Refactoring TextureManager cache as Dali::FreeList
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / texture-manager / texture-manager-impl.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
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6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "texture-manager-impl.h"
20
21 // EXTERNAL HEADERS
22 #include <dali/devel-api/adaptor-framework/environment-variable.h>
23 #include <dali/devel-api/adaptor-framework/image-loading.h>
24 #include <dali/devel-api/adaptor-framework/pixel-buffer.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/rendering/geometry.h>
27
28 // INTERNAL HEADERS
29 #include <dali-toolkit/internal/texture-manager/texture-async-loading-helper.h>
30 #include <dali-toolkit/internal/texture-manager/texture-cache-manager.h>
31 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
32 #include <dali-toolkit/internal/visuals/rendering-addon.h>
33
34 namespace
35 {
36 constexpr auto INITIAL_HASH_NUMBER                     = size_t{0u};
37 constexpr auto DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS  = size_t{4u};
38 constexpr auto DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS = size_t{8u};
39
40 constexpr auto NUMBER_OF_LOCAL_LOADER_THREADS_ENV  = "DALI_TEXTURE_LOCAL_THREADS";
41 constexpr auto NUMBER_OF_REMOTE_LOADER_THREADS_ENV = "DALI_TEXTURE_REMOTE_THREADS";
42
43 size_t GetNumberOfThreads(const char* environmentVariable, size_t defaultValue)
44 {
45   using Dali::EnvironmentVariable::GetEnvironmentVariable;
46   auto           numberString          = GetEnvironmentVariable(environmentVariable);
47   auto           numberOfThreads       = numberString ? std::strtoul(numberString, nullptr, 10) : 0;
48   constexpr auto MAX_NUMBER_OF_THREADS = 100u;
49   DALI_ASSERT_DEBUG(numberOfThreads < MAX_NUMBER_OF_THREADS);
50   return (numberOfThreads > 0 && numberOfThreads < MAX_NUMBER_OF_THREADS) ? numberOfThreads : defaultValue;
51 }
52
53 size_t GetNumberOfLocalLoaderThreads()
54 {
55   return GetNumberOfThreads(NUMBER_OF_LOCAL_LOADER_THREADS_ENV, DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS);
56 }
57
58 size_t GetNumberOfRemoteLoaderThreads()
59 {
60   return GetNumberOfThreads(NUMBER_OF_REMOTE_LOADER_THREADS_ENV, DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS);
61 }
62
63 } // namespace
64
65 namespace Dali
66 {
67 namespace Toolkit
68 {
69 namespace Internal
70 {
71 #ifdef DEBUG_ENABLED
72 // Define logfilter Internal namespace level so other files (e.g. texture-cache-manager.cpp) can also use this filter.
73 Debug::Filter* gTextureManagerLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_TEXTURE_MANAGER");
74
75 // clang-format off
76 #define GET_LOAD_STATE_STRING(loadState) \
77   loadState == TextureManagerType::LoadState::NOT_STARTED      ? "NOT_STARTED"      : \
78   loadState == TextureManagerType::LoadState::LOADING          ? "LOADING"          : \
79   loadState == TextureManagerType::LoadState::LOAD_FINISHED    ? "LOAD_FINISHED"    : \
80   loadState == TextureManagerType::LoadState::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \
81   loadState == TextureManagerType::LoadState::MASK_APPLYING    ? "MASK_APPLYING"    : \
82   loadState == TextureManagerType::LoadState::MASK_APPLIED     ? "MASK_APPLIED"     : \
83   loadState == TextureManagerType::LoadState::UPLOADED         ? "UPLOADED"         : \
84   loadState == TextureManagerType::LoadState::CANCELLED        ? "CANCELLED"        : \
85   loadState == TextureManagerType::LoadState::LOAD_FAILED      ? "LOAD_FAILED"      : \
86                                                                  "Unknown"
87 // clang-format on
88 #endif
89
90 namespace
91 {
92 const uint32_t DEFAULT_ATLAS_SIZE(1024u);               ///< This size can fit 8 by 8 images of average size 128 * 128
93 const Vector4  FULL_ATLAS_RECT(0.0f, 0.0f, 1.0f, 1.0f); ///< UV Rectangle that covers the full Texture
94
95 void PreMultiply(Devel::PixelBuffer pixelBuffer, TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
96 {
97   if(Pixel::HasAlpha(pixelBuffer.GetPixelFormat()))
98   {
99     if(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
100     {
101       pixelBuffer.MultiplyColorByAlpha();
102     }
103   }
104   else
105   {
106     preMultiplyOnLoad = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
107   }
108 }
109
110 } // Anonymous namespace
111
112 TextureManager::MaskingData::MaskingData()
113 : mAlphaMaskUrl(),
114   mAlphaMaskId(INVALID_TEXTURE_ID),
115   mContentScaleFactor(1.0f),
116   mCropToMask(true)
117 {
118 }
119
120 TextureManager::TextureManager()
121 : mTextureCacheManager(),
122   mAsyncLocalLoaders(GetNumberOfLocalLoaderThreads(), [&]() { return TextureAsyncLoadingHelper(*this); }),
123   mAsyncRemoteLoaders(GetNumberOfRemoteLoaderThreads(), [&]() { return TextureAsyncLoadingHelper(*this); }),
124   mLifecycleObservers(),
125   mLoadQueue(),
126   mRemoveQueue(),
127   mQueueLoadFlag(false)
128 {
129   // Initialize the AddOn
130   RenderingAddOn::Get();
131 }
132
133 TextureManager::~TextureManager()
134 {
135   for(auto iter = mLifecycleObservers.Begin(), endIter = mLifecycleObservers.End(); iter != endIter; ++iter)
136   {
137     (*iter)->TextureManagerDestroyed();
138   }
139 }
140
141 TextureSet TextureManager::LoadAnimatedImageTexture(Dali::AnimatedImageLoading      animatedImageLoading,
142                                                     const uint32_t&                 frameIndex,
143                                                     TextureManager::TextureId&      textureId,
144                                                     const Dali::SamplingMode::Type& samplingMode,
145                                                     const Dali::WrapMode::Type&     wrapModeU,
146                                                     const Dali::WrapMode::Type&     wrapModeV,
147                                                     const bool&                     synchronousLoading,
148                                                     const bool&                     useCache,
149                                                     TextureUploadObserver*          textureObserver)
150 {
151   TextureSet textureSet;
152
153   if(synchronousLoading)
154   {
155     Devel::PixelBuffer pixelBuffer;
156     if(animatedImageLoading)
157     {
158       pixelBuffer = animatedImageLoading.LoadFrame(frameIndex);
