Apply EncodedImageBuffer with Atlas
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / texture-manager / texture-manager-impl.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include "texture-manager-impl.h"
20
21 // EXTERNAL HEADERS
22 #include <dali/devel-api/adaptor-framework/environment-variable.h>
23 #include <dali/devel-api/adaptor-framework/image-loading.h>
24 #include <dali/devel-api/adaptor-framework/pixel-buffer.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/public-api/rendering/geometry.h>
27
28 // INTERNAL HEADERS
29 #include <dali-toolkit/internal/texture-manager/texture-async-loading-helper.h>
30 #include <dali-toolkit/internal/texture-manager/texture-cache-manager.h>
31 #include <dali-toolkit/internal/visuals/image-atlas-manager.h>
32 #include <dali-toolkit/internal/visuals/rendering-addon.h>
33
34 namespace
35 {
36 constexpr auto INITIAL_HASH_NUMBER                     = size_t{0u};
37 constexpr auto DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS  = size_t{4u};
38 constexpr auto DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS = size_t{8u};
39
40 constexpr auto NUMBER_OF_LOCAL_LOADER_THREADS_ENV  = "DALI_TEXTURE_LOCAL_THREADS";
41 constexpr auto NUMBER_OF_REMOTE_LOADER_THREADS_ENV = "DALI_TEXTURE_REMOTE_THREADS";
42
43 size_t GetNumberOfThreads(const char* environmentVariable, size_t defaultValue)
44 {
45   using Dali::EnvironmentVariable::GetEnvironmentVariable;
46   auto           numberString          = GetEnvironmentVariable(environmentVariable);
47   auto           numberOfThreads       = numberString ? std::strtoul(numberString, nullptr, 10) : 0;
48   constexpr auto MAX_NUMBER_OF_THREADS = 100u;
49   DALI_ASSERT_DEBUG(numberOfThreads < MAX_NUMBER_OF_THREADS);
50   return (numberOfThreads > 0 && numberOfThreads < MAX_NUMBER_OF_THREADS) ? numberOfThreads : defaultValue;
51 }
52
53 size_t GetNumberOfLocalLoaderThreads()
54 {
55   return GetNumberOfThreads(NUMBER_OF_LOCAL_LOADER_THREADS_ENV, DEFAULT_NUMBER_OF_LOCAL_LOADER_THREADS);
56 }
57
58 size_t GetNumberOfRemoteLoaderThreads()
59 {
60   return GetNumberOfThreads(NUMBER_OF_REMOTE_LOADER_THREADS_ENV, DEFAULT_NUMBER_OF_REMOTE_LOADER_THREADS);
61 }
62
63 } // namespace
64
65 namespace Dali
66 {
67 namespace Toolkit
68 {
69 namespace Internal
70 {
71 #ifdef DEBUG_ENABLED
72 // Define logfilter Internal namespace level so other files (e.g. texture-cache-manager.cpp) can also use this filter.
73 Debug::Filter* gTextureManagerLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_TEXTURE_MANAGER");
74
75 // clang-format off
76 #define GET_LOAD_STATE_STRING(loadState) \
77   loadState == TextureManagerType::LoadState::NOT_STARTED      ? "NOT_STARTED"      : \
78   loadState == TextureManagerType::LoadState::LOADING          ? "LOADING"          : \
79   loadState == TextureManagerType::LoadState::LOAD_FINISHED    ? "LOAD_FINISHED"    : \
80   loadState == TextureManagerType::LoadState::WAITING_FOR_MASK ? "WAITING_FOR_MASK" : \
81   loadState == TextureManagerType::LoadState::MASK_APPLYING    ? "MASK_APPLYING"    : \
82   loadState == TextureManagerType::LoadState::MASK_APPLIED     ? "MASK_APPLIED"     : \
83   loadState == TextureManagerType::LoadState::UPLOADED         ? "UPLOADED"         : \
84   loadState == TextureManagerType::LoadState::CANCELLED        ? "CANCELLED"        : \
85   loadState == TextureManagerType::LoadState::LOAD_FAILED      ? "LOAD_FAILED"      : \
86                                                                  "Unknown"
87 // clang-format on
88 #endif
89
90 namespace
91 {
92 const uint32_t DEFAULT_ATLAS_SIZE(1024u);               ///< This size can fit 8 by 8 images of average size 128 * 128
93 const Vector4  FULL_ATLAS_RECT(0.0f, 0.0f, 1.0f, 1.0f); ///< UV Rectangle that covers the full Texture
94
95 void PreMultiply(Devel::PixelBuffer pixelBuffer, TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
96 {
97   if(Pixel::HasAlpha(pixelBuffer.GetPixelFormat()))
98   {
99     if(preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
100     {
101       pixelBuffer.MultiplyColorByAlpha();
102     }
103   }
104   else
105   {
106     preMultiplyOnLoad = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
107   }
108 }
109
110 } // Anonymous namespace
111
112 TextureManager::MaskingData::MaskingData()
113 : mAlphaMaskUrl(),
114   mAlphaMaskId(INVALID_TEXTURE_ID),
115   mContentScaleFactor(1.0f),
116   mCropToMask(true)
117 {
118 }
119
120 TextureManager::TextureManager()
121 : mTextureCacheManager(),
122   mAsyncLocalLoaders(GetNumberOfLocalLoaderThreads(), [&]() { return TextureAsyncLoadingHelper(*this); }),
123   mAsyncRemoteLoaders(GetNumberOfRemoteLoaderThreads(), [&]() { return TextureAsyncLoadingHelper(*this); }),
124   mLifecycleObservers(),
125   mLoadQueue(),
126   mRemoveQueue(),
127   mQueueLoadFlag(false)
128 {
129   // Initialize the AddOn
130   RenderingAddOn::Get();
131 }
132
133 TextureManager::~TextureManager()
134 {
135   for(auto iter = mLifecycleObservers.Begin(), endIter = mLifecycleObservers.End(); iter != endIter; ++iter)
136   {
137     (*iter)->TextureManagerDestroyed();
138   }
139 }
140
141 TextureSet TextureManager::LoadAnimatedImageTexture(
142   Dali::AnimatedImageLoading      animatedImageLoading,
143   const uint32_t&                 frameIndex,
144   TextureManager::TextureId&      textureId,
145   MaskingDataPointer&             maskInfo,
146   const Dali::SamplingMode::Type& samplingMode,
147   const Dali::WrapMode::Type&     wrapModeU,
148   const Dali::WrapMode::Type&     wrapModeV,
149   const bool&                     synchronousLoading,
150   const bool&                     useCache,
151   TextureUploadObserver*          textureObserver)
152 {
153   TextureSet textureSet;
154
155   if(synchronousLoading)
156   {
157     Devel::PixelBuffer pixelBuffer;
158     if(animatedImageLoading)
159     {
160       pixelBuffer = animatedImageLoading.LoadFrame(frameIndex);
161     }
162     if(!pixelBuffer)
163     {
164       DALI_LOG_ERROR("TextureManager::LoadAnimatedImageTexture: Synchronous loading is failed\n");
165     }
166     else
167     {
168       if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
169       {
170         Devel::PixelBuffer maskPixelBuffer = LoadImageFromFile(maskInfo->mAlphaMaskUrl.GetUrl(), ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true);
171         if(maskPixelBuffer)
172         {
173           pixelBuffer.ApplyMask(maskPixelBuffer, maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
174         }
175         else
176         {
177           DALI_LOG_ERROR("TextureManager::LoadAnimatedImageTexture: Synchronous mask image loading is failed\n");
178         }
179       }
180       PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
181       if(!textureSet)
182       {
183         Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight());
184         texture.Upload(pixelData);
