ca34d7740b9c30e4e8e38a921b8ab03ec96bfe88
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / transition / transition-base-impl.cpp
1 /*
2  * Copyright (c) 2021 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/transition/transition-base-impl.h>
20
21 // INTERNAL INCLUDES
22 #include <dali-toolkit/public-api/controls/control-impl.h>
23
24 // EXTERNAL INCLUDES
25 #include <dali/devel-api/actors/actor-devel.h>
26 #include <dali/integration-api/debug.h>
27 #include <dali/public-api/animation/key-frames.h>
28 #include <dali/public-api/common/dali-common.h>
29 #include <dali/public-api/object/type-registry.h>
30
31 namespace Dali
32 {
33 namespace Toolkit
34 {
35 namespace Internal
36 {
37 namespace
38 {
39 const Dali::AlphaFunction DEFAULT_ALPHA_FUNCTION(Dali::AlphaFunction::DEFAULT);
40
41 Property::Map GetOriginalProperties(Dali::Toolkit::Control control)
42 {
43   Property::Map propertyMap;
44   propertyMap.Insert(Dali::Actor::Property::ANCHOR_POINT, control[Dali::Actor::Property::ANCHOR_POINT]);
45   propertyMap.Insert(Dali::Actor::Property::PARENT_ORIGIN, control[Dali::Actor::Property::PARENT_ORIGIN]);
46   propertyMap.Insert(Dali::Actor::Property::POSITION_USES_ANCHOR_POINT, control[Dali::Actor::Property::POSITION_USES_ANCHOR_POINT]);
47   propertyMap.Insert(Dali::Actor::Property::INHERIT_POSITION, control[Dali::Actor::Property::INHERIT_POSITION]);
48   propertyMap.Insert(Dali::Actor::Property::INHERIT_ORIENTATION, control[Dali::Actor::Property::INHERIT_ORIENTATION]);
49   propertyMap.Insert(Dali::Actor::Property::INHERIT_SCALE, control[Dali::Actor::Property::INHERIT_SCALE]);
50   propertyMap.Insert(Dali::Actor::Property::COLOR_MODE, control[Dali::Actor::Property::COLOR_MODE]);
51   propertyMap.Insert(Dali::Actor::Property::HEIGHT_RESIZE_POLICY, control[Dali::Actor::Property::HEIGHT_RESIZE_POLICY]);
52   propertyMap.Insert(Dali::Actor::Property::WIDTH_RESIZE_POLICY, control[Dali::Actor::Property::WIDTH_RESIZE_POLICY]);
53   propertyMap.Insert(Dali::Actor::Property::POSITION, control[Dali::Actor::Property::POSITION]);
54   propertyMap.Insert(Dali::Actor::Property::ORIENTATION, control[Dali::Actor::Property::ORIENTATION]);
55   propertyMap.Insert(Dali::Actor::Property::SCALE, control[Dali::Actor::Property::SCALE]);
56   propertyMap.Insert(Dali::Actor::Property::COLOR, control[Dali::Actor::Property::COLOR]);
57
58   return propertyMap;
59 }
60
61 /**
62  * @brief Computes and center position by using transform properties.
63  * @param[in] anchorPoint anchorPoint of an actor.
64  * @param[in] positionUsesAnchorPoint positionUsesAnchorPoint of an actor.
65  * @param[in] size size of an actor.
66  * @param[in] scale scale of an actor.
67  * @param[in] orientation orientation of an actor.
68  */
69 Vector3 CalculateCenterPosition(
70   const Vector3&    anchorPoint,
71   const bool        positionUsesAnchorPoint,
72   const Vector3&    size,
73   const Vector3&    scale,
74   const Quaternion& orientation)
75 {
76   Vector3       centerPosition;
77   const Vector3 half(0.5f, 0.5f, 0.5f);
78   const Vector3 topLeft(0.0f, 0.0f, 0.5f);
79   // Calculate the center-point by applying the scale and rotation on the anchor point.
80   centerPosition = (half - anchorPoint) * size * scale;
81   centerPosition *= orientation;
82
83   // If the position is ignoring the anchor-point, then remove the anchor-point shift from the position.
