79   visual->Initialize();
80   return visual;
81 }
82
83 AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl)
84 : Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast<Toolkit::Visual::Type>(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)),
85   mUrl(imageUrl),
86   mAnimationData(),
87   mVectorAnimationTask(new VectorAnimationTask(factoryCache)),
88   mImageVisualShaderFactory(shaderFactory),
89   mVisualSize(),
90   mVisualScale(Vector2::ONE),
91   mPlacementActor(),
92   mPlayState(DevelImageVisual::PlayState::STOPPED),
93   mEventCallback(nullptr),
94   mLoadFailed(false),
95   mRendererAdded(false),
96   mCoreShutdown(false),
97   mRedrawInScalingDown(true)
98 {
99   // the rasterized image is with pre-multiplied alpha format
100   mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA;
101
102   if(!mVectorAnimationTask->Load(mUrl.GetUrl()))
103   {
104     mLoadFailed = true;
105   }
106
107   mVectorAnimationTask->UploadCompletedSignal().Connect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
108   mVectorAnimationTask->SetAnimationFinishedCallback(new EventThreadCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)));
109
110   auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
111   vectorAnimationManager.AddObserver(*this);
112 }
113
114 AnimatedVectorImageVisual::~AnimatedVectorImageVisual()
115 {
116   if(!mCoreShutdown)
117   {
118     auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
119     vectorAnimationManager.RemoveObserver(*this);
120
121     if(mEventCallback)
122     {
123       mFactoryCache.GetVectorAnimationManager().UnregisterEventCallback(mEventCallback);
124     }
125
126     // Finalize animation task and disconnect the signal in the main thread
127     mVectorAnimationTask->UploadCompletedSignal().Disconnect(this, &AnimatedVectorImageVisual::OnUploadCompleted);
128     mVectorAnimationTask->Finalize();
129   }
130 }
131
132 void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed()
133 {
134   // Core is shutting down. Don't talk to the plugin any more.
135   mCoreShutdown = true;
136 }
137
138 void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize)
139 {
140   if(mVisualSize != Vector2::ZERO)
141   {
142     naturalSize = mVisualSize;
143   }
144   else
145   {
146     uint32_t width, height;
147     mVectorAnimationTask->GetDefaultSize(width, height);
148     naturalSize.x = width;
149     naturalSize.y = height;
150   }
151
152   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this);
153 }
154
155 void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const
156 {
157   map.Clear();
158   map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE);
159   if(mUrl.IsValid())
160   {
161     map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl());
162   }
163   map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount);
164
165   uint32_t startFrame, endFrame;
166   mVectorAnimationTask->GetPlayRange(startFrame, endFrame);
167
168   Property::Array playRange;
169   playRange.PushBack(static_cast<int32_t>(startFrame));
170   playRange.PushBack(static_cast<int32_t>(endFrame));
171   map.Insert(Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange);
172
173   map.Insert(Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast<int32_t>(mPlayState));
174   map.Insert(Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetCurrentFrameNumber()));
175   map.Insert(Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast<int32_t>(mVectorAnimationTask->GetTotalFrameNumber()));
176
177   map.Insert(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mAnimationData.stopBehavior);
178   map.Insert(Toolkit::DevelImageVisual::Property::LOOPING_MODE, mAnimationData.loopingMode);
179   map.Insert(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, mRedrawInScalingDown);
180
181   Property::Map layerInfo;
182   mVectorAnimationTask->GetLayerInfo(layerInfo);
183   map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo);
184 }
185
186 void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const
187 {
188   // Do nothing
189 }
190
191 void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap)
192 {
193   // url already passed in from constructor
194   for(Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter)
195   {
196     KeyValuePair keyValue = propertyMap.GetKeyValue(iter);
197     if(keyValue.first.type == Property::Key::INDEX)
198     {
199       DoSetProperty(keyValue.first.indexKey, keyValue.second);
200     }
201     else
202     {
203       if(keyValue.first == LOOP_COUNT_NAME)
204       {
205         DoSetProperty(Toolkit::DevelImageVisual::Property::LOOP_COUNT, keyValue.second);
206       }
207       else if(keyValue.first == PLAY_RANGE_NAME)