159     }
160     if(!pixelBuffer)
161     {
162       DALI_LOG_ERROR("TextureManager::LoadAnimatedImageTexture: Synchronous loading is failed\n");
163     }
164     else
165     {
166       PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
167       if(!textureSet)
168       {
169         Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
170         texture.Upload(pixelData);
171         textureSet = TextureSet::New();
172         textureSet.SetTexture(0u, texture);
173       }
174     }
175   }
176   else
177   {
178     auto preMultiply                    = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
179     textureId                           = RequestLoadInternal(animatedImageLoading.GetUrl(), INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, UseAtlas::NO_ATLAS, false, StorageType::UPLOAD_TO_TEXTURE, textureObserver, true, TextureManager::ReloadPolicy::CACHED, preMultiply, animatedImageLoading, frameIndex, false, useCache);
180     TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
181     if(loadState == TextureManager::LoadState::UPLOADED)
182     {
183       // LoadComplete has already been called - keep the same texture set
184       textureSet = GetTextureSet(textureId);
185     }
186   }
187
188   if(textureSet)
189   {
190     Sampler sampler = Sampler::New();
191     sampler.SetWrapMode(wrapModeU, wrapModeV);
192     textureSet.SetSampler(0u, sampler);
193   }
194
195   return textureSet;
196 }
197
198 Devel::PixelBuffer TextureManager::LoadPixelBuffer(
199   const VisualUrl&                url,
200   const Dali::ImageDimensions&    desiredSize,
201   const Dali::FittingMode::Type&  fittingMode,
202   const Dali::SamplingMode::Type& samplingMode,
203   const bool&                     synchronousLoading,
204   TextureUploadObserver*          textureObserver,
205   const bool&                     orientationCorrection,
206   TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
207 {
208   Devel::PixelBuffer pixelBuffer;
209   if(synchronousLoading)
210   {
211     if(url.IsValid())
212     {
213       if(url.IsBufferResource())
214       {
215         const EncodedImageBuffer& encodedImageBuffer = mTextureCacheManager.GetEncodedImageBuffer(url);
216         if(encodedImageBuffer)
217         {
218           pixelBuffer = LoadImageFromBuffer(encodedImageBuffer.GetRawBuffer(), desiredSize, fittingMode, samplingMode, orientationCorrection);
219         }
220       }
221       else
222       {
223         pixelBuffer = LoadImageFromFile(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection);
224       }
225       if(pixelBuffer && preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
226       {
227         PreMultiply(pixelBuffer, preMultiplyOnLoad);
228       }
229     }
230   }
231   else
232   {
233     RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, UseAtlas::NO_ATLAS, false, StorageType::RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, false, false);
234   }
235
236   return pixelBuffer;
237 }
238
239 TextureSet TextureManager::LoadTexture(
240   const VisualUrl&                    url,
241   const Dali::ImageDimensions&        desiredSize,
242   const Dali::FittingMode::Type&      fittingMode,
243   const Dali::SamplingMode::Type&     samplingMode,
244   MaskingDataPointer&                 maskInfo,
245   const bool&                         synchronousLoading,
246   TextureManager::TextureId&          textureId,
247   Vector4&                            textureRect,
248   Dali::ImageDimensions&              textureRectSize,
249   bool&                               atlasingStatus,
250   bool&                               loadingStatus,
251   const Dali::WrapMode::Type&         wrapModeU,
252   const Dali::WrapMode::Type&         wrapModeV,
253   TextureUploadObserver*              textureObserver,
254   AtlasUploadObserver*                atlasObserver,
255   ImageAtlasManagerPtr                imageAtlasManager,
256   const bool&                         orientationCorrection,
257   const TextureManager::ReloadPolicy& reloadPolicy,
258   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad)
259 {
260   TextureSet textureSet;
261
262   loadingStatus = false;
263   textureRect   = FULL_ATLAS_RECT;
264
265   if(VisualUrl::TEXTURE == url.GetProtocolType())
266   {
267     std::string location = url.GetLocation();
268     if(location.size() > 0u)
269     {
270       TextureId id = std::stoi(location);
271       textureSet   = mTextureCacheManager.GetExternalTextureSet(id);
272       if(textureSet)
273       {
274         preMultiplyOnLoad = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
275         textureId         = id;
276         return textureSet;
277       }
278     }
279   }
280   else
281   {
282     // For Atlas
283     if(synchronousLoading && atlasingStatus && imageAtlasManager->CheckAtlasAvailable(url, desiredSize))
284     {
285       Devel::PixelBuffer pixelBuffer = LoadImageSynchronously(url, desiredSize, fittingMode, samplingMode, orientationCorrection);
286
287       if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
288       {
289         Devel::PixelBuffer maskPixelBuffer = LoadImageSynchronously(maskInfo->mAlphaMaskUrl.GetUrl(), ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true);
290         if(maskPixelBuffer)
291         {
292           pixelBuffer.ApplyMask(maskPixelBuffer, maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
293         }
294       }
295
296       PixelData data;
297       if(pixelBuffer)
298       {
299         PreMultiply(pixelBuffer, preMultiplyOnLoad);
300         data = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
301
302         if(data)
303         {
304           textureSet = imageAtlasManager->Add(textureRect, data);
305           if(textureSet)
306           {
307             textureRectSize.SetWidth(data.GetWidth());
308             textureRectSize.SetHeight(data.GetHeight());
309           }
310         }
311         else
312         {
313           DALI_LOG_ERROR("TextureManager::LoadTexture: Synchronous Texture loading with atlasing is failed.\n");
314         }
315       }
316       if(!textureSet)
317       {
318         atlasingStatus = false;
319       }
320     }
321
322     if(!textureSet)
323     {
324       loadingStatus = true;
325       // Atlas manager can chage desired size when it is set by 0,0.