185         textureSet = TextureSet::New();
186         textureSet.SetTexture(0u, texture);
187       }
188     }
189   }
190   else
191   {
192     TextureId alphaMaskId        = INVALID_TEXTURE_ID;
193     float     contentScaleFactor = 1.0f;
194     bool      cropToMask         = false;
195     if(maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
196     {
197       maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl);
198       alphaMaskId            = maskInfo->mAlphaMaskId;
199       contentScaleFactor     = maskInfo->mContentScaleFactor;
200       cropToMask             = maskInfo->mCropToMask;
201     }
202
203     auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
204     textureId        = RequestLoadInternal(animatedImageLoading.GetUrl(), alphaMaskId, contentScaleFactor, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, UseAtlas::NO_ATLAS, cropToMask, StorageType::UPLOAD_TO_TEXTURE, textureObserver, true, TextureManager::ReloadPolicy::CACHED, preMultiply, animatedImageLoading, frameIndex, false, useCache);
205
206     TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
207     if(loadState == TextureManager::LoadState::UPLOADED)
208     {
209       // LoadComplete has already been called - keep the same texture set
210       textureSet = GetTextureSet(textureId);
211     }
212   }
213
214   if(textureSet)
215   {
216     Sampler sampler = Sampler::New();
217     sampler.SetWrapMode(wrapModeU, wrapModeV);
218     textureSet.SetSampler(0u, sampler);
219   }
220
221   return textureSet;
222 }
223
224 Devel::PixelBuffer TextureManager::LoadPixelBuffer(
225   const VisualUrl&                url,
226   const Dali::ImageDimensions&    desiredSize,
227   const Dali::FittingMode::Type&  fittingMode,
228   const Dali::SamplingMode::Type& samplingMode,
229   const bool&                     synchronousLoading,
230   TextureUploadObserver*          textureObserver,
231   const bool&                     orientationCorrection,
232   TextureManager::MultiplyOnLoad& preMultiplyOnLoad)
233 {
234   Devel::PixelBuffer pixelBuffer;
235   if(synchronousLoading)
236   {
237     if(url.IsValid())
238     {
239       if(url.IsBufferResource())
240       {
241         const EncodedImageBuffer& encodedImageBuffer = mTextureCacheManager.GetEncodedImageBuffer(url);
242         if(encodedImageBuffer)
243         {
244           pixelBuffer = LoadImageFromBuffer(encodedImageBuffer.GetRawBuffer(), desiredSize, fittingMode, samplingMode, orientationCorrection);
245         }
246       }
247       else
248       {
249         pixelBuffer = LoadImageFromFile(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection);
250       }
251       if(pixelBuffer && preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD)
252       {
253         PreMultiply(pixelBuffer, preMultiplyOnLoad);
254       }
255     }
256   }
257   else
258   {
259     RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, UseAtlas::NO_ATLAS, false, StorageType::RETURN_PIXEL_BUFFER, textureObserver, orientationCorrection, TextureManager::ReloadPolicy::FORCED, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, false, false);
260   }
261
262   return pixelBuffer;
263 }
264
265 TextureSet TextureManager::LoadTexture(
266   const VisualUrl&                    url,
267   const Dali::ImageDimensions&        desiredSize,
268   const Dali::FittingMode::Type&      fittingMode,
269   const Dali::SamplingMode::Type&     samplingMode,
270   MaskingDataPointer&                 maskInfo,
271   const bool&                         synchronousLoading,
272   TextureManager::TextureId&          textureId,
273   Vector4&                            textureRect,
274   Dali::ImageDimensions&              textureRectSize,
275   bool&                               atlasingStatus,
276   bool&                               loadingStatus,
277   const Dali::WrapMode::Type&         wrapModeU,
278   const Dali::WrapMode::Type&         wrapModeV,
279   TextureUploadObserver*              textureObserver,
280   AtlasUploadObserver*                atlasObserver,
281   ImageAtlasManagerPtr                imageAtlasManager,
282   const bool&                         orientationCorrection,
283   const TextureManager::ReloadPolicy& reloadPolicy,
284   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad)
285 {
286   TextureSet textureSet;
287
288   loadingStatus = false;
289   textureRect   = FULL_ATLAS_RECT;
290
291   if(VisualUrl::TEXTURE == url.GetProtocolType())
292   {
293     std::string location = url.GetLocation();
294     if(location.size() > 0u)
295     {
296       TextureId id = std::stoi(location);
297       textureSet   = mTextureCacheManager.GetExternalTextureSet(id);
298       if(textureSet)
299       {
300         preMultiplyOnLoad = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
301         textureId         = id;
302         return textureSet;
303       }
304     }
305   }
306   else
307   {
308     // For Atlas
309     if(synchronousLoading && atlasingStatus)
310     {
311       const bool synchronousAtlasAvaliable = (desiredSize != ImageDimensions() || url.IsLocalResource()) ? imageAtlasManager->CheckAtlasAvailable(url, desiredSize)
312                                                                                                          : false;
313       if(synchronousAtlasAvaliable)
314       {
315         Devel::PixelBuffer pixelBuffer = LoadImageSynchronously(url, desiredSize, fittingMode, samplingMode, orientationCorrection);
316
317         if(pixelBuffer && maskInfo && maskInfo->mAlphaMaskUrl.IsValid())
318         {
319           Devel::PixelBuffer maskPixelBuffer = LoadImageSynchronously(maskInfo->mAlphaMaskUrl, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, true);
320           if(maskPixelBuffer)
321           {
322             pixelBuffer.ApplyMask(maskPixelBuffer, maskInfo->mContentScaleFactor, maskInfo->mCropToMask);
323           }
324         }
325
326         PixelData data;
327         if(pixelBuffer)
328         {
329           PreMultiply(pixelBuffer, preMultiplyOnLoad);
330           data = Devel::PixelBuffer::Convert(pixelBuffer); // takes ownership of buffer
331
332           if(data)
333           {
334             textureSet = imageAtlasManager->Add(textureRect, data);
335             if(textureSet)
336             {
337               textureRectSize.SetWidth(data.GetWidth());
338               textureRectSize.SetHeight(data.GetHeight());
339             }
340           }
341           else
342           {
343             DALI_LOG_ERROR("TextureManager::LoadTexture: Synchronous Texture loading with atlasing is failed.\n");
344           }
345         }
346         if(!textureSet)
347         {
348           atlasingStatus = false;
349         }
350       }
351     }
352
353     if(!textureSet)
354     {
355       loadingStatus = true;
356       // Atlas manager can chage desired size when it is set by 0,0.