84   if(!positionUsesAnchorPoint)
85   {
86     centerPosition -= (topLeft - anchorPoint) * size;
87   }
88   return centerPosition;
89 }
90
91 } // anonymous namespace
92
93 TransitionBasePtr TransitionBase::New()
94 {
95   TransitionBasePtr transition = new TransitionBase();
96
97   // Second-phase construction
98   transition->Initialize();
99
100   return transition;
101 }
102
103 TransitionBase::TransitionBase()
104 : mAlphaFunction(DEFAULT_ALPHA_FUNCTION),
105   mTimePeriod(TimePeriod(0.0f)),
106   mTransitionWithChild(false),
107   mMoveTargetChildren(false),
108   mIsAppearingTransition(true)
109 {
110 }
111
112 void TransitionBase::Initialize()
113 {
114   RegisterObject();
115 }
116
117 void TransitionBase::SetTimePeriod(const Dali::TimePeriod& timePeriod)
118 {
119   if(timePeriod.durationSeconds < 0.0f)
120   {
121     DALI_LOG_WARNING("Duration should be greater than 0.0f.\n");
122   }
123   else
124   {
125     mTimePeriod.durationSeconds = timePeriod.durationSeconds;
126   }
127
128   if(timePeriod.delaySeconds < 0.0f)
129   {
130     DALI_LOG_WARNING("Delay should be greater than 0.0f.\n");
131     return;
132   }
133   else
134   {
135     mTimePeriod.delaySeconds = timePeriod.delaySeconds;
136   }
137 }
138
139 Dali::TimePeriod TransitionBase::GetTimePeriod() const
140 {
141   return mTimePeriod;
142 }
143
144 void TransitionBase::TransitionWithChild(bool transitionWithChild)
145 {
146   mTransitionWithChild = transitionWithChild;
147 }
148
149 void TransitionBase::PreProcess(Dali::Animation animation)
150 {
151   mAnimation           = animation;
152   // Retrieve original property map of mTarget to backup and to reset after transition is finished.
153   mOriginalPropertyMap = GetOriginalProperties(mTarget);
154   mMoveTargetChildren  = false;
155   if(!mTransitionWithChild && mTarget.GetChildCount() > 0)
156   {
157     mMoveTargetChildren = true;
158     CopyTarget();
159   }
160   GetImplementation(mTarget).SetTransparent(false);
161 }
162
163 void TransitionBase::Play()
164 {
165   if(!mTarget[Dali::Actor::Property::CONNECTED_TO_SCENE])
166   {
167     DALI_LOG_ERROR("The target is not added on the window\n");
168     return;
169   }
170
171   OnPlay();
172
173   SetAnimation();
174 }
175
176 void TransitionBase::SetAnimation()
177 {
178   if(!mAnimation)
179   {
180     DALI_LOG_ERROR("animation is not initialized\n");
181     return;
182   }
183
184   for(uint32_t i = 0; i < mStartPropertyMap.Count(); ++i)
185   {
186     Property::Value* initialValuePointer = mInitialPropertyMap.Find(mStartPropertyMap.GetKeyAt(i).indexKey);
187     Property::Value* finishValue = mFinishPropertyMap.Find(mStartPropertyMap.GetKeyAt(i).indexKey);
188     if(finishValue)
189     {
190       Property::Value initialValue = mStartPropertyMap.GetValue(i);
191       if(initialValuePointer)
192       {
193         initialValue = *initialValuePointer;
194       }
195       AnimateBetween(mTarget, mStartPropertyMap.GetKeyAt(i).indexKey, initialValue, mStartPropertyMap.GetValue(i), *finishValue);
196     }
197   }
198 }
199
200 void TransitionBase::AnimateBetween(Dali::Toolkit::Control target, Property::Index index, Property::Value initialValue, Property::Value sourceValue, Property::Value destinationValue)
201 {
202   if(mAnimation)
203   {
204     if(mTimePeriod.delaySeconds>0.0f)
205     {
206       Dali::KeyFrames initialKeyframes = Dali::KeyFrames::New();
207       initialKeyframes.Add(0.0f, initialValue);
208       initialKeyframes.Add(1.0f, initialValue);
209       mAnimation.AnimateBetween(Property(target, index), initialKeyframes, TimePeriod(mTimePeriod.delaySeconds));
210     }
211     Dali::KeyFrames keyframes = Dali::KeyFrames::New();
212     keyframes.Add(0.0f, sourceValue);
213     keyframes.Add(1.0f, destinationValue);
214     mAnimation.AnimateBetween(Property(target, index), keyframes, mAlphaFunction, mTimePeriod);
215   }
216 }
217
218 void TransitionBase::CopyTarget()
219 {
220   mCopiedActor = Dali::Actor::New();
221   mTarget.GetParent().Add(mCopiedActor);
222
223   mCopiedActor[Dali::DevelActor::Property::SIBLING_ORDER] = static_cast<int32_t>(mTarget[Dali::DevelActor::Property::SIBLING_ORDER]) + 1;
224   while(mTarget.GetChildCount() > 0)
225   {
226     Dali::Actor child = mTarget.GetChildAt(0);
227     Dali::DevelActor::SwitchParent(child, mCopiedActor);
228   }
229
230   // Copy Size property to mCopiedActor because Size is not included mOriginalPropertyMap.
