2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali-toolkit/internal/text/decorator/text-decorator.h>
22 #include <dali/public-api/actors/actor.h>
23 #include <dali/public-api/adaptor-framework/timer.h>
24 #include <dali/public-api/actors/image-actor.h>
25 #include <dali/public-api/actors/layer.h>
26 #include <dali/public-api/actors/mesh-actor.h>
27 #include <dali/public-api/common/constants.h>
28 #include <dali/public-api/events/tap-gesture.h>
29 #include <dali/public-api/events/tap-gesture-detector.h>
30 #include <dali/public-api/events/pan-gesture.h>
31 #include <dali/public-api/events/pan-gesture-detector.h>
32 #include <dali/public-api/geometry/mesh.h>
33 #include <dali/public-api/geometry/mesh-data.h>
34 #include <dali/public-api/images/resource-image.h>
35 #include <dali/public-api/math/vector2.h>
36 #include <dali/public-api/math/vector4.h>
37 //#include <dali/public-api/images/nine-patch-image.h>
38 #include <dali/public-api/signals/connection-tracker.h>
41 #include <dali-toolkit/public-api/controls/control.h>
42 #include <dali-toolkit/public-api/controls/control-impl.h>
43 #include <dali-toolkit/public-api/controls/buttons/push-button.h>
44 #include <dali-toolkit/public-api/controls/default-controls/solid-color-actor.h>
45 #include <dali-toolkit/public-api/controls/text-controls/text-label.h>
46 #include <dali-toolkit/public-api/controls/text-controls/text-selection-popup.h>
49 #define DECORATOR_DEBUG
56 const char* DEFAULT_GRAB_HANDLE_IMAGE( DALI_IMAGE_DIR "insertpoint-icon.png" );
57 const char* DEFAULT_SELECTION_HANDLE_ONE( DALI_IMAGE_DIR "text-input-selection-handle-left.png" );
58 const char* DEFAULT_SELECTION_HANDLE_TWO( DALI_IMAGE_DIR "text-input-selection-handle-right.png" );
59 //const char* DEFAULT_SELECTION_HANDLE_ONE_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-left-press.png" );
60 //const char* DEFAULT_SELECTION_HANDLE_TWO_PRESSED( DALI_IMAGE_DIR "text-input-selection-handle-right-press.png" );
62 const Dali::Vector3 DEFAULT_GRAB_HANDLE_RELATIVE_SIZE( 1.5f, 2.0f, 1.0f );
63 const Dali::Vector3 DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE( 1.5f, 1.5f, 1.0f );
65 const std::size_t CURSOR_BLINK_INTERVAL = 500; // Cursor blink interval
66 const std::size_t MILLISECONDS = 1000;
68 const float DISPLAYED_HIGHLIGHT_Z_OFFSET( -0.05f );
71 * structure to hold coordinates of each quad, which will make up the mesh.
73 struct QuadCoordinates
84 * @param[in] x1 left co-ordinate
85 * @param[in] y1 top co-ordinate
86 * @param[in] x2 right co-ordinate
87 * @param[in] y2 bottom co-ordinate
89 QuadCoordinates(float x1, float y1, float x2, float y2)
95 Dali::Vector2 min; ///< top-left (minimum) position of quad
96 Dali::Vector2 max; ///< bottom-right (maximum) position of quad
99 typedef std::vector<QuadCoordinates> QuadContainer;
101 } // end of namespace
112 struct Decorator::Impl : public ConnectionTracker
120 color(Dali::Color::WHITE)
131 struct SelectionHandleImpl
133 SelectionHandleImpl()
143 float cursorHeight; ///< Not the handle height
153 Impl( Dali::Toolkit::Internal::Control& parent, Observer& observer )
154 : mTextControlParent(parent),
156 mActiveCursor(ACTIVE_CURSOR_NONE),
157 mActiveGrabHandle(false),
158 mActiveSelection( false ),
159 mActiveCopyPastePopup( false ),
160 mCursorBlinkInterval( CURSOR_BLINK_INTERVAL ),
161 mCursorBlinkDuration( 0.0f ),
162 mCursorBlinkStatus( true ),
163 mGrabDisplacementX( 0.0f ),
164 mGrabDisplacementY( 0.0f ),
165 mHighlightColor( 0.07f, 0.41f, 0.59f, 1.0f ), // light blue
166 mBoundingBox( Rect<int>() )
171 * Relayout of the decorations owned by the decorator.