326       // We should store into textureRectSize only if atlasing successed.
327       // So copy inputed desiredSize, and replace value into textureRectSize only if atlasing success.
328       Dali::ImageDimensions atlasDesiredSize = desiredSize;
329       if(atlasingStatus)
330       {
331         textureSet = imageAtlasManager->Add(textureRect, url.GetUrl(), atlasDesiredSize, fittingMode, true, atlasObserver);
332       }
333       if(!textureSet) // big image, no atlasing or atlasing failed
334       {
335         atlasingStatus = false;
336         if(!maskInfo || !maskInfo->mAlphaMaskUrl.IsValid())
337         {
338           textureId = RequestLoad(
339             url,
340             desiredSize,
341             fittingMode,
342             samplingMode,
343             UseAtlas::NO_ATLAS,
344             textureObserver,
345             orientationCorrection,
346             reloadPolicy,
347             preMultiplyOnLoad,
348             synchronousLoading);
349         }
350         else
351         {
352           maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl, synchronousLoading);
353           textureId              = RequestLoad(
354             url,
355             maskInfo->mAlphaMaskId,
356             maskInfo->mContentScaleFactor,
357             desiredSize,
358             fittingMode,
359             samplingMode,
360             UseAtlas::NO_ATLAS,
361             maskInfo->mCropToMask,
362             textureObserver,
363             orientationCorrection,
364             reloadPolicy,
365             preMultiplyOnLoad,
366             synchronousLoading);
367         }
368
369         TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
370         if(loadState == TextureManager::LoadState::UPLOADED)
371         {
372           // LoadComplete has already been called - keep the same texture set
373           textureSet = mTextureCacheManager.GetTextureSet(textureId);
374         }
375
376         // If we are loading the texture, or waiting for the ready signal handler to complete, inform
377         // caller that they need to wait.
378         loadingStatus = (loadState == TextureManager::LoadState::LOADING ||
379                          loadState == TextureManager::LoadState::WAITING_FOR_MASK ||
380                          loadState == TextureManager::LoadState::MASK_APPLYING ||
381                          loadState == TextureManager::LoadState::MASK_APPLIED ||
382                          loadState == TextureManager::LoadState::NOT_STARTED ||
383                          mQueueLoadFlag);
384       }
385       else
386       {
387         textureRectSize = atlasDesiredSize;
388       }
389     }
390   }
391
392   if(!atlasingStatus && textureSet)
393   {
394     Sampler sampler = Sampler::New();
395     sampler.SetWrapMode(wrapModeU, wrapModeV);
396     textureSet.SetSampler(0u, sampler);
397   }
398
399   if(synchronousLoading)
400   {
401     loadingStatus = false;
402   }
403
404   return textureSet;
405 }
406
407 TextureManager::TextureId TextureManager::RequestLoad(
408   const VisualUrl&                    url,
409   const ImageDimensions&              desiredSize,
410   const Dali::FittingMode::Type&      fittingMode,
411   const Dali::SamplingMode::Type&     samplingMode,
412   const UseAtlas&                     useAtlas,
413   TextureUploadObserver*              observer,
414   const bool&                         orientationCorrection,
415   const TextureManager::ReloadPolicy& reloadPolicy,
416   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad,
417   const bool&                         synchronousLoading)
418 {
419   return RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas, false, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, synchronousLoading, true);
420 }
421
422 TextureManager::TextureId TextureManager::RequestLoad(
423   const VisualUrl&                    url,
424   const TextureManager::TextureId&    maskTextureId,
425   const float&                        contentScale,
426   const Dali::ImageDimensions&        desiredSize,
427   const Dali::FittingMode::Type&      fittingMode,
428   const Dali::SamplingMode::Type&     samplingMode,
429   const TextureManager::UseAtlas&     useAtlas,
430   const bool&                         cropToMask,
431   TextureUploadObserver*              observer,
432   const bool&                         orientationCorrection,
433   const TextureManager::ReloadPolicy& reloadPolicy,
434   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad,
435   const bool&                         synchronousLoading)
436 {
437   return RequestLoadInternal(url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas, cropToMask, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, synchronousLoading, true);
438 }
439
440 TextureManager::TextureId TextureManager::RequestMaskLoad(
441   const VisualUrl& maskUrl,
442   const bool&      synchronousLoading)
443 {
444   // Use the normal load procedure to get the alpha mask.
