Merge "(Automated Tests) Sync after stencil/depth buffer changes" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / visuals / animated-gradient / animated-gradient-visual.cpp
1 /*
2  * Copyright (c) 2017 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 //CLASS HEADER
18 #include <dali-toolkit/internal/visuals/animated-gradient/animated-gradient-visual.h>
19
20 //INTERNAL INCLUDES
21 #include <dali-toolkit/devel-api/visuals/animated-gradient-visual-properties-devel.h>
22 #include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
23 #include <dali-toolkit/internal/visuals/visual-factory-impl.h>
24 #include <dali-toolkit/internal/visuals/visual-factory-cache.h>
25 #include <dali-toolkit/internal/visuals/visual-string-constants.h>
26 #include <dali-toolkit/internal/visuals/visual-base-data-impl.h>
27
28 namespace Dali
29 {
30
31 namespace Toolkit
32 {
33
34 namespace Internal
35 {
36
37 namespace
38 {
39 // non-animated property
40 const char* const GRADIENT_TYPE_NAME("gradientType");
41 const char* const UNIT_TYPE_NAME("unitType");
42 const char* const SPREAD_TYPE_NAME("spreadType");
43 // animated property
44 const char* const START_POSITION_NAME("startPosition");
45 const char* const START_COLOR_NAME("startColor");
46 const char* const END_POSITION_NAME("endPosition");
47 const char* const END_COLOR_NAME("endColor");
48 const char* const ROTATE_CENTER_NAME("rotateCenter");
49 const char* const ROTATE_AMOUNT_NAME("rotateAmount");
50 const char* const OFFSET_NAME("offset");
51 // animation parameter property
52 const char* const START_VALUE_NAME("startValue");
53 const char* const TARGET_VALUE_NAME("targetValue");
54 const char* const DIRECTION_TYPE_NAME("directionType");
55 const char* const DURATION_NAME("duration");
56 const char* const DELAY_NAME("delay");
57 const char* const REPEAT_NAME("repeat");
58 const char* const REPEAT_DELAY_NAME("repeatDelay");
59 const char* const MOTION_TYPE_NAME("motionType");
60 const char* const EASING_TYPE_NAME("easingType");
61 // common shader property
62 const char* const UNIFORM_START_POINT_NAME("start_point");
63 const char* const UNIFORM_START_COLOR_NAME("start_color");
64 const char* const UNIFORM_END_POINT_NAME("end_point");
65 const char* const UNIFORM_END_COLOR_NAME("end_color");
66 const char* const UNIFORM_ROTATE_CENTER_NAME("rotate_center");
67 const char* const UNIFORM_ROTATE_ANGLE_NAME("rotate_angle");
68 const char* const UNIFORM_OFFSET_NAME("gradient_offset");
69
70 DALI_ENUM_TO_STRING_TABLE_BEGIN( GRADIENT_TYPE )
71 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::GradientType, LINEAR )
72 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::GradientType, RADIAL )
73 DALI_ENUM_TO_STRING_TABLE_END( GRADIENT_TYPE )
74
75 DALI_ENUM_TO_STRING_TABLE_BEGIN( UNIT_TYPE )
76 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::UnitType, OBJECT_BOUNDING_BOX )
77 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::UnitType, USER_SPACE )
78 DALI_ENUM_TO_STRING_TABLE_END( UNIT_TYPE )
79
80 DALI_ENUM_TO_STRING_TABLE_BEGIN( SPREAD_TYPE )
81 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::SpreadType, REFLECT )
82 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::SpreadType, REPEAT )
83 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::SpreadType, CLAMP )
84 DALI_ENUM_TO_STRING_TABLE_END( SPREAD_TYPE )
85
86 DALI_ENUM_TO_STRING_TABLE_BEGIN( DIRECTION_TYPE )
87 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType, FORWARD )