172 * @param[in] size The Size of the UI control the decorater is adding it's decorations to.
174 void Relayout( const Vector2& size, const Vector2& scrollPosition )
176 // TODO - Remove this if nothing is active
179 // Show or hide the cursors
183 mPrimaryCursor.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
184 mCursor[PRIMARY_CURSOR].y + scrollPosition.y );
185 mPrimaryCursor.SetSize( 1.0f, mCursor[PRIMARY_CURSOR].height );
187 if( mSecondaryCursor )
189 mSecondaryCursor.SetPosition( mCursor[SECONDARY_CURSOR].x + scrollPosition.x,
190 mCursor[SECONDARY_CURSOR].y + scrollPosition.y );
191 mSecondaryCursor.SetSize( 1.0f, mCursor[SECONDARY_CURSOR].height );
194 // Show or hide the grab handle
195 if( mActiveGrabHandle )
201 mGrabHandle.SetPosition( mCursor[PRIMARY_CURSOR].x + scrollPosition.x,
202 mCursor[PRIMARY_CURSOR].y + scrollPosition.y + mCursor[PRIMARY_CURSOR].height );
204 else if( mGrabHandle )
206 UnparentAndReset( mGrabHandle );
209 // Show or hide the selection handles/highlight
210 if( mActiveSelection )
214 CreateSelectionHandles();
216 SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
217 primary.actor.SetPosition( primary.x + scrollPosition.x,
218 primary.y + scrollPosition.y + primary.cursorHeight );
220 SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
221 secondary.actor.SetPosition( secondary.x + scrollPosition.x,
222 secondary.y + scrollPosition.y + secondary.cursorHeight );
229 UnparentAndReset( mSelectionHandle[ PRIMARY_SELECTION_HANDLE ].actor );
230 UnparentAndReset( mSelectionHandle[ SECONDARY_SELECTION_HANDLE ].actor );
231 UnparentAndReset( mHighlightMeshActor );
234 if ( mActiveCopyPastePopup )
236 if ( !mCopyPastePopup )
238 mCopyPastePopup = TextSelectionPopup::New();
239 mActiveLayer.Add ( mCopyPastePopup );
241 mCopyPastePopup.SetPosition( Vector3( 200.0f, -100.0f, 0.0f ) ); //todo grabhandle or selection handle positions to be used
245 if ( mCopyPastePopup )
247 UnparentAndReset( mCopyPastePopup );
252 void CreateCursor( ImageActor& cursor )
254 cursor = CreateSolidColorActor( Color::WHITE );
255 cursor.SetParentOrigin( ParentOrigin::TOP_LEFT );
256 cursor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
259 // Add or Remove cursor(s) from parent
262 if( mActiveCursor == ACTIVE_CURSOR_NONE )
264 UnparentAndReset( mPrimaryCursor );
265 UnparentAndReset( mSecondaryCursor );
269 /* Create Primary and or Secondary Cursor(s) if active and add to parent */
270 if ( mActiveCursor == ACTIVE_CURSOR_PRIMARY ||
271 mActiveCursor == ACTIVE_CURSOR_BOTH )
273 if ( !mPrimaryCursor )
275 CreateCursor( mPrimaryCursor );
276 #ifdef DECORATOR_DEBUG
277 mPrimaryCursor.SetName( "PrimaryCursorActor" );
279 mActiveLayer.Add( mPrimaryCursor);
283 if ( mActiveCursor == ACTIVE_CURSOR_BOTH )
285 if ( !mSecondaryCursor )
287 CreateCursor( mSecondaryCursor );
288 #ifdef DECORATOR_DEBUG
289 mSecondaryCursor.SetName( "SecondaryCursorActor" );
291 mActiveLayer.Add( mSecondaryCursor);
297 bool OnCursorBlinkTimerTick()
300 if ( mPrimaryCursor )
302 mPrimaryCursor.SetVisible( mCursorBlinkStatus );
304 if ( mSecondaryCursor )
306 mSecondaryCursor.SetVisible( mCursorBlinkStatus );
309 mCursorBlinkStatus = !mCursorBlinkStatus;
314 void SetupTouchEvents()
318 mTapDetector = TapGestureDetector::New();
319 mTapDetector.DetectedSignal().Connect( this, &Decorator::Impl::OnTap );
322 if ( !mPanGestureDetector )
324 mPanGestureDetector = PanGestureDetector::New();
