2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/text/rendering/vector-based/glyphy-shader/glyphy-shader.h>
25 #include <dali-toolkit/internal/text/rendering/vector-based/glyphy-shader/glyphy-common-glsl.h>
26 #include <dali-toolkit/internal/text/rendering/vector-based/glyphy-shader/glyphy-sdf-glsl.h>
33 const char* const ENABLE_EXTENSION_PREFIX =
34 "#extension GL_OES_standard_derivatives : enable\n"
35 "precision highp float;\n"
36 "precision highp int;\n";
38 const char* const VERTEX_SHADER_MAIN =
39 "uniform mediump mat4 uProjection;\n"
40 "uniform mediump mat4 uModelView;\n"
41 "uniform mediump mat4 uMvpMatrix;\n"
42 "uniform bool uTextureMapped;\n"
43 "uniform mediump vec4 uCustomTextureCoords;\n"
44 "attribute highp vec2 aTexCoord;\n"
45 "varying mediump vec2 vTexCoord;\n"
46 "uniform mat3 uModelViewIT;\n"
47 "attribute mediump vec3 aNormal;\n"
48 "varying mediump vec3 vNormal;\n"
49 "attribute mediump vec2 aPosition;\n"
50 "varying mediump vec4 vVertex;\n"
51 "varying vec4 v_glyph;\n"
54 "glyph_vertex_transcode (vec2 v)\n"
56 " ivec2 g = ivec2 (v);\n"
57 " ivec2 corner = ivec2 (mod (v, 2.));\n"
59 " ivec2 nominal_size = ivec2 (mod (vec2(g), 64.));\n"
60 " return vec4 (corner * nominal_size, g * 4);\n"
66 " gl_Position = uMvpMatrix * vec4 (aPosition, 0.0, 1.0);\n"
67 " v_glyph = glyph_vertex_transcode (aTexCoord);\n"
71 const char* const FRAGMENT_SHADER_PREFIX =
74 " mediump float mOpacity;\n"
75 " mediump float mShininess;\n"
76 " lowp vec4 mAmbient;\n"
77 " lowp vec4 mDiffuse;\n"
78 " lowp vec4 mSpecular;\n"
79 " lowp vec4 mEmissive;\n"
81 "uniform sampler2D sTexture;\n"
82 "uniform sampler2D sOpacityTexture;\n"
83 "uniform sampler2D sNormalMapTexture;\n"
84 "uniform sampler2D sEffect;\n"
85 "varying mediump vec2 vTexCoord;\n"
86 "uniform Material uMaterial;\n"
87 "uniform lowp vec4 uColor;\n"
88 "varying highp vec4 vVertex;\n"
89 "varying highp vec3 vNormal;\n"
90 "uniform vec4 u_atlas_info;\n"
92 "#define GLYPHY_TEXTURE1D_EXTRA_DECLS , sampler2D _tex, ivec4 _atlas_info, ivec2 _atlas_pos\n"
93 "#define GLYPHY_TEXTURE1D_EXTRA_ARGS , _tex, _atlas_info, _atlas_pos\n"
94 "#define GLYPHY_DEMO_EXTRA_ARGS , sTexture, uu_atlas_info, gi.atlas_pos\n"
97 "glyphy_texture1D_func (int offset GLYPHY_TEXTURE1D_EXTRA_DECLS)\n"
99 " ivec2 item_geom = _atlas_info.zw;\n"
100 " vec2 pos = (vec2 (_atlas_pos.xy * item_geom +\n"
101 " ivec2 (mod (float (offset), float (item_geom.x)), offset / item_geom.x)) +\n"
102 " + vec2 (.5, .5)) / vec2(_atlas_info.xy);\n"
103 " return texture2D (_tex, pos);\n"
107 static const char* FRAGMENT_SHADER_MAIN =
108 "uniform float u_contrast;\n"
109 "uniform float u_gamma_adjust;\n"
110 "uniform float u_outline_thickness;\n"
111 "uniform float u_outline;\n"