357       // We should store into textureRectSize only if atlasing successed.
358       // So copy inputed desiredSize, and replace value into textureRectSize only if atlasing success.
359       Dali::ImageDimensions atlasDesiredSize = desiredSize;
360       if(atlasingStatus)
361       {
362         if(url.IsBufferResource())
363         {
364           const EncodedImageBuffer& encodedImageBuffer = GetEncodedImageBuffer(url.GetUrl());
365           if(encodedImageBuffer)
366           {
367             textureSet = imageAtlasManager->Add(textureRect, encodedImageBuffer, desiredSize, fittingMode, true, atlasObserver);
368           }
369         }
370         else
371         {
372           textureSet = imageAtlasManager->Add(textureRect, url, atlasDesiredSize, fittingMode, true, atlasObserver);
373         }
374       }
375       if(!textureSet) // big image, no atlasing or atlasing failed
376       {
377         atlasingStatus = false;
378         if(!maskInfo || !maskInfo->mAlphaMaskUrl.IsValid())
379         {
380           textureId = RequestLoad(
381             url,
382             desiredSize,
383             fittingMode,
384             samplingMode,
385             UseAtlas::NO_ATLAS,
386             textureObserver,
387             orientationCorrection,
388             reloadPolicy,
389             preMultiplyOnLoad,
390             synchronousLoading);
391         }
392         else
393         {
394           maskInfo->mAlphaMaskId = RequestMaskLoad(maskInfo->mAlphaMaskUrl, synchronousLoading);
395           textureId              = RequestLoad(
396             url,
397             maskInfo->mAlphaMaskId,
398             maskInfo->mContentScaleFactor,
399             desiredSize,
400             fittingMode,
401             samplingMode,
402             UseAtlas::NO_ATLAS,
403             maskInfo->mCropToMask,
404             textureObserver,
405             orientationCorrection,
406             reloadPolicy,
407             preMultiplyOnLoad,
408             synchronousLoading);
409         }
410
411         TextureManager::LoadState loadState = mTextureCacheManager.GetTextureStateInternal(textureId);
412         if(loadState == TextureManager::LoadState::UPLOADED)
413         {
414           // LoadComplete has already been called - keep the same texture set
415           textureSet = mTextureCacheManager.GetTextureSet(textureId);
416         }
417
418         // If we are loading the texture, or waiting for the ready signal handler to complete, inform
419         // caller that they need to wait.
420         loadingStatus = (loadState == TextureManager::LoadState::LOADING ||
421                          loadState == TextureManager::LoadState::WAITING_FOR_MASK ||
422                          loadState == TextureManager::LoadState::MASK_APPLYING ||
423                          loadState == TextureManager::LoadState::MASK_APPLIED ||
424                          loadState == TextureManager::LoadState::NOT_STARTED ||
425                          mQueueLoadFlag);
426       }
427       else
428       {
429         textureRectSize = atlasDesiredSize;
430       }
431     }
432   }
433
434   if(!atlasingStatus && textureSet)
435   {
436     Sampler sampler = Sampler::New();
437     sampler.SetWrapMode(wrapModeU, wrapModeV);
438     textureSet.SetSampler(0u, sampler);
439   }
440
441   if(synchronousLoading)
442   {
443     loadingStatus = false;
444   }
445
446   return textureSet;
447 }
448
449 TextureManager::TextureId TextureManager::RequestLoad(
450   const VisualUrl&                    url,
451   const ImageDimensions&              desiredSize,
452   const Dali::FittingMode::Type&      fittingMode,
453   const Dali::SamplingMode::Type&     samplingMode,
454   const UseAtlas&                     useAtlas,
455   TextureUploadObserver*              observer,
456   const bool&                         orientationCorrection,
457   const TextureManager::ReloadPolicy& reloadPolicy,
458   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad,
459   const bool&                         synchronousLoading)
460 {
461   return RequestLoadInternal(url, INVALID_TEXTURE_ID, 1.0f, desiredSize, fittingMode, samplingMode, useAtlas, false, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, synchronousLoading, true);
462 }
463
464 TextureManager::TextureId TextureManager::RequestLoad(
465   const VisualUrl&                    url,
466   const TextureManager::TextureId&    maskTextureId,
467   const float&                        contentScale,
468   const Dali::ImageDimensions&        desiredSize,
469   const Dali::FittingMode::Type&      fittingMode,
470   const Dali::SamplingMode::Type&     samplingMode,
471   const TextureManager::UseAtlas&     useAtlas,
472   const bool&                         cropToMask,
473   TextureUploadObserver*              observer,
474   const bool&                         orientationCorrection,
475   const TextureManager::ReloadPolicy& reloadPolicy,
476   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad,
477   const bool&                         synchronousLoading)
478 {
479   return RequestLoadInternal(url, maskTextureId, contentScale, desiredSize, fittingMode, samplingMode, useAtlas, cropToMask, StorageType::UPLOAD_TO_TEXTURE, observer, orientationCorrection, reloadPolicy, preMultiplyOnLoad, Dali::AnimatedImageLoading(), 0u, synchronousLoading, true);
480 }
481
482 TextureManager::TextureId TextureManager::RequestMaskLoad(
483   const VisualUrl& maskUrl,
484   const bool&      synchronousLoading)
485 {
486   // Use the normal load procedure to get the alpha mask.