88 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType, BACKWARD )
89 DALI_ENUM_TO_STRING_TABLE_END( DIRECTION_TYPE )
90
91 DALI_ENUM_TO_STRING_TABLE_BEGIN( MOTION_TYPE )
92 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType, LOOP )
93 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType, MIRROR )
94 DALI_ENUM_TO_STRING_TABLE_END( MOTION_TYPE )
95
96 DALI_ENUM_TO_STRING_TABLE_BEGIN( EASING_TYPE )
97 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, LINEAR )
98 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, IN )
99 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, OUT )
100 DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType, IN_OUT )
101 DALI_ENUM_TO_STRING_TABLE_END( EASING_TYPE )
102
103 // Default values of each properties
104 const Toolkit::DevelAnimatedGradientVisual::GradientType::Type DEFAULT_GRADIENT_TYPE = Toolkit::DevelAnimatedGradientVisual::GradientType::LINEAR;
105 const Toolkit::DevelAnimatedGradientVisual::UnitType::Type     DEFAULT_UNIT_TYPE     = Toolkit::DevelAnimatedGradientVisual::UnitType::OBJECT_BOUNDING_BOX;
106 const Toolkit::DevelAnimatedGradientVisual::SpreadType::Type   DEFAULT_SPREAD_TYPE   = Toolkit::DevelAnimatedGradientVisual::SpreadType::REFLECT;
107
108 const float DEFAULT_START_POSITION[] = { -0.5f, 0.0f };
109 const float DEFAULT_START_COLOR[]    = { 143.0f/255.0f, 170.0f/255.0f, 220.0f/255.0f, 255.0f/255.0f };
110 const float DEFAULT_END_POSITION[]   = { 0.5f, 0.0f };
111 const float DEFAULT_END_COLOR[]      = { 255.0f/255.0f, 163.0f/255.0f, 163.0f/255.0f, 255.0f/255.0f };
112 const float DEFAULT_ROTATE_CENTER[]  = { 0.0f, 0.0f };
113 const float DEFAULT_ROTATE_AMOUNT    = 0.0f;
114
115 const float DEFAULT_ANIMATION_START_VALUE  = 0.0f;
116 const float DEFAULT_ANIMATION_TARGET_VALUE = 0.0f;
117 const float DEFAULT_ANIMATION_DURATION     = 3.0f;
118 const float DEFAULT_ANIMATION_DELAY        = 0.0f;
119 const int   DEFAULT_ANIMATION_REPEAT       = 0;
120 const float DEFAULT_ANIMATION_REPEAT_DELAY = 0.0f;
121
122 const Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::Type DEFAULT_ANIMATION_DIRECTION_TYPE = Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::FORWARD;
123 const Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::Type    DEFAULT_ANIMATION_MOTION_TYPE    = Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::LOOP;
124 const Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::Type    DEFAULT_ANIMATION_EASING_TYPE    = Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR;
125
126 const char* const BASIC_VERTEX_SHADER = DALI_COMPOSE_SHADER(
127   attribute mediump vec2 aPosition;
128   uniform mediump mat4 uMvpMatrix;
129   uniform mediump vec3 uSize;
130
131   uniform mediump vec2 start_point;
132   uniform mediump vec2 end_point;
133   uniform mediump vec2 rotate_center;
134   uniform mediump float rotate_angle;
135
136   varying mediump vec2 vTexCoord;
137   varying mediump vec2 vStart;
138   varying mediump vec2 vEnd;
139
140   vec2 rotate(vec2 x, vec2 c, float a)
141   {
142     vec2 d = x - c;
143     vec2 r = vec2(d.x * cos(a) - d.y * sin(a), d.x * sin(a) + d.y * cos(a));
144
145 \n  #ifdef UNIT_TYPE_BOUNDING_BOX \n return r + c;             \n #endif \n /* UnitType::OBJECT_BOUNDING_BOX */
146 \n  #ifdef UNIT_TYPE_USER         \n return (r + c) / uSize.x; \n #endif \n /* UnitType::USER_SPACE          */
147   }
148
149   //Visual size and offset
150   uniform mediump vec2 offset;
151   uniform mediump vec2 size;
