Resolve cases for strikethrough when using multiple <s> tags
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / rendering / styles / strikethrough-helper-functions.h
1 #ifndef DALI_TOOLKIT_TEXT_RENDERING_STYLES_STRIKETHROUGH_HELPER_FUNCTIONS_H
2 #define DALI_TOOLKIT_TEXT_RENDERING_STYLES_STRIKETHROUGH_HELPER_FUNCTIONS_H
3
4 /*
5  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 // EXTERNAL INCLUDES
22 #include <dali/devel-api/text-abstraction/font-metrics.h>
23 #include <dali/public-api/common/dali-vector.h>
24
25 // INTERNAL INCLUDES
26 #include <dali-toolkit/internal/text/strikethrough-glyph-run.h>
27 #include <dali/devel-api/text-abstraction/text-abstraction-definitions.h>
28
29 namespace Dali
30 {
31 namespace Toolkit
32 {
33 namespace Text
34 {
35 /**
36  * @brief Whether the glyph at index is strikethrough or not. If true then return iterator to the run containes index.
37  *
38  * @param[in] index the index of glyph.
39  * @param[in] strikethroughRuns the strikethrough runs.
40  * @param[out] currentStrikethroughGlyphRunIt the iterator of current strikethrough glyph run.
41  *
42  * @return true if glyph at index is strikethrough
43  */
44 bool IsGlyphStrikethrough(GlyphIndex                                    index,
45                           const Vector<StrikethroughGlyphRun>&          strikethroughRuns,
46                           Vector<StrikethroughGlyphRun>::ConstIterator& currentStrikethroughGlyphRunIt);
47
48 /**
49  * @brief Check the current strikethrough glyph run iterator if not empty and its height is defined then return ts height. Otherwise return the common strikethrough height.
50  *
51  * @param[in] strikethroughRuns the strikethrough runs.
52  * @param[in] currentStrikethroughGlyphRunIt the iterator of current strikethrough glyph run.
53  * @param[in] strikethroughHeight the common strikethrough height.
54  *
55  * @return the determined strikethrough height
56  */
57 float GetCurrentStrikethroughHeight(const Vector<StrikethroughGlyphRun>&         strikethroughRuns,
58                                     Vector<StrikethroughGlyphRun>::ConstIterator currentStrikethroughGlyphRunIt,
59                                     const float                                  strikethroughHeight);
60
61 /**
62  * @brief Check the current strikethrough glyph run iterator if not empty and isGlyphStrikethrough is true then return its StrikethroughProperties. Otherwise return the common strikethrough properties.
63  *
64  * @param[in] isGlyphStrikethrough whether the glyph is strikethrough.
65  * @param[in] strikethroughRuns the strikethrough runs.
66  * @param[in] currentStrikethroughGlyphRunIt the iterator of current strikethrough glyph run.
67  * @param[in] commonStrikethroughProperties the common strikethrough properties.
68  *
69  * @return the determined strikethrough properties
70  */
71 StrikethroughStyleProperties GetCurrentStrikethroughProperties(const bool&                                  isGlyphStrikethrough,
72                                                                const Vector<StrikethroughGlyphRun>&         strikethroughRuns,
73                                                                Vector<StrikethroughGlyphRun>::ConstIterator currentStrikethroughGlyphRunIt,
74                                                                const StrikethroughStyleProperties&          commonStrikethroughProperties);
75
76 /**
77  * @brief Calculate the current strikethrough height and update maximum strikethrough height
78  *
79  * @param[inout] currentStrikethroughHeight the current strikethrough height.
80  * @param[inout] maxStrikethroughHeight the maximum strikethrough height.
81  *
82  */
83 void CalcualteStrikethroughHeight(float& currentStrikethroughHeight, float& maxStrikethroughHeight);
84
85 } // namespace Text
86
87 } // namespace Toolkit
88
89 } // namespace Dali
90
91 #endif // DALI_TOOLKIT_TEXT_RENDERING_STYLES_STRIKETHROUGH_HELPER_FUNCTIONS_H