Merge "Fix the texture bleeding with wrapping in atlas" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / multi-language-support.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // FILE HEADER
19 #include <dali-toolkit/internal/text/multi-language-support.h>
20
21 // INTERNAL INCLUDES
22 #include <dali-toolkit/internal/text/multi-language-support-impl.h>
23
24 namespace Dali
25 {
26
27 namespace Toolkit
28 {
29
30 namespace Text
31 {
32
33 MultilanguageSupport::MultilanguageSupport()
34 {
35 }
36
37 MultilanguageSupport::~MultilanguageSupport()
38 {
39 }
40
41 MultilanguageSupport::MultilanguageSupport( Internal::MultilanguageSupport* implementation )
42 : BaseHandle( implementation )
43 {
44 }
45
46 MultilanguageSupport MultilanguageSupport::Get()
47 {
48   return Internal::MultilanguageSupport::Get();
49 }
50
51 void MultilanguageSupport::SetScripts( const Vector<Character>& text,
52                                        CharacterIndex startIndex,
53                                        Length numberOfCharacters,
54                                        Vector<ScriptRun>& scripts )
55 {
56   GetImplementation( *this ).SetScripts( text,
57                                          startIndex,
58                                          numberOfCharacters,
59                                          scripts );
60 }
61
62 void MultilanguageSupport::ValidateFonts( const Vector<Character>& text,
63                                           const Vector<ScriptRun>& scripts,
64                                           const Vector<FontDescriptionRun>& fontDescriptions,
65                                           const TextAbstraction::FontDescription& defaultFontDescription,
66                                           TextAbstraction::PointSize26Dot6 defaultFontPointSize,
67                                           CharacterIndex startIndex,
68                                           Length numberOfCharacters,
69                                           Vector<FontRun>& fonts )
70 {
71   GetImplementation( *this ).ValidateFonts( text,
72                                             scripts,
73                                             fontDescriptions,
74                                             defaultFontDescription,
75                                             defaultFontPointSize,
76                                             startIndex,
77                                             numberOfCharacters,
78                                             fonts );
79 }
80
81 } // namespace Text
82
83 } // namespace Toolkit
84
85 } // namespace Dali