152   uniform mediump vec4 offsetSizeMode;
153   uniform mediump vec2 origin;
154   uniform mediump vec2 anchorPoint;
155
156   vec4 ComputeVertexPosition()
157   {
158     vec2 visualSize = mix( uSize.xy*size, size, offsetSizeMode.zw );
159     vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy );
160     return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );
161   }
162
163   void main()
164   {
165     vStart = rotate( start_point, rotate_center, rotate_angle );
166     vEnd = rotate( end_point, rotate_center, rotate_angle );
167     gl_Position = uMvpMatrix * ComputeVertexPosition();
168
169 \n  #ifdef UNIT_TYPE_BOUNDING_BOX \n vTexCoord = vec2(aPosition.x, -aPosition.y);                     \n #endif \n /* UnitType::OBJECT_BOUNDING_BOX */
170 \n  #ifdef UNIT_TYPE_USER         \n vTexCoord = vec2(aPosition.x, -aPosition.y * uSize.y / uSize.x); \n #endif \n /* UnitType::USER_SPACE          */
171   }
172 );
173
174 const char* const BASIC_FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
175   precision mediump float;
176
177   uniform mediump vec4 start_color;
178   uniform mediump vec4 end_color;
179   uniform mediump float gradient_offset;
180
181   varying mediump vec2 vTexCoord;
182   varying mediump vec2 vStart;
183   varying mediump vec2 vEnd;
184
185   float get_position(vec2 x, vec2 s, vec2 e)
186   {
187     vec2 df = e - s;
188     vec2 dx = x - s;
189
190 \n  #ifdef GRADIENT_TYPE_LINEAR \n return dot(dx,df)/dot(df,df);       \n #endif \n /* GradientType::LINEAR */
191 \n  #ifdef GRADIENT_TYPE_RADIAL \n return sqrt(dot(dx,dx)/dot(df,df)); \n #endif \n /* GradientType::RADIAL */
192   }
193   float recalculate(float r)
194   {
195 \n  #ifdef SPREAD_TYPE_REFLECT \n return 1.0 - abs(mod(r, 2.0) - 1.0); \n #endif \n /* SpreadType::REFLECT */
196 \n  #ifdef SPREAD_TYPE_REPEAT  \n return fract(r);                     \n #endif \n /* SpreadType::REPEAT  */
197 \n  #ifdef SPREAD_TYPE_CLAMP   \n return clamp(r, 0.0, 1.0);           \n #endif \n /* SpreadType::CLAMP   */
198   }
199
200   void main()
201   {
202     float r = get_position( vTexCoord, vStart, vEnd );
203     r = recalculate( r + gradient_offset );
204     vec4 color = mix( start_color, end_color, r );
205     gl_FragColor = color;
206   }
207 );
208
209 Property::Value GetStartValue( const Property::Map& map, Property::Index index, const char* const name )
210 {
211   // Get start value of animation parameter
212   Property::Value* res = map.Find( index, name );
213   if( res )
214   {
215     Property::Map* s_map = res->GetMap();
216     if( s_map )
217     {
218       res = s_map->Find( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START, START_VALUE_NAME );
219       DALI_ASSERT_ALWAYS( res && "Start value is not setup in Property::Map" );
220     }
221   }
222   else
223   {
224     DALI_ASSERT_ALWAYS( !"Start value is not setup even default" );
225   }
226   return *res;
227 }
228
229 VisualFactoryCache::ShaderType GetShaderType( Toolkit::DevelAnimatedGradientVisual::GradientType::Type grad, Toolkit::DevelAnimatedGradientVisual::UnitType::Type unit, Toolkit::DevelAnimatedGradientVisual::SpreadType::Type spread )
230 {
231   return static_cast<VisualFactoryCache::ShaderType>(
232     VisualFactoryCache::ANIMATED_GRADIENT_SHADER_LINEAR_BOUNDING_REFLECT +
233     static_cast<unsigned int>( grad ) * 6 + // 6 is the number of UnitType * SpreadType
234     static_cast<unsigned int>( unit ) * 3 + // 3 is the number of SpreadType.