231   mCopiedActor[Dali::Actor::Property::SIZE] = mTarget.GetProperty<Vector3>(Dali::Actor::Property::SIZE);
232   mCopiedActor.SetProperties(mOriginalPropertyMap);
233 }
234
235 void TransitionBase::TransitionFinished()
236 {
237   OnFinished();
238
239   mTarget.SetProperties(mOriginalPropertyMap);
240   if(mMoveTargetChildren)
241   {
242     while(mCopiedActor.GetChildCount() > 0)
243     {
244       Dali::Actor child = mCopiedActor.GetChildAt(0);
245       Dali::DevelActor::SwitchParent(child, mTarget);
246     }
247     mCopiedActor.Unparent();
248     mCopiedActor.Reset();
249   }
250   mAnimation.Reset();
251 }
252
253 Matrix TransitionBase::GetWorldTransform(Dali::Actor actor)
254 {
255   enum InheritanceMode
256   {
257     DONT_INHERIT_TRANSFORM = 0,
258     INHERIT_POSITION       = 1,
259     INHERIT_SCALE          = 2,
260     INHERIT_ORIENTATION    = 4,
261     INHERIT_ALL            = INHERIT_POSITION | INHERIT_SCALE | INHERIT_ORIENTATION,
262   };
263
264   std::vector<Dali::Actor>     descentList;
265   std::vector<InheritanceMode> inheritanceModeList;
266   Dali::Actor                  currentActor = actor;
267   int                          inheritance  = 0;
268   do
269   {
270     inheritance = (static_cast<int>(currentActor.GetProperty<bool>(Dali::Actor::Property::INHERIT_ORIENTATION)) << 2) +
271                   (static_cast<int>(currentActor.GetProperty<bool>(Dali::Actor::Property::INHERIT_SCALE)) << 1) +
272                   static_cast<int>(currentActor.GetProperty<bool>(Dali::Actor::Property::INHERIT_POSITION));
273     inheritanceModeList.push_back(static_cast<InheritanceMode>(inheritance));
274     descentList.push_back(currentActor);
275     currentActor = currentActor.GetParent();
276   } while(inheritance != DONT_INHERIT_TRANSFORM && currentActor);
277
278   Matrix  worldMatrix;
279   Vector3 localPosition;
280   for(unsigned int i(descentList.size() - 1); i < descentList.size(); --i)
281   {
282     Vector3    anchorPoint             = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::ANCHOR_POINT);
283     Vector3    parentOrigin            = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::PARENT_ORIGIN);
284     bool       positionUsesAnchorPoint = descentList[i].GetProperty<bool>(Dali::Actor::Property::POSITION_USES_ANCHOR_POINT);
285     Vector3    size                    = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::SIZE);
286     Vector3    actorPosition           = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::POSITION);
287     Quaternion localOrientation        = descentList[i].GetProperty<Quaternion>(Dali::Actor::Property::ORIENTATION);
288     Vector3    localScale              = descentList[i].GetProperty<Vector3>(Dali::Actor::Property::SCALE);
289
290     Vector3 centerPosition = CalculateCenterPosition(anchorPoint, positionUsesAnchorPoint, size, localScale, localOrientation);
291     if(inheritanceModeList[i] != DONT_INHERIT_TRANSFORM && descentList[i].GetParent())
292     {
293       Matrix  localMatrix;
294       Vector3 parentSize = descentList[i + 1].GetProperty<Vector3>(Dali::Actor::Property::SIZE);
295       if(inheritanceModeList[i] == INHERIT_ALL)
296       {
297         localPosition = actorPosition + centerPosition + (parentOrigin - Vector3(0.5f, 0.5f, 0.5f)) * parentSize;
298         localMatrix.SetTransformComponents(localScale, localOrientation, localPosition);
299
300         //Update the world matrix