487   auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
488   return RequestLoadInternal(maskUrl, INVALID_TEXTURE_ID, 1.0f, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::NO_FILTER, UseAtlas::NO_ATLAS, false, StorageType::KEEP_PIXEL_BUFFER, NULL, true, TextureManager::ReloadPolicy::CACHED, preMultiply, Dali::AnimatedImageLoading(), 0u, synchronousLoading, true);
489 }
490
491 TextureManager::TextureId TextureManager::RequestLoadInternal(
492   const VisualUrl&                    url,
493   const TextureManager::TextureId&    maskTextureId,
494   const float&                        contentScale,
495   const Dali::ImageDimensions&        desiredSize,
496   const Dali::FittingMode::Type&      fittingMode,
497   const Dali::SamplingMode::Type&     samplingMode,
498   const TextureManager::UseAtlas&     useAtlas,
499   const bool&                         cropToMask,
500   const TextureManager::StorageType&  storageType,
501   TextureUploadObserver*              observer,
502   const bool&                         orientationCorrection,
503   const TextureManager::ReloadPolicy& reloadPolicy,
504   TextureManager::MultiplyOnLoad&     preMultiplyOnLoad,
505   Dali::AnimatedImageLoading          animatedImageLoading,
506   const std::uint32_t&                frameIndex,
507   const bool&                         synchronousLoading,
508   const bool&                         useCache)
509 {
510   TextureHash       textureHash = INITIAL_HASH_NUMBER;
511   TextureCacheIndex cacheIndex  = INVALID_CACHE_INDEX;
512   if(storageType != StorageType::RETURN_PIXEL_BUFFER && useCache)
513   {
514     textureHash = mTextureCacheManager.GenerateHash(url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask);
515
516     // Look up the texture by hash. Note: The extra parameters are used in case of a hash collision.
517     cacheIndex = mTextureCacheManager.FindCachedTexture(textureHash, url, desiredSize, fittingMode, samplingMode, useAtlas, maskTextureId, cropToMask, preMultiplyOnLoad, (animatedImageLoading) ? true : false);
518   }
519
520   TextureManager::TextureId textureId = INVALID_TEXTURE_ID;
521   // Check if the requested Texture exists in the cache.
522   if(cacheIndex != INVALID_CACHE_INDEX)
523   {
524     if(TextureManager::ReloadPolicy::CACHED == reloadPolicy)
525     {
526       // Mark this texture being used by another client resource. Forced reload would replace the current texture
527       // without the need for incrementing the reference count.
528       ++(mTextureCacheManager[cacheIndex].referenceCount);
529     }
530     textureId = mTextureCacheManager[cacheIndex].textureId;
531
532     // Update preMultiplyOnLoad value. It should be changed according to preMultiplied value of the cached info.
533     preMultiplyOnLoad = mTextureCacheManager[cacheIndex].preMultiplied ? TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD : TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY;
534
535     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) Using cached texture id@%d, textureId=%d premultiplied=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId, mTextureCacheManager[cacheIndex].preMultiplied ? 1 : 0);
536   }
537
538   if(textureId == INVALID_TEXTURE_ID) // There was no caching, or caching not required
539   {
540     textureId = mTextureCacheManager.GenerateTextureId();
541
542     bool preMultiply = (preMultiplyOnLoad == TextureManager::MultiplyOnLoad::MULTIPLY_ON_LOAD);
543
544     // Cache new texutre, and get cacheIndex.
545     cacheIndex = mTextureCacheManager.AppendCache(TextureInfo(textureId, maskTextureId, url, desiredSize, contentScale, fittingMode, samplingMode, false, cropToMask, useAtlas, textureHash, orientationCorrection, preMultiply, animatedImageLoading, frameIndex));
546
547     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureManager::RequestLoad( url=%s observer=%p ) New texture, cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId);
548   }
549
550   // The below code path is common whether we are using the cache or not.
551   // The textureInfoIndex now refers to either a pre-existing cached TextureInfo,
552   // or a new TextureInfo just created.
553   TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
554   textureInfo.maskTextureId         = maskTextureId;
555   textureInfo.storageType           = storageType;
556   textureInfo.orientationCorrection = orientationCorrection;
557
558   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "TextureInfo loadState:%s\n", GET_LOAD_STATE_STRING(textureInfo.loadState));
559
560   // Force reloading of texture by setting loadState unless already loading or cancelled.
561   if(TextureManager::ReloadPolicy::FORCED == reloadPolicy &&
562      TextureManager::LoadState::LOADING != textureInfo.loadState &&
563      TextureManager::LoadState::WAITING_FOR_MASK != textureInfo.loadState &&
564      TextureManager::LoadState::MASK_APPLYING != textureInfo.loadState &&
565      TextureManager::LoadState::MASK_APPLIED != textureInfo.loadState &&
566      TextureManager::LoadState::CANCELLED != textureInfo.loadState)
567   {
568     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Verbose, "TextureManager::RequestLoad( url=%s observer=%p ) ForcedReload cacheIndex:%d, textureId=%d\n", url.GetUrl().c_str(), observer, cacheIndex.GetIndex(), textureId);
569
570     textureInfo.loadState = TextureManager::LoadState::NOT_STARTED;
571   }
572
573   if(!synchronousLoading)
574   {
575     // Check if we should add the observer.
576     // Only do this if we have not loaded yet and it will not have loaded by the end of this method.
