53db8fbc409b4ef8d89e063d6bfa6495a10fa6fd
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / rendering / vector-based / glyphy-shader / glyphy-shader.cpp
1 /*
2  * Copyright (c) 2016 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali-toolkit/internal/text/rendering/vector-based/glyphy-shader/glyphy-shader.h>
20
21 // EXTERNAL HEADERS
22 #include <sstream>
23
24 // INTERNAL INCLUDES
25 #include <dali-toolkit/internal/text/rendering/vector-based/glyphy-shader/glyphy-common-glsl.h>
26 #include <dali-toolkit/internal/text/rendering/vector-based/glyphy-shader/glyphy-sdf-glsl.h>
27
28 using namespace Dali;
29
30 namespace
31 {
32
33 const char* const ENABLE_EXTENSION_PREFIX =
34 "#extension GL_OES_standard_derivatives : enable\n"
35 "precision highp float;\n"
36 "precision highp int;\n";
37
38 const char* const VERTEX_SHADER_MAIN =
39 "uniform   mediump mat4    uProjection;\n"
40 "uniform   mediump mat4    uModelView;\n"
41 "uniform   mediump mat4    uMvpMatrix;\n"
42 "uniform           bool    uTextureMapped;\n"
43 "uniform   mediump vec4    uCustomTextureCoords;\n"
44 "attribute highp   vec2    aTexCoord;\n"
45 "varying   mediump vec2    vTexCoord;\n"
46 "uniform   mat3            uModelViewIT;\n"
47 "attribute mediump vec3    aNormal;\n"
48 "varying   mediump vec3    vNormal;\n"
49 "attribute mediump vec2    aPosition;\n"
50 "varying   mediump vec4    vVertex;\n"
51 "varying vec4 v_glyph;\n"
52 "\n"
53 "vec4\n"
54 "glyph_vertex_transcode (vec2 v)\n"
55 "{\n"
56 "  ivec2 g = ivec2 (v);\n"
57 "  ivec2 corner = ivec2 (mod (v, 2.));\n"
58 "  g /= 2;\n"
59 "  ivec2 nominal_size = ivec2 (mod (vec2(g), 64.));\n"
60 "  return vec4 (corner * nominal_size, g * 4);\n"
61 "}\n"
62 "\n"
63 "void\n"
64 "main()\n"
65 "{\n"
66 "  gl_Position = uMvpMatrix * vec4 (aPosition, 0.0, 1.0);\n"
67 "  v_glyph = glyph_vertex_transcode (aTexCoord);\n"
68 "}\n"
69 ;
70
71 const char* const FRAGMENT_SHADER_PREFIX =
72 "struct Material\n"
73 "{\n"
74 "  mediump float mOpacity;\n"
75 "  mediump float mShininess;\n"
76 "  lowp    vec4  mAmbient;\n"
77 "  lowp    vec4  mDiffuse;\n"
78 "  lowp    vec4  mSpecular;\n"
79 "  lowp    vec4  mEmissive;\n"
80 "};\n"
81 "uniform sampler2D     sTexture;\n"
82 "uniform sampler2D     sOpacityTexture;\n"
83 "uniform sampler2D     sNormalMapTexture;\n"
84 "uniform sampler2D     sEffect;\n"
85 "varying mediump vec2 vTexCoord;\n"
86 "uniform Material      uMaterial;\n"
87 "uniform lowp  vec4    uColor;\n"
88 "varying highp vec4    vVertex;\n"
89 "varying highp vec3    vNormal;\n"
90 "uniform vec4 u_atlas_info;\n"
91 "\n"
92 "#define GLYPHY_TEXTURE1D_EXTRA_DECLS , sampler2D _tex, ivec4 _atlas_info, ivec2 _atlas_pos\n"
93 "#define GLYPHY_TEXTURE1D_EXTRA_ARGS , _tex, _atlas_info, _atlas_pos\n"
94 "#define GLYPHY_DEMO_EXTRA_ARGS , sTexture, uu_atlas_info, gi.atlas_pos\n"
95 "\n"
96 "vec4\n"
97 "glyphy_texture1D_func (int offset GLYPHY_TEXTURE1D_EXTRA_DECLS)\n"
98 "{\n"
99 "  ivec2 item_geom = _atlas_info.zw;\n"
100 "  vec2 pos = (vec2 (_atlas_pos.xy * item_geom +\n"
101 "                    ivec2 (mod (float (offset), float (item_geom.x)), offset / item_geom.x)) +\n"
102 "             + vec2 (.5, .5)) / vec2(_atlas_info.xy);\n"
103 "  return texture2D (_tex, pos);\n"
104 "}\n"
105 ;
106
107 static const char* FRAGMENT_SHADER_MAIN =
108 "uniform float u_contrast;\n"
109 "uniform float u_gamma_adjust;\n"
110 "uniform float u_outline_thickness;\n"
111 "uniform float u_outline;\n"
112 "uniform float u_boldness;\n"
113 "\n"
114 "varying vec4 v_glyph;\n"
115 "\n"
116 "\n"
117 "#define SQRT2_2 0.70711 /* 1 / sqrt(2.) */\n"