235     static_cast<unsigned int>( spread )
236   );
237 }
238
239 } // unnamed namespace
240
241 AnimatedGradientVisualPtr AnimatedGradientVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties )
242 {
243   AnimatedGradientVisualPtr animatedGradientVisualPtr( new AnimatedGradientVisual( factoryCache ) );
244   animatedGradientVisualPtr->SetProperties( properties );
245   return animatedGradientVisualPtr;
246 }
247
248 AnimatedGradientVisual::AnimatedGradientVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache )
249 {
250   SetupDefaultValue();
251 }
252
253 AnimatedGradientVisual::~AnimatedGradientVisual()
254 {
255
256 }
257
258 void AnimatedGradientVisual::SetupDefaultValue()
259 {
260   mGradientType = DEFAULT_GRADIENT_TYPE;
261   mUnitType     = DEFAULT_UNIT_TYPE;
262   mSpreadType   = DEFAULT_SPREAD_TYPE;
263
264   mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION] = Vector2( DEFAULT_START_POSITION );
265   mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR]    = Vector4( DEFAULT_START_COLOR );
266   mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION]   = Vector2( DEFAULT_END_POSITION );
267   mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR]      = Vector4( DEFAULT_END_COLOR );
268   mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER]  = Vector2( DEFAULT_ROTATE_CENTER );
269   mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT]  = DEFAULT_ROTATE_AMOUNT;
270   // Default Offset value is very special. unlimited animation from 0.0f to 2.0f
271   {
272     Property::Map map;
273     map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START, 0.0f );
274     map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET, 2.0f );
275     map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT, -1 );
276
277     mValueMap[Toolkit::DevelAnimatedGradientVisual::Property::OFFSET] = map;
278   }
279 }
280
281 void AnimatedGradientVisual::DoSetProperties( const Property::Map& propertyMap )
282 {
283   //GRADIENT_TYPE
284   Property::Value* gradientTypeValue = propertyMap.Find( Toolkit::DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, GRADIENT_TYPE_NAME );
285   Toolkit::DevelAnimatedGradientVisual::GradientType::Type gradientType = mGradientType;
286   if( gradientTypeValue )
287   {
288     Scripting::GetEnumerationProperty( *gradientTypeValue, GRADIENT_TYPE_TABLE, GRADIENT_TYPE_TABLE_COUNT, gradientType );
289   }
290
291   //UNIT_TYPE
292   Property::Value* unitTypeValue = propertyMap.Find( Toolkit::DevelAnimatedGradientVisual::Property::UNIT_TYPE, UNIT_TYPE_NAME );
293   Toolkit::DevelAnimatedGradientVisual::UnitType::Type unitType = mUnitType;
294   if( unitTypeValue )
295   {
296     Scripting::GetEnumerationProperty( *unitTypeValue, UNIT_TYPE_TABLE, UNIT_TYPE_TABLE_COUNT, unitType );
297   }
298
299   //SPREAD_TYPE
300   Property::Value* spreadTypeValue = propertyMap.Find( Toolkit::DevelAnimatedGradientVisual::Property::SPREAD_TYPE, SPREAD_TYPE_NAME );
301   Toolkit::DevelAnimatedGradientVisual::SpreadType::Type spreadType = mSpreadType;
302   if( spreadTypeValue )
303   {
304     Scripting::GetEnumerationProperty( *spreadTypeValue, SPREAD_TYPE_TABLE, SPREAD_TYPE_TABLE_COUNT, spreadType );
305   }
306
307   mGradientType = gradientType;
308   mUnitType = unitType;
309   mSpreadType = spreadType;
310
311   SetupGradientAnimationData(propertyMap);
312 }
313
314 void AnimatedGradientVisual::SetupGradientAnimationData( const Property::Map& propertyMap )
315 {
316   mGradientAnimationDataList.Clear(); // Clear Transition Information. All animation will deleted safely
317
318   static Property::Map propertyNameMap;
319   static Property::Map propertyUniformNameMap;
320   if( propertyNameMap.Empty() )
321   {
322     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION] = START_POSITION_NAME;
323     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR   ] = START_COLOR_NAME;
324     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION  ] = END_POSITION_NAME;
325     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR     ] = END_COLOR_NAME;
326     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER ] = ROTATE_CENTER_NAME;
327     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT ] = ROTATE_AMOUNT_NAME;
328     propertyNameMap[Toolkit::DevelAnimatedGradientVisual::Property::OFFSET        ] = OFFSET_NAME;
329   }
330   if( propertyUniformNameMap.Empty() )
331   {
332     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION] = UNIFORM_START_POINT_NAME;
333     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR   ] = UNIFORM_START_COLOR_NAME;