577     switch(textureInfo.loadState)
578     {
579       case TextureManager::LoadState::LOAD_FAILED: // Failed notifies observer which then stops observing.
580       case TextureManager::LoadState::NOT_STARTED:
581       {
582         LoadOrQueueTexture(textureInfo, observer); // If called inside NotifyObservers, queues until afterwards
583         break;
584       }
585       case TextureManager::LoadState::LOADING:
586       case TextureManager::LoadState::WAITING_FOR_MASK:
587       case TextureManager::LoadState::MASK_APPLYING:
588       case TextureManager::LoadState::MASK_APPLIED:
589       {
590         ObserveTexture(textureInfo, observer);
591         break;
592       }
593       case TextureManager::LoadState::UPLOADED:
594       {
595         if(observer)
596         {
597           LoadOrQueueTexture(textureInfo, observer);
598         }
599         break;
600       }
601       case TextureManager::LoadState::CANCELLED:
602       {
603         // A cancelled texture hasn't finished loading yet. Treat as a loading texture
604         // (it's ref count has already been incremented, above)
605         textureInfo.loadState = TextureManager::LoadState::LOADING;
606         ObserveTexture(textureInfo, observer);
607         break;
608       }
609       case TextureManager::LoadState::LOAD_FINISHED:
610       {
611         // Loading has already completed.
612         if(observer && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
613         {
614           LoadOrQueueTexture(textureInfo, observer);
615         }
616         break;
617       }
618     }
619   }
620   else
621   {
622     // If the image is already finished to load, use cached texture.
623     // We don't need to consider Observer because this is synchronous loading.
624     if(!(textureInfo.loadState == TextureManager::LoadState::UPLOADED ||
625          textureInfo.loadState == TextureManager::LoadState::LOAD_FINISHED))
626     {
627       Devel::PixelBuffer pixelBuffer = LoadImageSynchronously(url, desiredSize, fittingMode, samplingMode, orientationCorrection);
628
629       if(!pixelBuffer)
630       {
631         // If pixelBuffer loading is failed in synchronously, call Remove() method.
632         Remove(textureId, nullptr);
633         return INVALID_TEXTURE_ID;
634       }
635
636       if(storageType == StorageType::KEEP_PIXEL_BUFFER) // For the mask image loading.
637       {
638         textureInfo.pixelBuffer = pixelBuffer; // Store the pixel data
639         textureInfo.loadState   = LoadState::LOAD_FINISHED;
640       }
641       else // For the image loading.
642       {
643         if(maskTextureId != INVALID_TEXTURE_ID)
644         {
645           TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
646           if(maskCacheIndex != INVALID_CACHE_INDEX)
647           {
648             Devel::PixelBuffer maskPixelBuffer = mTextureCacheManager[maskCacheIndex].pixelBuffer;
649             if(maskPixelBuffer)
650             {
651               pixelBuffer.ApplyMask(maskPixelBuffer, contentScale, cropToMask);
652             }
653             else
654             {
655               DALI_LOG_ERROR("Mask image cached invalid pixel buffer!\n");
656             }
657           }
658           else
659           {
660             DALI_LOG_ERROR("Mask image is not stored in cache.\n");
661           }
662         }
663         PreMultiply(pixelBuffer, preMultiplyOnLoad);
664
665         // Upload texture
666         UploadTexture(pixelBuffer, textureInfo);
667       }
668     }
669   }
670   return textureId;
671 }
672
673 void TextureManager::Remove(const TextureManager::TextureId& textureId, TextureUploadObserver* observer)
674 {
675   if(textureId != INVALID_TEXTURE_ID)
676   {
677     if(mQueueLoadFlag)
678     {
679       // Remove textureId after NotifyObserver finished
680       mRemoveQueue.PushBack(textureId);
681     }
682     else
683     {
684       // Remove textureId in CacheManager.
685       mTextureCacheManager.RemoveCache(textureId);
686     }
687
688     if(observer)
689     {
690       // Remove element from the LoadQueue
691       for(auto&& element : mLoadQueue)
692       {
693         if(element.mObserver == observer)
694         {
695           // Do not erase the item. We will clear it later in ProcessLoadQueue().
696           element.mObserver = nullptr;
697           break;
698         }
699       }
700     }
701   }
702 }
703
704 Devel::PixelBuffer TextureManager::LoadImageSynchronously(
705   const VisualUrl&                url,
706   const Dali::ImageDimensions&    desiredSize,
707   const Dali::FittingMode::Type&  fittingMode,
708   const Dali::SamplingMode::Type& samplingMode,
709   const bool&                     orientationCorrection)
710 {
711   Devel::PixelBuffer pixelBuffer;
712   if(url.IsBufferResource())
713   {
714     const EncodedImageBuffer& encodedImageBuffer = mTextureCacheManager.GetEncodedImageBuffer(url);
715     if(encodedImageBuffer)
716     {
717       pixelBuffer = LoadImageFromBuffer(encodedImageBuffer.GetRawBuffer(), desiredSize, fittingMode, samplingMode, orientationCorrection);
718     }
719   }
720   else
721   {
722     pixelBuffer = LoadImageFromFile(url.GetUrl(), desiredSize, fittingMode, samplingMode, orientationCorrection);
723   }
724   return pixelBuffer;
725 }
726
727 void TextureManager::AddObserver(TextureManager::LifecycleObserver& observer)
728 {
729   // make sure an observer doesn't observe the same object twice
730   // otherwise it will get multiple calls to ObjectDestroyed()
731   DALI_ASSERT_DEBUG(mLifecycleObservers.End() == std::find(mLifecycleObservers.Begin(), mLifecycleObservers.End(), &observer));
732   mLifecycleObservers.PushBack(&observer);
733 }
734
735 void TextureManager::RemoveObserver(TextureManager::LifecycleObserver& observer)
736 {
737   // Find the observer...