208       {
209         DoSetProperty(Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second);
210       }
211       else if(keyValue.first == STOP_BEHAVIOR_NAME)
212       {
213         DoSetProperty(Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second);
214       }
215       else if(keyValue.first == LOOPING_MODE_NAME)
216       {
217         DoSetProperty(Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second);
218       }
219       else if(keyValue.first == REDRAW_IN_SCALING_DOWN_NAME)
220       {
221         DoSetProperty(Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN, keyValue.second);
222       }
223     }
224   }
225
226   TriggerVectorRasterization();
227 }
228
229 void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Property::Value& value)
230 {
231   switch(index)
232   {
233     case Toolkit::DevelImageVisual::Property::LOOP_COUNT:
234     {
235       int32_t loopCount;
236       if(value.Get(loopCount))
237       {
238         mAnimationData.loopCount = loopCount;
239         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOP_COUNT;
240       }
241       break;
242     }
243     case Toolkit::DevelImageVisual::Property::PLAY_RANGE:
244     {
245       const Property::Array* array = value.GetArray();
246       if(array)
247       {
248         mAnimationData.playRange = *array;
249         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_RANGE;
250       }
251       break;
252     }
253     case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR:
254     {
255       int32_t stopBehavior = mAnimationData.stopBehavior;
256       if(Scripting::GetEnumerationProperty(value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior))
257       {
258         mAnimationData.stopBehavior = DevelImageVisual::StopBehavior::Type(stopBehavior);
259         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_STOP_BEHAVIOR;
260       }
261       break;
262     }
263     case Toolkit::DevelImageVisual::Property::LOOPING_MODE:
264     {
265       int32_t loopingMode = mAnimationData.loopingMode;
266       if(Scripting::GetEnumerationProperty(value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode))
267       {
268         mAnimationData.loopingMode = DevelImageVisual::LoopingMode::Type(loopingMode);
269         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_LOOPING_MODE;
270       }
271       break;
272     }
273     case Toolkit::DevelImageVisual::Property::REDRAW_IN_SCALING_DOWN:
274     {
275       bool redraw;
276       if(value.Get(redraw))
277       {
278         mRedrawInScalingDown = redraw;
279       }
280       break;
281     }
282   }
283 }
284
285 void AnimatedVectorImageVisual::OnInitialize(void)
286 {
287   Shader shader = GenerateShader();
288
289   Geometry geometry = mFactoryCache.GetGeometry(VisualFactoryCache::QUAD_GEOMETRY);
290
291   mImpl->mRenderer = Renderer::New(geometry, shader);
292
293   TextureSet textureSet = TextureSet::New();
294   mImpl->mRenderer.SetTextures(textureSet);
295
296   // Register transform properties
297   mImpl->mTransform.RegisterUniforms(mImpl->mRenderer, Direction::LEFT_TO_RIGHT);
298 }
299
300 void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor)
301 {
302   // Defer the rasterisation task until we get given a size (by Size Negotiation algorithm)
303
304   // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished.
305   mPlacementActor = actor;
306
307   if(mLoadFailed)
308   {
309     Vector2 imageSize = Vector2::ZERO;
310     imageSize = actor.GetProperty(Actor::Property::SIZE).Get<Vector2>();
311     mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize);
312     actor.AddRenderer(mImpl->mRenderer);
313     ResourceReady(Toolkit::Visual::ResourceStatus::FAILED);
314   }
315   else
316   {
317     mVectorAnimationTask->SetRenderer(mImpl->mRenderer);
318
319     // Add property notification for scaling & size
320     mScaleNotification = actor.AddPropertyNotification(Actor::Property::WORLD_SCALE, StepCondition(0.1f, 1.0f));
321     mScaleNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnScaleNotification);
322
323     mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f));
324     mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification);
325
326     DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
327
328     Window window = DevelWindow::Get(actor);
329     if(window)
330     {
331       DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
332     }
333   }
334
335   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnScene [%p]\n", this);
336 }
337
338 void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor)
339 {
340   StopAnimation();
341   SendAnimationData();
342
