Merge "(Vector) Support asynchronous file loading" into devel/master
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / text-visual-multi-color-text-shader.frag
1 varying mediump vec2 vTexCoord;
2 uniform sampler2D sTexture;
3 uniform lowp vec4 uColor;
4 uniform lowp vec3 mixColor;
5
6 void main()
7 {
8   mediump vec4 textTexture = texture2D( sTexture, vTexCoord );
9
10   gl_FragColor = textTexture * uColor * vec4( mixColor, 1.0 );
11 }