Remove useless iteration when debug mode
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / text / markup-processor-strikethrough.cpp
1 /*
2  * Copyright (c) 2015 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // FILE HEADER
19 #include <dali-toolkit/internal/text/markup-processor-strikethrough.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/public-api/common/dali-vector.h>
23
24 // INTERNAL INCLUDES
25 #include <dali-toolkit/internal/text/markup-processor-attribute-helper-functions.h>
26 #include <dali-toolkit/internal/text/markup-processor-helper-functions.h>
27 #include <dali-toolkit/internal/text/markup-tags-and-attributes.h>
28 #include <dali-toolkit/internal/text/strikethrough-character-run.h>
29
30 namespace Dali
31 {
32 namespace Toolkit
33 {
34 namespace Text
35 {
36 void ProcessColorAttribute(const Attribute& attribute, StrikethroughCharacterRun& strikethroughRun)
37
38 {
39   ColorStringToVector4(attribute.valueBuffer, attribute.valueLength, strikethroughRun.properties.color);
40   strikethroughRun.properties.colorDefined = true;
41 }
42
43 void ProcessHeightAttribute(const Attribute& attribute, StrikethroughCharacterRun& strikethroughRun)
44 {
45   strikethroughRun.properties.height        = ProcessFloatAttribute(attribute);
46   strikethroughRun.properties.heightDefined = true;
47 }
48
49 void ProcessStrikethroughTag(const Tag& tag, StrikethroughCharacterRun& strikethroughRun)
50 {
51   for(Vector<Attribute>::ConstIterator it    = tag.attributes.Begin(),
52                                        endIt = tag.attributes.End();
53       it != endIt;
54       ++it)
55   {
56     const Attribute& attribute(*it);
57
58     if(TokenComparison(MARKUP::STRIKETHROUGH_ATTRIBUTES::COLOR, attribute.nameBuffer, attribute.nameLength))
59     {
60       ProcessColorAttribute(attribute, strikethroughRun);
61     }
62     else if(TokenComparison(MARKUP::STRIKETHROUGH_ATTRIBUTES::HEIGHT, attribute.nameBuffer, attribute.nameLength))
63     {
64       ProcessHeightAttribute(attribute, strikethroughRun);
65     }
66   }
67 }
68
69 void OverrideNestedStrikethroughCharacterRuns(Vector<StrikethroughCharacterRun>& strikethroughCharacterRuns)
70 {
71   // Handle nested tags
72   // The inner tag inherit the attributes of the outer tag and override them when defined in the inner tag.
73   // Example:
74   // <s height='5.0f' color='blue'> outer tag before  <s color='green'> inner tag </s> outer tag after </s>
75   // "outer tag before" and  "outer tag after" have height = 5.0f and color = 'blue'
76   // "inner tag" has height = 5.0f and color = 'green'
77
78   if(strikethroughCharacterRuns.Count() > 0u)
79   {
80     Vector<StrikethroughCharacterRun>::ConstIterator preIt = strikethroughCharacterRuns.Begin();
81
82     Vector<StrikethroughCharacterRun>::Iterator      it    = strikethroughCharacterRuns.Begin() + 1;
83     Vector<StrikethroughCharacterRun>::ConstIterator endIt = strikethroughCharacterRuns.End();
84
85     while(it != endIt)
86     {
87       const StrikethroughCharacterRun& run                = *it;
88       const CharacterIndex&            characterIndex     = run.characterRun.characterIndex;
89       const Length&                    numberOfCharacters = run.characterRun.numberOfCharacters;
90
91       const StrikethroughCharacterRun& preRun                = *preIt;
92       const CharacterIndex&            preCharacterIndex     = preRun.characterRun.characterIndex;
93       const Length&                    preNumberOfCharacters = preRun.characterRun.numberOfCharacters;
94
95       if((preCharacterIndex <= characterIndex) &&
96          ((characterIndex + numberOfCharacters) <= (preCharacterIndex + preNumberOfCharacters)))
97       {
98         it->properties.CopyIfNotDefined(preIt->properties);
99       }
100
101       it++;
102       preIt++;
103     }
104   }
105 }
106
107 } // namespace Text
108
109 } // namespace Toolkit
110
111 } // namespace Dali