334     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION  ] = UNIFORM_END_POINT_NAME;
335     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR     ] = UNIFORM_END_COLOR_NAME;
336     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER ] = UNIFORM_ROTATE_CENTER_NAME;
337     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT ] = UNIFORM_ROTATE_ANGLE_NAME;
338     propertyUniformNameMap[Toolkit::DevelAnimatedGradientVisual::Property::OFFSET        ] = UNIFORM_OFFSET_NAME;
339   }
340
341   Property::Map::SizeType map_index_end = propertyNameMap.Count();
342   for( Property::Map::SizeType map_index = 0; map_index < map_index_end; map_index++ )
343   {
344     KeyValuePair property_pair = propertyNameMap.GetKeyValue( map_index );
345     KeyValuePair uniform_pair = propertyUniformNameMap.GetKeyValue( map_index );
346     Property::Index index = property_pair.first.indexKey;
347     const std::string property_name = property_pair.second.Get< std::string >();
348     const std::string uniform_name = uniform_pair.second.Get< std::string >();
349
350     Property::Map map;
351     Property::Value default_value = mValueMap[index];
352
353     map["target"] = "background";
354     map["property"] = uniform_name;
355
356     Property::Value *value = propertyMap.Find( index, property_name );
357     if( !value )
358     {
359       value = &default_value;
360     }
361     else
362     {
363       // Update value list
364       mValueMap[index] = (*value);
365     }
366
367     int loop_count = 0;
368     float delay = 0.0f;
369     bool forward = true;
370     bool auto_mirror = false;
371     std::string ease_str = "LINEAR";
372     Property::Map *map_value = value->GetMap();
373     if( map_value )
374     {
375       auto getValueFromMap = [ &map_value ]( const Property::Index& index, const std::string& name, Property::Value& res ) -> void
376       {
377         Property::Value *sub_value = map_value->Find( index, name );
378         if( sub_value )
379         {
380           res = *sub_value;
381         }
382       };
383
384       Property::Value value_start        = DEFAULT_ANIMATION_START_VALUE;
385       Property::Value value_target       = DEFAULT_ANIMATION_TARGET_VALUE;
386       Property::Value value_duration     = DEFAULT_ANIMATION_DURATION;
387       Property::Value value_delay        = DEFAULT_ANIMATION_DELAY;
388       Property::Value value_repeat       = DEFAULT_ANIMATION_REPEAT;
389       Property::Value value_repeat_delay = DEFAULT_ANIMATION_REPEAT_DELAY;
390
391       getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START       , START_VALUE_NAME   , value_start );
392       getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET      , TARGET_VALUE_NAME  , value_target );
393       getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION    , DURATION_NAME      , value_duration );
394       getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY       , DELAY_NAME         , value_delay );
395       getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT      , REPEAT_NAME        , value_repeat );
396       getValueFromMap( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY, REPEAT_DELAY_NAME  , value_repeat_delay );
397
398       Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::Type direction_type = DEFAULT_ANIMATION_DIRECTION_TYPE;
399       Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::Type    motion_type    = DEFAULT_ANIMATION_MOTION_TYPE;
400       Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::Type    easing_type    = DEFAULT_ANIMATION_EASING_TYPE;
401
402       Property::Value *direction_sub_value = map_value->Find( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION, DIRECTION_TYPE_NAME );
403       if( direction_sub_value )
404       {
405         Scripting::GetEnumerationProperty( *direction_sub_value, DIRECTION_TYPE_TABLE, DIRECTION_TYPE_TABLE_COUNT, direction_type );
406       }
407       Property::Value *motion_sub_value = map_value->Find( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE, MOTION_TYPE_NAME );
408       if( motion_sub_value )
409       {
410         Scripting::GetEnumerationProperty( *motion_sub_value   , MOTION_TYPE_TABLE   , MOTION_TYPE_TABLE_COUNT   , motion_type );
411       }
412       Property::Value *easing_sub_value = map_value->Find( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE, EASING_TYPE_NAME );
413       if( easing_sub_value )
414       {
415         Scripting::GetEnumerationProperty( *easing_sub_value   , EASING_TYPE_TABLE   , EASING_TYPE_TABLE_COUNT   , easing_type );