445   auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
446   return RequestLoadInternal(maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, UseAtlas::NO_ATLAS, false, StorageType::KEEP_PIXEL_BUFFER, NULL, true, TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u, synchronousLoading, true);
447 }
448
449 TextureManager::TextureId TextureManager::RequestLoadInternal(
450   const VisualUrl&                    url,
451   const TextureManager::TextureId&    maskTextureId,
452   const float&                        contentScale,
453   const Dali::ImageDimensions&        desiredSize,
454   const Dali::FittingMode::Type&      fittingMode,
455   const Dali::SamplingMode::Type&     samplingMode,
456   const TextureManager::UseAtlas&     useAtlas,
457   const bool&                         cropToMask,
458   const TextureManager::StorageType&  storageType,
459   TextureUploadObserver*              observer,
460   const bool&                         orientationCorrection,
461   const TextureManager::ReloadPolicy& reloadPolicy,
462   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad,
463   Dali::AnimatedImageLoading          animatedImageLoading,
464   const std::uint32_t&                frameIndex,
465   const bool&                         synchronousLoading,
466   const bool&                         useCache)
467 {
468   TextureHash       textureHash = INITIAL_HASH_NUMBER;
469   TextureCacheIndex cacheIndex  = INVALID_CACHE_INDEX;
470   if(storageType != StorageType::RETURN_PIXEL_BUFFER && useCache)
471   {
472     textureHash = mTextureCacheManager.GenerateHash(url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask);
473
474     // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
475     cacheIndex = mTextureCacheManager.FindCachedTexture(textureHash, url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask, preMultiplyOnLoad, (animatedImageLoading) ? true : false);
476   }
477
478   TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
479   // Check if the requested Texture exists in the cache.
480   if(cacheIndex != INVALID_CACHE_INDEX)
481   {
482     if(TextureManager::ReloadPolicy::CACHED == reloadPolicy)
483     {
484       // Mark this texture being used by another client resource. Forced reload would replace the current texture
485       // without the need for incrementing the reference count.
486       ++(mTextureCacheManager[cacheIndex].referenceCount);
487     }
488     textureId = mTextureCacheManager[cacheIndex].textureId;
489
490     // Update preMultiplyOnLoad value. It should be changed according to preMultiplied value of the cached info.
491     preMultiplyOnLoad = mTextureCacheManager[cacheIndex].preMultiplied ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
492
493     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture id@%d, textureId=%d premultiplied=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId, mTextureCacheManager[cacheIndex].preMultiplied ? 1 : 0);
494   }
495
496   if(textureId == INVALID_TEXTURE_ID) // There was no caching, or caching not required
497   {
498     textureId = mTextureCacheManager.GenerateTextureId();
499
500     bool preMultiply = (preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
501
502     // Cache new texutre, and get cacheIndex.
503     cacheIndex = mTextureCacheManager.AppendCache(TextureInfo(textureId, maskTextureId, url, desiredSize, contentScale, fittingMode, samplingMode, false, cropToMask, useAtlas, textureHash, orientationCorrection, preMultiply, animatedImageLoading, frameIndex));
504
505     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId);
506   }
507
508   // The below code path is common whether we are using the cache or not.
509   // The textureInfoIndex now refers to either a pre-existing cached TextureInfo,
510   // or a new TextureInfo just created.
511   TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
512   textureInfo.maskTextureId         = maskTextureId;
513   textureInfo.storageType           = storageType;
514   textureInfo.orientationCorrection = orientationCorrection;
515
516   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureInfo loadState:%s\n", GET_LOAD_STATE_STRING(textureInfo.loadState));
517
518   // Force reloading of texture by setting loadState unless already loading or cancelled.
519   if(TextureManager::ReloadPolicy::FORCED == reloadPolicy &&
520      TextureManager::LoadState::LOADING != textureInfo.loadState &&
521      TextureManager::LoadState::WAITING_FOR_MASK != textureInfo.loadState &&
522      TextureManager::LoadState::MASK_APPLYING != textureInfo.loadState &&
523      TextureManager::LoadState::MASK_APPLIED != textureInfo.loadState &&
524      TextureManager::LoadState::CANCELLED != textureInfo.loadState)
525   {
526     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId);
527
528     textureInfo.loadState = TextureManager::LoadState::NOT_STARTED;
529   }
530
531   if(!synchronousLoading)
532   {
533     // Check if we should add the observer.
534     // Only do this if we have not loaded yet and it will not have loaded by the end of this method.
535     switch(textureInfo.loadState)
536     {
537       case TextureManager::LoadState::LOAD_FAILED: // Failed notifies observer which then stops observing.
538       case TextureManager::LoadState::NOT_STARTED:
539       {
540         LoadOrQueueTexture(textureInfo, observer); // If called inside NotifyObservers, queues until afterwards
541         break;
542       }
543       case TextureManager::LoadState::LOADING:
544       case TextureManager::LoadState::WAITING_FOR_MASK:
545       case TextureManager::LoadState::MASK_APPLYING:
546       case TextureManager::LoadState::MASK_APPLIED:
547       {
548         ObserveTexture(textureInfo, observer);
549         break;
550       }
551       case TextureManager::LoadState::UPLOADED:
552       {
553         if(observer)
554         {
555           LoadOrQueueTexture(textureInfo, observer);
556         }
557         break;
558       }
559       case TextureManager::LoadState::CANCELLED:
560       {
561         // A cancelled texture hasn't finished loading yet. Treat as a loading texture
562         // (it's ref count has already been incremented, above)
563         textureInfo.loadState = TextureManager::LoadState::LOADING;
564         ObserveTexture(textureInfo, observer);
565         break;
566       }
567       case TextureManager::LoadState::LOAD_FINISHED:
568       {
569         // Loading has already completed.