738   auto endIter = mLifecycleObservers.End();
739   for(auto iter = mLifecycleObservers.Begin(); iter != endIter; ++iter)
740   {
741     if((*iter) == &observer)
742     {
743       mLifecycleObservers.Erase(iter);
744       break;
745     }
746   }
747   DALI_ASSERT_DEBUG(endIter != mLifecycleObservers.End());
748 }
749
750 void TextureManager::LoadOrQueueTexture(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
751 {
752   switch(textureInfo.loadState)
753   {
754     case LoadState::NOT_STARTED:
755     case LoadState::LOAD_FAILED:
756     {
757       if(mQueueLoadFlag)
758       {
759         QueueLoadTexture(textureInfo, observer);
760       }
761       else
762       {
763         LoadTexture(textureInfo, observer);
764       }
765       break;
766     }
767     case LoadState::UPLOADED:
768     {
769       if(mQueueLoadFlag)
770       {
771         QueueLoadTexture(textureInfo, observer);
772       }
773       else
774       {
775         // The Texture has already loaded. The other observers have already been notified.
776         // We need to send a "late" loaded notification for this observer.
777         EmitLoadComplete(observer, textureInfo, true);
778       }
779       break;
780     }
781     case LoadState::LOADING:
782     case LoadState::CANCELLED:
783     case LoadState::LOAD_FINISHED:
784     case LoadState::WAITING_FOR_MASK:
785     case LoadState::MASK_APPLYING:
786     case LoadState::MASK_APPLIED:
787     {
788       break;
789     }
790   }
791 }
792
793 void TextureManager::QueueLoadTexture(const TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
794 {
795   const auto& textureId = textureInfo.textureId;
796   mLoadQueue.PushBack(LoadQueueElement(textureId, observer));
797
798   observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
799 }
800
801 void TextureManager::LoadTexture(TextureManager::TextureInfo& textureInfo, TextureUploadObserver* observer)
802 {
803   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::LoadTexture(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously ? "T" : "F");
804
805   textureInfo.loadState = LoadState::LOADING;
806   if(!textureInfo.loadSynchronously)
807   {
808     auto& loadersContainer  = (textureInfo.url.IsLocalResource() || textureInfo.url.IsBufferResource()) ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
809     auto  loadingHelperIt   = loadersContainer.GetNext();
810     auto  premultiplyOnLoad = (textureInfo.preMultiplyOnLoad && textureInfo.maskTextureId == INVALID_TEXTURE_ID) ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
811     DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
812     if(textureInfo.animatedImageLoading)
813     {
814       loadingHelperIt->LoadAnimatedImage(textureInfo.textureId, textureInfo.animatedImageLoading, textureInfo.frameIndex);
815     }
816     else
817     {
818       loadingHelperIt->Load(textureInfo.textureId, textureInfo.url, textureInfo.desiredSize, textureInfo.fittingMode, textureInfo.samplingMode, textureInfo.orientationCorrection, premultiplyOnLoad);
819     }
820   }
821   ObserveTexture(textureInfo, observer);
822 }
823
824 void TextureManager::ProcessLoadQueue()
825 {
826   for(auto&& element : mLoadQueue)
827   {
828     if(!element.mObserver)
829     {
830       continue;
831     }
832
833     TextureCacheIndex cacheIndex = mTextureCacheManager.GetCacheIndexFromId(element.mTextureId);
834     if(cacheIndex != INVALID_CACHE_INDEX)
835     {
836       TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
837       if((textureInfo.loadState == LoadState::UPLOADED) || (textureInfo.loadState == LoadState::LOAD_FINISHED && textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER))
838       {
839         EmitLoadComplete(element.mObserver, textureInfo, true);
840       }
841       else
842       {
843         LoadTexture(textureInfo, element.mObserver);
844       }
845     }
846   }
847   mLoadQueue.Clear();
848 }
849
850 void TextureManager::ProcessRemoveQueue()
851 {
852   for(const auto& textureId : mRemoveQueue)
853   {
854     mTextureCacheManager.RemoveCache(textureId);
855   }
856   mRemoveQueue.Clear();
857 }
858
859 void TextureManager::ObserveTexture(TextureManager::TextureInfo& textureInfo,
860                                     TextureUploadObserver*       observer)
861 {
862   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::ObserveTexture(): url:%s observer:%p\n", textureInfo.url.GetUrl().c_str(), observer);
863
864   if(observer)
865   {
866     textureInfo.observerList.PushBack(observer);
867     observer->DestructionSignal().Connect(this, &TextureManager::ObserverDestroyed);
868   }
869 }
870
871 void TextureManager::AsyncLoadComplete(const TextureManager::TextureId& textureId, Devel::PixelBuffer pixelBuffer)
872 {
873   TextureCacheIndex cacheIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
874   DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::AsyncLoadComplete( textureId:%d CacheIndex:%d )\n", textureId, cacheIndex.GetIndex());
875   if(cacheIndex != INVALID_CACHE_INDEX)
876   {
877     TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
878
879     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "  textureId:%d Url:%s CacheIndex:%d LoadState: %s\n", textureInfo.textureId, textureInfo.url.GetUrl().c_str(), cacheIndex.GetIndex(), GET_LOAD_STATE_STRING(textureInfo.loadState));
880
881     if(textureInfo.loadState != LoadState::CANCELLED)
882     {
883       // textureInfo can be invalidated after this call (as the mTextureInfoContainer may be modified)
884       PostLoad(textureInfo, pixelBuffer);
885     }
886     else
887     {
888       Remove(textureInfo.textureId, nullptr);
889     }
890   }
891 }
892
893 void TextureManager::PostLoad(TextureManager::TextureInfo& textureInfo, Devel::PixelBuffer& pixelBuffer)
894 {
895   // Was the load successful?
896   if(pixelBuffer && (pixelBuffer.GetWidth() != 0) && (pixelBuffer.GetHeight() != 0))
897   {
898     // No atlas support for now
899     textureInfo.useAtlas      = UseAtlas::NO_ATLAS;
900     textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
901
902     if(textureInfo.storageType == StorageType::UPLOAD_TO_TEXTURE)
903     {
904       // If there is a mask texture ID associated with this texture, then apply the mask
905       // if it's already loaded. If it hasn't, and the mask is still loading,
906       // wait for the mask to finish loading.
907       // note, If the texture is already uploaded synchronously during loading,
908       // we don't need to apply mask.