416       }
417
418       forward = ( direction_type == Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::FORWARD );
419       delay = value_delay.Get< float >();
420       loop_count = value_repeat.Get< int >();
421       auto_mirror = ( motion_type == Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::MIRROR );
422
423       switch( easing_type )
424       {
425         case Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR:
426         {
427           ease_str = "LINEAR";
428           break;
429         }
430         case Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN:
431         {
432           ease_str = "EASE_IN_SQUARE";
433           break;
434         }
435         case Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::OUT:
436         {
437           ease_str = "EASE_OUT_SQUARE";
438           break;
439         }
440         case Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN_OUT:
441         {
442           ease_str = "EASE_IN_OUT";
443           break;
444         }
445       }
446
447       map["initialValue"] = forward ? value_start : value_target;
448       map["targetValue"] = forward ? value_target : value_start;
449       if( loop_count != 0 )
450       {
451         map["animator"] = Property::Map()
452                           .Add( "alphaFunction", ease_str )
453                           .Add( "timePeriod", Property::Map()
454                                              .Add( "delay", value_repeat_delay.Get< float >() )
455                                              .Add( "duration", value_duration.Get< float >() ) );
456       }
457     }
458     else
459     {
460       map["initialValue"] = *value;
461       map["targetValue"] = *value;
462     }
463
464     AnimatedGradientVisual::GradientAnimationData *animData = new AnimatedGradientVisual::GradientAnimationData();
465     animData->transition = Toolkit::TransitionData::New( map );
466     animData->index = index;
467     animData->loop_count = loop_count;
468     animData->delay = delay;
469     animData->forward = forward;
470     animData->auto_mirror = auto_mirror;
471     mGradientAnimationDataList.PushBack( animData );
472   }
473 }
474
475 void AnimatedGradientVisual::SetupAnimation()
476 {
477   for( auto&& elem : mGradientAnimationDataList )
478   {
479     Toolkit::TransitionData& transition = elem->transition;
480     Animation& animation = elem->animation;
481     int loop_count = elem->loop_count;
482     bool auto_mirror = elem->auto_mirror;
483     bool without_animation = ( loop_count == 0 );
484
485     const Internal::TransitionData& transitionData = Toolkit::GetImplementation( transition );
486     for( auto iter = transitionData.Begin(); iter != transitionData.End(); iter++ )
487     {
488       TransitionData::Animator *animator = (*iter);
489       AnimateProperty( animation, *animator );
490     }
491     if( animation && !without_animation )
492     {
493       if( loop_count < 0 )
494       {
495         animation.SetLooping( true );
496       }
497       else if( loop_count > 0 )
498       {
499         animation.SetLoopCount( loop_count );
500       }
501       if( auto_mirror )
502       {
503         animation.SetLoopingMode( Animation::LoopingMode::AUTO_REVERSE );
504       }
505     }
506   }
507 }
508
509 void AnimatedGradientVisual::PlayAnimation()
510 {
511   for( auto&& elem : mGradientAnimationDataList )
512   {
513     Animation& animation = elem->animation;
514     if( animation )
515     {
516       float delay = elem->delay;
517       if( delay > 0.0f )
518       {
519         animation.PlayAfter( delay );
520       }
521       else if( delay < 0.0f )
522       {
523         float progress = -delay / animation.GetDuration(); // (duration + repeat_duration)
524         if(progress >= 1.0f)
525         {
526           int cur_loop = animation.GetLoopCount();
527           int decrease_loop = floor( progress ) + 1;
528           while( decrease_loop > progress )
529           {
530             decrease_loop--;
531           }
532           progress -= decrease_loop;
533           if( cur_loop == 0 )
534           {
535             animation.PlayFrom( progress );
536           }
537           else
538           {
539             cur_loop -= decrease_loop;
540             if( cur_loop > 0 )
541             {
542               animation.SetLoopCount( cur_loop );
543               animation.PlayFrom( progress );
544             }
545             else
546             {
547               // animation done. make this animation finished safely.