343   if(mImpl->mRenderer)
344   {
345     actor.RemoveRenderer(mImpl->mRenderer);
346     mRendererAdded = false;
347   }
348
349   // Remove property notification
350   actor.RemovePropertyNotification(mScaleNotification);
351   actor.RemovePropertyNotification(mSizeNotification);
352
353   DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged);
354
355   Window window = DevelWindow::Get(actor);
356   if(window)
357   {
358     DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged);
359   }
360
361   mPlacementActor.Reset();
362
363   // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced
364   mVisualSize  = Vector2::ZERO;
365   mVisualScale = Vector2::ONE;
366
367   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffScene [%p]\n", this);
368 }
369
370 void AnimatedVectorImageVisual::OnSetTransform()
371 {
372   Vector2 visualSize = mImpl->mTransform.GetVisualSize(mImpl->mControlSize);
373
374   if(IsOnScene() && visualSize != mVisualSize)
375   {
376     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this);
377
378     mVisualSize = visualSize;
379
380     SetVectorImageSize();
381
382     if(mPlayState == DevelImageVisual::PlayState::PLAYING && mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
383     {
384       mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
385       mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
386     }
387
388     SendAnimationData();
389   }
390 }
391
392 void AnimatedVectorImageVisual::UpdateShader()
393 {
394   if(mImpl->mRenderer)
395   {
396     Shader shader = GenerateShader();
397     mImpl->mRenderer.SetShader(shader);
398   }
399 }
400
401 void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const Property::Value& attributes)
402 {
403   // Check if action is valid for this visual type and perform action if possible
404   switch(actionId)
405   {
406     case DevelAnimatedVectorImageVisual::Action::PLAY:
407     {
408       if(IsOnScene() && mVisualSize != Vector2::ZERO)
409       {
410         if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING)
411         {
412           mAnimationData.playState = DevelImageVisual::PlayState::PLAYING;
413           mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
414         }
415       }
416       mPlayState = DevelImageVisual::PlayState::PLAYING;
417       break;
418     }
419     case DevelAnimatedVectorImageVisual::Action::PAUSE:
420     {
421       if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
422       {
423         mAnimationData.playState = DevelImageVisual::PlayState::PAUSED;
424         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
425       }
426       mPlayState = DevelImageVisual::PlayState::PAUSED;
427       break;
428     }
429     case DevelAnimatedVectorImageVisual::Action::STOP:
430     {
431       if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
432       {
433         mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
434         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
435       }
436       mPlayState = DevelImageVisual::PlayState::STOPPED;
437       break;
438     }
439     case DevelAnimatedVectorImageVisual::Action::JUMP_TO:
440     {
441       int32_t frameNumber;
442       if(attributes.Get(frameNumber))
443       {
444         mAnimationData.currentFrame = frameNumber;
445         mAnimationData.resendFlag |= VectorAnimationTask::RESEND_CURRENT_FRAME;
446       }
447       break;
448     }
449   }
450
451   TriggerVectorRasterization();
452 }
453
454 void AnimatedVectorImageVisual::OnUploadCompleted()
455 {
456   // If weak handle is holding a placement actor, it is the time to add the renderer to actor.
457   Actor actor = mPlacementActor.GetHandle();
458   if(actor && !mRendererAdded)
459   {
460     actor.AddRenderer(mImpl->mRenderer);
461     mRendererAdded = true;
462
463     ResourceReady(Toolkit::Visual::ResourceStatus::READY);
464
465     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this);
466   }
467 }
468
469 void AnimatedVectorImageVisual::OnAnimationFinished()
470 {
471   DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this);
472
473   if(mPlayState != DevelImageVisual::PlayState::STOPPED)
474   {
475     mPlayState = DevelImageVisual::PlayState::STOPPED;
476
477     mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
478
479     if(mImpl->mEventObserver)
480     {
481       mImpl->mEventObserver->NotifyVisualEvent(*this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED);
482     }
483   }
484
485   if(mImpl->mRenderer)
486   {
487     mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
488   }
489 }
490
491 void AnimatedVectorImageVisual::SendAnimationData()
492 {
493   if(mAnimationData.resendFlag)