909       if(textureInfo.loadState != LoadState::UPLOADED &&
910          textureInfo.maskTextureId != INVALID_TEXTURE_ID)
911       {
912         if(textureInfo.loadState == LoadState::MASK_APPLYING)
913         {
914           textureInfo.loadState = LoadState::MASK_APPLIED;
915           UploadTexture(pixelBuffer, textureInfo);
916           NotifyObservers(textureInfo, true);
917         }
918         else
919         {
920           LoadState maskLoadState = mTextureCacheManager.GetTextureStateInternal(textureInfo.maskTextureId);
921           textureInfo.pixelBuffer = pixelBuffer; // Store the pixel buffer temporarily
922           if(maskLoadState == LoadState::LOADING)
923           {
924             textureInfo.loadState = LoadState::WAITING_FOR_MASK;
925           }
926           else if(maskLoadState == LoadState::LOAD_FINISHED)
927           {
928             // Send New Task to Thread
929             ApplyMask(textureInfo, textureInfo.maskTextureId);
930           }
931           else // maskLoadState == LoadState::LOAD_FAILED
932           {
933             // Url texture load success, But alpha mask texture load failed. Run as normal image upload.
934             DALI_LOG_ERROR("Alpha mask image loading failed! Image will not be masked\n");
935             UploadTexture(pixelBuffer, textureInfo);
936             NotifyObservers(textureInfo, true);
937           }
938         }
939       }
940       else
941       {
942         UploadTexture(pixelBuffer, textureInfo);
943         NotifyObservers(textureInfo, true);
944       }
945     }
946     else
947     {
948       textureInfo.pixelBuffer = pixelBuffer; // Store the pixel data
949       textureInfo.loadState   = LoadState::LOAD_FINISHED;
950
951       if(textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
952       {
953         NotifyObservers(textureInfo, true);
954       }
955       else
956       {
957         // Check if there was another texture waiting for this load to complete
958         // (e.g. if this was an image mask, and its load is on a different thread)
959         CheckForWaitingTexture(textureInfo);
960       }
961     }
962   }
963   else
964   {
965     textureInfo.loadState = LoadState::LOAD_FAILED;
966     if(textureInfo.storageType != StorageType::KEEP_PIXEL_BUFFER)
967     {
968       NotifyObservers(textureInfo, false);
969     }
970     else // if(textureInfo.storageType == StorageType::KEEP_PIXEL_BUFFER) // image mask case
971     {
972       // Check if there was another texture waiting for this load to complete
973       // (e.g. if this was an image mask, and its load is on a different thread)
974       CheckForWaitingTexture(textureInfo);
975     }
976   }
977 }
978
979 void TextureManager::CheckForWaitingTexture(TextureManager::TextureInfo& maskTextureInfo)
980 {
981   // Search the cache, checking if any texture has this texture id as a
982   // maskTextureId:
983   const std::size_t size = mTextureCacheManager.size();
984
985   const bool maskLoadSuccess = maskTextureInfo.loadState == LoadState::LOAD_FINISHED ? true : false;
986
987   // TODO : Refactorize here to not iterate whole cached image.
988   for(TextureCacheIndex cacheIndex = TextureCacheIndex(TextureManagerType::TEXTURE_CACHE_INDEX_TYPE_LOCAL, 0u); cacheIndex.GetIndex() < size; ++cacheIndex.detailValue.index)
989   {
990     if(mTextureCacheManager[cacheIndex].maskTextureId == maskTextureInfo.textureId &&
991        mTextureCacheManager[cacheIndex].loadState == LoadState::WAITING_FOR_MASK)
992     {
993       TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
994
995       if(maskLoadSuccess)
996       {
997         // Send New Task to Thread
998         ApplyMask(textureInfo, maskTextureInfo.textureId);
999       }
1000       else
1001       {
1002         // Url texture load success, But alpha mask texture load failed. Run as normal image upload.
1003         DALI_LOG_ERROR("Alpha mask image loading failed! Image will not be masked\n");
1004         UploadTexture(textureInfo.pixelBuffer, textureInfo);
1005         NotifyObservers(textureInfo, true);
1006       }
1007     }
1008   }
1009 }
1010
1011 void TextureManager::ApplyMask(TextureManager::TextureInfo& textureInfo, const TextureManager::TextureId& maskTextureId)
1012 {
1013   TextureCacheIndex maskCacheIndex = mTextureCacheManager.GetCacheIndexFromId(maskTextureId);
1014   if(maskCacheIndex != INVALID_CACHE_INDEX)
1015   {
1016     Devel::PixelBuffer maskPixelBuffer = mTextureCacheManager[maskCacheIndex].pixelBuffer;
1017     Devel::PixelBuffer pixelBuffer     = textureInfo.pixelBuffer;
1018     textureInfo.pixelBuffer.Reset();
1019
1020     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::ApplyMask(): url:%s sync:%s\n", textureInfo.url.GetUrl().c_str(), textureInfo.loadSynchronously ? "T" : "F");
1021
1022     textureInfo.loadState   = LoadState::MASK_APPLYING;
1023     auto& loadersContainer  = (textureInfo.url.IsLocalResource() || textureInfo.url.IsBufferResource()) ? mAsyncLocalLoaders : mAsyncRemoteLoaders;
1024     auto  loadingHelperIt   = loadersContainer.GetNext();
1025     auto  premultiplyOnLoad = textureInfo.preMultiplyOnLoad ? DevelAsyncImageLoader::PreMultiplyOnLoad::ON : DevelAsyncImageLoader::PreMultiplyOnLoad::OFF;
1026     DALI_ASSERT_ALWAYS(loadingHelperIt != loadersContainer.End());
1027     loadingHelperIt->ApplyMask(textureInfo.textureId, pixelBuffer, maskPixelBuffer, textureInfo.scaleFactor, textureInfo.cropToMask, premultiplyOnLoad);
1028   }
1029 }
1030
1031 void TextureManager::UploadTexture(Devel::PixelBuffer& pixelBuffer, TextureManager::TextureInfo& textureInfo)
1032 {
1033   if(textureInfo.loadState != LoadState::UPLOADED && textureInfo.useAtlas != UseAtlas::USE_ATLAS)
1034   {
1035     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::General, "  TextureManager::UploadTexture() New Texture for textureId:%d\n", textureInfo.textureId);
1036
1037     // Check if this pixelBuffer is premultiplied
1038     textureInfo.preMultiplied = pixelBuffer.IsAlphaPreMultiplied();
1039
1040     auto& renderingAddOn = RenderingAddOn::Get();
1041     if(renderingAddOn.IsValid())
1042     {
1043       renderingAddOn.CreateGeometry(textureInfo.textureId, pixelBuffer);
1044     }
1045
1046     Texture texture = Texture::New(Dali::TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight());
1047
1048     PixelData pixelData = Devel::PixelBuffer::Convert(pixelBuffer);
1049     texture.Upload(pixelData);
1050     if(!textureInfo.textureSet)
1051     {
1052       textureInfo.textureSet = TextureSet::New();
1053     }
1054     textureInfo.textureSet.SetTexture(0u, texture);
1055   }
1056
1057   // Update the load state.