570         if(observer && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
571         {
572           LoadOrQueueTexture(textureInfo, observer);
573         }
574         break;
575       }
576     }
577   }
578   else
579   {
580     // If the image is already finished to load, use cached texture.
581     // We don't need to consider Observer because this is synchronous loading.
582     if(!(textureInfo.loadState == TextureManager::LoadState::UPLOADED ||
583          textureInfo.loadState == TextureManager::LoadState::LOAD_FINISHED))
584     {
585       Devel::PixelBuffer pixelBuffer = LoadImageSynchronously(url, desiredSize, fittingMode, samplingMode, orientationCorrection);
586
587       if(!pixelBuffer)
588       {
589         // If pixelBuffer loading is failed in synchronously, call Remove() method.
590         Remove(textureId, nullptr);
591         return INVALID_TEXTURE_ID;
592       }
593
594       if(storageType == StorageType::KEEP_PIXEL_BUFFER) // For the mask image loading.
595       {
596         textureInfo.pixelBuffer = pixelBuffer; // Store the pixel data
597         textureInfo.loadState   = LoadState::LOAD_FINISHED;
598       }
599       else // For the image loading.
600       {
601         if(maskTextureId != INVALID_TEXTURE_ID)
602         {
603           TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
604           if(maskCacheIndex != INVALID_CACHE_INDEX)
605           {
606             Devel::PixelBuffer maskPixelBuffer = mTextureCacheManager[maskCacheIndex].pixelBuffer;
607             if(maskPixelBuffer)
608             {
609               pixelBuffer.ApplyMask(maskPixelBuffer, contentScale, cropToMask);
610             }
611             else
612             {
613               DALI_LOG_ERROR("Mask image cached invalid pixel buffer!\n");
614             }
615           }
616           else
617           {
618             DALI_LOG_ERROR("Mask image is not stored in cache.\n");
619           }
620         }
621         PreMultiply(pixelBuffer, preMultiplyOnLoad);
622
623         // Upload texture
624         UploadTexture(pixelBuffer, textureInfo);
625       }
626     }
627   }
628   return textureId;
629 }
630
631 void TextureManager::Remove(const TextureManager::TextureId& textureId, TextureUploadObserver* observer)
632 {
633   if(textureId != INVALID_TEXTURE_ID)
634   {
635     if(mQueueLoadFlag)
636     {
637       // Remove textureId after NotifyObserver finished
638       mRemoveQueue.PushBack(textureId);
639     }
640     else
641     {
642       // Remove textureId in CacheManager.
643       mTextureCacheManager.RemoveCache(textureId);
644     }
645
646     if(observer)
647     {
648       // Remove element from the LoadQueue
649       for(auto&& element : mLoadQueue)
650       {
651         if(element.mObserver == observer)
652         {
653           // Do not erase the item. We will clear it later in ProcessLoadQueue().
654           element.mObserver = nullptr;
655           break;
656         }
657       }
658     }
659   }
660 }
661
662 Devel::PixelBuffer TextureManager::LoadImageSynchronously(
663   const VisualUrl&                url,
664   const Dali::ImageDimensions&    desiredSize,
665   const Dali::FittingMode::Type&  fittingMode,
666   const Dali::SamplingMode::Type& samplingMode,
667   const bool&                     orientationCorrection)
668 {
669   Devel::PixelBuffer pixelBuffer;
670   if(url.IsBufferResource())
671   {
672     const EncodedImageBuffer& encodedImageBuffer = mTextureCacheManager.GetEncodedImageBuffer(url);
673     if(encodedImageBuffer)
674     {
675       pixelBuffer = LoadImageFromBuffer(encodedImageBuffer.GetRawBuffer(), desiredSize, fittingMode, samplingMode, orientationCorrection);
676     }
677   }
678   else
679   {
680     pixelBuffer = LoadImageFromFile(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection);
681   }
682   return pixelBuffer;
683 }
684
685 void TextureManager::AddObserver(TextureManager::LifecycleObserver& observer)
686 {
687   // make sure an observer doesn't observe the same object twice
688   // otherwise it will get multiple calls to ObjectDestroyed()
689   DALI_ASSERT_DEBUG(mLifecycleObservers.End() == std::find(mLifecycleObservers.Begin(), mLifecycleObservers.End(), &observer));
690   mLifecycleObservers.PushBack(&observer);
691 }
692
693 void TextureManager::RemoveObserver(TextureManager::LifecycleObserver& observer)
694 {
695   // Find the observer...
696   auto endIter = mLifecycleObservers.End();
697   for(auto iter = mLifecycleObservers.Begin(); iter != endIter; ++iter)
698   {
699     if((*iter) == &observer)
700     {
701       mLifecycleObservers.Erase(iter);
702       break;
703     }
704   }
705   DALI_ASSERT_DEBUG(endIter != mLifecycleObservers.End());
706 }
707
708 void TextureManager::LoadOrQueueTexture(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
709 {
710   switch(textureInfo.loadState)
711   {
712     case LoadState::NOT_STARTED:
713     case LoadState::LOAD_FAILED:
714     {
715       if(mQueueLoadFlag)
716       {
717         QueueLoadTexture(textureInfo, observer);
718       }
719       else
720       {
721         LoadTexture(textureInfo, observer);
722       }
723       break;
724     }
725     case LoadState::UPLOADED:
726     {
727       if(mQueueLoadFlag)
728       {
729         QueueLoadTexture(textureInfo, observer);
730       }
731       else
732       {
733         // The Texture has already loaded. The other observers have already been notified.