301         Matrix tempMatrix;
302         Matrix::Multiply(tempMatrix, localMatrix, worldMatrix);
303         worldMatrix = tempMatrix;
304       }
305       else
306       {
307         Vector3    parentPosition, parentScale;
308         Quaternion parentOrientation;
309         worldMatrix.GetTransformComponents(parentPosition, parentOrientation, parentScale);
310
311         if((inheritanceModeList[i] & INHERIT_SCALE) == 0)
312         {
313           //Don't inherit scale
314           localScale /= parentScale;
315         }
316
317         if((inheritanceModeList[i] & INHERIT_ORIENTATION) == 0)
318         {
319           //Don't inherit orientation
320           parentOrientation.Invert();
321           localOrientation = parentOrientation * localOrientation;
322         }
323
324         if((inheritanceModeList[i] & INHERIT_POSITION) == 0)
325         {
326           localMatrix.SetTransformComponents(localScale, localOrientation, Vector3::ZERO);
327           Matrix tempMatrix;
328           Matrix::Multiply(tempMatrix, localMatrix, worldMatrix);
329           worldMatrix = tempMatrix;
330           worldMatrix.SetTranslation(actorPosition + centerPosition);
331         }
332         else
333         {
334           localPosition = actorPosition + centerPosition + (parentOrigin - Vector3(0.5f, 0.5f, 0.5f)) * parentSize;
335           localMatrix.SetTransformComponents(localScale, localOrientation, localPosition);
336           Matrix tempMatrix;
337           Matrix::Multiply(tempMatrix, localMatrix, worldMatrix);
338           worldMatrix = tempMatrix;
339         }
340       }
341     }
342     else
343     {
344       localPosition = actorPosition + centerPosition;
345       worldMatrix.SetTransformComponents(localScale, localOrientation, localPosition);
346     }
347   }
348
349   return worldMatrix;
350 }
351
352 Vector4 TransitionBase::GetWorldColor(Dali::Actor actor)
353 {
354   std::vector<Dali::Actor>     descentList;
355   std::vector<Dali::ColorMode> inheritanceModeList;
356   Dali::Actor                  currentActor = actor;
357   Dali::ColorMode              inheritance  = Dali::ColorMode::USE_OWN_MULTIPLY_PARENT_ALPHA;
358   do
359   {
360     inheritance = currentActor.GetProperty<Dali::ColorMode>(Dali::Actor::Property::COLOR_MODE);
361     inheritanceModeList.push_back(inheritance);
362     descentList.push_back(currentActor);
363     currentActor = currentActor.GetParent();
364   } while(inheritance != Dali::ColorMode::USE_OWN_COLOR && currentActor);
365
366   Vector4 worldColor;
367   for(unsigned int i(descentList.size() - 1); i < descentList.size(); --i)
368   {
369     if(inheritanceModeList[i] == USE_OWN_COLOR || i == descentList.size() - 1)
370     {
371       worldColor = descentList[i].GetProperty<Vector4>(Dali::Actor::Property::COLOR);
372     }
373     else if(inheritanceModeList[i] == USE_OWN_MULTIPLY_PARENT_ALPHA)
374     {
375       Vector4 ownColor = descentList[i].GetProperty<Vector4>(Dali::Actor::Property::COLOR);
376       worldColor       = Vector4(ownColor.r, ownColor.g, ownColor.b, ownColor.a * worldColor.a);
377     }
378     else if(inheritanceModeList[i] == USE_OWN_MULTIPLY_PARENT_COLOR)
379     {
380       Vector4 ownColor = descentList[i].GetProperty<Vector4>(Dali::Actor::Property::COLOR);
381       worldColor *= ownColor;
382     }
383   }
384
385   return worldColor;
386 }
387
388 } // namespace Internal
389
390 } // namespace Toolkit
391
392 } // namespace Dali