118 "#define SQRT2   1.41421\n"
119 "\n"
120 "struct glyph_info_t {\n"
121 "  ivec2 nominal_size;\n"
122 "  ivec2 atlas_pos;\n"
123 "};\n"
124 "\n"
125 "glyph_info_t\n"
126 "glyph_info_decode (vec4 v)\n"
127 "{\n"
128 "  glyph_info_t gi;\n"
129 "  gi.nominal_size = (ivec2 (mod (v.zw, 256.)) + 2) / 4;\n"
130 "  gi.atlas_pos = ivec2 (v_glyph.zw) / 256;\n"
131 "  return gi;\n"
132 "}\n"
133 "\n"
134 "\n"
135 "float\n"
136 "antialias (float d)\n"
137 "{\n"
138 "  return smoothstep (-.75, +.75, d);\n"
139 "}\n"
140 "\n"
141 "vec4\n"
142 "source_over (const vec4 src, const vec4 dst)\n"
143 "{\n"
144 "  // http://dev.w3.org/fxtf/compositing-1/#porterduffcompositingoperators_srcover\n"
145 "  float alpha = src.a + (dst.a * (1. - src.a));\n"
146 "  return vec4 (((src.rgb * src.a) + (dst.rgb * dst.a * (1. - src.a))) / alpha, alpha);\n"
147 "}\n"
148 "\n"
149 "void\n"
150 "main()\n"
151 "{\n"
152 "  vec2 p = v_glyph.xy;\n"
153 "  glyph_info_t gi = glyph_info_decode (v_glyph);\n"
154 "\n"
155 "  /* isotropic antialiasing */\n"
156 "  vec2 dpdx = dFdx (p);\n"
157 "  vec2 dpdy = dFdy (p);\n"
158 "  float m = length (vec2 (length (dpdx), length (dpdy))) * SQRT2_2;\n"
159 "\n"
160 "  vec4 color = uColor;\n"
161 "\n"
162 "  ivec4 uu_atlas_info = ivec4( u_atlas_info );"
163 "  float gsdist = glyphy_sdf (p, gi.nominal_size GLYPHY_DEMO_EXTRA_ARGS);\n"
164 "  float sdist = gsdist / m * u_contrast;\n"
165 "\n"
166 "    sdist -= u_boldness * 10.;\n"
167 "    if ( glyphy_iszero( u_outline ) )\n"
168 "      sdist = abs (sdist) - u_outline_thickness * .5;\n"
169 "    if (sdist > 1.)\n"
170 "      discard;\n"
171 "    float alpha = antialias (-sdist);\n"
172 "    if (u_gamma_adjust != 1.)\n"
173 "      alpha = pow (alpha, 1./u_gamma_adjust);\n"
174 "    color = vec4 (color.rgb,color.a * alpha);\n"
175 "\n"
176 "  gl_FragColor = color;\n"
177 "}\n"
178 ;
179
180 } // namespace
181
182 namespace Dali
183 {
184
185 namespace Toolkit
186 {
187
188 namespace Text
189 {
190
191 GlyphyShader::GlyphyShader()
192 {
193 }
194
195 GlyphyShader::GlyphyShader( Shader handle )
196 : Shader( handle )
197 {
198 }
199
200 GlyphyShader::~GlyphyShader()
201 {
202 }
203
204 GlyphyShader GlyphyShader::New( const Dali::Vector4& atlasInfo )
205 {
206   std::ostringstream vertexShaderStringStream;
207   std::ostringstream fragmentShaderStringStream;
208
209   vertexShaderStringStream << ENABLE_EXTENSION_PREFIX << VERTEX_SHADER_MAIN;
210
211   fragmentShaderStringStream << ENABLE_EXTENSION_PREFIX
212                              << FRAGMENT_SHADER_PREFIX
213                              << glyphy_common_glsl
214                              << "#define GLYPHY_SDF_PSEUDO_DISTANCE 1\n"
215                              << glyphy_sdf_glsl
216                              << FRAGMENT_SHADER_MAIN;
217
218   Shader shaderEffectCustom = Shader::New( vertexShaderStringStream.str(),
219                                            fragmentShaderStringStream.str(),
220                                            Shader::ShaderHints( Shader::HINT_OUTPUT_IS_TRANSPARENT ) );
221
222   GlyphyShader handle( shaderEffectCustom );
223
224   handle.RegisterProperty( "u_atlas_info",  atlasInfo );
225   handle.RegisterProperty( "u_contrast",          1.f );
226   handle.RegisterProperty( "u_gamma_adjust",      1.f );
227   handle.RegisterProperty( "u_outline_thickness", 1.f );
228   handle.RegisterProperty( "u_outline",           1.f );
229   handle.RegisterProperty( "u_boldness",          0.f );
230
231   return handle;
232 }
233
234 } // namespace Text
235
236 } // namespace Toolkit
237
238 } // namespace Dali