494   {
495     mVectorAnimationTask->SetAnimationData(mAnimationData);
496
497     if(mImpl->mRenderer)
498     {
499       if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING)
500       {
501         mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY);
502       }
503       else
504       {
505         mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED);
506       }
507     }
508
509     mAnimationData.resendFlag = 0;
510   }
511 }
512
513 void AnimatedVectorImageVisual::SetVectorImageSize()
514 {
515   uint32_t width  = static_cast<uint32_t>(mVisualSize.width * mVisualScale.width);
516   uint32_t height = static_cast<uint32_t>(mVisualSize.height * mVisualScale.height);
517
518   mAnimationData.width  = width;
519   mAnimationData.height = height;
520   mAnimationData.resendFlag |= VectorAnimationTask::RESEND_SIZE;
521 }
522
523 void AnimatedVectorImageVisual::StopAnimation()
524 {
525   if(mAnimationData.playState != DevelImageVisual::PlayState::STOPPED)
526   {
527     mAnimationData.playState = DevelImageVisual::PlayState::STOPPED;
528     mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE;
529
530     mPlayState = DevelImageVisual::PlayState::STOPPED;
531   }
532 }
533
534 void AnimatedVectorImageVisual::TriggerVectorRasterization()
535 {
536   if(!mEventCallback && !mCoreShutdown)
537   {
538     mEventCallback               = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents);
539     auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager();
540     vectorAnimationManager.RegisterEventCallback(mEventCallback);
541     Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
542   }
543 }
544
545 void AnimatedVectorImageVisual::OnScaleNotification(PropertyNotification& source)
546 {
547   Actor actor = mPlacementActor.GetHandle();
548   if(actor)
549   {
550     Vector3 scale = actor.GetProperty<Vector3>(Actor::Property::WORLD_SCALE);
551
552     if(mRedrawInScalingDown || scale.width >= 1.0f || scale.height >= 1.0f)
553     {
554       mVisualScale.width  = scale.width;
555       mVisualScale.height = scale.height;
556
557       DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this);
558
559       SetVectorImageSize();
560       SendAnimationData();
561
562       Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
563     }
564   }
565 }
566
567 void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source)
568 {
569   Actor actor = mPlacementActor.GetHandle();
570   if(actor)
571   {
572     Vector3 size       = actor.GetCurrentProperty<Vector3>(Actor::Property::SIZE);
573     mVisualSize.width  = size.width;
574     mVisualSize.height = size.height;
575
576     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this);
577
578     SetVectorImageSize();
579     SendAnimationData();
580
581     Stage::GetCurrent().KeepRendering(0.0f); // Trigger event processing
582   }
583 }
584
585 void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type)
586 {
587   if(!visible)
588   {
589     StopAnimation();
590     TriggerVectorRasterization();
591
592     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this);
593   }
594 }
595
596 void AnimatedVectorImageVisual::OnWindowVisibilityChanged(Window window, bool visible)
597 {
598   if(!visible)
599   {
600     StopAnimation();
601     TriggerVectorRasterization();
602
603     DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this);
604   }
605 }
606
607 void AnimatedVectorImageVisual::OnProcessEvents()
608 {
609   SendAnimationData();
610
611   mEventCallback = nullptr; // The callback will be deleted in the VectorAnimationManager
612 }
613
614 Shader AnimatedVectorImageVisual::GenerateShader() const
615 {
616   Shader shader;
617   if(mImpl->mCustomShader)
618   {
619     shader = Shader::New(mImpl->mCustomShader->mVertexShader.empty() ? mImageVisualShaderFactory.GetVertexShaderSource().data() : mImpl->mCustomShader->mVertexShader,
620                          mImpl->mCustomShader->mFragmentShader.empty() ? mImageVisualShaderFactory.GetFragmentShaderSource().data() : mImpl->mCustomShader->mFragmentShader,
621                          mImpl->mCustomShader->mHints);
622
623     shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT);
624   }
625   else
626   {
627     shader = mImageVisualShaderFactory.GetShader(
628       mFactoryCache,
629       TextureAtlas::DISABLED,
630       DefaultTextureWrapMode::APPLY,
631       IsRoundedCornerRequired() ? RoundedCorner::ENABLED : RoundedCorner::DISABLED,
632       IsBorderlineRequired() ? Borderline::ENABLED : Borderline::DISABLED
633     );
634   }
635   return shader;
636 }
637
638
639 } // namespace Internal
640
641 } // namespace Toolkit
642
643 } // namespace Dali