548               animation.SetLoopCount( 1 );
549               animation.PlayFrom( 1.0f );
550             }
551           }
552         }
553         else
554         {
555           animation.PlayFrom( progress );
556         }
557       }
558       else
559       {
560         animation.Play();
561       }
562     }
563   }
564 }
565
566 void AnimatedGradientVisual::StopAnimation()
567 {
568   for( auto&& elem : mGradientAnimationDataList )
569   {
570     Animation& animation = elem->animation;
571     if( animation )
572     {
573       animation.Stop();
574     }
575   }
576 }
577
578 void AnimatedGradientVisual::OnSetTransform()
579 {
580   if( mImpl->mRenderer )
581   {
582     mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
583   }
584 }
585
586 void AnimatedGradientVisual::DoSetOnStage( Actor& actor )
587 {
588   InitializeRenderer();
589   actor.AddRenderer( mImpl->mRenderer );
590   SetupAnimation();
591   PlayAnimation();
592
593   ResourceReady( Toolkit::Visual::ResourceStatus::READY );
594 }
595
596 void AnimatedGradientVisual::DoSetOffStage( Actor& actor )
597 {
598   DALI_ASSERT_DEBUG( (bool)mImpl->mRenderer && "There should always be a renderer whilst on stage");
599
600   StopAnimation();
601   actor.RemoveRenderer( mImpl->mRenderer );
602   mImpl->mRenderer.Reset();
603 }
604
605 void AnimatedGradientVisual::DoCreatePropertyMap( Property::Map& map ) const
606 {
607   map.Clear();
608   map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_GRADIENT );
609
610   //Create non-animated properties
611   map.Insert( Toolkit::DevelAnimatedGradientVisual::Property::GRADIENT_TYPE, static_cast<int>(mGradientType) );
612   map.Insert( Toolkit::DevelAnimatedGradientVisual::Property::UNIT_TYPE    , static_cast<int>(mUnitType) );
613   map.Insert( Toolkit::DevelAnimatedGradientVisual::Property::SPREAD_TYPE  , static_cast<int>(mSpreadType) );
614
615   //Create animated properties. Get from transition for more realistic test. Not from animation cause Animation may not setuped
616   for( auto&& elem : mGradientAnimationDataList )
617   {
618     Toolkit::TransitionData& transition = elem->transition;
619     Property::Index index = elem->index;
620     int loop_count = elem->loop_count;
621     float delay = elem->delay;
622     bool forward = elem->forward;
623     bool auto_mirror = elem->auto_mirror;
624
625     const Internal::TransitionData& transitionData = Toolkit::GetImplementation( transition );
626     for( auto iter = transitionData.Begin(); iter != transitionData.End(); iter++ )
627     {
628       TransitionData::Animator *animator = (*iter);
629       if( animator->animate )
630       {
631         //with animation
632         Property::Map animation_map;
633         Property::Value value_start = forward ? animator->initialValue : animator->targetValue;
634         Property::Value value_target = forward ? animator->targetValue : animator->initialValue;
635         Property::Value value_direction;
636         Property::Value value_duration = Property::Value( animator->timePeriodDuration );
637         Property::Value value_delay = Property::Value( delay );
638         Property::Value value_repeat = Property::Value( loop_count );
639         Property::Value value_repeat_delay = Property::Value( animator->timePeriodDelay );
640         Property::Value value_motion_type;
641         Property::Value value_easing_type;
642
643         if( forward )
644         {
645           value_direction = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::FORWARD );
646         }
647         else
648         {
649           value_direction = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::DirectionType::BACKWARD );
650         }
651         if( auto_mirror )
652         {
653           value_motion_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::MIRROR );
654         }
655         else
656         {
657           value_motion_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::MotionType::LOOP );
658         }
659         switch( animator->alphaFunction.GetBuiltinFunction() )
660         {
661           case Dali::AlphaFunction::LINEAR:
662           {
663             value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR );
664             break;
665           }
666           case Dali::AlphaFunction::EASE_IN_SQUARE:
667           {
668             value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN );
669             break;
670           }
671           case Dali::AlphaFunction::EASE_OUT_SQUARE:
672           {
673             value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::OUT );
674             break;
675           }
676           case Dali::AlphaFunction::EASE_IN_OUT:
677           {
678             value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::IN_OUT );
679             break;
680           }
681           default:
682           {