325 mPanGestureDetector.DetectedSignal().Connect( this, &Decorator::Impl::OnPan );
329 void CreateActiveLayer()
333 Actor parent = mTextControlParent.Self();
335 mActiveLayer = Layer::New();
336 #ifdef DECORATOR_DEBUG
337 mActiveLayer.SetName ( "ActiveLayerActor" );
340 mActiveLayer.SetAnchorPoint( AnchorPoint::CENTER);
341 mActiveLayer.SetParentOrigin( ParentOrigin::CENTER);
342 //mActiveLayer.SetSizeMode( SIZE_EQUAL_TO_PARENT ); FIXME
343 mActiveLayer.SetPositionInheritanceMode( USE_PARENT_POSITION );
345 parent.Add( mActiveLayer );
348 mActiveLayer.RaiseToTop();
351 void CreateGrabHandle()
355 if ( !mGrabHandleImage )
357 mGrabHandleImage = ResourceImage::New( DEFAULT_GRAB_HANDLE_IMAGE );
360 mGrabHandle = ImageActor::New( mGrabHandleImage );
361 #ifdef DECORATOR_DEBUG
362 mGrabHandle.SetName( "GrabHandleActor" );
364 mGrabHandle.SetParentOrigin( ParentOrigin::TOP_LEFT );
365 mGrabHandle.SetAnchorPoint( AnchorPoint::TOP_CENTER );
366 mGrabHandle.SetDrawMode( DrawMode::OVERLAY );
368 // Area that Grab handle responds to, larger than actual handle so easier to move
369 #ifdef DECORATOR_DEBUG
370 mGrabArea = Toolkit::CreateSolidColorActor( Vector4(1.0f, 0.0f, 0.0f, 0.5f) );
371 mGrabArea.SetName( "GrabArea" );
373 mGrabArea = Actor::New();
375 mGrabArea.SetParentOrigin( ParentOrigin::TOP_CENTER );
376 mGrabArea.SetAnchorPoint( AnchorPoint::TOP_CENTER );
377 mGrabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
378 mGrabArea.SetSizeModeFactor( DEFAULT_GRAB_HANDLE_RELATIVE_SIZE );
379 mGrabHandle.Add(mGrabArea);
381 mTapDetector.Attach( mGrabArea );
382 mPanGestureDetector.Attach( mGrabArea );
384 mActiveLayer.Add(mGrabHandle);
388 void CreateSelectionHandles()
390 SelectionHandleImpl& primary = mSelectionHandle[ PRIMARY_SELECTION_HANDLE ];
391 if ( !primary.actor )
393 if ( !primary.releasedImage )
395 primary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_ONE );
398 primary.actor = ImageActor::New( primary.releasedImage );
399 #ifdef DECORATOR_DEBUG
400 primary.actor.SetName("SelectionHandleOne");
402 primary.actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
403 primary.actor.SetAnchorPoint( AnchorPoint::TOP_RIGHT ); // Change to BOTTOM_RIGHT if Look'n'Feel requires handle above text.
404 primary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
405 primary.flipped = false;
407 primary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
408 #ifdef DECORATOR_DEBUG
409 primary.grabArea.SetName("SelectionHandleOneGrabArea");
411 primary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
412 primary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
413 primary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
415 mTapDetector.Attach( primary.grabArea );
416 mPanGestureDetector.Attach( primary.grabArea );
417 primary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleOneTouched );
419 primary.actor.Add( primary.grabArea );
420 mActiveLayer.Add( primary.actor );
423 SelectionHandleImpl& secondary = mSelectionHandle[ SECONDARY_SELECTION_HANDLE ];
424 if ( !secondary.actor )
426 if ( !secondary.releasedImage )
428 secondary.releasedImage = ResourceImage::New( DEFAULT_SELECTION_HANDLE_TWO );
431 secondary.actor = ImageActor::New( secondary.releasedImage );
432 #ifdef DECORATOR_DEBUG
433 secondary.actor.SetName("SelectionHandleTwo");
435 secondary.actor.SetParentOrigin( ParentOrigin::TOP_LEFT );
436 secondary.actor.SetAnchorPoint( AnchorPoint::TOP_LEFT ); // Change to BOTTOM_LEFT if Look'n'Feel requires handle above text.
