Apply PreMultipliedAlpha on BorderlineColor
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / graphics / shaders / text-controller-background-shader.frag
1 varying mediump vec4      vColor;
2 uniform lowp    vec4      uColor;
3
4 void main()
5 {
6   gl_FragColor = vColor * uColor;
7 }