734         // We need to send a "late" loaded notification for this observer.
735         EmitLoadComplete(observer, textureInfo, true);
736       }
737       break;
738     }
739     case LoadState::LOADING:
740     case LoadState::CANCELLED:
741     case LoadState::LOAD_FINISHED:
742     case LoadState::WAITING_FOR_MASK:
743     case LoadState::MASK_APPLYING:
744     case LoadState::MASK_APPLIED:
745     {
746       break;
747     }
748   }
749 }
750
751 void TextureManager::QueueLoadTexture(const TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
752 {
753   const auto& textureId = textureInfo.textureId;
754   mLoadQueue.PushBack(LoadQueueElement(textureId, observer));
755
756   observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
757 }
758
759 void TextureManager::LoadTexture(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
760 {
761   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::LoadTexture(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously ? "T" : "F");
762
763   textureInfo.loadState = LoadState::LOADING;
764   if(!textureInfo.loadSynchronously)
765   {
766     auto& loadersContainer  = (textureInfo.url.IsLocalResource() || textureInfo.url.IsBufferResource()) ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
767     auto  loadingHelperIt   = loadersContainer.GetNext();
768     auto  premultiplyOnLoad = (textureInfo.preMultiplyOnLoad && textureInfo.maskTextureId == INVALID_TEXTURE_ID) ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
769     DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
770     if(textureInfo.animatedImageLoading)
771     {
772       loadingHelperIt->LoadAnimatedImage(textureInfo.textureId, textureInfo.animatedImageLoading, textureInfo.frameIndex);
773     }
774     else
775     {
776       loadingHelperIt->Load(textureInfo.textureId, textureInfo.url, textureInfo.desiredSize, textureInfo.fittingMode, textureInfo.samplingMode, textureInfo.orientationCorrection, premultiplyOnLoad);
777     }
778   }
779   ObserveTexture(textureInfo, observer);
780 }
781
782 void TextureManager::ProcessLoadQueue()
783 {
784   for(auto&& element : mLoadQueue)
785   {
786     if(!element.mObserver)
787     {
788       continue;
789     }
790
791     TextureCacheIndex cacheIndex = mTextureCacheManager.GetCacheIndexFromId(element.mTextureId);
792     if(cacheIndex != INVALID_CACHE_INDEX)
793     {
794       TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
795       if((textureInfo.loadState == LoadState::UPLOADED) || (textureInfo.loadState == LoadState::LOAD_FINISHED && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER))
796       {
797         EmitLoadComplete(element.mObserver, textureInfo, true);
798       }
799       else
800       {
801         LoadTexture(textureInfo, element.mObserver);
802       }
803     }
804   }
805   mLoadQueue.Clear();
806 }
807
808 void TextureManager::ProcessRemoveQueue()
809 {
810   for(const auto& textureId : mRemoveQueue)
811   {
812     mTextureCacheManager.RemoveCache(textureId);
813   }
814   mRemoveQueue.Clear();
815 }
816
817 void TextureManager::ObserveTexture(TextureManager::TextureInfo& textureInfo,
818                                     TextureUploadObserver*       observer)
819 {
820   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::ObserveTexture(): url:%s observer:%p\n", textureInfo.url.GetUrl().c_str(), observer);
821
822   if(observer)
823   {
824     textureInfo.observerList.PushBack(observer);
825     observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
826   }
827 }
828
829 void TextureManager::AsyncLoadComplete(const TextureManager::TextureId& textureId, Devel::PixelBuffer pixelBuffer)
830 {
831   TextureCacheIndex cacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
832   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::AsyncLoadComplete( textureId:%d CacheIndex:%d )\n", textureId, cacheIndex.GetIndex());
833   if(cacheIndex != INVALID_CACHE_INDEX)
834   {
835     TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
836
837     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "  textureId:%d Url:%s CacheIndex:%d LoadState: %s\n", textureInfo.textureId, textureInfo.url.GetUrl().c_str(), cacheIndex.GetIndex(), GET_LOAD_STATE_STRING(textureInfo.loadState));
838
839     if(textureInfo.loadState != LoadState::CANCELLED)
840     {
841       // textureInfo can be invalidated after this call (as the mTextureInfoContainer may be modified)
842       PostLoad(textureInfo, pixelBuffer);
843     }
844     else
845     {
846       Remove(textureInfo.textureId, nullptr);
847     }
848   }
849 }
850
851 void TextureManager::PostLoad(TextureManager::TextureInfo& textureInfo, Devel::PixelBuffer& pixelBuffer)
852 {
853   // Was the load successful?
854   if(pixelBuffer && (pixelBuffer.GetWidth() != 0) && (pixelBuffer.GetHeight() != 0))
855   {
856     // No atlas support for now
857     textureInfo.useAtlas      = UseAtlas::NO_ATLAS;
858     textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
859
860     if(textureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE)
861     {
862       // If there is a mask texture ID associated with this texture, then apply the mask
863       // if it's already loaded. If it hasn't, and the mask is still loading,
864       // wait for the mask to finish loading.
865       // note, If the texture is already uploaded synchronously during loading,
866       // we don't need to apply mask.