437 secondary.actor.SetDrawMode( DrawMode::OVERLAY ); // ensure grab handle above text
438 secondary.flipped = false;
440 secondary.grabArea = Actor::New(); // Area that Grab handle responds to, larger than actual handle so easier to move
441 #ifdef DECORATOR_DEBUG
442 secondary.grabArea.SetName("SelectionHandleTwoGrabArea");
444 secondary.grabArea.SetSizeMode( SIZE_RELATIVE_TO_PARENT );
445 secondary.grabArea.SetSizeModeFactor( DEFAULT_SELECTION_HANDLE_RELATIVE_SIZE );
446 secondary.grabArea.SetPositionInheritanceMode( Dali::USE_PARENT_POSITION );
448 mTapDetector.Attach( secondary.grabArea );
449 mPanGestureDetector.Attach( secondary.grabArea );
450 secondary.grabArea.TouchedSignal().Connect( this, &Decorator::Impl::OnHandleTwoTouched );
452 secondary.actor.Add( secondary.grabArea );
453 mActiveLayer.Add( secondary.actor );
456 //SetUpHandlePropertyNotifications(); TODO
459 void CreateHighlight()
461 if ( !mHighlightMeshActor )
463 mHighlightMaterial = Material::New( "HighlightMaterial" );
464 mHighlightMaterial.SetDiffuseColor( mHighlightColor );
466 mHighlightMeshData.SetMaterial( mHighlightMaterial );
467 mHighlightMeshData.SetHasNormals( true );
469 mHighlightMesh = Mesh::New( mHighlightMeshData );
471 mHighlightMeshActor = MeshActor::New( mHighlightMesh );
472 #ifdef DECORATOR_DEBUG
473 mHighlightMeshActor.SetName( "HighlightMeshActor" );
475 mHighlightMeshActor.SetParentOrigin( ParentOrigin::TOP_LEFT );
476 mHighlightMeshActor.SetAnchorPoint( AnchorPoint::TOP_LEFT );
477 mHighlightMeshActor.SetPosition( 0.0f, 0.0f, DISPLAYED_HIGHLIGHT_Z_OFFSET );
479 Actor parent = mTextControlParent.Self();
480 parent.Add( mHighlightMeshActor );
484 void UpdateHighlight()
486 // Construct a Mesh with a texture to be used as the highlight 'box' for selected text
488 // Example scenarios where mesh is made from 3, 1, 2, 2 ,3 or 3 quads.
490 // [ TOP ] [ TOP ] [TOP ] [ TOP ] [ TOP ] [ TOP ]
491 // [ MIDDLE ] [BOTTOM] [BOTTOM] [ MIDDLE ] [ MIDDLE ]
492 // [ BOTTOM] [ MIDDLE ] [ MIDDLE ]
493 // [BOTTOM] [ MIDDLE ]
496 // Each quad is created as 2 triangles.
497 // Middle is just 1 quad regardless of its size.
511 if ( mHighlightMesh && mHighlightMaterial && !mHighlightQuadList.empty() )
513 MeshData::VertexContainer vertices;
514 Dali::MeshData::FaceIndices faceIndices;
516 std::vector<QuadCoordinates>::iterator iter = mHighlightQuadList.begin();
517 std::vector<QuadCoordinates>::iterator endIter = mHighlightQuadList.end();
519 // vertex position defaults to (0 0 0)
520 MeshData::Vertex vertex;
521 // set normal for all vertices as (0 0 1) pointing outward from TextInput Actor.
524 for(std::size_t v = 0; iter != endIter; ++iter,v+=4 )
526 // Add each quad geometry (a sub-selection) to the mesh data.