683             value_easing_type = Property::Value( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::EasingType::LINEAR );
684           }
685         }
686
687         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::START       , value_start );
688         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::TARGET      , value_target );
689         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DIRECTION   , value_direction );
690         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DURATION    , value_duration );
691         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::DELAY       , value_delay );
692         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT      , value_repeat );
693         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::REPEAT_DELAY, value_repeat_delay );
694         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::MOTION_TYPE , value_motion_type );
695         animation_map.Insert( Toolkit::DevelAnimatedGradientVisual::AnimationParameter::Property::EASING_TYPE , value_easing_type );
696
697         map.Insert( index, animation_map );
698       }
699       else
700       {
701         //without animation
702         map.Insert( index, animator->targetValue );
703       }
704     }
705   }
706 }
707
708 void AnimatedGradientVisual::DoCreateInstancePropertyMap( Property::Map& map ) const
709 {
710
711 }
712
713 Shader AnimatedGradientVisual::CreateShader()
714 {
715   Shader shader;
716
717   std::string tagUnit;
718   std::string tagGrad;
719   std::string tagSpread;
720   switch( mUnitType )
721   {
722     case Toolkit::DevelAnimatedGradientVisual::UnitType::OBJECT_BOUNDING_BOX:
723     {
724       tagUnit = "UNIT_TYPE_BOUNDING_BOX";
725       break;
726     }
727     case Toolkit::DevelAnimatedGradientVisual::UnitType::USER_SPACE:
728     {
729       tagUnit = "UNIT_TYPE_USER";
730       break;
731     }
732   }
733   switch( mGradientType )
734   {
735     case Toolkit::DevelAnimatedGradientVisual::GradientType::LINEAR:
736     {
737       tagGrad = "GRADIENT_TYPE_LINEAR";
738       break;
739     }
740     case Toolkit::DevelAnimatedGradientVisual::GradientType::RADIAL:
741     {
742       tagGrad = "GRADIENT_TYPE_RADIAL";
743       break;
744     }
745   }
746   switch( mSpreadType )
747   {
748     case Toolkit::DevelAnimatedGradientVisual::SpreadType::REFLECT:
749     {
750       tagSpread = "SPREAD_TYPE_REFLECT";
751       break;
752     }
753     case Toolkit::DevelAnimatedGradientVisual::SpreadType::REPEAT:
754     {
755       tagSpread = "SPREAD_TYPE_REPEAT";
756       break;
757     }
758     case Toolkit::DevelAnimatedGradientVisual::SpreadType::CLAMP:
759     {
760       tagSpread = "SPREAD_TYPE_CLAMP";
761       break;
762     }
763   }
764
765   std::string vert;
766   std::string frag;
767
768   vert = "#define " + tagUnit + "\n"
769        + BASIC_VERTEX_SHADER;
770   frag = "#define " + tagGrad + "\n"
771        + "#define " + tagSpread + "\n"
772        + BASIC_FRAGMENT_SHADER;
773
774   shader = Shader::New( vert, frag );
775   return shader;
776 }
777
778 void AnimatedGradientVisual::InitializeRenderer()
779 {
780   Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY );
781   VisualFactoryCache::ShaderType shaderType = GetShaderType( mGradientType, mUnitType, mSpreadType );
782   Shader shader = mFactoryCache.GetShader( shaderType );
783   if( !shader )
784   {
785     shader = CreateShader();
786     mFactoryCache.SaveShader( shaderType, shader );
787   }
788
789   mImpl->mRenderer = Renderer::New( geometry, shader );
790
791   mImpl->mRenderer.RegisterProperty( UNIFORM_START_POINT_NAME  , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::START_POSITION, START_POSITION_NAME ) );
792   mImpl->mRenderer.RegisterProperty( UNIFORM_START_COLOR_NAME  , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::START_COLOR   , START_COLOR_NAME ) );
793   mImpl->mRenderer.RegisterProperty( UNIFORM_END_POINT_NAME    , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::END_POSITION  , END_POSITION_NAME ) );
794   mImpl->mRenderer.RegisterProperty( UNIFORM_END_COLOR_NAME    , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::END_COLOR     , END_COLOR_NAME ) );
795   mImpl->mRenderer.RegisterProperty( UNIFORM_ROTATE_CENTER_NAME, GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_CENTER , ROTATE_CENTER_NAME ) );
796   mImpl->mRenderer.RegisterProperty( UNIFORM_ROTATE_ANGLE_NAME , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::ROTATE_AMOUNT , ROTATE_AMOUNT_NAME ) );
797   mImpl->mRenderer.RegisterProperty( UNIFORM_OFFSET_NAME       , GetStartValue( mValueMap, Toolkit::DevelAnimatedGradientVisual::Property::OFFSET        , OFFSET_NAME ) );
798
799   //Register transform properties
800   mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT );
801 }
802
803 }//namespace Internal
804
805 }//namespace Toolkit
806
807 }//namespace Dali