867       if(textureInfo.loadState != LoadState::UPLOADED &&
868          textureInfo.maskTextureId != INVALID_TEXTURE_ID)
869       {
870         if(textureInfo.loadState == LoadState::MASK_APPLYING)
871         {
872           textureInfo.loadState = LoadState::MASK_APPLIED;
873           UploadTexture(pixelBuffer, textureInfo);
874           NotifyObservers(textureInfo, true);
875         }
876         else
877         {
878           LoadState maskLoadState = mTextureCacheManager.GetTextureStateInternal(textureInfo.maskTextureId);
879           textureInfo.pixelBuffer = pixelBuffer; // Store the pixel buffer temporarily
880           if(maskLoadState == LoadState::LOADING)
881           {
882             textureInfo.loadState = LoadState::WAITING_FOR_MASK;
883           }
884           else if(maskLoadState == LoadState::LOAD_FINISHED)
885           {
886             // Send New Task to Thread
887             ApplyMask(textureInfo, textureInfo.maskTextureId);
888           }
889           else // maskLoadState == LoadState::LOAD_FAILED
890           {
891             // Url texture load success, But alpha mask texture load failed. Run as normal image upload.
892             DALI_LOG_ERROR("Alpha mask image loading failed! Image will not be masked\n");
893             UploadTexture(pixelBuffer, textureInfo);
894             NotifyObservers(textureInfo, true);
895           }
896         }
897       }
898       else
899       {
900         UploadTexture(pixelBuffer, textureInfo);
901         NotifyObservers(textureInfo, true);
902       }
903     }
904     else
905     {
906       textureInfo.pixelBuffer = pixelBuffer; // Store the pixel data
907       textureInfo.loadState   = LoadState::LOAD_FINISHED;
908
909       if(textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
910       {
911         NotifyObservers(textureInfo, true);
912       }
913       else
914       {
915         // Check if there was another texture waiting for this load to complete
916         // (e.g. if this was an image mask, and its load is on a different thread)
917         CheckForWaitingTexture(textureInfo);
918       }
919     }
920   }
921   else
922   {
923     textureInfo.loadState = LoadState::LOAD_FAILED;
924     if(textureInfo.storageType != StorageType::KEEP_PIXEL_BUFFER)
925     {
926       NotifyObservers(textureInfo, false);
927     }
928     else // if(textureInfo.storageType == StorageType::KEEP_PIXEL_BUFFER) // image mask case
929     {
930       // Check if there was another texture waiting for this load to complete
931       // (e.g. if this was an image mask, and its load is on a different thread)
932       CheckForWaitingTexture(textureInfo);
933     }
934   }
935 }
936
937 void TextureManager::CheckForWaitingTexture(TextureManager::TextureInfo& maskTextureInfo)
938 {
939   // Search the cache, checking if any texture has this texture id as a
940   // maskTextureId:
941   const std::size_t size = mTextureCacheManager.size();
942
943   const bool maskLoadSuccess = maskTextureInfo.loadState == LoadState::LOAD_FINISHED ? true : false;
944
945   // TODO : Refactorize here to not iterate whole cached image.
946   for(TextureCacheIndex cacheIndex = TextureCacheIndex(TextureManagerType::TEXTURE_CACHE_INDEX_TYPE_LOCAL, 0u); cacheIndex.GetIndex() < size; ++cacheIndex.detailValue.index)
947   {
948     if(mTextureCacheManager[cacheIndex].maskTextureId == maskTextureInfo.textureId &&
949        mTextureCacheManager[cacheIndex].loadState == LoadState::WAITING_FOR_MASK)
950     {
951       TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
952
953       if(maskLoadSuccess)
954       {
955         // Send New Task to Thread
956         ApplyMask(textureInfo, maskTextureInfo.textureId);
957       }
958       else
959       {
960         // Url texture load success, But alpha mask texture load failed. Run as normal image upload.
961         DALI_LOG_ERROR("Alpha mask image loading failed! Image will not be masked\n");
962         UploadTexture(textureInfo.pixelBuffer, textureInfo);
963         NotifyObservers(textureInfo, true);
964       }
965     }
966   }
967 }
968
969 void TextureManager::ApplyMask(TextureManager::TextureInfo& textureInfo, const TextureManager::TextureId& maskTextureId)
970 {
971   TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
972   if(maskCacheIndex != INVALID_CACHE_INDEX)
973   {
974     Devel::PixelBuffer maskPixelBuffer = mTextureCacheManager[maskCacheIndex].pixelBuffer;
975     Devel::PixelBuffer pixelBuffer     = textureInfo.pixelBuffer;
976     textureInfo.pixelBuffer.Reset();
977
978     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::ApplyMask(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously ? "T" : "F");
979
980     textureInfo.loadState   = LoadState::MASK_APPLYING;
981     auto& loadersContainer  = (textureInfo.url.IsLocalResource() || textureInfo.url.IsBufferResource()) ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
982     auto  loadingHelperIt   = loadersContainer.GetNext();
983     auto  premultiplyOnLoad = textureInfo.preMultiplyOnLoad ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
984     DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
985     loadingHelperIt->ApplyMask(textureInfo.textureId, pixelBuffer, maskPixelBuffer, textureInfo.scaleFactor, textureInfo.cropToMask, premultiplyOnLoad);
986   }
987 }
988
989 void TextureManager::UploadTexture(Devel::PixelBuffer& pixelBuffer, TextureManager::TextureInfo& textureInfo)
990 {
991   if(textureInfo.loadState != LoadState::UPLOADED && textureInfo.useAtlas != UseAtlas::USE_ATLAS)
992   {
993     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "  TextureManager::UploadTexture() New Texture for textureId:%d\n", textureInfo.textureId);
994
995     // Check if this pixelBuffer is premultiplied
996     textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
997
998     auto& renderingAddOn = RenderingAddOn::Get();
999     if(renderingAddOn.IsValid())
1000     {
1001       renderingAddOn.CreateGeometry(textureInfo.textureId, pixelBuffer);
1002     }
1003
1004     Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight());
1005
1006     PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer);
1007     texture.Upload(pixelData);
1008     if(!textureInfo.textureSet)
1009     {
1010       textureInfo.textureSet = TextureSet::New();
1011     }
1012     textureInfo.textureSet.SetTexture(0u, texture);
1013   }
1014
1015   // Update the load state.