536 QuadCoordinates& quad = *iter;
538 vertex.x = quad.min.x;
539 vertex.y = quad.min.y;
540 vertices.push_back( vertex );
543 vertex.x = quad.max.x;
544 vertex.y = quad.min.y;
545 vertices.push_back( vertex );
548 vertex.x = quad.min.x;
549 vertex.y = quad.max.y;
550 vertices.push_back( vertex );
552 // bottom-right (v+3)
553 vertex.x = quad.max.x;
554 vertex.y = quad.max.y;
555 vertices.push_back( vertex );
557 // triangle A (3, 1, 0)
558 faceIndices.push_back( v + 3 );
559 faceIndices.push_back( v + 1 );
560 faceIndices.push_back( v );
562 // triangle B (0, 2, 3)
563 faceIndices.push_back( v );
564 faceIndices.push_back( v + 2 );
565 faceIndices.push_back( v + 3 );
567 mHighlightMeshData.SetFaceIndices( faceIndices );
570 BoneContainer bones(0); // passed empty as bones not required
571 mHighlightMeshData.SetData( vertices, faceIndices, bones, mHighlightMaterial );
572 mHighlightMesh.UpdateMeshData( mHighlightMeshData );
576 void OnTap( Actor actor, const TapGesture& tap )
578 if( actor == mGrabHandle )
584 void OnPan( Actor actor, const PanGesture& gesture )
586 if( actor == mGrabArea )
588 if( Gesture::Started == gesture.state )
590 mGrabDisplacementX = mGrabDisplacementY = 0;
593 mGrabDisplacementX += gesture.displacement.x;
594 mGrabDisplacementY += gesture.displacement.y;
596 float x = mCursor[PRIMARY_CURSOR].x + mGrabDisplacementX;
597 float y = mCursor[PRIMARY_CURSOR].y + mCursor[PRIMARY_CURSOR].height*0.5f + mGrabDisplacementY;
599 if( Gesture::Started == gesture.state ||
600 Gesture::Continuing == gesture.state )
602 mObserver.GrabHandleEvent( GRAB_HANDLE_PRESSED, x, y );
604 else if( Gesture::Finished == gesture.state ||
605 Gesture::Cancelled == gesture.state )
607 mObserver.GrabHandleEvent( GRAB_HANDLE_RELEASED, x, y );
612 bool OnHandleOneTouched( Actor actor, const TouchEvent& touch )
618 bool OnHandleTwoTouched( Actor actor, const TouchEvent& touch )
625 Internal::Control& mTextControlParent;
628 Layer mActiveLayer; // Layer for active handles and alike that ensures they are above all else.
630 unsigned int mActiveCursor;
631 bool mActiveGrabHandle;
632 bool mActiveSelection;
633 bool mActiveCopyPastePopup;
635 CursorImpl mCursor[CURSOR_COUNT];
637 Timer mCursorBlinkTimer; // Timer to signal cursor to blink
638 unsigned int mCursorBlinkInterval;
639 float mCursorBlinkDuration;
640 bool mCursorBlinkStatus; // Flag to switch between blink on and blink off
642 ImageActor mPrimaryCursor;
643 ImageActor mSecondaryCursor;
645 ImageActor mGrabHandle;
647 float mGrabDisplacementX;
648 float mGrabDisplacementY;
650 SelectionHandleImpl mSelectionHandle[SELECTION_HANDLE_COUNT];
652 MeshActor mHighlightMeshActor; ///< Mesh Actor to display highlight
653 Mesh mHighlightMesh; ///< Mesh for highlight
654 MeshData mHighlightMeshData; ///< Mesh Data for highlight
655 Material mHighlightMaterial; ///< Material used for highlight
656 Vector4 mHighlightColor; ///< Color of the highlight
657 QuadContainer mHighlightQuadList; ///< Sub-selections that combine to create the complete selection highlight
659 TextSelectionPopup mCopyPastePopup;
662 Image mGrabHandleImage;
664 TapGestureDetector mTapDetector;
665 PanGestureDetector mPanGestureDetector;
667 Rect<int> mBoundingBox;
670 DecoratorPtr Decorator::New( Internal::Control& parent, Observer& observer )
672 return DecoratorPtr( new Decorator(parent, observer) );
675 void Decorator::SetBoundingBox( const Rect<int>& boundingBox )
677 mImpl->mBoundingBox = boundingBox;
680 const Rect<int>& Decorator::GetBoundingBox() const
682 return mImpl->mBoundingBox;
685 void Decorator::Relayout( const Vector2& size, const Vector2& scrollPosition )
687 mImpl->Relayout( size, scrollPosition );
692 void Decorator::SetActiveCursor( ActiveCursor activeCursor )
694 mImpl->mActiveCursor = activeCursor;
697 unsigned int Decorator::GetActiveCursor() const