112 "uniform float u_boldness;\n"
114 "varying vec4 v_glyph;\n"
117 "#define SQRT2_2 0.70711 /* 1 / sqrt(2.) */\n"
118 "#define SQRT2 1.41421\n"
120 "struct glyph_info_t {\n"
121 " ivec2 nominal_size;\n"
122 " ivec2 atlas_pos;\n"
126 "glyph_info_decode (vec4 v)\n"
128 " glyph_info_t gi;\n"
129 " gi.nominal_size = (ivec2 (mod (v.zw, 256.)) + 2) / 4;\n"
130 " gi.atlas_pos = ivec2 (v_glyph.zw) / 256;\n"
136 "antialias (float d)\n"
138 " return smoothstep (-.75, +.75, d);\n"
142 "source_over (const vec4 src, const vec4 dst)\n"
144 " // http://dev.w3.org/fxtf/compositing-1/#porterduffcompositingoperators_srcover\n"
145 " float alpha = src.a + (dst.a * (1. - src.a));\n"
146 " return vec4 (((src.rgb * src.a) + (dst.rgb * dst.a * (1. - src.a))) / alpha, alpha);\n"
152 " vec2 p = v_glyph.xy;\n"
153 " glyph_info_t gi = glyph_info_decode (v_glyph);\n"
155 " /* isotropic antialiasing */\n"
156 " vec2 dpdx = dFdx (p);\n"
157 " vec2 dpdy = dFdy (p);\n"
158 " float m = length (vec2 (length (dpdx), length (dpdy))) * SQRT2_2;\n"
160 " vec4 color = uColor;\n"
162 " ivec4 uu_atlas_info = ivec4( u_atlas_info );"
163 " float gsdist = glyphy_sdf (p, gi.nominal_size GLYPHY_DEMO_EXTRA_ARGS);\n"
164 " float sdist = gsdist / m * u_contrast;\n"
166 " sdist -= u_boldness * 10.;\n"
167 " if ( glyphy_iszero( u_outline ) )\n"
168 " sdist = abs (sdist) - u_outline_thickness * .5;\n"
171 " float alpha = antialias (-sdist);\n"
172 " if (u_gamma_adjust != 1.)\n"
173 " alpha = pow (alpha, 1./u_gamma_adjust);\n"
174 " color = vec4 (color.rgb,color.a * alpha);\n"
176 " gl_FragColor = color;\n"
191 GlyphyShader::GlyphyShader()
195 GlyphyShader::GlyphyShader( Shader handle )
200 GlyphyShader::~GlyphyShader()
204 GlyphyShader GlyphyShader::New( const Dali::Vector4& atlasInfo )
206 std::ostringstream vertexShaderStringStream;
207 std::ostringstream fragmentShaderStringStream;
209 vertexShaderStringStream << ENABLE_EXTENSION_PREFIX << VERTEX_SHADER_MAIN;
211 fragmentShaderStringStream << ENABLE_EXTENSION_PREFIX
212 << FRAGMENT_SHADER_PREFIX
213 << glyphy_common_glsl
214 << "#define GLYPHY_SDF_PSEUDO_DISTANCE 1\n"
216 << FRAGMENT_SHADER_MAIN;
218 Shader shaderEffectCustom = Shader::New( vertexShaderStringStream.str(),
219 fragmentShaderStringStream.str(),
220 Shader::ShaderHints( Shader::HINT_OUTPUT_IS_TRANSPARENT ) );
222 GlyphyShader handle( shaderEffectCustom );
224 handle.RegisterProperty( "u_atlas_info", atlasInfo );
225 handle.RegisterProperty( "u_contrast", 1.f );
226 handle.RegisterProperty( "u_gamma_adjust", 1.f );
227 handle.RegisterProperty( "u_outline_thickness", 1.f );
228 handle.RegisterProperty( "u_outline", 1.f );
229 handle.RegisterProperty( "u_boldness", 0.f );
236 } // namespace Toolkit