1016   // Note: This is regardless of success as we care about whether a
1017   // load attempt is in progress or not.  If unsuccessful, a broken
1018   // image is still loaded.
1019   textureInfo.loadState = LoadState::UPLOADED;
1020 }
1021
1022 void TextureManager::NotifyObservers(TextureManager::TextureInfo& textureInfo, const bool& success)
1023 {
1024   TextureId textureId = textureInfo.textureId;
1025
1026   // If there is an observer: Notify the load is complete, whether successful or not,
1027   // and erase it from the list
1028   TextureInfo* info = &textureInfo;
1029
1030   if(info->animatedImageLoading)
1031   {
1032     // If loading failed, we don't need to get frameCount and frameInterval.
1033     if(success)
1034     {
1035       info->frameCount    = info->animatedImageLoading.GetImageCount();
1036       info->frameInterval = info->animatedImageLoading.GetFrameInterval(info->frameIndex);
1037     }
1038     info->animatedImageLoading.Reset();
1039   }
1040
1041   mQueueLoadFlag = true;
1042
1043   while(info->observerList.Count())
1044   {
1045     TextureUploadObserver* observer = info->observerList[0];
1046
1047     // During LoadComplete() a Control ResourceReady() signal is emitted.
1048     // During that signal the app may add remove /add Textures (e.g. via
1049     // ImageViews).
1050     // It is possible for observers to be removed from the observer list,
1051     // and it is also possible for the mTextureInfoContainer to be modified,
1052     // invalidating the reference to the textureInfo struct.
1053     // Texture load requests for the same URL are deferred until the end of this
1054     // method.
1055     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::NotifyObservers() textureId:%d url:%s loadState:%s\n", textureId, info->url.GetUrl().c_str(), GET_LOAD_STATE_STRING(info->loadState));
1056
1057     // It is possible for the observer to be deleted.
1058     // Disconnect and remove the observer first.
1059     observer->DestructionSignal().Disconnect(this, &TextureManager::ObserverDestroyed);
1060
1061     info->observerList.Erase(info->observerList.Begin());
1062
1063     EmitLoadComplete(observer, *info, success);
1064
1065     // Get the textureInfo from the container again as it may have been invalidated.
1066     TextureCacheIndex textureInfoIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
1067     if(textureInfoIndex == INVALID_CACHE_INDEX)
1068     {
1069       break; // texture has been removed - can stop.
1070     }
1071     info = &mTextureCacheManager[textureInfoIndex];
1072   }
1073
1074   mQueueLoadFlag = false;
1075   ProcessLoadQueue();
1076   ProcessRemoveQueue();
1077
1078   if(info->storageType == StorageType::RETURN_PIXEL_BUFFER && info->observerList.Count() == 0)
1079   {
1080     Remove(info->textureId, nullptr);
1081   }
1082 }
1083
1084 void TextureManager::ObserverDestroyed(TextureUploadObserver* observer)
1085 {
1086   const std::size_t size = mTextureCacheManager.size();
1087   for(TextureCacheIndex cacheIndex = TextureCacheIndex(TextureManagerType::TEXTURE_CACHE_INDEX_TYPE_LOCAL, 0u); cacheIndex.GetIndex() < size; ++cacheIndex.detailValue.index)
1088   {
1089     TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
1090     for(TextureInfo::ObserverListType::Iterator j = textureInfo.observerList.Begin();
1091         j != textureInfo.observerList.End();)
1092     {
1093       if(*j == observer)
1094       {
1095         j = textureInfo.observerList.Erase(j);
1096       }
1097       else
1098       {
1099         ++j;
1100       }
1101     }
1102   }
1103
1104   // Remove element from the LoadQueue
1105   for(auto&& element : mLoadQueue)
1106   {
1107     if(element.mObserver == observer)
1108     {
1109       element.mObserver = nullptr;
1110     }
1111   }
1112 }
1113
1114 Dali::Geometry TextureManager::GetRenderGeometry(const TextureManager::TextureId& textureId, std::uint32_t& frontElements, std::uint32_t& backElements)
1115 {
1116   return RenderingAddOn::Get().IsValid() ? RenderingAddOn::Get().GetGeometry(textureId, frontElements, backElements) : Geometry();
1117 }
1118
1119 void TextureManager::EmitLoadComplete(TextureUploadObserver* observer, TextureManager::TextureInfo& textureInfo, const bool& success)
1120 {
1121   if(textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
1122   {
1123     observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::PIXEL_BUFFER, textureInfo.pixelBuffer, textureInfo.url.GetUrl(), textureInfo.preMultiplied));
1124   }
1125   else if(textureInfo.isAnimatedImageFormat)
1126   {
1127     observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::ANIMATED_IMAGE_TEXTURE, textureInfo.textureId, textureInfo.frameCount, textureInfo.frameInterval));
1128   }
1129   else
1130   {
1131     observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::TEXTURE, textureInfo.textureId, textureInfo.textureSet, (textureInfo.useAtlas == UseAtlas::USE_ATLAS) ? true : false, textureInfo.atlasRect, textureInfo.preMultiplied));
1132   }
1133 }
1134
1135 } // namespace Internal
1136
1137 } // namespace Toolkit
1138
1139 } // namespace Dali