1058   // Note: This is regardless of success as we care about whether a
1059   // load attempt is in progress or not.  If unsuccessful, a broken
1060   // image is still loaded.
1061   textureInfo.loadState = LoadState::UPLOADED;
1062 }
1063
1064 void TextureManager::NotifyObservers(TextureManager::TextureInfo& textureInfo, const bool& success)
1065 {
1066   TextureId textureId = textureInfo.textureId;
1067
1068   // If there is an observer: Notify the load is complete, whether successful or not,
1069   // and erase it from the list
1070   TextureInfo* info = &textureInfo;
1071
1072   if(info->animatedImageLoading)
1073   {
1074     // If loading failed, we don't need to get frameCount and frameInterval.
1075     if(success)
1076     {
1077       info->frameCount    = info->animatedImageLoading.GetImageCount();
1078       info->frameInterval = info->animatedImageLoading.GetFrameInterval(info->frameIndex);
1079     }
1080     info->animatedImageLoading.Reset();
1081   }
1082
1083   mQueueLoadFlag = true;
1084
1085   while(info->observerList.Count())
1086   {
1087     TextureUploadObserver* observer = info->observerList[0];
1088
1089     // During LoadComplete() a Control ResourceReady() signal is emitted.
1090     // During that signal the app may add remove /add Textures (e.g. via
1091     // ImageViews).
1092     // It is possible for observers to be removed from the observer list,
1093     // and it is also possible for the mTextureInfoContainer to be modified,
1094     // invalidating the reference to the textureInfo struct.
1095     // Texture load requests for the same URL are deferred until the end of this
1096     // method.
1097     DALI_LOG_INFO(gTextureManagerLogFilter, Debug::Concise, "TextureManager::NotifyObservers() textureId:%d url:%s loadState:%s\n", textureId, info->url.GetUrl().c_str(), GET_LOAD_STATE_STRING(info->loadState));
1098
1099     // It is possible for the observer to be deleted.
1100     // Disconnect and remove the observer first.
1101     observer->DestructionSignal().Disconnect(this, &TextureManager::ObserverDestroyed);
1102
1103     info->observerList.Erase(info->observerList.Begin());
1104
1105     EmitLoadComplete(observer, *info, success);
1106
1107     // Get the textureInfo from the container again as it may have been invalidated.
1108     TextureCacheIndex textureInfoIndex = mTextureCacheManager.GetCacheIndexFromId(textureId);
1109     if(textureInfoIndex == INVALID_CACHE_INDEX)
1110     {
1111       break; // texture has been removed - can stop.
1112     }
1113     info = &mTextureCacheManager[textureInfoIndex];
1114   }
1115
1116   mQueueLoadFlag = false;
1117   ProcessLoadQueue();
1118   ProcessRemoveQueue();
1119
1120   if(info->storageType == StorageType::RETURN_PIXEL_BUFFER && info->observerList.Count() == 0)
1121   {
1122     Remove(info->textureId, nullptr);
1123   }
1124 }
1125
1126 void TextureManager::ObserverDestroyed(TextureUploadObserver* observer)
1127 {
1128   const std::size_t size = mTextureCacheManager.size();
1129   for(TextureCacheIndex cacheIndex = TextureCacheIndex(TextureManagerType::TEXTURE_CACHE_INDEX_TYPE_LOCAL, 0u); cacheIndex.GetIndex() < size; ++cacheIndex.detailValue.index)
1130   {
1131     TextureInfo& textureInfo(mTextureCacheManager[cacheIndex]);
1132     for(TextureInfo::ObserverListType::Iterator j = textureInfo.observerList.Begin();
1133         j != textureInfo.observerList.End();)
1134     {
1135       if(*j == observer)
1136       {
1137         j = textureInfo.observerList.Erase(j);
1138       }
1139       else
1140       {
1141         ++j;
1142       }
1143     }
1144   }
1145
1146   // Remove element from the LoadQueue
1147   for(auto&& element : mLoadQueue)
1148   {
1149     if(element.mObserver == observer)
1150     {
1151       element.mObserver = nullptr;
1152     }
1153   }
1154 }
1155
1156 Dali::Geometry TextureManager::GetRenderGeometry(const TextureManager::TextureId& textureId, std::uint32_t& frontElements, std::uint32_t& backElements)
1157 {
1158   return RenderingAddOn::Get().IsValid() ? RenderingAddOn::Get().GetGeometry(textureId, frontElements, backElements) : Geometry();
1159 }
1160
1161 void TextureManager::EmitLoadComplete(TextureUploadObserver* observer, TextureManager::TextureInfo& textureInfo, const bool& success)
1162 {
1163   if(textureInfo.storageType == StorageType::RETURN_PIXEL_BUFFER)
1164   {
1165     observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::PIXEL_BUFFER, textureInfo.pixelBuffer, textureInfo.url.GetUrl(), textureInfo.preMultiplied));
1166   }
1167   else if(textureInfo.isAnimatedImageFormat)
1168   {
1169     observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::ANIMATED_IMAGE_TEXTURE, textureInfo.textureId, textureInfo.frameCount, textureInfo.frameInterval));
1170   }
1171   else
1172   {
1173     observer->LoadComplete(success, TextureUploadObserver::TextureInformation(TextureUploadObserver::ReturnType::TEXTURE, textureInfo.textureId, textureInfo.textureSet, (textureInfo.useAtlas == UseAtlas::USE_ATLAS) ? true : false, textureInfo.atlasRect, textureInfo.preMultiplied));
1174   }
1175 }
1176
1177 } // namespace Internal
1178
1179 } // namespace Toolkit
1180
1181 } // namespace Dali