699 return mImpl->mActiveCursor;
702 void Decorator::SetPosition( Cursor cursor, float x, float y, float height )
704 // Adjust grab handle displacement
705 mImpl->mGrabDisplacementX -= x - mImpl->mCursor[cursor].x;
706 mImpl->mGrabDisplacementY -= y - mImpl->mCursor[cursor].y;
708 mImpl->mCursor[cursor].x = x;
709 mImpl->mCursor[cursor].y = y;
710 mImpl->mCursor[cursor].height = height;
713 void Decorator::GetPosition( Cursor cursor, float& x, float& y, float& height ) const
715 x = mImpl->mCursor[cursor].x;
716 y = mImpl->mCursor[cursor].y;
717 height = mImpl->mCursor[cursor].height;
720 void Decorator::SetColor( Cursor cursor, const Dali::Vector4& color )
722 mImpl->mCursor[cursor].color = color;
725 const Dali::Vector4& Decorator::GetColor( Cursor cursor ) const
727 return mImpl->mCursor[cursor].color;
730 void Decorator::StartCursorBlink()
732 if ( !mImpl->mCursorBlinkTimer )
734 mImpl->mCursorBlinkTimer = Timer::New( mImpl->mCursorBlinkInterval );
735 mImpl->mCursorBlinkTimer.TickSignal().Connect( mImpl, &Decorator::Impl::OnCursorBlinkTimerTick );
738 if ( !mImpl->mCursorBlinkTimer.IsRunning() )
740 mImpl->mCursorBlinkTimer.Start();
744 void Decorator::StopCursorBlink()
746 if ( mImpl->mCursorBlinkTimer )
748 mImpl->mCursorBlinkTimer.Stop();
752 void Decorator::SetCursorBlinkInterval( float seconds )
754 mImpl->mCursorBlinkInterval = seconds*MILLISECONDS; // Convert to milliseconds
757 float Decorator::GetCursorBlinkInterval() const
759 return mImpl->mCursorBlinkInterval;
762 void Decorator::SetCursorBlinkDuration( float seconds )
764 mImpl->mCursorBlinkDuration = seconds;
767 float Decorator::GetCursorBlinkDuration() const
769 return mImpl->mCursorBlinkDuration;
774 void Decorator::SetGrabHandleActive( bool active )
776 mImpl->mActiveGrabHandle = active;
779 bool Decorator::IsGrabHandleActive() const
781 return mImpl->mActiveGrabHandle;
784 void Decorator::SetGrabHandleImage( Dali::Image image )
786 mImpl->mGrabHandleImage = image;
789 Dali::Image Decorator::GetGrabHandleImage() const
791 return mImpl->mGrabHandleImage;
796 void Decorator::SetSelectionActive( bool active )
798 mImpl->mActiveSelection = active;
801 bool Decorator::IsSelectionActive() const
803 return mImpl->mActiveSelection;
806 void Decorator::SetPosition( SelectionHandle handle, float x, float y, float height )
808 mImpl->mSelectionHandle[handle].x = x;
809 mImpl->mSelectionHandle[handle].y = y;
810 mImpl->mSelectionHandle[handle].cursorHeight = height;
813 void Decorator::GetPosition( SelectionHandle handle, float& x, float& y, float& height ) const
815 x = mImpl->mSelectionHandle[handle].x;
816 y = mImpl->mSelectionHandle[handle].y;
817 height = mImpl->mSelectionHandle[handle].cursorHeight;
820 void Decorator::SetImage( SelectionHandle handle, SelectionHandleState state, Dali::Image image )
822 if( SELECTION_HANDLE_PRESSED == state )
824 mImpl->mSelectionHandle[handle].pressedImage = image;
828 mImpl->mSelectionHandle[handle].releasedImage = image;
832 Dali::Image Decorator::GetImage( SelectionHandle handle, SelectionHandleState state ) const
834 if( SELECTION_HANDLE_PRESSED == state )
836 return mImpl->mSelectionHandle[handle].pressedImage;
839 return mImpl->mSelectionHandle[handle].releasedImage;
842 void Decorator::AddHighlight( float x1, float y1, float x2, float y2 )
844 mImpl->mHighlightQuadList.push_back( QuadCoordinates(x1, y1, x2, y2) );
847 void Decorator::ClearHighlights()
849 mImpl->mHighlightQuadList.clear();
852 void Decorator::SetPopupActive( bool active )
854 mImpl->mActiveCopyPastePopup = active;
857 bool Decorator::IsPopupActive() const
859 return mImpl->mActiveCopyPastePopup ;
862 Decorator::~Decorator()
867 Decorator::Decorator( Dali::Toolkit::Internal::Control& parent, Observer& observer )
870 mImpl = new Decorator::Impl( parent, observer );
875 } // namespace Toolkit